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interactive-story/backend/tests/test_state_revert.py
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parththakkar106andClaude Opus 5 2c57b1ceab Remove three kinds of duplication in the backend
Stage 2, items 1, 4, and 5 of `plan/17-refactor.md`.

**One path resolver in `worldstate`.** `apply_delta` and `apply_override` routed
`flags.<name>`, `milestones.<id>`, `world.<stat>`, `player.<stat>`, and
`npc.<id>.<stat>` with parallel code, about 100 lines each. `_resolve` now says
what a path points at and returns either a target or the rejection to report.
Each function keeps its own write rule, because the rules genuinely differ: an
override sets a number rather than adding to it, ignores `cooldown`,
`max_delta_per_turn`, and the rule that a counter only counts up, and can un-set
a milestone.

A differential check ran both implementations over 3960 payloads: twenty paths,
fourteen values, three starting states, plus every three-path combination. The
results are identical except that 674 rejections from `apply_override` now carry
a `fix` string. `apply_delta` already worded those, and the world-state editor
renders them, so an override that names an unknown flag now explains itself the
way a delta does.

**`sse`, `SSE_HEADERS`, and `turn_error` move to `app/sse.py`.** Two routers
stream, and `chat.py` had to import from `routers.adventures` to reach them.

**`get_adventure_or_404` becomes the `current_adventure` dependency.** All 32
handlers repeated the call as their first statement. The ownership check now
reads in the signature and runs before the body. FastAPI caches a dependency for
one request, so the handler's `db` is the session the adventure came from.

The generated OpenAPI document is byte-identical except on `rename_branch`,
where `branch_id` is now listed before `adventure_id`, because that handler no
longer names `adventure_id` itself. Parameter order in the document is
cosmetic.

Six tests in `test_state_revert.py` call `undo_turn` and `retry_action`
directly rather than over HTTP. They pass the adventure they already hold
instead of an id.

549 tests pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
2026-08-29 02:04:02 +05:30

242 lines
8.6 KiB
Python

"""Tests for undo and retry rolling back the shared `script_state`
(plan/11-state-revert-and-retry-fix.md).
Phase 14 SP4 reversed the snapshots. An action used to carry the state as
it stood before it ran, and rolling back read the snapshot off the action
being removed. Now it carries the state it left behind, and rolling back
reads that state off the node in front of it. This is the same value
reached from the other direction, and it is the only version a retry can
use, because attempts at one turn share a starting position and differ
only in their outcome.
Run from the backend dir: python -m pytest tests/test_state_revert.py -v
"""
# Point the app at a throwaway SQLite file before importing anything that
# binds the engine at import time. `app.database` reads `AIDND_DB_PATH`
# on import.
import pytest
from fastapi import HTTPException
from app import attempts, memorybank, models
from app.database import Base, SessionLocal, engine
from app.routers import adventures
@pytest.fixture()
def db():
Base.metadata.create_all(bind=engine)
session = SessionLocal()
try:
yield session
finally:
session.close()
Base.metadata.drop_all(bind=engine)
adventures.turns._active_turns.clear()
def _make_adventure(db, script_state):
user = models.User(is_guest=False)
db.add(user)
db.flush()
adv = models.Adventure(user_id=user.id, title="T", script_state=script_state)
db.add(adv)
db.flush()
return user, adv
def _add(db, adv, index, type_, text="x", state_after=None):
a = models.Action(
adventure_id=adv.id, index=index, type=type_, text=text,
state_after=state_after,
)
db.add(a)
db.flush()
return a
def _forget_snapshots(db, adv):
"""Blank every outcome, the way a row written before SP4 looks.
Straight SQL, because `tree.stamp_outcome` runs on every flush precisely so
that a node written through the ORM cannot end up without one.
"""
db.query(models.Action).filter_by(adventure_id=adv.id).update(
{"state_after": None, "world_state_after": None}, synchronize_session=False
)
db.commit()
db.expire_all()
# ---------------------------------------------------------------- undo
def test_undo_reverts_state_to_before_the_turn(db):
# A turn moved script_state from {gold:0} to {gold:10}. The node in
# front of the turn records where it started. The current state is
# the mutated one.
user, adv = _make_adventure(db, {"gold": 10})
_add(db, adv, 0, "start", state_after={"gold": 0})
_add(db, adv, 1, "do", state_after={"gold": 0})
_add(db, adv, 2, "ai", state_after={"gold": 10})
db.commit()
adventures.undo_turn(adv.id, db=db, adventure=adv)
assert adv.script_state == {"gold": 0}
assert [a.type for a in adv.actions] == ["start"]
def test_undo_of_bare_continue_uses_the_node_in_front(db):
# A "continue" turn has no player action, so the opening is what the story
# falls back to.
user, adv = _make_adventure(db, {"gold": 5})
_add(db, adv, 0, "start", state_after={"gold": 0})
_add(db, adv, 1, "ai", state_after={"gold": 5})
db.commit()
adventures.undo_turn(adv.id, db=db, adventure=adv)
assert adv.script_state == {"gold": 0}
assert [a.type for a in adv.actions] == ["start"]
def test_undo_leaves_state_untouched_when_snapshot_missing(db):
# A row the SP4 migration could not derive an outcome for: leave the live
# state alone rather than resetting it to nothing.
user, adv = _make_adventure(db, {"gold": 10})
_add(db, adv, 0, "start")
_add(db, adv, 1, "do")
_add(db, adv, 2, "ai")
_forget_snapshots(db, adv)
adventures.undo_turn(adv.id, db=db, adventure=adv)
assert adv.script_state == {"gold": 10}
def test_undo_raises_when_nothing_to_undo(db):
user, adv = _make_adventure(db, {})
_add(db, adv, 0, "start")
db.commit()
with pytest.raises(HTTPException) as exc:
adventures.undo_turn(adv.id, db=db, adventure=adv)
assert exc.value.status_code == 400
def test_undo_blocked_by_active_turn_lock(db):
user, adv = _make_adventure(db, {})
_add(db, adv, 0, "start")
_add(db, adv, 1, "ai", state_after={})
db.commit()
adventures.turns.acquire_turn_lock(adv.id) # a turn is "generating"
try:
with pytest.raises(HTTPException) as exc:
adventures.undo_turn(adv.id, db=db, adventure=adv)
assert exc.value.status_code == 409
# The failed undo must not have released someone else's lock.
assert adv.id in adventures.turns._active_turns
finally:
adventures.turns._active_turns.discard(adv.id)
def test_undo_prunes_memory_covering_removed_actions(db):
user, adv = _make_adventure(db, {})
for i in range(4):
_add(db, adv, i, "ai" if i % 2 else "do", state_after={})
# A memory summarizing actions up to index 3, which undo will delete.
covering = models.Memory(adventure_id=adv.id, text="m", source_start=0, source_end=3)
keep = models.Memory(adventure_id=adv.id, text="k", source_start=0, source_end=1)
db.add_all([covering, keep])
db.commit()
adventures.undo_turn(adv.id, db=db, adventure=adv) # removes indexes 2 & 3
texts = {m.text for m in adv.memories}
assert texts == {"k"}
# -------------------------------------------------------- withdrawing a node
def test_forget_node_withdraws_only_what_that_node_produced(db):
"""Phase 14 SP3: a memory attaches to the node where its block ends, so
removing a node is a lookup rather than a scan for memories that
reference actions the story no longer has."""
user, adv = _make_adventure(db, {})
_add(db, adv, 0, "do")
second = _add(db, adv, 1, "ai")
db.add_all([
models.Memory(adventure_id=adv.id, text="hangs off node 1",
source_start=0, source_end=1),
models.Memory(adventure_id=adv.id, text="hangs off node 0",
source_start=0, source_end=0),
])
db.commit()
removed = memorybank.forget_node(db, adv, second)
db.commit()
db.refresh(adv) # expire_on_commit=False: reload the memories collection
assert removed == 1
assert {m.text for m in adv.memories} == {"hangs off node 0"}
# ---------------------------------------------------------------- snapshot
def test_snapshot_outcome_is_an_independent_deep_copy(db):
_, adv = _make_adventure(db, {"nested": {"n": 1}})
node = models.Action(adventure_id=adv.id, index=0, type="ai", text="x")
attempts.snapshot_outcome(adv, node)
adv.script_state["nested"]["n"] = 99
assert node.state_after == {"nested": {"n": 1}} # unaffected by later mutation
def test_snapshot_outcome_handles_non_dict(db):
_, adv = _make_adventure(db, {})
adv.script_state = None
node = models.Action(adventure_id=adv.id, index=0, type="ai", text="x")
attempts.snapshot_outcome(adv, node)
assert node.state_after == {}
def test_restore_state_ignores_a_node_with_no_outcome(db):
_, adv = _make_adventure(db, {"gold": 7})
attempts.restore_state(adv, models.Action(adventure_id=adv.id, index=0, type="ai"))
assert adv.script_state == {"gold": 7}
attempts.restore_state(adv, None)
assert adv.script_state == {"gold": 7}
# ---------------------------------------------------------------- retry
def test_retry_restores_the_state_the_turn_started_from(db, monkeypatch):
# Retry must roll script_state back to what the node in front of the AI
# action left behind, so regeneration does not stack output mutations
# on top of the attempt being replaced.
user, adv = _make_adventure(db, {"gold": 20}) # 20 = double-applied bug value
_add(db, adv, 0, "start", state_after={"gold": 0})
_add(db, adv, 1, "do", state_after={"gold": 10})
_add(db, adv, 2, "ai", state_after={"gold": 20})
db.commit()
monkeypatch.setattr(adventures.limits, "rate_limit", lambda *a, **k: None)
monkeypatch.setattr(adventures.turns, "check_demo_cap", lambda *a, **k: None)
async def _noop(*a, **k):
if False:
yield # make it an async generator
monkeypatch.setattr(adventures.turns, "generate_turn", _noop)
adventures.retry_action(adv.id, request=None, db=db, user=user, adventure=adv)
assert adv.script_state == {"gold": 10}
# Nothing is written until a replacement actually arrives: the attempt on
# screen is left exactly as it was, and stays the live one.
assert [a.type for a in adv.actions] == ["start", "do", "ai"]
last = adv.actions[-1]
assert last.live is True
assert last.variant_count == 0
assert last.state_after == {"gold": 20} # its own outcome, untouched
adventures.turns._active_turns.discard(adv.id)