A campaign can import local .txt and .md files as Canon, Reference or Inspiration, and the class is load-bearing rather than a label: it decides the words a passage is framed with in the prompt, the weight it carries when passages are ranked, and which budget it competes in when the context is tight. This is a separate subsystem, which is the Phase 0B decision (IMPORTED-KNOWLEDGE-DESIGN.md §73). Story Cards do not carry classification, provenance, content identity, chunking, an index or a lifecycle, and they were not promoted into something that does. Nothing here reads or writes one. The subsystem, in backend/app/knowledge/: classes the three classes, their weights, and the prompt framing chunking deterministic, heading-aware, 60-800 tokens, no overlap fts SQLite FTS5 with porter stemming; scoped and bounded in SQL importer validate, hash, store, chunk, index — in one transaction embeddings local Ollama vectors through the shared provider retrieval query construction, hybrid merge, rerank inject the budgeted cut and the rendered prompt sections Relevance admission is a separate stage from ranking, and that separation is the milestone's most expensive lesson. An independent review found the first implementation deciding relevance with a floor expressed as a share of the best candidate — which the best clears by construction — so a passage was admitted on every turn regardless of the scene. A query about tide tables and container tonnage retrieved all five sources of a fantasy campaign, narrator-only hidden Canon among them. So the pipeline is now: candidate generation -> admission -> ranking -> class weighting -> budget Admission reads raw, candidate-set-independent signals: the cosine the model returned, and how many distinct meaningful query terms a passage contains. Ranking reads normalized ones, because bm25 has no fixed range and cosine's zero is not zero. Normalization decides order among things that matched; it can never decide whether anything matched. Authority is applied after admission, so a class orders what matched and never rescues what did not. Retrieval may therefore return nothing, and on a scene unrelated to the library it does. The other decisions that each replaced an obvious wrong one: - The class multiplies relevance rather than adding to it. An additive bonus satisfies "Canon outranks Reference" and makes "do not include irrelevant Canon" impossible, because a large enough constant wins on its own. - The semantic floor is measured, not guessed: 113 production-path pairs against nomic-embed-text put targeted matches at 0.55-0.85 and off-topic pairs at 0.36-0.56, and 0.58 sits between them. Because it is a property of that model and not of cosine similarity, it is keyed to the model rather than applied to whatever is configured: an embedding model with no measured calibration in this build does not borrow the number. Semantic admission is skipped, the campaign retrieves lexically, and the reason is stated in the knowledge status and in the turn's provenance. Degrading to lexical keeps the library usable; lending the threshold to an unmeasured model is how the admitted-everything defect would return. - One lexical term is not evidence. Two distinct meaningful terms, or one that is neither a standing campaign entity nor a negligible share of the query. The stop list grew from 42 words to 261, all function words — no subject matter, because a stop list that removes subject matter stops finding "The Silver Key". - Lexical retrieval is a production path, not a fallback. It finds the proper nouns and invented terms a setting bible is made of, and the library is fully usable with no embedding model configured. Safety is structural rather than filtered. Imported text reaches the prompt whole, inside a section that says what it is, under a rule stating the authority order in words and refusing every instruction inside it. No endpoint accepts a filesystem path, so H08 has no mechanism to escape from. Nothing renders imported content as HTML, so a script tag is five visible characters and a remote image is never fetched. Import, chunking, indexing, retrieval and a turn open no socket at all; only embeddings do, through the endpoint allowlist the memory bank already uses. Provenance is the rendered text, not a foreign key: deleting a source cannot turn a historical turn's evidence into dangling ids. Schema: knowledge_sources, knowledge_chunks, knowledge_embeddings, and an FTS5 virtual table attached to knowledge_chunks as a DDL hook so it is created and dropped with the table it indexes. Migration 92. A pre-M7 database opens unchanged and needs no sources to play. Bundle: the source content and the reader's judgements about it travel; the passages, index rows and vectors are rebuilt on import, so a restored campaign is searchable immediately without a reindex step. One runtime dependency: python-multipart, Starlette's multipart parser. It is what makes the upload surface possible, and the upload surface is why no pathname is ever accepted. The test doubles were the reason the defect shipped, so they were corrected too. The retrieval stub scored unrelated text at 0.06-0.20 where the real model scores it at 0.43-0.44, and its docstring said it had deliberately removed the constant component that "would put a similarity floor under every pair" — which is exactly the property real models have. The stub now has that floor, one test fails if it is ever removed, and another reproduces the superseded rule and asserts it is still fooled by the same fixture. Run against the pre-corrective implementation, the new suite fails 13 of 18. Tests: 939 passed, 14 skipped (836/7 at M6). 110 new across seven files, one of which mocks nothing between itself and Ollama and re-measures the similarity separation on every run. 43/43 checks in a real Firefox, reproduced. Docker build clean. Four other defects found by review or by the browser run were fixed here rather than carried: an unreachable relevance constant that appeared to enforce something and did not; acceptance tests using the wrong fixture files, so G07's trap was never exercised; a bidirectional override surviving into displayed filenames; and, from the implementation pass, the Insights panel showing M5's two state sections as raw keys and the source inspector refetching on every keystroke. M7 was independently reviewed, which returned PASS WITH CORRECTIVE WORK REQUIRED. Both blocking findings are closed, and closeout resolved the embedding-model calibration boundary the corrective pass had left as debt. planning/reports/M7-IMPLEMENTATION-REPORT.md carries the review, the corrective closeout and the closeout verification in sequence, none overwriting another. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017HdaXiFbscatQaLS7dJk6b
997 lines
31 KiB
Markdown
997 lines
31 KiB
Markdown
# Adventure Storyteller — Data Model
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**Status:** v1.0 conceptual model aligned to Phase 0B decisions
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**Purpose:** Define the persistent information the application must represent, independent of the final fork or database implementation.
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## 1. Design Goals
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The data model must support persistent interactive stories, complete authoritative history, non-destructive branching, checkpoints and rollback, genre-independent narrative state, long-term memory, imported local knowledge, prompt/context provenance, future image/video/audio/TTS/STT generation, export/restore, and local-only operation.
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The same core schema should work for fantasy, science fiction, mystery, horror, historical fiction, westerns, and other narrative genres.
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## 2. Core Principles
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### 2.1 Application-owned authority
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The database is the source of truth. The model may propose narration and state changes, but those proposals become authoritative only after application validation.
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### 2.2 Non-destructive history
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Accepted turns are historical records. Going backward should move the active story head or create a branch, not silently delete accepted history.
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### 2.3 Historical reconstruction
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The system must answer both:
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- What is true now?
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- What was true at a particular earlier turn on a particular branch?
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### 2.4 Genre neutrality
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Avoid fantasy- or science-fiction-specific core fields. Use generic concepts such as characters, locations, organizations, items, vehicles, facts, relationships, conditions, scenes, and story threads.
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## 3. Conceptual Entity Map
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```text
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Campaign
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├── Branches
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│ └── Turns
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│ ├── Prompt Snapshot
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│ ├── State Version
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│ ├── Scene Snapshot
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│ └── Retrieval Records
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├── Checkpoints
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├── Narrative Entities
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├── Facts
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├── Relationships
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├── Story Threads
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├── Memories
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├── Summaries
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├── Knowledge Sources
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│ └── Knowledge Chunks
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└── Media
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├── Media Jobs
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└── Media Assets
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```
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The exact SQL schema may differ from this conceptual model.
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## 4. Campaign
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A campaign is the top-level story container.
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```yaml
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campaign:
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id: uuid
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title: string
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created_at: timestamp
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updated_at: timestamp
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active_branch_id: uuid
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active_head_turn_id: optional uuid
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status: active | archived
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story_profile:
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genre: string
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subgenre: optional string
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tone: optional string
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style: optional string
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point_of_view: optional string
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tense: optional string
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```
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The active head is **stored on the campaign, not derived** from its newest turn.
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This is the concept M3 implemented; the current implementation carries it as a
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branch reference plus a depth on that branch rather than as a turn id, which is
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an equivalent coordinate and is what the export format records. What matters
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conceptually is that the position is a decision the campaign remembers: two
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campaigns holding identical turns can be being read at different places, and
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nothing about the turns themselves can tell them apart.
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Campaigns also store durable narrator rules and model configuration.
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Potential model roles:
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- narrator,
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- state extractor,
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- summarizer,
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- embedding model.
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For v1, all model roles should use local Ollama-compatible models.
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## 5. Branch
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A branch represents one valid continuation of story history.
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```yaml
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branch:
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id: uuid
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campaign_id: uuid
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name: string
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created_at: timestamp
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created_from_branch_id: optional uuid
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fork_turn_id: optional uuid
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tip_turn_id: optional uuid
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disposition: active | retained | disposable
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status: active | archived
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```
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Rules:
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- branches may share ancestral turns,
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- shared history should not be duplicated unnecessarily,
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- creating a branch must not modify the source branch,
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- the campaign active head may sit behind the retained branch tip after Undo,
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- Redo moves the active head forward while the prior continuation remains selected,
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- a new write below the retained tip creates a new continuation and leaves the old future retained/disposable.
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`disposition` above is conceptual. As implemented in M3 it is stored as **the
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fact that produced it** rather than as a word: a branch records the depth a
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divergent write left it at, and when. No value means active; a value means the
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story past that depth is retained history no active head is reading. The
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shallowest departure wins if a branch is left more than once.
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Two properties of that representation are deliberate and worth carrying in this
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document:
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- **Nothing reads it to decide behavior.** Whether Redo is available, what the
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transcript shows, and which continuation a write belongs to are all decided by
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the lineage. A stale or hand-edited disposition therefore cannot make the story
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wrong; it can only mislead a cleanup or recovery feature about what is
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abandoned.
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- **It survives export and import.** Every row of an abandoned line is exported
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either way, so the disposition is the only thing distinguishing it from an
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active one in a restored campaign.
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Detailed behavior will be defined separately in `STORY-BRANCH-SEMANTICS.md`;
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the architecture is recorded in ADR 012.
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## 6. Turn
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A turn is one accepted story interaction:
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```text
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user input -> narrator response -> accepted state transition
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```
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```yaml
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turn:
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id: uuid
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campaign_id: uuid
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branch_id: uuid
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parent_turn_id: optional uuid
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created_at: timestamp
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input:
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mode: action | dialogue | direction | continue
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text: string
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output:
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narration: string
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generation:
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provider: ollama
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model: string
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generation_settings: object
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prompt_snapshot_id: uuid
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state_before_id: uuid
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state_after_id: uuid
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scene_snapshot_id: optional uuid
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status: pending | accepted | failed | superseded
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```
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The root turn has no parent.
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An accepted historical turn should not silently disappear if another continuation is chosen.
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## 7. Alternate Take
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The system may need to distinguish:
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- a different narrator response to the same user action,
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- a genuinely different story branch.
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Conceptual form:
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```yaml
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take:
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id: uuid
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turn_request_id: uuid
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output_text: string
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model_metadata: object
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selected: boolean
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```
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Physical representation remains implementation-specific. The selected AI-DnD base already models alternate takes within its lineage machinery; production should retain that approach if it satisfies the required Retry/select/retention semantics without forcing a separate table.
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## 8. Checkpoint
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```yaml
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checkpoint:
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id: uuid
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campaign_id: uuid
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turn_id: uuid
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name: string
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notes: optional string
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created_at: timestamp
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```
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A checkpoint is a named pointer to a recoverable story position. It should normally remain tied to the turn where it was created. Restoring it moves the campaign active head; it does not delete later retained history. A new branch is created on the first divergent write after restore, not merely because the checkpoint was opened.
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As implemented in M4, the pointer is a **coordinate rather than a turn id**:
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`(branch_id, depth)`, which is the same pair §4 records as the campaign's active
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head and which `head.node_at` resolves. This is the equivalence §4 already draws
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between a turn reference and a branch-plus-depth, applied to the same position
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from the other end, and it is not a shortcut — it is the more correct pointer of
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the two for this data model:
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- **A coordinate follows a retry; a row id does not.** One coordinate holds
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every attempt at a turn and exactly one of them is live (§7). A Save Point
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names the turn, so it must land on whichever take the story currently tells.
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Pinning the row would leave the pointer on a superseded attempt the reader
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cannot see.
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- **The user-facing term is Save Point**; `checkpoint` remains the internal name
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(`BROWSER-UX-SPEC.md` §23).
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The row carries the name, an optional note, the coordinate, and its timestamps.
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It carries **no** copy of the transcript, the state, the prompt, a memory, a
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summary, or a branch's contents. Everything a restore produces comes from the
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retained history the coordinate points into.
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The retry case is what settles the coordinate-versus-turn-id question, and M4
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closeout measured it rather than arguing it. A Save Point named a turn whose
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live row was id 17; retrying that turn made id 17 dead and id 18 live at the
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same coordinate; the Save Point resolved to id 18 and restored correctly. A row
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id would have pinned a take the story no longer tells. **A Save Point names a
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story position, not a particular take of it.**
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Three further properties of the implemented model, recorded so they are decided
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rather than incidental:
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- **Names are not unique**, and nothing requires them to be. No product
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requirement asks for uniqueness, and two names for one moment is a reasonable
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thing for a player to want.
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- **Several Save Points may name the same position.** Same reason.
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- **Ordinary list presentation is newest-created first.** Story order is not
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something the list can honestly claim: depths on lines that have parted
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company are not comparable, so ordering by depth would draw a sequence that no
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reading of the story passes through. When each was made is a fact about all of
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them.
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None of this is genre-specific. A coordinate is a position in a story; what the
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state at that position *contains* is M5's question, and changing it does not
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change what a Save Point is.
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Two consequences worth recording here:
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- **Restore reuses the campaign's one head-movement mechanism.** It resolves the
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coordinate and moves the head; nothing is reconstructed and nothing is
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deleted. The branch half of the head moves only when the coordinate is not on
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the path being read, which is what makes a Save Point on a departed line
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restorable at all — and what keeps a Save Point in a shared prefix from
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dragging the reader off the line they chose. See `TECHNICAL-DESIGN.md` §8.8.
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- **A checkpoint is durable against everything but its own explicit deletion.**
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No pass removes one for going stale, sitting behind the head, or naming a line
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the story left (`STORY-BRANCH-SEMANTICS.md` §19). Deleting a *branch* does not
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remove one either: the deletion is refused while a checkpoint names any
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position in the subtree, and the user deletes the checkpoint first
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(§19.1). Deleting the whole campaign removes them, which is what deleting a
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campaign means.
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## 9. Narrative Entity
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An entity is a persistent thing or concept in the fictional world.
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```yaml
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entity:
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id: uuid
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campaign_id: uuid
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type: string
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name: string
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aliases: [string]
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description: string
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status: active | inactive | destroyed | dead | unknown
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created_turn_id: optional uuid
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metadata: object
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```
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Recommended built-in categories:
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- character,
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- location,
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- organization,
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- item,
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- vehicle,
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- creature,
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- structure,
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- concept,
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- other.
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These are descriptive categories, not separate game systems.
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## 10. Character
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```yaml
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character:
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entity_id: uuid
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role: optional string
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description: string
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current_location_id: optional uuid
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condition: [string]
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personality_notes: [string]
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goals: [string]
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secrets: [string]
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```
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Optional visual continuity fields:
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```yaml
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visual_profile:
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apparent_age: optional string
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build: optional string
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hair: optional string
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eyes: optional string
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clothing: optional string
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distinctive_features: [string]
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continuity_notes: [string]
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```
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## 11. Location
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```yaml
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location:
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entity_id: uuid
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description: string
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parent_location_id: optional uuid
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current_status: optional string
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visual_profile:
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architecture: optional string
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environment: optional string
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lighting: optional string
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signature_features: [string]
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continuity_notes: [string]
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```
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## 12. Organization
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Organizations may represent factions, governments, companies, guilds, military units, religious organizations, or informal groups.
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```yaml
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organization:
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entity_id: uuid
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purpose: optional string
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current_status: optional string
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```
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Specific characteristics should usually live in facts and relationships.
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## 13. Items and Vehicles
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Items and vehicles remain generic entities.
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Examples:
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- silver key,
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- longsword,
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- encrypted data crystal,
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- survey ship,
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- horse-drawn carriage.
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Possession and location should normally be represented as relationships or facts:
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```text
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Aldric --possesses--> Silver Key
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Persephone --docked_at--> Ceres Station
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```
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## 14. Fact
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Facts represent assertions about the story world.
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```yaml
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fact:
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id: uuid
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campaign_id: uuid
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subject_entity_id: optional uuid
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predicate: string
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object_entity_id: optional uuid
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value: optional scalar_or_object
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authority: string
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source_type: string
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source_id: optional uuid
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created_turn_id: optional uuid
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invalidated_turn_id: optional uuid
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status: active | superseded | disputed
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```
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Examples:
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- Mara knows Aldric has the silver key.
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- The Persephone cannot travel faster than light.
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- Edrin disappeared three weeks before the campaign began.
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- The eastern bridge collapsed during Turn 47.
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Minimum authority categories:
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- campaign_canon,
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- accepted_story,
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- current_state,
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- imported_canon,
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- reference,
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- heuristic,
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- inspiration.
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Exact context behavior will be defined in `CONTEXT-AND-MEMORY.md`.
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## 15. Relationship
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```yaml
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relationship:
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id: uuid
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campaign_id: uuid
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source_entity_id: uuid
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target_entity_id: uuid
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type: string
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status: string
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description: optional string
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created_turn_id: optional uuid
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ended_turn_id: optional uuid
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```
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Examples:
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- Aldric -> trusts -> Mara
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- Mara -> member_of -> Circle of Ash
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- Silver Key -> belongs_to -> Aldric
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- Persephone -> docked_at -> Ceres Station
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Relationship types should remain extensible.
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## 16. Story Thread
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Story threads track unresolved or resolved narrative business.
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```yaml
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story_thread:
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id: uuid
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campaign_id: uuid
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title: string
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description: string
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status: open | dormant | resolved | abandoned
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importance: optional number_or_label
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opened_turn_id: optional uuid
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resolved_turn_id: optional uuid
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```
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These are narrative continuity tools, not RPG quests.
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## 16A. Derived Context Tables (M6, as implemented)
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Two tables and one column carry M6's derived context. All three are derived
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data: deleting them changes no accepted history, no authoritative state and no
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head position.
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```text
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summaries
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id, adventure_id
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text
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branch_id, depth the coordinate of the last node covered
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source_start, source_end the stretch of story summarized
|
|
trigger "interval" (generated) or "manual" (reader-written)
|
|
model_name, created_at
|
|
|
|
derived_status one row per (adventure, kind)
|
|
kind "memory" | "summary" | "embedding"
|
|
status "ok" (did work) | "idle" (nothing pending) | "failed"
|
|
detail, failures
|
|
last_attempt_at, last_success_at
|
|
|
|
memories.authority "accepted_story" | "heuristic"
|
|
```
|
|
|
|
`summaries` mirrors the shape `memories` already had, deliberately: both are
|
|
derived rows anchored to a coordinate on a path, and both are filtered by the
|
|
same lineage clause — and both are also the *input* to the next round of derived
|
|
work, which is why summary generation reads `summaries.current` rather than any
|
|
campaign-global field.
|
|
|
|
`adventures.story_summary` is retained as the reader's edit surface and the
|
|
export field, mirroring whichever summary is eligible. It carries no lineage of
|
|
its own and nothing authoritative reads it.
|
|
|
|
## 17. State Version
|
|
|
|
The system must reconstruct authoritative state at any retained turn.
|
|
|
|
```yaml
|
|
state_version:
|
|
id: uuid
|
|
campaign_id: uuid
|
|
turn_id: optional uuid
|
|
parent_state_version_id: optional uuid
|
|
created_at: timestamp
|
|
state_hash: optional string
|
|
```
|
|
|
|
Possible implementation models:
|
|
|
|
### A. Full snapshots
|
|
Simple restore, but duplicates data.
|
|
|
|
### B. Event sourcing
|
|
Excellent auditability, but requires replay.
|
|
|
|
### C. Hybrid
|
|
Validated events plus periodic/current snapshots.
|
|
|
|
**Selected for v1: Hybrid.** Store validated authoritative events plus efficient state snapshots/cache for normal reads and restore.
|
|
|
|
## 18. State Change Event
|
|
|
|
If the hybrid/event model is selected:
|
|
|
|
```yaml
|
|
state_event:
|
|
id: uuid
|
|
campaign_id: uuid
|
|
turn_id: uuid
|
|
event_type: string
|
|
payload: object
|
|
sequence: integer
|
|
```
|
|
|
|
Potential event types:
|
|
- entity_created,
|
|
- set_entity_status,
|
|
- set_entity_attribute,
|
|
- fact_added,
|
|
- fact_invalidated,
|
|
- relationship_added,
|
|
- relationship_ended,
|
|
- thread_opened,
|
|
- thread_resolved,
|
|
- current_location_set,
|
|
- possession_set,
|
|
- scene_set.
|
|
|
|
Event semantics must be explicit and typed. Prefer unambiguous absolute assignments for mutable values. If incremental operations are ever needed, encode the operation explicitly (for example `increment_value`) rather than relying on one numeric field whose interpretation is implicit.
|
|
|
|
Events must be schema-validated, semantically checked where deterministic rules exist, and accepted by the application before commit.
|
|
|
|
## 19. State Proposal
|
|
|
|
The model's extracted state proposal must be distinct from accepted state.
|
|
|
|
```yaml
|
|
state_proposal:
|
|
id: uuid
|
|
turn_id: uuid
|
|
model: string
|
|
raw_output: string
|
|
parsed_payload: object
|
|
validation_status: accepted | partially_accepted | rejected | repair_required
|
|
```
|
|
|
|
The model must never write directly to authoritative state tables. The production protocol must not depend on AI-DnD-style ambiguous relative deltas; see ADR 010.
|
|
|
|
## 20. Scene Snapshot
|
|
|
|
A scene snapshot captures the immediate narrative situation.
|
|
|
|
```yaml
|
|
scene:
|
|
id: uuid
|
|
campaign_id: uuid
|
|
branch_id: uuid
|
|
source_turn_start_id: optional uuid
|
|
source_turn_end_id: optional uuid
|
|
location_id: optional uuid
|
|
time_description: optional string
|
|
mood: optional string
|
|
environment: optional string
|
|
participants: [uuid]
|
|
significant_objects: [uuid]
|
|
current_actions: [string]
|
|
visual_notes: [string]
|
|
continuity_notes: [string]
|
|
```
|
|
|
|
Scene snapshots support:
|
|
- current context,
|
|
- narrative continuity,
|
|
- future image generation,
|
|
- future multi-turn video/storyboard generation.
|
|
|
|
## 21. Summary
|
|
|
|
Summaries compress history but never replace authoritative history.
|
|
|
|
```yaml
|
|
summary:
|
|
id: uuid
|
|
campaign_id: uuid
|
|
branch_id: uuid
|
|
type: campaign | arc | rolling | turn_range
|
|
source_start_turn_id: uuid
|
|
source_end_turn_id: uuid
|
|
text: string
|
|
created_at: timestamp
|
|
model: optional string
|
|
```
|
|
|
|
Summaries are derived data. Branch changes must invalidate or lineage-filter incompatible summaries.
|
|
|
|
## 22. Memory
|
|
|
|
```yaml
|
|
memory:
|
|
id: uuid
|
|
campaign_id: uuid
|
|
branch_scope: optional uuid
|
|
source_turn_id: optional uuid
|
|
type: string
|
|
text: string
|
|
authority: string
|
|
importance: optional number
|
|
embedding_ref: optional string
|
|
created_at: timestamp
|
|
```
|
|
|
|
Potential types:
|
|
- event,
|
|
- character,
|
|
- relationship,
|
|
- location,
|
|
- promise,
|
|
- discovery,
|
|
- conflict,
|
|
- heuristic.
|
|
|
|
A retrieved memory does not automatically become canon.
|
|
|
|
## 23. Knowledge Source
|
|
|
|
A knowledge source is a user-imported local file or manually authored campaign document.
|
|
|
|
```yaml
|
|
knowledge_source:
|
|
id: uuid
|
|
campaign_id: optional uuid
|
|
title: string
|
|
source_type: file | manual
|
|
classification: canon | reference | inspiration
|
|
original_filename: optional string
|
|
content_hash: string
|
|
enabled: boolean
|
|
imported_at: timestamp
|
|
metadata: object
|
|
```
|
|
|
|
Initial supported file types should be `.txt` and `.md`.
|
|
|
|
## 24. Knowledge Chunk
|
|
|
|
```yaml
|
|
knowledge_chunk:
|
|
id: uuid
|
|
source_id: uuid
|
|
sequence: integer
|
|
text: string
|
|
heading_path: optional string
|
|
token_count: optional integer
|
|
embedding_ref: optional string
|
|
metadata: object
|
|
```
|
|
|
|
Requirements:
|
|
- preserve provenance,
|
|
- preserve chunk order,
|
|
- permit re-indexing,
|
|
- never execute imported content.
|
|
|
|
## 24A. Imported Knowledge Tables (M7, as implemented)
|
|
|
|
Three tables, and the boundary between them is the boundary between what the
|
|
reader gave the campaign and what the machine derived from it.
|
|
|
|
```text
|
|
knowledge_sources the file, and the reader's judgements about it
|
|
id, adventure_id campaign-scoped; no branch coordinate, deliberately
|
|
title, original_filename the filename is metadata and is never a path
|
|
classification "canon" | "reference" | "inspiration"
|
|
enabled out of retrieval without being deleted
|
|
visibility "normal" | "hidden" (narrator-only)
|
|
always_include Canon only: in force whatever the scene is
|
|
content the accepted text, as decoded
|
|
content_hash SHA-256 of the normalized text; the duplicate test
|
|
byte_size, media_type
|
|
parser_version what produced the passages now on disk
|
|
chunking_version
|
|
index_state, index_detail "pending" | "ready" | "failed" — the lexical half
|
|
embed_state, embed_detail "idle" | "pending" | "ok" | "failed" — the semantic half
|
|
notes, imported_at, updated_at
|
|
|
|
knowledge_chunks derived: a deterministic function of the content
|
|
id, source_id, adventure_id
|
|
chunk_index, heading_path
|
|
text, token_count, content_hash
|
|
|
|
knowledge_embeddings derived: rebuildable, and its own table so that
|
|
id, chunk_id, adventure_id "rebuild the semantic index" is one DELETE
|
|
vector packed float32, as `memories.embedding_blob` is
|
|
model, dimensions what makes a stale vector detectable
|
|
parser_version, chunking_version, created_at
|
|
|
|
knowledge_fts a SQLite FTS5 virtual table over heading + text,
|
|
keyed by chunk id. Not describable in SQLAlchemy
|
|
metadata, so it is attached to `knowledge_chunks`
|
|
as a DDL hook and travels with it.
|
|
```
|
|
|
|
**Only the first two columns of a source are not derivable**: its content and
|
|
its classification. Everything else about a source is metadata describing one of
|
|
those two, and everything in the other two tables is rebuilt from the content by
|
|
a deterministic chunker. That is what lets the export carry the source alone
|
|
(§29) and what makes a reindex safe.
|
|
|
|
There is deliberately **no branch coordinate** anywhere here. An imported file is
|
|
campaign source material and does not become a different file because the story
|
|
forked (`CONTEXT-AND-MEMORY.md` §39). The rule that abandoned story content must
|
|
not reach the prompt is met at the *query* instead: the retrieval query is built
|
|
from the head-capped lineage and the authoritative state at the position being
|
|
read, never from the uncapped action table. A future knowledge record *derived*
|
|
from story history would need a coordinate; M7 introduces no such record.
|
|
|
|
## 25. Retrieval Record
|
|
|
|
Every turn should record which memories or knowledge chunks were supplied to the narrator.
|
|
|
|
```yaml
|
|
retrieval_record:
|
|
id: uuid
|
|
turn_id: uuid
|
|
source_kind: memory | knowledge | summary | fact
|
|
source_id: uuid
|
|
retrieval_method: lexical | semantic | hybrid | forced
|
|
score: optional number
|
|
rank: integer
|
|
```
|
|
|
|
This lets the prompt inspector answer:
|
|
|
|
> Why did the narrator know this?
|
|
|
|
### As implemented (M6 for memories, M7 for imported knowledge)
|
|
|
|
There is no `retrieval_record` table. The record lives in the turn's own context
|
|
snapshot, which every turn already stores, and it carries the **rendered text**
|
|
alongside the identifiers:
|
|
|
|
```text
|
|
context_snapshot.knowledge
|
|
used[] source_id, title, filename, classification, visibility,
|
|
chunk_id, chunk_index, heading_path, always_include,
|
|
mode ("lexical" | "semantic" | "hybrid" | "always"),
|
|
lexical, semantic, cosine, score, tokens,
|
|
text, rendered, prompt_tokens
|
|
dropped[] the same, plus why there was no budget for it
|
|
suppressed[] the same, plus the passage it repeated
|
|
terms, considered, floor, budget, spent
|
|
semantic_used, semantic_note, scan_truncated
|
|
```
|
|
|
|
Carrying the text rather than a foreign key is the whole point. A separate table
|
|
of ids would turn every historical turn's evidence into dangling references the
|
|
moment a source were deleted, and §49-50 of `IMPORTED-KNOWLEDGE-DESIGN.md`
|
|
require the opposite: a turn must go on being able to say what it was given.
|
|
|
|
## 26. Prompt Snapshot
|
|
|
|
```yaml
|
|
prompt_snapshot:
|
|
id: uuid
|
|
turn_id: uuid
|
|
created_at: timestamp
|
|
system_instructions: text
|
|
campaign_context: text_or_structured
|
|
state_context: text_or_structured
|
|
summary_context: text_or_structured
|
|
memory_context: text_or_structured
|
|
knowledge_context: text_or_structured
|
|
recent_history: text_or_structured
|
|
user_input: text
|
|
token_accounting: object
|
|
```
|
|
|
|
The physical representation may be compressed or normalized. Reproducibility and inspection are the requirements.
|
|
|
|
## 27. Media Job
|
|
|
|
Not required for v1 behavior, but the data model should not prevent it.
|
|
|
|
```yaml
|
|
media_job:
|
|
id: uuid
|
|
campaign_id: uuid
|
|
scene_id: optional uuid
|
|
source_turn_start_id: optional uuid
|
|
source_turn_end_id: optional uuid
|
|
type: image | video | audio | tts | stt
|
|
provider: string
|
|
model: string
|
|
status: queued | running | completed | failed
|
|
request_payload: object
|
|
created_at: timestamp
|
|
completed_at: optional timestamp
|
|
```
|
|
|
|
## 28. Media Asset
|
|
|
|
```yaml
|
|
media_asset:
|
|
id: uuid
|
|
campaign_id: uuid
|
|
media_job_id: optional uuid
|
|
scene_id: optional uuid
|
|
type: image | video | audio | tts | stt
|
|
file_path: string
|
|
metadata: object
|
|
created_at: timestamp
|
|
```
|
|
|
|
Potential metadata includes prompt, seed, model, workflow, dimensions, duration, character references, and source turn range.
|
|
|
|
## 29. Export Package
|
|
|
|
A campaign export should be capable of preserving:
|
|
|
|
- campaign configuration,
|
|
- branches,
|
|
- turn graph,
|
|
- checkpoints,
|
|
- state/events,
|
|
- entities,
|
|
- facts,
|
|
- relationships,
|
|
- story threads,
|
|
- summaries,
|
|
- memories,
|
|
- scene snapshots,
|
|
- knowledge-source metadata,
|
|
- knowledge chunks/source files if selected,
|
|
- prompt provenance if selected,
|
|
- media metadata,
|
|
- media files if selected.
|
|
|
|
The physical container format remains an implementation choice, but the export must preserve the exact active branch **and active head position**, even when the head is behind a retained tip after Undo. A ZIP containing a database plus manifest remains a strong candidate.
|
|
|
|
As implemented in M3, the export carries the active branch, the active head
|
|
position on it, and each branch's disposition, alongside the whole retained turn
|
|
graph. **M4 added the checkpoints**, by the same rule: a position someone chose
|
|
to name cannot be recomputed from the turns, because nothing about a turn records
|
|
that it was bookmarked. The head and the checkpoints stay independent on import —
|
|
a campaign opens where its head says, never at a checkpoint merely because one is
|
|
in the file. The governing rule for this package is that an export carries what was
|
|
*chosen* and recomputes what is *derived* — and the active head moved from the
|
|
second category to the first, because once Undo stops deleting, two campaigns
|
|
with identical turns can be being read at different positions and no import can
|
|
tell which. An export written before the field existed is opened at its retained
|
|
tip, which is the position such a file recorded.
|
|
|
|
**M7 added the imported knowledge library**, by the same rule and no other. The
|
|
bundle carries each source's content, classification, enabled state, visibility,
|
|
always-include flag, title, filename, notes, import timestamp and content hash —
|
|
everything the reader chose, and one derived value whose only purpose is to be
|
|
checked against what arrived. It carries no passages, no FTS rows and no
|
|
vectors: those are a deterministic function of the content, and the import
|
|
rebuilds the passages and the lexical index before it returns, so an imported
|
|
campaign is searchable immediately with no reindex step. Vectors rebuild
|
|
separately against whatever embedding model *this* machine has, which is the
|
|
right answer and the reason exporting them would have been the wrong one.
|
|
|
|
A source that fails to rebuild is recorded as failed rather than refusing the
|
|
import: by that point the story, its tree, its head and its Save Points are
|
|
already written, and the index is the cheap half. A malformed *knowledge section*
|
|
— an unknown classification, missing content — does refuse the import, because a
|
|
campaign whose imported Canon quietly did not arrive is a campaign whose narrator
|
|
has stopped being told the rules, with nothing to notice.
|
|
|
|
A bundle written before M7 has no knowledge section and imports with an empty
|
|
library, which is what such a campaign had.
|
|
|
|
## 30. Deletion vs Archival
|
|
|
|
The system must distinguish:
|
|
- archive,
|
|
- detach/disable,
|
|
- permanent delete.
|
|
|
|
Retry, Undo, Restore, and branch switching must not silently perform permanent deletion.
|
|
|
|
## 31. Authoritative vs Derived Data
|
|
|
|
### Authoritative
|
|
- accepted turns,
|
|
- branch lineage,
|
|
- campaign configuration,
|
|
- accepted facts,
|
|
- accepted relationships,
|
|
- accepted state events,
|
|
- checkpoints.
|
|
|
|
### Derived
|
|
- summaries,
|
|
- embeddings,
|
|
- semantic indexes,
|
|
- lexical indexes,
|
|
- some automatically produced scene descriptions.
|
|
|
|
Derived data should be rebuildable where practical.
|
|
|
|
## 32. Provenance
|
|
|
|
Important information should answer:
|
|
|
|
> Where did this come from?
|
|
|
|
Potential provenance:
|
|
- campaign setup,
|
|
- manual user edit,
|
|
- accepted narrator turn,
|
|
- state extraction,
|
|
- imported canon,
|
|
- imported reference,
|
|
- imported inspiration,
|
|
- derived inference.
|
|
|
|
## 33. Phase 0B Decisions Applied
|
|
|
|
Phase 0B resolved the foundational data-model questions:
|
|
|
|
- AI-DnD story lineage/alternate-take machinery is the production starting point.
|
|
- The active head is distinct from retained tip history.
|
|
- Undo/Redo use head movement; destructive deletion is not part of ordinary history operations.
|
|
- Named checkpoints are durable pointers to recoverable head positions.
|
|
- State uses a hybrid event + snapshot/cache model.
|
|
- State proposals use explicit typed operations with unambiguous value semantics.
|
|
- Memories/summaries must be lineage-filtered or lineage-anchored.
|
|
- Imported knowledge requires separate source/chunk/index tables rather than overloading Story Cards.
|
|
- Scene/media records remain optional derived extensions and must carry source lineage.
|
|
- Export/import must preserve active head position as well as the retained history graph.
|
|
|
|
## 34. Acceptance Criteria
|
|
|
|
The final v1 data model must support all of these without destructive hacks:
|
|
|
|
- close/restart/resume exact story,
|
|
- Undo/Redo without deleting accepted turns,
|
|
- active head behind retained tip,
|
|
- branch from an earlier turn while retaining the original future,
|
|
- mark abandoned futures/takes retained/disposable,
|
|
- create and restore named checkpoints,
|
|
- know current characters/locations/relationships/story threads,
|
|
- reconstruct earlier authoritative state,
|
|
- validate typed state proposals before committing events,
|
|
- retrieve old events outside the active context window,
|
|
- identify which imported passages informed a turn,
|
|
- reconstruct what was sent to Ollama,
|
|
- export/import an undone campaign without silently redoing it,
|
|
- run fantasy and science-fiction campaigns without schema changes,
|
|
- attach future image/video/audio/TTS/STT metadata to scenes or turn ranges without making media authoritative.
|
|
|
|
## 35. Selected Conceptual Model
|
|
|
|
```text
|
|
Retained Turn/Take Lineage
|
|
|
|
|
+--> Active branch + movable active head
|
|
|
|
|
+--> Validated typed state events
|
|
| |
|
|
| +--> state snapshot/cache
|
|
|
|
|
+--> lineage-safe summaries/memories
|
|
|
|
|
+--> prompt/retrieval provenance
|
|
|
|
|
+--> scene snapshot
|
|
|
|
|
+--> future optional media records
|
|
|
|
Separate campaign knowledge subsystem
|
|
+--> sources
|
|
+--> chunks
|
|
+--> FTS/local embeddings
|
|
+--> authority/provenance
|
|
```
|
|
|
|
This combines AI-DnD's retained story lineage and snapshot infrastructure with ai-adventure-style explicit event/commit discipline while preserving the project's own specification as the authority.
|