- LICENSE: MIT - README: rewritten as portfolio-grade docs (features with code pointers, architecture, Docker/Windows/macOS quick starts, BYO-model table) - Dockerfile (3-stage: SPA build, pip wheels, slim runtime) + compose with a /data volume; .dockerignore keeps secrets and local data out - database.py: AIDND_DB_PATH env override so deployments can relocate the SQLite file; documented in backend/.env.example - start.sh: macOS/Linux dev script with first-run setup Verified locally: production SPA build served by the backend (deep links OK), DB created at the override path. Docker image itself untested here (Docker not installed); flagged in plan/07. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01KFsGHju9szibJJa2YJcdbg
120 lines
5.1 KiB
Markdown
120 lines
5.1 KiB
Markdown
# AI D&D
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An AI Dungeon-style interactive storytelling app you can run entirely on your own machine —
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with your own AI model. Create scenarios, play open-ended adventures where an LLM narrates the
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world, and extend the engine with **JavaScript scripts compatible with real AI Dungeon
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scripting**.
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Built with FastAPI + SQLite on the backend and React (Vite) on the frontend. Works with **any
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OpenAI-compatible endpoint**: Ollama and LM Studio locally, or OpenRouter / OpenAI / Groq / vLLM
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in the cloud — endpoint, key, and model are all runtime settings, and OpenRouter's free-tier
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models make the whole experience $0.
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> 📸 *Screenshots and a demo GIF are coming; for now the fastest tour is running it — one
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> command with Docker.*
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## Features
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- **The full play loop** — Do / Say / Story / Continue actions, streamed AI responses (SSE),
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retry, undo, and edit. Reasoning models supported: "thinking" streams into a collapsible 💭
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panel with its own token budget.
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- **AI Dungeon-compatible context engine** — memory, author's note, and story cards (world
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info) triggered by keywords in recent story text, assembled under a token budget
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(`backend/app/context/builder.py`).
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- **Insights: total prompt transparency** — every turn stores the exact prompt sent to the
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model; open 🔍 on any AI action to see each context component and why it was included.
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- **JavaScript scripting, AI Dungeon-compatible** — `onInput` / `onModelContext` / `onOutput`
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modifiers with shared `state` and a `worldEntries` API, executed in an embedded quickjs
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sandbox (`backend/app/scripting/`). Real AI Dungeon scripts import and run. In-app
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CodeMirror editor included.
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- **Auto-summarization + Memory Bank** — the modern AI Dungeon memory system: AI-generated
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memories every few actions, a running story summary, and embedding-based retrieval that
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pulls old-but-relevant facts back into context, with similarity scores visible in Insights
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(`backend/app/memorybank.py`).
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- **Import/export** — AI Dungeon-compatible formats for scripts and scenarios; JSON for
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everything.
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## Quick start
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### Docker (any OS)
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```sh
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docker compose up --build
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```
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Open http://localhost:8000. Your data persists in a named volume across restarts.
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### Windows
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```powershell
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cd backend; python -m venv .venv; .\.venv\Scripts\pip.exe install -r requirements.txt; cd ..
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cd frontend; npm install; cd ..
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.\start.ps1
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```
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Open http://localhost:5173 (dev servers; API docs at http://localhost:8000/docs).
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### macOS / Linux
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```sh
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./start.sh # creates the venv and installs dependencies on first run
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```
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Open http://localhost:5173.
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## Connect a model
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Open **Settings** in the app and point it at any OpenAI-compatible endpoint:
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| Provider | Endpoint URL | Notes |
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|---|---|---|
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| Ollama (local) | `http://localhost:11434/v1` | free, private; also serves embedding models for the Memory Bank (e.g. `nomic-embed-text`) |
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| LM Studio (local) | `http://localhost:1234/v1` | free, private |
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| OpenRouter | `https://openrouter.ai/api/v1` | `:free` models cost nothing (no embeddings on the free tier) |
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| OpenAI / Groq / vLLM / … | provider's `/v1` URL | anything speaking `/v1/chat/completions` |
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Model name, API key, generation parameters, and (optionally) summary/embedding models for the
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Memory Bank are all configured there too — no config files, no rebuild.
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## How a turn works
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```
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player input
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→ onInput script modifier
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→ assemble context: [AI instructions] + [plot essentials] + [story summary]
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+ [retrieved memories] + [triggered story cards]
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+ [story history, token-budgeted] + [author's note] + [player action]
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→ onModelContext script modifier
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→ snapshot context (Insights)
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→ provider adapter → AI (streamed)
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→ onOutput script modifier
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→ store & render
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```
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## Architecture
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```
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frontend/ React + Vite SPA ──HTTP/SSE──► backend/ FastAPI
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├─ routers/ scenarios, adventures, story cards, scripts, settings, debug
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├─ models.py SQLAlchemy: Scenario, Adventure, Action, StoryCard, Script, Settings, Memory
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├─ context/ prompt assembly under a token budget
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├─ scripting/ quickjs sandbox + AI Dungeon API surface
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├─ memorybank.py auto-summarization + embedding retrieval
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├─ providers/ OpenAI-compatible adapter, streaming
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└─ data.db SQLite (path overridable via AIDND_DB_PATH)
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```
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In production the backend serves the built SPA from one port (see `Dockerfile`); in
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development Vite proxies `/api` to FastAPI.
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## Repo notes
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- `plan/` — the phased implementation plan this was built from, kept as a build log
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(phases 1–6 complete; 7–10 cover the public release).
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- `backend/.env.example` — the few environment variables the backend reads.
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- `CODE_REVIEW_FINDINGS.md` — notes from a self-review pass.
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## License
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[MIT](LICENSE)
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