Files
interactive-story/backend/tests/test_delete_state.py
JesseMarkowitz 8c65ae99de M2: cut the hosted product away from the local one
94 files, +1,395 -6,578. Three files are new; twenty-four are gone. The
milestone is subtraction, and what is left is the single-user local
storyteller the specification describes.

Removed in full: campaign scripting and its QuickJS sandbox; multi-user
accounts, guest sessions, login, registration and the shared demo key;
the visitor-analytics tables, dashboard and page beacon; the access log
of sign-ins, addresses and devices; per-IP and per-user rate limiting
and quotas; Render deployment config; Postgres and psycopg; cloud
inference providers, the API-key field and the key encryption that
existed to store it; session-cookie signing. None of it was hidden
behind a flag — the routes are gone and answer 404.

Two things were kept that the brief allowed keeping. The `users` table
and its foreign keys stay as an internal ownership detail, because
rewriting them out means a migration across most of the schema to
delete a column that costs nothing; nothing creates a second user and
no request carries an identity. Five inert tables and four inert
columns stay for the same reason, so an M1 campaign database opens
unchanged.

The one addition is app/endpoints.py, which decides where a story may
be sent. Loopback, RFC1918, link-local, unique-local and CGNAT — an
explicit allowlist of networks, not a guess at what `ipaddress` means
by "private", which calls the documentation ranges private and IPv6
loopback reserved. Every address a hostname resolves to must be in it,
so a split answer does not squeak through, and the rule runs both when
the endpoint is saved and before every outbound request, because a name
that resolved to the LAN this morning can resolve elsewhere this
afternoon. Known cloud hosts are named in the refusal so the error says
why rather than looking like broken DNS. TLS is never traded against
it: M1's shared trust context is intact on all four clients and there
is no way to skip verification.

The hardcoded 120-second model timeout is now a setting. That was not
theoretical — on this GPU-less four-core host a cold load of
qwen2.5:3b-instruct took 648.9 seconds to produce the first turn, while
turns 2 to 5 of the same campaign took 3.6 to 13.1. Connect stays short
at 10s so a wrong address still fails fast; the read timeout defaults
to 300s and is bounded at 3600, because "wait longer" must stay a
number.

Two defects found while testing and fixed here. An unknown /api path
fell through the SPA catch-all and came back as HTML with status 200,
so a client asking for JSON parsed a web page instead of learning the
route was gone. And AIDND_CORS_ORIGINS accepted "*", which on an
unauthenticated loopback API would hand every page on the Internet a
write handle on the campaign database; it now refuses to start.

Verified rather than assumed. Offline, on a network with no route out
and no DNS: five turns, retry with both takes retained, restart with an
identical transcript digest, a failed model call leaving the accepted
AI-turn count untouched, and a capture with zero non-loopback unicast
packets. Against a real second machine on the LAN over HTTPS with a
private CA: four turns, restart, and a capture showing 289 packets to
the approved host, 344 loopback, zero anywhere else, zero DNS queries.
Cloud and public endpoints refused with their reasons; no API key
settable; every removed route 404.

604 backend tests pass, down from 648 by the fifteen retired with the
subsystems they tested and up by the twenty-nine added for the endpoint
policy and the removed surface. The scripting tests were not deleted:
eight files used a JavaScript counter as instrumentation for the state
snapshot and rollback machinery, which M2 does not touch, so the
counter moved to the world-state engine and those tests still assert
what they always did. Frontend lint and build are clean; the image
builds, and its wheel-building stage is gone with quickjs.

No M3 work. Undo is still destructive and there is still no Redo.
2026-09-02 11:27:14 -04:00

208 lines
7.3 KiB
Python

"""Deleting a turn puts the shared state back.
`world_state` belongs to the adventure, not to the node
that changed them. Undo, retry, a take and a branch switch all restore them;
the delete endpoint did not. Deleting an AI turn removed the text and left
everything the turn did to the numbers standing.
The visible symptom was the cooldown clock. It lives in
`world_state._meta.last_changed` and it holds a depth. A deleted turn left
its depth there, and the turn played in its place is played at that same
depth, so the referee refused the change as one that had happened this very
turn — on a turn the story no longer contains. Delete the AI reply because
you did not like the stat change it proposed, press Continue, and the same
change comes back refused as "changed too recently".
python -m pytest tests/test_delete_state.py -v
"""
import pytest
from fastapi import Depends
from fastapi.testclient import TestClient
from app import auth, limits, models
from app.database import Base, SessionLocal, engine, get_db
from app.main import app
from app.routers import adventures
from fakes import GOLD_SCHEMA, ScriptedProvider, gold_replies, gold_reply
# `mana` carries a cooldown, so a clock that was not rolled back shows up as
# a refusal rather than as a number that is merely off.
SCHEMA = {
"player": {
"hp": {"min": 0, "max": 100, "initial": 100},
"mana": {"min": 0, "max": 50, "initial": 50, "cooldown": 2},
# The per-turn counter these tests measure rollbacks with. Unbounded and
# uncapped on purpose, so every turn's +10 lands in full. See
# `fakes.gold_reply`.
"gold": {"min": 0, "max": 1_000_000, "initial": 0},
}
}
# Ten gold a turn. A total that only ever climbs makes a missing rollback
# obvious: it is off by exactly one turn's worth.
DRAIN = 'Drained.\n```state\n{"player.mana": -10}\n```'
# The same turn, also banking the per-turn counter the rollback tests measure.
DRAIN_AND_GOLD = 'Drained.\n```state\n{"player.mana": -10, "player.gold": 10}\n```'
@pytest.fixture()
def client(monkeypatch):
Base.metadata.create_all(bind=engine)
setup = SessionLocal()
user = models.User(is_guest=False, email="delstate@example.com")
setup.add(user)
setup.flush()
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
scenario = models.Scenario(user_id=user.id, title="S", stat_schema=SCHEMA)
setup.add(scenario)
setup.flush()
adv = models.Adventure(
user_id=user.id, title="Tower", scenario_id=scenario.id,
world_state={"player": {"hp": 100, "mana": 50, "gold": 0}},
)
setup.add(adv)
setup.flush()
setup.add(models.Action(adventure_id=adv.id, type="start", text="You begin."))
setup.commit()
adv_id, user_id = adv.id, user.id
setup.close()
ScriptedProvider.replies = [DRAIN_AND_GOLD]
ScriptedProvider.calls = 0
monkeypatch.setattr(adventures.turns, "OpenAICompatibleProvider", ScriptedProvider)
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
def _current_user(db=Depends(get_db)):
return db.get(models.User, user_id)
app.dependency_overrides[auth.get_current_user] = _current_user
c = TestClient(app)
c.adv_id = adv_id
try:
yield c
finally:
app.dependency_overrides.clear()
adventures.turns._active_turns.clear()
Base.metadata.drop_all(bind=engine)
# ------------------------------------------------------------------ helpers
def _play(client, text="look around"):
r = client.post(f"/api/adventures/{client.adv_id}/actions",
json={"type": "do", "text": text})
assert r.status_code == 200, r.text
def _continue(client):
r = client.post(f"/api/adventures/{client.adv_id}/actions",
json={"type": "continue", "text": ""})
assert r.status_code == 200, r.text
def _delete(client, action_id):
return client.delete(f"/api/adventures/{client.adv_id}/actions/{action_id}")
def _state(adv_id):
db = SessionLocal()
try:
adv = db.get(models.Adventure, adv_id)
return (adv.world_state or {}).get("player", {}), adv.world_state
finally:
db.close()
def _ai_rows(adv_id):
db = SessionLocal()
try:
return (
db.query(models.Action)
.filter(models.Action.adventure_id == adv_id, models.Action.type == "ai")
.order_by(models.Action.depth, models.Action.id)
.all()
)
finally:
db.close()
def _last_changes(adv_id):
db = SessionLocal()
try:
adv = db.get(models.Adventure, adv_id)
return adv.actions[-1].world_changes
finally:
db.close()
# ------------------------------------------------------- the reported bug
def test_deleting_the_ai_turn_rewinds_the_world_state(client):
_play(client)
assert _state(client.adv_id)[1]["player"]["mana"] == 40
_delete(client, _ai_rows(client.adv_id)[-1].id)
_, world = _state(client.adv_id)
assert world["player"]["mana"] == 50, "the drain went with the turn"
assert not (world.get("_meta") or {}).get("last_changed"), "and so did its clock"
def test_the_next_turn_is_not_refused_for_a_deleted_turn_s_cooldown(client):
"""The bug as a player meets it: delete the reply, press Continue, and
the change it proposes is refused as one that already happened."""
_play(client)
_delete(client, _ai_rows(client.adv_id)[-1].id)
_continue(client)
assert _state(client.adv_id)[1]["player"]["mana"] == 40, "the drain lands"
assert [c for c in _last_changes(client.adv_id) if c["kind"] == "rejected"] == []
def test_deleting_the_ai_turn_rewinds_the_counter(client):
"""The same restore, seen through a value that only ever climbs. Without it
a replayed turn stacks its effects on top of the deleted one's."""
_play(client)
assert _state(client.adv_id)[0]["gold"] == 10
_delete(client, _ai_rows(client.adv_id)[-1].id)
assert _state(client.adv_id)[0]["gold"] == 0
_continue(client)
assert _state(client.adv_id)[0]["gold"] == 10, "one turn of gold, not two"
# ------------------------------------------------- deleting further back
def test_deleting_a_turn_the_story_moved_past_leaves_the_tip_alone(client):
"""A restore reads the tip's own outcome, not the deleted node's
neighbour, so removing a turn from the middle of the story does not roll
the numbers back to that point. The text goes; the state stays."""
_play(client)
_play(client, "press on")
before = _state(client.adv_id)
assert before[0]["gold"] == 20
first_ai = _ai_rows(client.adv_id)[0]
assert _delete(client, first_ai.id).status_code == 204
assert _state(client.adv_id) == before
def test_delete_is_blocked_while_a_turn_is_generating(client):
"""The endpoint writes the shared state now, so it takes the same lock
undo takes rather than racing the turn that is about to write it."""
_play(client)
action_id = _ai_rows(client.adv_id)[-1].id
adventures.turns.acquire_turn_lock(client.adv_id) # a turn is "generating"
try:
assert _delete(client, action_id).status_code == 409
# The refused delete must not have released someone else's lock.
assert client.adv_id in adventures.turns._active_turns
finally:
adventures.turns._active_turns.discard(client.adv_id)
assert len(_ai_rows(client.adv_id)) == 1, "and the turn is still there"