Research toward building a content pack from a story corpus, kept on its own branch and independent of the game. Records the selection experiments against blind labels, and settles selection as gate G2 followed by a human review: review.py writes REVIEW.md and a review.json form, apply_review.py checks the filled form and writes situations.json for the next stage. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01C6UDQ9o6L6Ey173U7XVou6
2.5 KiB
story-to-pack — recovered probe scripts
Recovered 2026-09-11 from the Claude Code transcript of session
d1409289-cea9-4399-a827-2f13479647bc (2026-09-10). The originals lived in that
session's /tmp scratchpad and were lost when the machine rebooted. These are
the last version of each file as the session wrote it. None of them has been
re-run since recovery.
This is research for a tool that builds a The Ladder content pack from a corpus
of stories. It is deliberately independent of theladder/ — it would live in
that repo's tools/, never imported by src/, content/ or test/, or on its
own.
| File | What it did |
|---|---|
probe.mjs, probe2.mjs, probe3.mjs |
Randomised the Frontier's numbers and ran the conformance checks: random magnitudes pass 3%, random directions 0%, a 4-rule repair loop 42% |
split.py |
Splits Gutenberg O. Henry volumes into individual stories |
chunk.py |
Cuts stories into ~300-word scenes on paragraph boundaries |
embed.py |
Embeds scenes with nomic-embed-text on the LAN Ollama host |
cluster.py |
k-means over the embeddings; reports how many stories each cluster draws from |
sweep.py |
Sweeps k and measures coherence against cross-story spread |
The probes expect to run from inside theladder/ (they import its engine and
packs). The Python scripts expect the corpus in a corpus/ directory beside
them.
Rebuilding the corpus
O. Henry's Four Million cycle, Project Gutenberg ids 2776, 1444, 3707, 2141:
mkdir -p corpus
for id in 2776 1444 3707 2141; do
curl -sL -o corpus/pg$id.txt "https://www.gutenberg.org/cache/epub/$id/pg$id.txt"
done
That gave 94 stories, 244,690 words, 838 scenes. Embedding all of them took about 20 minutes (0.6 chunks/sec).
Where the research stopped
- Clustering the raw prose failed. Only 3 of 18 candidate clusters recurred across stories (2% of the corpus). At ~300 words, embedding similarity tracks which story a scene is from, not what kind of situation it is.
- The proposed fix, untested: summarise each scene into one generic sentence with no proper names, embed the summary, then cluster.
- It could not be tested because generation on the LAN Ollama host hung. The model ran on CPU with no GPU offload, and the 16k-context variant stayed loaded. That is probably the same fault that blocks Interactive Story M01.
- The last open question was whether to use Claude for the generation steps until that host is fixed. Embeddings stay on Ollama, because Anthropic has no embeddings API.