Every test module carried the same eight-line prologue redirecting the database to a temp file. Only the first one to be imported ever took effect: `app.database` reads `AIDND_DB_PATH` at import and builds `engine` from it once, so by the time the second module ran the engine already existed. The other 34 copies created a temp file that nothing opened and nothing deleted, and leaked one per module per run. `conftest.py` now does it once, which is early enough because pytest imports conftest before any test module. It also deletes the file when the run ends. The tests still share one database, exactly as they already did: each `client` fixture calls `create_all` on setup and `drop_all` on teardown, so no test sees another test's rows. `tests/fakes.py` holds the one `ScriptedProvider`. Nine modules each had a copy, and the copies had drifted into four feature sets, so a test that needed to raise a provider error had to be written in one of the files whose copy supported that. The shared one is the superset. The two `FakeProvider` copies were the same class with a fixed reply, so they use it too. `test_chat.py` keeps its own, which implements `chat` rather than `generate` and records what it was constructed with. An autouse fixture resets the fake's class state between tests, so a stale reply list can no longer reach the next test. 435 lines out of the suite. 549 tests pass. Verified live by sabotage: breaking the shared fake fails 13 tests across four modules. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r
183 lines
6.5 KiB
Python
183 lines
6.5 KiB
Python
"""End-to-end HTTP test for RPG world state (Phase 12): a scenario with a
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stat_schema, a turn whose (faked) AI reply carries a state delta block, and
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undo rolling the world state back.
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python -m pytest tests/test_worldstate_integration.py -v
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"""
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import pytest
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from fastapi import Depends
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from fastapi.testclient import TestClient
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from app import auth, limits, models
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from app.database import Base, SessionLocal, engine, get_db
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from app.main import app
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from app.routers import adventures
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from fakes import ScriptedProvider
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SCHEMA = {
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"player": {"hp": {"min": 0, "max": 100, "initial": 100, "max_delta_per_turn": 30}},
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"npcs": {
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"gwen": {
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"name": "Gwen", "keys": "Gwen",
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"desc": "A loyal ranger ally.",
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"stats": {"trust": {"min": -100, "max": 100, "initial": 0}},
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},
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},
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"flags": {"alarm": {"desc": "The enemy is alerted", "initial": False}},
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"milestones": {"win": {"desc": "Win the fight"}},
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}
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# The faked model narrates and appends a delta that exceeds the per-turn
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# cap, so the test can confirm the engine clamps it. It also flips a flag
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# and completes a milestone.
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AI_REPLY = (
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"The goblin's blade bites deep and Gwen nods at your resolve.\n\n"
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'```state\n{"player.hp": -80, "npc.gwen.trust": 15, "flags.alarm": true, "milestones.win": true}\n```'
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)
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@pytest.fixture()
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def client(monkeypatch):
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Base.metadata.create_all(bind=engine)
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setup = SessionLocal()
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user = models.User(is_guest=False, email="rpg@example.com")
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setup.add(user)
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setup.flush()
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setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
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scenario = models.Scenario(user_id=user.id, title="Dungeon", stat_schema=SCHEMA)
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setup.add(scenario)
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setup.flush()
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adv = models.Adventure(
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user_id=user.id, scenario_id=scenario.id, title="Run",
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world_state=adventures.worldstate.instantiate(SCHEMA),
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)
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setup.add(adv)
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setup.flush()
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# "Gwen" in the story text makes her NPC in-scene (matches the "gwen" npc's keys).
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setup.add(models.Action(adventure_id=adv.id, index=0, type="start",
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text="You face a goblin. Gwen watches."))
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setup.commit()
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adv_id, user_id = adv.id, user.id
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setup.close()
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ScriptedProvider.replies = [AI_REPLY]
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monkeypatch.setattr(adventures, "OpenAICompatibleProvider", ScriptedProvider)
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monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
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"http://fake", "k", "test-model", False))
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monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
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monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
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def _current_user(db=Depends(get_db)):
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return db.get(models.User, user_id)
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app.dependency_overrides[auth.get_current_user] = _current_user
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c = TestClient(app)
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c.adv_id = adv_id
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try:
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yield c
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finally:
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app.dependency_overrides.clear()
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adventures._active_turns.clear()
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Base.metadata.drop_all(bind=engine)
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def _world(adv_id):
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db = SessionLocal()
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try:
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return db.get(models.Adventure, adv_id).world_state
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finally:
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db.close()
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def _last_ai_text(adv_id):
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db = SessionLocal()
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try:
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adv = db.get(models.Adventure, adv_id)
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return adv.actions[-1].text
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finally:
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db.close()
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def _play(client, text="attack the goblin"):
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r = client.post(f"/api/adventures/{client.adv_id}/actions", json={"type": "do", "text": text})
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assert r.status_code == 200, r.text
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return r
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def test_turn_applies_clamped_delta_and_strips_block(client):
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_play(client)
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ws = _world(client.adv_id)
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assert ws["player"]["hp"] == 70 # -80 capped to -30
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assert ws["npc"]["gwen"]["trust"] == 15
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assert ws["flags"]["alarm"] is True
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assert ws["milestones"]["win"]["reached"] is True
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# The state block is not shown to the player.
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assert "```state" not in _last_ai_text(client.adv_id)
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assert "goblin's blade" in _last_ai_text(client.adv_id)
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# The raw model reply, including the block, is kept for the Insights view.
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db = SessionLocal()
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try:
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snap = db.get(models.Adventure, client.adv_id).actions[-1].context_snapshot
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finally:
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db.close()
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assert "```state" in snap["raw_output"]
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assert '"player.hp": -80' in snap["raw_output"]
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def test_action_world_changes_summary(client):
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_play(client)
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db = SessionLocal()
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try:
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changes = db.get(models.Adventure, client.adv_id).actions[-1].world_changes
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finally:
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db.close()
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by_label = {c["label"]: c for c in changes}
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assert by_label["hp"]["delta"] == -30 # clamped stat, signed delta
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assert by_label["gwen trust"]["delta"] == 15 # npc.<id>.<stat> -> "id stat"
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assert by_label["alarm"] == {"kind": "flag", "label": "alarm", "on": True}
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assert by_label["win"]["kind"] == "milestone"
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def test_world_state_endpoint(client):
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_play(client)
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r = client.get(f"/api/adventures/{client.adv_id}/world-state")
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assert r.status_code == 200, r.text
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body = r.json()
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assert body["schema"]["player"]["hp"]["max"] == 100
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assert body["state"]["player"]["hp"] == 70
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def test_override_world_state_endpoint(client):
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r = client.put(f"/api/adventures/{client.adv_id}/world-state",
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json={"player.hp": 5, "flags.alarm": True, "npc.bogus.trust": 1})
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assert r.status_code == 200, r.text
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body = r.json()
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assert body["state"]["player"]["hp"] == 5
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assert body["state"]["flags"]["alarm"] is True
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assert body["report"]["rejected"][0]["reason"] == "unknown npc"
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# persisted to the DB, not just the response.
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assert _world(client.adv_id)["player"]["hp"] == 5
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# This bypasses max_delta_per_turn (30) because it is a direct correction, not a turn.
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r = client.put(f"/api/adventures/{client.adv_id}/world-state", json={"player.hp": 100})
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assert r.json()["state"]["player"]["hp"] == 100
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def test_undo_reverts_world_state(client):
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_play(client)
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assert _world(client.adv_id)["player"]["hp"] == 70
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r = client.post(f"/api/adventures/{client.adv_id}/undo")
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assert r.status_code == 200, r.text
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assert _world(client.adv_id)["player"]["hp"] == 100 # back to initial
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assert _world(client.adv_id)["milestones"] == {}
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def test_retry_does_not_double_apply(client):
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_play(client)
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assert _world(client.adv_id)["player"]["hp"] == 70
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r = client.post(f"/api/adventures/{client.adv_id}/retry")
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assert r.status_code == 200, r.text
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assert _world(client.adv_id)["player"]["hp"] == 70 # not 40
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