Files
interactive-story/backend/tests/test_story_tree_baseline.py
T
JesseMarkowitz 8c65ae99de M2: cut the hosted product away from the local one
94 files, +1,395 -6,578. Three files are new; twenty-four are gone. The
milestone is subtraction, and what is left is the single-user local
storyteller the specification describes.

Removed in full: campaign scripting and its QuickJS sandbox; multi-user
accounts, guest sessions, login, registration and the shared demo key;
the visitor-analytics tables, dashboard and page beacon; the access log
of sign-ins, addresses and devices; per-IP and per-user rate limiting
and quotas; Render deployment config; Postgres and psycopg; cloud
inference providers, the API-key field and the key encryption that
existed to store it; session-cookie signing. None of it was hidden
behind a flag — the routes are gone and answer 404.

Two things were kept that the brief allowed keeping. The `users` table
and its foreign keys stay as an internal ownership detail, because
rewriting them out means a migration across most of the schema to
delete a column that costs nothing; nothing creates a second user and
no request carries an identity. Five inert tables and four inert
columns stay for the same reason, so an M1 campaign database opens
unchanged.

The one addition is app/endpoints.py, which decides where a story may
be sent. Loopback, RFC1918, link-local, unique-local and CGNAT — an
explicit allowlist of networks, not a guess at what `ipaddress` means
by "private", which calls the documentation ranges private and IPv6
loopback reserved. Every address a hostname resolves to must be in it,
so a split answer does not squeak through, and the rule runs both when
the endpoint is saved and before every outbound request, because a name
that resolved to the LAN this morning can resolve elsewhere this
afternoon. Known cloud hosts are named in the refusal so the error says
why rather than looking like broken DNS. TLS is never traded against
it: M1's shared trust context is intact on all four clients and there
is no way to skip verification.

The hardcoded 120-second model timeout is now a setting. That was not
theoretical — on this GPU-less four-core host a cold load of
qwen2.5:3b-instruct took 648.9 seconds to produce the first turn, while
turns 2 to 5 of the same campaign took 3.6 to 13.1. Connect stays short
at 10s so a wrong address still fails fast; the read timeout defaults
to 300s and is bounded at 3600, because "wait longer" must stay a
number.

Two defects found while testing and fixed here. An unknown /api path
fell through the SPA catch-all and came back as HTML with status 200,
so a client asking for JSON parsed a web page instead of learning the
route was gone. And AIDND_CORS_ORIGINS accepted "*", which on an
unauthenticated loopback API would hand every page on the Internet a
write handle on the campaign database; it now refuses to start.

Verified rather than assumed. Offline, on a network with no route out
and no DNS: five turns, retry with both takes retained, restart with an
identical transcript digest, a failed model call leaving the accepted
AI-turn count untouched, and a capture with zero non-loopback unicast
packets. Against a real second machine on the LAN over HTTPS with a
private CA: four turns, restart, and a capture showing 289 packets to
the approved host, 344 loopback, zero anywhere else, zero DNS queries.
Cloud and public endpoints refused with their reasons; no API key
settable; every removed route 404.

604 backend tests pass, down from 648 by the fifteen retired with the
subsystems they tested and up by the twenty-nine added for the endpoint
policy and the removed surface. The scripting tests were not deleted:
eight files used a JavaScript counter as instrumentation for the state
snapshot and rollback machinery, which M2 does not touch, so the
counter moved to the world-state engine and those tests still assert
what they always did. Frontend lint and build are clean; the image
builds, and its wheel-building stage is gone with quickjs.

No M3 work. Undo is still destructive and there is still no Redo.
2026-09-02 11:27:14 -04:00

469 lines
17 KiB
Python

"""Phase 14 SP0: the regression contract for the story tree.
This file exists to answer one question repeatedly, as the storage model is
replaced underneath the app: do existing adventures still behave exactly as
they did?
It drives the product the way a player does, over HTTP, asserting only on
API responses. It never reaches into the ORM to check how something is
stored. Everything it asserts is true of the linear implementation today and
must stay true of the tree, because a linear story is a tree with one branch.
python -m pytest tests/test_story_tree_baseline.py -v
This file must pass unmodified through SP1 (schema), SP2 (branch clause),
and SP3 (memories on nodes). If a change here looks necessary in one of
those subphases, the change is wrong, not the test. SP4 is the first
subphase allowed to move it, and only for the variant-count semantics
called out in plan/14.
"""
import pytest
from fastapi import Depends
from fastapi.testclient import TestClient
from app import auth, limits, models
from app.database import Base, SessionLocal, engine, get_db
from app.main import app
from app.routers import adventures
from fakes import GOLD_SCHEMA, ScriptedProvider, gold_replies, gold_reply
# A world-state schema, so the RPG layer is exercised rather than skipped.
SCHEMA = GOLD_SCHEMA
# Ten gold a turn. A turn that double-applies its hooks, or one that fails to
# roll back on retry, shows up here as a wrong total rather than as nothing.
OPENING = "You enter a cave."
def _make_world(monkeypatch, *, seeded_actions: int = 0):
"""Create a user, a scenario, and an adventure, with `seeded_actions`
extra story actions written straight to the database. Paging tests need
more turns than it is practical to play one at a time."""
Base.metadata.create_all(bind=engine)
setup = SessionLocal()
user = models.User(is_guest=False, email="baseline@example.com")
setup.add(user)
setup.flush()
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
scenario = models.Scenario(user_id=user.id, title="S", stat_schema=SCHEMA)
setup.add(scenario)
setup.flush()
adv = models.Adventure(
user_id=user.id, title="Cave", scenario_id=scenario.id,
world_state={"player": {"hp": 100, "gold": 0}},
)
setup.add(adv)
setup.flush()
setup.add(models.Action(adventure_id=adv.id, type="start", text=OPENING))
for i in range(seeded_actions):
setup.add(models.Action(
adventure_id=adv.id,
type="ai" if i % 2 else "do",
text=f"Seeded turn {i}.",
))
setup.commit()
adv_id, user_id = adv.id, user.id
setup.close()
ScriptedProvider.replies = [gold_reply(t) for t in ["A reply."]]
ScriptedProvider.calls = 0
ScriptedProvider.prompts = []
monkeypatch.setattr(adventures.turns, "OpenAICompatibleProvider", ScriptedProvider)
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
def _current_user(db=Depends(get_db)):
return db.get(models.User, user_id)
app.dependency_overrides[auth.get_current_user] = _current_user
c = TestClient(app)
c.adv_id = adv_id
return c
@pytest.fixture()
def client(monkeypatch):
c = _make_world(monkeypatch)
try:
yield c
finally:
app.dependency_overrides.clear()
adventures.turns._active_turns.clear()
Base.metadata.drop_all(bind=engine)
@pytest.fixture()
def long_client(monkeypatch):
"""An adventure longer than one window, so paging is real."""
c = _make_world(monkeypatch, seeded_actions=adventures.ACTION_PAGE + 10)
try:
yield c
finally:
app.dependency_overrides.clear()
adventures.turns._active_turns.clear()
Base.metadata.drop_all(bind=engine)
# ------------------------------------------------------------------ helpers
def _open(client):
r = client.get(f"/api/adventures/{client.adv_id}")
assert r.status_code == 200, r.text
return r.json()
def _actions(client):
return _open(client)["actions"]
def _texts(client):
return [a["text"] for a in _actions(client)]
def _play(client, text="look around", type="do"):
r = client.post(f"/api/adventures/{client.adv_id}/actions",
json={"type": type, "text": text})
assert r.status_code == 200, r.text
return r
def _state(adv_id):
db = SessionLocal()
try:
adv = db.get(models.Adventure, adv_id)
return (adv.world_state or {}).get("player", {}), adv.world_state
finally:
db.close()
# ------------------------------------------------------- opening the story
def test_adventure_opens_on_a_window_with_a_total(long_client):
"""The payload includes the newest window and the whole story's length.
That is how the client knows more actions exist above it."""
payload = _open(long_client)
seeded = adventures.ACTION_PAGE + 11 # + the start action
assert payload["action_count"] == seeded
assert len(payload["actions"]) == adventures.ACTION_PAGE
# The newest window, so it ends at the newest action.
assert payload["actions"][-1]["text"] == f"Seeded turn {seeded - 2}."
def test_short_adventure_returns_everything(client):
payload = _open(client)
assert payload["action_count"] == 1
assert [a["text"] for a in payload["actions"]] == [OPENING]
# --------------------------------------------------------------- the turn
def test_a_turn_appends_the_player_action_then_the_ai_action(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["The dark presses in."]]
_play(client, "light a torch")
actions = _actions(client)
assert [a["type"] for a in actions] == ["start", "do", "ai"]
assert actions[1]["text"] == "> You light a torch."
assert actions[2]["text"] == "The dark presses in."
def test_say_and_story_and_continue_all_work(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two.", "Three."]]
_play(client, "hello", type="say")
_play(client, "The wind rises.", type="story")
_play(client, "", type="continue")
types = [a["type"] for a in _actions(client)]
assert types == ["start", "say", "ai", "story", "ai", "ai"]
def test_the_story_so_far_is_replayed_into_the_prompt(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["First.", "Second."]]
_play(client, "go north")
_play(client, "go south")
story = ScriptedProvider.prompts[-1][1]
assert OPENING in story
assert "First." in story
assert "go north" in story
def test_scripts_run_once_per_turn(client):
"""The gold script adds ten a turn. Two turns is twenty — not forty."""
ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
_play(client)
_play(client)
script_state, _ = _state(client.adv_id)
assert script_state["gold"] == 20
# ------------------------------------------------------------------ retry
def test_retry_replaces_the_text_and_keeps_the_attempt(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
_play(client)
assert _texts(client)[-1] == "Attempt one."
r = client.post(f"/api/adventures/{client.adv_id}/retry")
assert r.status_code == 200, r.text
actions = _actions(client)
# This turn still has one AI action. A retry creates a new take, not a new turn.
assert [a["type"] for a in actions] == ["start", "do", "ai"]
assert actions[-1]["text"] == "Attempt two."
r = client.get(
f"/api/adventures/{client.adv_id}/actions/{actions[-1]['id']}/variants")
assert r.status_code == 200, r.text
assert [v["text"] for v in r.json()] == ["Attempt one.", "Attempt two."]
assert [v["active"] for v in r.json()] == [False, True]
def test_retry_does_not_stack_script_effects(client):
"""The discarded attempt's ten gold is rolled back, so one turn plus one
retry is still ten, not twenty."""
ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
_play(client)
client.post(f"/api/adventures/{client.adv_id}/retry")
script_state, _ = _state(client.adv_id)
assert script_state["gold"] == 10
def test_switching_back_to_an_earlier_attempt_restores_it(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
_play(client)
client.post(f"/api/adventures/{client.adv_id}/retry")
action_id = _actions(client)[-1]["id"]
r = client.post(
f"/api/adventures/{client.adv_id}/actions/{action_id}/variant",
json={"index": 0})
assert r.status_code == 200, r.text
assert _texts(client)[-1] == "Attempt one."
# The script state that attempt produced comes back with it.
script_state, _ = _state(client.adv_id)
assert script_state["gold"] == 10
def test_only_the_newest_turn_can_be_switched(client):
"""An older turn's alternatives stay readable but not selectable. The
story after it continues from what is live."""
ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Again.", "Two."]]
_play(client)
client.post(f"/api/adventures/{client.adv_id}/retry")
older_id = _actions(client)[-1]["id"]
_play(client) # the story moves on
r = client.post(
f"/api/adventures/{client.adv_id}/actions/{older_id}/variant",
json={"index": 0})
assert r.status_code == 400
# ------------------------------------------------------------------- undo
def test_undo_removes_the_whole_turn_and_rolls_state_back(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
_play(client, "go north")
_play(client, "go south")
assert len(_actions(client)) == 5
r = client.post(f"/api/adventures/{client.adv_id}/undo")
assert r.status_code == 200, r.text
page = r.json()
# Both the AI action and the player action that prompted it are gone.
assert [a["type"] for a in page["actions"]] == ["start", "do", "ai"]
assert page["total"] == 3
# The second turn's ten gold is also gone.
script_state, _ = _state(client.adv_id)
assert script_state["gold"] == 10
def test_undo_returns_a_window_not_the_whole_story(long_client):
before = _open(long_client)["action_count"]
r = long_client.post(f"/api/adventures/{long_client.adv_id}/undo")
assert r.status_code == 200, r.text
page = r.json()
assert len(page["actions"]) == adventures.ACTION_PAGE
# The seeded story ends on an `ai` preceded by a `do`, so a turn is two
# actions and undo takes both.
assert page["total"] == before - 2
assert page["has_more"] is True
def test_the_opening_cannot_be_undone(client):
r = client.post(f"/api/adventures/{client.adv_id}/undo")
assert r.status_code == 400
# ------------------------------------------------------------------ paging
def test_paging_walks_back_to_the_start_without_gaps_or_repeats(long_client):
"""The property that matters: paging all the way up must show every
action exactly once, in order. A tree must preserve this invariant. The
anchor is always an action, never a position."""
payload = _open(long_client)
total = payload["action_count"]
seen = [a["id"] for a in payload["actions"]]
has_more = len(seen) < total
while has_more:
r = long_client.get(
f"/api/adventures/{long_client.adv_id}/actions",
params={"before_id": seen[0]})
assert r.status_code == 200, r.text
page = r.json()
ids = [a["id"] for a in page["actions"]]
assert ids, "a page claiming more must return some"
seen = ids + seen
has_more = page["has_more"]
assert len(seen) == total
assert len(set(seen)) == total, "an action was served twice"
assert seen == sorted(seen), "pages came back out of order"
def test_a_page_is_bounded_by_the_requested_limit(long_client):
r = long_client.get(f"/api/adventures/{long_client.adv_id}/actions",
params={"limit": 5})
assert r.status_code == 200, r.text
page = r.json()
assert len(page["actions"]) == 5
assert page["has_more"] is True
assert page["total"] == adventures.ACTION_PAGE + 11
def test_paging_past_the_start_reports_the_end(long_client):
r = long_client.get(f"/api/adventures/{long_client.adv_id}/actions",
params={"limit": 5})
oldest = r.json()["actions"][0]["id"]
# Continue paging until it reaches the oldest action.
seen_all = False
cursor = oldest
for _ in range(100):
page = long_client.get(
f"/api/adventures/{long_client.adv_id}/actions",
params={"before_id": cursor, "limit": 20}).json()
if not page["has_more"]:
seen_all = True
break
cursor = page["actions"][0]["id"]
assert seen_all
# ------------------------------------------------------- editing and deleting
def test_editing_an_action_sticks(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["Original."]]
_play(client)
action_id = _actions(client)[-1]["id"]
r = client.patch(f"/api/adventures/{client.adv_id}/actions/{action_id}",
json={"text": "Edited."})
assert r.status_code == 200, r.text
# Re-read from the database instead of trusting the response. An edit
# that only appears in the response has already reverted for anyone who
# reloads.
assert _texts(client)[-1] == "Edited."
def test_editing_a_retried_action_survives_a_reload(client):
"""The edit has to reach the live attempt too, or paging away and back
reverts it."""
ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
_play(client)
client.post(f"/api/adventures/{client.adv_id}/retry")
action_id = _actions(client)[-1]["id"]
client.patch(f"/api/adventures/{client.adv_id}/actions/{action_id}",
json={"text": "Edited."})
assert _texts(client)[-1] == "Edited."
def test_deleting_an_action_removes_it(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["One."]]
_play(client)
action_id = _actions(client)[-1]["id"]
r = client.delete(f"/api/adventures/{client.adv_id}/actions/{action_id}")
assert r.status_code == 204, r.text
assert len(_actions(client)) == 2
# ---------------------------------------------------------------- memories
def test_memories_are_created_listed_and_deleted(client):
r = client.post(f"/api/adventures/{client.adv_id}/memories",
json={"text": "The torch went out."})
assert r.status_code == 201, r.text
memory_id = r.json()["id"]
listed = client.get(f"/api/adventures/{client.adv_id}/memories").json()
assert [m["text"] for m in listed] == ["The torch went out."]
r = client.patch(
f"/api/adventures/{client.adv_id}/memories/{memory_id}",
json={"pinned": True})
assert r.status_code == 200, r.text
assert r.json()["pinned"] is True
r = client.delete(f"/api/adventures/{client.adv_id}/memories/{memory_id}")
assert r.status_code == 204, r.text
assert client.get(f"/api/adventures/{client.adv_id}/memories").json() == []
# ------------------------------------------------------------------ export
def test_export_carries_the_whole_story(client):
"""A bundle is a backup: it contains every action, not just the window.
SP6 changed the format assertion below, as this note said it would. It
also changed one more line than the note allowed for: the `variants`
array in `test_export_keeps_retry_attempts`. That change reflects the
same fact: a bundle that stores coordinates has no use for a repeating
group. Everything else here still passes unmodified.
"""
ScriptedProvider.replies = [gold_reply(t) for t in ["One.", "Two."]]
_play(client, "go north")
_play(client, "go south")
r = client.get(f"/api/adventures/{client.adv_id}/export")
assert r.status_code == 200, r.text
bundle = r.json()
assert bundle["format"] == "ai-dnd-adventure-v2"
assert bundle["title"] == "Cave"
assert [a["text"] for a in bundle["actions"]] == [
OPENING, "> You go north.", "One.", "> You go south.", "Two.",
]
def test_export_round_trips_through_import(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["One."]]
_play(client, "go north")
bundle = client.get(f"/api/adventures/{client.adv_id}/export").json()
r = client.post("/api/adventures/import", json=bundle)
assert r.status_code == 201, r.text
imported = r.json()
assert imported["id"] != client.adv_id
assert imported["title"] == "Cave"
assert [a["text"] for a in imported["actions"]] == [
OPENING, "> You go north.", "One.",
]
def test_export_keeps_retry_attempts(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["Attempt one.", "Attempt two."]]
_play(client)
client.post(f"/api/adventures/{client.adv_id}/retry")
bundle = client.get(f"/api/adventures/{client.adv_id}/export").json()
ai = [a for a in bundle["actions"] if a["type"] == "ai"]
assert [a["text"] for a in ai] == ["Attempt one.", "Attempt two."]
assert [a["live"] for a in ai] == [False, True]
# -------------------------------------------------------------- world state
def test_world_state_is_readable_and_survives_a_turn(client):
ScriptedProvider.replies = [gold_reply(t) for t in ["Nothing changes."]]
_play(client)
r = client.get(f"/api/adventures/{client.adv_id}/world-state")
assert r.status_code == 200, r.text
assert r.json()["state"]["player"]["hp"] == 100