Closes M4. The review's three findings are fixed, the durability rule the specification always implied is now enforced, and M3's and M4's browser behaviour has been verified in a real browser for the first time. B-1 -- the Save Point list was an N+1 that loaded whole Action rows, narration included, to answer "does a row exist here". It is now one bulk two-column coordinate query plus one lineage: 53 SELECTs for 25 Save Points became 5, and the count no longer grows with the list. The clause is an OR of exact (branch, depth) pairs rather than two IN lists, because the cross product would report a Save Point resolved on the strength of another one's depth existing on this one's branch. A test builds exactly that trap. B-2 -- reclassified during closeout from "missing warning" to a behaviour defect, and fixed as one. STORY-BRANCH-SEMANTICS §19 says a named checkpoint remains until explicitly deleted, and §28 already required future cleanup to retain checkpoint-referenced paths; a cascade that silently removed Save Points with a branch violated both, and a warning would only have documented the violation. A branch a Save Point names can no longer be deleted. The request is refused with the offending Save Points named, the user deletes them explicitly -- which deletes no story -- and the branch then goes. The scope is the subtree, because deleting a branch takes its descendants. Both delete controls disable and explain. Recorded as a new §19.1; models.py, TECHNICAL-DESIGN §8.8 and DATA-MODEL §8 had all recorded the cascade as the rule and now record the refusal. An earlier pass in this same closeout had kept the cascade and added a warning. That was the wrong fix and its tests were replaced rather than left standing, since they pinned the defect. B-3 -- the D11/L03 automation never left one process, so it could not distinguish durable state from a live Python object. It now spawns real server processes, kills the first, and reads the campaign back with the second. C-5 -- creating a Save Point takes the campaign's turn lock. "Save where I am" has to name one committed position, and the head is what a turn in flight is about to move. Rename and Delete deliberately do not take it. The architecture is untouched: a Save Point is still name + note + (branch, depth), and restore is still coordinate -> head.move_to_node -> head.move_to -> attempts.restore_state. No second restore path, no state copied into a checkpoint, no fork on restore. Browser verification -- the first in this project, and it covers both milestones. Firefox 154.0.1 through geckodriver over the W3C WebDriver protocol, driving the rendered DOM: 47/47 checks, twice, on independent databases, no console errors. M3's Undo/Redo enable states, transcript movement, Retry and the take pager, divergence retiring Redo; M4's whole Save Point lifecycle, both confirmations, and the new branch-delete refusal including its recovery. No dependency was added: the WebDriver client is stdlib HTTP. No application defect was found by the browser. Four failures occurred, all in the harness -- a wrong SPA route, a wait comparing transcript length when the empty-story placeholder is longer than the first turn, a fixture deleting the branch it was reading, and a reload assertion that sampled once instead of waiting. The last was checked against the app before being called a harness bug. Tests: 698 backend pass (was 680), 60 M4, 94 M3 history, 66 export/ migrations, 93 security/local-only. Frontend lint and build clean, Docker build clean, loopback binding unchanged. No assertion weakened, no skip added. Planning: STORY-BRANCH-SEMANTICS §19.1 is the only behavioural change and it strengthens §19. V1-ACCEPTANCE-TESTS records D11-D14, I04, L03 and the E-series, keeping automated, live-runtime and browser evidence distinct, and weakens no pass condition. DATA-MODEL records the coordinate with the retry measurement that settles it. BROWSER-UX-SPEC rules for Moment over Turn. BUILD-MILESTONES marks M4 COMPLETE, closes M3's browser condition, and lists what M5 inherits. VERSION adds v2.6. No new ADR: ADR 005 already decides that history is preserved rather than overwritten, and §19.1 is that decision applied to checkpoint-referenced history. M4 is closed. M5 may now be briefed; it has not been started. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
277 lines
16 KiB
Markdown
277 lines
16 KiB
Markdown
# Adventure Storyteller
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[](LICENSE)
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An interactive storytelling app that runs entirely on your own machine, with your own model.
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Create scenarios and play open-ended adventures where a local LLM narrates the world, keeps
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track of what is true, and remembers what happened.
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This is the **Adventure Storyteller** fork of [AI-DnD](https://github.com/parththakkar106/AI-DnD).
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It is deliberately narrower than its upstream: single-user, local-only, and pointed at a model
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you run yourself. The hosted deployment, the accounts and sessions, the cloud provider support,
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the Postgres path, and the JavaScript scripting engine have all been removed rather than
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disabled. What is left is a storyteller you can run offline.
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> **Local-only, by design.** The app talks to one place — an Ollama-compatible endpoint on this
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> machine or on a machine you control on your own network — and it refuses to be pointed at a
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> public address. There is no telemetry, no account, no cloud inference, and nothing is fetched
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> at runtime from the Internet.
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>
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> For the internals, read [`planning/TECHNICAL-DESIGN.md`](planning/TECHNICAL-DESIGN.md) and
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> [`planning/CONTEXT-AND-MEMORY.md`](planning/CONTEXT-AND-MEMORY.md), which cover the context
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> budgeting, the state model and the memory bank as this fork builds them.
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Built with FastAPI and SQLAlchemy on the backend and React (Vite) on the frontend, storing
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everything in one SQLite file.
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On the play screen, the left rail carries live world state. The AI proposes changes each turn
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and a Python engine decides what actually sticks; the chip under the narration reports what
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changed. The `‹ 2/2 ›` under a turn steps between the takes it has, and writing below a take
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that isn't the live one starts a new branch.
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## Features
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- **The full play loop.** Do / Say / Story / Continue actions, streamed AI responses (SSE),
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retry, undo, redo, and edit. Reasoning models are supported: "thinking" streams into a collapsible
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💭 panel with its own token budget.
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- **A branching story tree.** The story is a tree, not a list. Any turn can hold more than one
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**take**, and `‹ 2/4 ›` steps between them. Stepping is free: the story below simply empties,
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and the server is told nothing. Writing below a take that isn't the live one is what makes a
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branch. Branches borrow their ancestors' turns instead of copying them, so a fork costs about
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100 bytes, and a 20-fork story loads within 1% of the same story flat. Switching restores that
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line's world state, script state, and cooldown clocks. A branch panel switches, renames, and
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deletes; **⌗ See the tree** draws every line against the story's own clock
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(`backend/app/tree.py`, `backend/app/context/lineage.py`).
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- **An RPG world-state engine.** A scenario can declare stats, flags, milestones, and a named
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cast; the adventure carries their live values. The AI proposes deltas, and a Python engine
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referees them: it clamps values to range, enforces per-turn caps and cooldowns, keeps counters
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monotonic and milestones sticky, then strips the machine-readable block out of the prose
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(`backend/app/worldstate/`: `apply.py` clamps, `parse.py` reads the block back).
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Word-labeled bands (`40–60: minor damage`) make the
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model reliable at it. No dice and no scripting are required.
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- **AI Dungeon-compatible context engine.** Memory, author's note, and story cards (world
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info) are triggered by keywords in recent story text, then assembled under a token budget
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(`backend/app/context/builder.py`).
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- **Insights: total prompt transparency.** Every turn stores the exact prompt sent to the
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model. Open 🔍 on any AI action to see each context component, its token cost, and why it was
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included.
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- **Auto-summarization and Memory Bank.** The modern AI Dungeon memory system: AI-generated
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memories every few actions, a running story summary, and embedding-based retrieval that
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pulls old-but-relevant facts back into context, with similarity scores visible in Insights
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(`backend/app/memorybank.py`).
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- **Undo, Redo, and retry that roll back state and delete nothing.** Undo moves where the story
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is being read; it removes no accepted turn, so Redo can walk forward into the turns it stepped
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over. Both restore the world state from a per-node snapshot rather than just the text, and a
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memory derived from a turn now behind the head stops being retrieved without being deleted or
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re-embedded. Writing a new turn below a moved-back head is the moment the story forks: the
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displaced future stays on the line it was written for, and ordinary Redo stops offering it.
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Nothing a retry replaces is discarded either — the old attempt stays as another take of that
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turn, one keystroke and one click from becoming a branch of its own.
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- **Save Points.** Name a moment — "Before entering the abbey" — keep playing,
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restart the app, and come back to it. Restoring one moves the story back to
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that moment and deletes nothing: the turns you wrote after it stay, Redo still
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walks forward into them, and writing something different from the Save Point
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is what starts a new line while the old one is kept. A Save Point is a name for
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a position and holds no copy of the story, so restoring it is the same
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movement Undo makes (`backend/app/routers/adventures/checkpoints.py`,
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`backend/app/head.py`). They last until *you* delete them: deleting one deletes
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no story, and deleting a branch a Save Point is kept on is refused until you
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remove the Save Point yourself, so nothing takes a named moment away behind
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your back.
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- **Import and export.** AI Dungeon-compatible scenario format; JSON for everything else. An adventure exports as `ai-dnd-adventure-v2`, which carries the whole tree:
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every branch, every take, the fork points, which branches the story has left behind, the Save
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Points and the position it is being read at — all of them chosen rather than computed, which is
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the rule for what a bundle carries. A campaign opens where its head says, never at a Save Point
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merely because it has one. A campaign exported after two Undos imports still undone, with its
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retained future intact, instead of silently reopening at its newest turn. Files that predate
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the head position, and files saved in the old single-line format, still import.
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- **Single user, no accounts.** There is no sign-up, no login, no session and no API key
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anywhere in the product. The storyteller API binds to loopback and is unauthenticated by
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design, because the only person who can reach it is the person running it. A new install
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starts with a short pre-played adventure, so the first screen shows real turns and their
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world-state changes rather than an empty page (`backend/app/starter.py`).
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- **A refusal you can rely on.** The inference endpoint is checked against an address
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allowlist when you save it and again before every request, so a public endpoint is refused
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even if the setting is edited in the database directly. TLS verification is never traded
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against reachability: a privately issued certificate is verified against your machine's own
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trust store, and there is no bypass switch.
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## Screenshots
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None yet. The inherited screenshots showed upstream's UI — a Scripts tab, Log in and Sign up,
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a guest banner, scripting demo scenarios — none of which this fork has since M2, so they were
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removed rather than left standing as a picture of a product that no longer exists. The M4
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closeout drove the real application in a real browser, so the screens exist and work; taking
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presentable screenshots of them is a job for the UI pass in M8.
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## Quick start
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### Docker (any OS)
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```sh
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docker compose up --build
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```
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Open http://localhost:8000. Your data persists in a named volume across restarts.
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### Windows
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```powershell
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cd backend; python -m venv .venv; .\.venv\Scripts\pip.exe install -r requirements.txt; cd ..
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cd frontend; npm install; cd ..
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.\start.ps1
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```
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Open http://localhost:5173 (dev servers; API docs at http://localhost:8000/docs).
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### macOS / Linux
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```sh
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./start.sh # creates the venv and installs dependencies on first run
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```
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Open http://localhost:5173.
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## Connect a model
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Ollama is the inference backend v1 supports. Open **Settings** in the app and point it at one:
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| Where Ollama runs | Endpoint URL | Notes |
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| The same machine | `http://localhost:11434/v1` | the default, and the simplest thing that works |
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| A machine on your own network | `http://<host>:11434/v1` or `https://<host>/v1` | explicitly configured; see below |
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Model name, generation parameters, and (optionally) summary and embedding models for the
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Memory Bank are configured there too. No config files and no rebuild are needed. There is no
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API key field, because there is nothing to authenticate to.
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The adapter underneath speaks the OpenAI-compatible protocol, because that is what Ollama
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serves. That is an implementation detail, not a promise of support for arbitrary local
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servers that happen to speak the same protocol. Public and cloud inference endpoints are
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prohibited outright — see `planning/DECISIONS/002-ollama-only-v1.md` and
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`planning/DECISIONS/011-local-inference-endpoint-policy.md`.
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### What the endpoint policy allows
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The address is checked when you save it and again before every request. Only loopback and
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private-network addresses are accepted; every public address is refused, by address rather than
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by hostname, so a name that resolves outward is refused too. A well-known cloud inference host
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is named in the error message only so the refusal says *why*.
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Running the model on a second machine you control is supported and expected — that machine
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does the inference while the storyteller itself stays bound to loopback on yours. If that
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machine serves HTTPS with a certificate from a CA you installed, it works: certificates are
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verified against your operating system's trust store as well as the bundled one. Verification
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itself is never relaxed, and there is no option to turn it off.
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### Playing against a local shim (development only)
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`backend/tools/claude_shim.py` serves an OpenAI-compatible endpoint on `127.0.0.1:8787`
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backed by a command-line tool, which is useful for testing the turn engine against a stronger
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model. Each request spawns one process, which suits the engine: the app assembles the whole
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prompt every turn and expects a stateless endpoint.
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```sh
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cd backend
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.venv/bin/python tools/claude_shim.py # listens on 127.0.0.1:8787
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```
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Set the base URL to `http://127.0.0.1:8787/v1` and pick a model the tool offers. Set the
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reasoning budget to `0` or `-1`: a positive budget sends a `reasoning.max_tokens` field that
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some models reject. Embeddings are not served — leave the embedding model blank, or point the
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Memory Bank at an endpoint that serves one.
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The shim has no authentication and spends whatever quota backs it, so run it on loopback and
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leave it there.
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## How a turn works
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```
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player input
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→ assemble context: [narrator prompt] + [world state + stat guide] + [AI instructions]
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+ [plot essentials] + [story summary] + [retrieved memories]
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+ [triggered story cards] + [history along this branch, token-budgeted]
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+ [author's note] + [player action]
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→ snapshot context (Insights)
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→ provider adapter → AI (streamed)
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→ extract + referee the world-state delta block, strip it from the prose
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→ store & render
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```
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## Architecture
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```
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frontend/ React + Vite SPA ──HTTP/SSE──► backend/ FastAPI
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├─ routers/ scenarios, adventures, story cards, chat, settings, debug
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├─ models.py SQLAlchemy: Scenario, Adventure, Branch, Action, StoryCard, Settings, Memory
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├─ migrations.py hand-rolled, versioned via PRAGMA user_version (79 and counting)
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├─ endpoints.py the inference-endpoint address policy
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├─ tlstrust.py one TLS context: the OS trust store unioned with certifi's
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├─ tree.py forking, promotion, and where a node is placed
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├─ head.py the active head: where the story is read, and what moving it costs
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├─ checkpoints Save Points: durable names for positions, in routers/adventures/
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├─ attempts.py the takes of one turn, grouped by parent
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├─ context/ prompt assembly under a token budget + lineage/history windowing
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├─ worldstate/ the stat engine: clamps, cooldowns, bands, milestones
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├─ memorybank.py auto-summarization + embedding retrieval
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├─ bundle.py the export/import formats, v2 (tree) and a v1 reader
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├─ providers/ OpenAI-compatible adapter, streaming
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└─ data.db SQLite (path overridable via AIDND_DB_PATH)
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```
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In production the backend serves the built SPA from one port (see `Dockerfile`). In
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development, Vite proxies `/api` to FastAPI.
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## Tests
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698 backend tests: unit tests plus full HTTP integration through the real turn engine, with
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the model provider mocked. They run with no route to the Internet, which is a requirement
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rather than a convenience — an offline claim proved on a machine that has been online once
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proves nothing.
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```sh
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cd backend && pip install -r requirements.txt -r requirements-dev.txt
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python -m pytest tests/
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```
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## Notes on performance
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Two of the tests exist because of bugs that were measured rather than guessed at. They are the
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most interesting engineering in the repo.
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- **Database egress, cut about 189x.** Every adventure load pulled `Action.context_snapshot`,
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the entire assembled prompt at about 74 KB per turn, to read two small fields off it. Moving
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those fields into their own columns and marking the heavy ones `deferred` took one adventure
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load from 38.5 MB to 0.20 MB. The backfill runs server-side with dialect-specific SQL, so the
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old data never crosses the wire. `tests/test_egress.py` hooks into SQLAlchemy's cursor events
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and fails if a bulk load ever names those columns again.
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- **Turn cost, made flat.** Assembling a turn walked the whole story, so cost scaled with story
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length: 839 KB of reads at turn 200. `backend/app/context/history.py` now serves tails and
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slices from SQL and measures what it fetched. The same turn now costs 129 KB and stops
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growing at around turn 50.
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- **Branching that costs nothing to read.** A branch stores no turns. It stores where it left
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its parent, and borrows everything above that. A 40-turn story forked twenty times loads in
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31,652 bytes against 31,433 bytes for the same story flat: a 1.007x ratio, or about 103 bytes
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per branch. Reads stay cheap because the lineage is windowed the same way the history is, so
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the number of SQL clauses is bounded by the context window rather than by the number of
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forks.
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## Repo notes
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- `planning/` is this fork's own package: the product specification, the architecture
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decisions, the milestone plan, the acceptance contract, and a review report for every
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milestone shipped. Start at [`planning/README.md`](planning/README.md).
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- [`planning/archive/`](planning/archive/README.md) holds the Phase 0 research that chose this
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base and the completed milestone reports. It is history, not instruction.
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- [`DEVELOPMENT.md`](DEVELOPMENT.md) is how to set the project up, point it at a model, and run
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the tests. [`PROVENANCE.md`](PROVENANCE.md) records what came from upstream and what changed.
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- `backend/.env.example` lists the two environment variables the backend reads. Everything
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about the model is a runtime setting on the Settings page instead.
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- Upstream's own `plan/` build log and `docs/` project site were removed in the 2026-09-03
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documentation pass: they described AI-DnD's hosted, scripted, multi-user product. Both are
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still in Git history, and in upstream.
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## License
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[MIT](LICENSE)
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