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station-master/test
Jesse.MarkowitzandClaude Opus 5 ad277fb994 v0.8.0.13 — the board on screen is the board you can act on
Nine reports from the Day 1-2 playtest of v0.8.0.12. One moved a car, one was a
rule working correctly with nothing on screen to say so, and the rest are things
the table could not see.

The real bug: the Division Yard chips stayed lit and clickable while the board
was catching up. `renderActions` puts the action list away while the queue is
behind — a move offered against a position that has already moved on is a move
made blind — but the make-up wiring sat outside that guard. A chip was clicked
during a bot's make-up, a coach left the yard, and the train ended up with three
cars: a real intent submitted against a board several moves stale. The chips now
follow the queue like every other control, and the yard COUNTS are drawn from the
shown board rather than the live game — they were the one panel still reporting a
future the player had not been shown.

The Office Area picker had a button per opponent and none for yourself, so the
one player who could not reach their own district was the player waiting on
everybody else. Your own seat is in the row now, and the row is ordered by SEAT,
west to east as the Division map draws it, rather than by join order — sorted
from the Frame's own `seat` on every render, so it rotates with Employee Rotation
instead of having to be told.

§5's handover of the Fedora rode on `actorChanged`, which is turn bookkeeping and
which `record()` drops as noise, so the one moment it carried that a player needed
went past in silence. It is its own event now, narrated and announced. The phase
keeps its name: the Supervisor Shift refreshes every Laborer and Porter EVERY
Stage and the Fedora moves only every third.

A collision now names whose Office it was and who paid the 5 Revenue, which rode
in a separate `revenueChanged`; a Mainline collision is phrased differently
because §10 makes it the Superintendent's.

Passengers, reported as a bug and ruled not one after replaying the save: the
Depot's capacity and modifiers were fine, and §6.3 stocking wants a LOADED coach
out of the Division Yard, which held none while six sat in Classification. The
shortage stays — running out is part of the game, the same ruling Gitea#2 got —
but the blocked panel says so now instead of the action being silently absent.

Smaller: "working left" is "working eastward" in the make-up panel and the New
Train tip, because the map runs west to east and the table does not; the history
panel keeps 90 lines instead of 60 in the same 230px box.

`git diff v0.8.0.12..v0.8.0.13 -- src/engine/` is NOT empty this time:
`events.ts` declares `superintendentChanged` and `advance.ts` emits it. Both are
additive — `check()`, `legal.ts` and every predicate are untouched, and events are
derived by replaying a save rather than stored — so no once-legal move became
illegal and games in progress resume.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DmdqqCNoiqE7GBo6wthBnR
2026-09-17 04:43:59 -04:00
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