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a7221dcf20
v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat.
49f8504b05
v0.4.0 — multiplayer Phases 0 and 1: seat and player split apart, turn state per player, the page behind a Session, and eight seat/player mix-ups fixed with tests that fail without them
216006b091
v0.3.1 — multiplayer groundwork: 13 engine tests covering 2-4 player games, a seat parameter on snapshot and actionMenu so a player sees their own railroad rather than seat 0's, and the 22 opponent-directed cards held out of every deck until they are built
1bf1e95058
v0.3.0 — playtest fixes, two new rules, and §7 enforced
6ead39c530
fixed train# specific rules. cleaned up display topline and train display on division map
5d825b97d2
v0.1.0 — undo, the crew's reach on the board, workers on the card, and four engine bugs
f4c0f49604
More bug fixes. Show the timetable, and stop the arrival message contradicting itself. Fixed division point in labels. And highlighted discard as targets.
543584a2ca
user card Hand becomes the action surface, the board shows the train, and a reverse stops turning it around, other bug fixes too.
1c321d4cea
make turnout description more clear. fix curves from breaking running track.
9c76b1a5e2
Track becomes a deck card, Departments become decks, and trains must be made up to leave, industry restrictions enforced, update display and add a new game button
4bba991f41
Fixed division end of track labels and other minor bugs. Trains now show their information. Play cards now required to get to 3 or less, no other restrictions. auto hide now more prominent. it and sounds now are in replay.
c3c5c59a45
Show the whole Division mainline. district now has option for auto hiding on phases where not needed. scaffold for multi-player geometry showing division. regions on mainline cards implemented. bug fix on laying rail cards. optimized replay (carried links forward). Add sounds, first pass