Files
interactive-story/backend/app/routers/adventures.py
T
parththakkar106andClaude Opus 4.8 328ae8942d Add per-adventure "Sync from library" for scripts
Adventure scripts are frozen snapshots taken at creation. Add an opt-in
way to pull the latest library code into a live adventure:

- AdventureScript.source_script_id links a copy to its library Script
  (migration 24; set at adventure creation)
- list endpoint flags out_of_date by diffing copy vs library
- POST /adventures/{id}/scripts/{sid}/sync overwrites the copy's code,
  preserving enabled/position/script_state
- legacy copies with no link fall back to a name match, then adopt the link
- Play page shows a Sync button only when a copy differs from its library

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01TEpWMjnfPqzZ13nPMoGhs5
2026-07-21 00:56:01 +05:30

843 lines
31 KiB
Python

import json
import re
import threading
from fastapi import APIRouter, Body, Depends, HTTPException, Request
from fastapi.responses import StreamingResponse
from sqlalchemy import func
from sqlalchemy.orm import Session
from .. import auth, limits, memorybank, models, schemas
from ..context import build_context
from ..database import get_db
from ..providers import OpenAICompatibleProvider, PromptParts, ProviderError
from ..scripting import ScriptPipeline
from .settings import get_settings
router = APIRouter(prefix="/api/adventures", tags=["adventures"])
CurrentUser = Depends(auth.get_current_user)
def get_adventure_or_404(
adventure_id: int, db: Session, user: models.User
) -> models.Adventure:
adventure = db.get(models.Adventure, adventure_id)
if adventure is None or adventure.user_id != user.id:
raise HTTPException(404, "Adventure not found")
return adventure
@router.get("", response_model=list[schemas.AdventureListItem])
def list_adventures(db: Session = Depends(get_db), user: models.User = CurrentUser):
rows = (
db.query(models.Adventure, func.count(models.Action.id), models.Scenario.title)
.outerjoin(models.Action)
.outerjoin(models.Scenario, models.Adventure.scenario_id == models.Scenario.id)
.filter(models.Adventure.user_id == user.id)
# Group by both PKs: Postgres requires every selected column to be
# grouped or aggregated. Adventure.* rides on its own grouped PK, but
# Scenario.title comes from a joined table and must be listed too
# (SQLite is lax here; Postgres rejects it).
.group_by(models.Adventure.id, models.Scenario.title)
.order_by(models.Adventure.updated_at.desc())
.all()
)
return [
schemas.AdventureListItem(
id=adv.id,
scenario_id=adv.scenario_id,
scenario_title=scenario_title,
title=adv.title,
updated_at=adv.updated_at,
action_count=count,
)
for adv, count, scenario_title in rows
]
PLACEHOLDER_RE = re.compile(r"\$\{([^}]+)\}")
def fill_placeholders(text: str, values: dict[str, str]) -> str:
"""Replace ${Name} with the player-provided value; unknown names are left as-is."""
if not text or not values:
return text
return PLACEHOLDER_RE.sub(
lambda m: values.get(m.group(1).strip(), m.group(0)), text
)
@router.post("", response_model=schemas.AdventureOut, status_code=201)
def create_adventure(
payload: schemas.AdventureCreate,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
limits.check_row_cap("adventures", db, user)
scenario = None
if payload.scenario_id is not None:
scenario = db.get(models.Scenario, payload.scenario_id)
# Playable = your own scenario or a shared demo one.
if scenario is None or (scenario.user_id != user.id and not scenario.is_public):
raise HTTPException(404, "Scenario not found")
values = payload.placeholders
adventure = models.Adventure(
user_id=user.id,
scenario_id=scenario.id if scenario else None,
title=payload.title or (scenario.title if scenario else "Untitled Adventure"),
memory=fill_placeholders(scenario.memory, values) if scenario else "",
authors_note=fill_placeholders(scenario.authors_note, values) if scenario else "",
ai_instructions=fill_placeholders(scenario.ai_instructions, values) if scenario else "",
)
db.add(adventure)
db.flush()
if scenario:
for card in scenario.story_cards:
db.add(
models.StoryCard(
adventure_id=adventure.id,
type=card.type,
name=card.name,
keys=fill_placeholders(card.keys, values),
entry=fill_placeholders(card.entry, values),
notes=card.notes,
)
)
for position, script in enumerate(scenario.scripts):
db.add(
models.AdventureScript(
adventure_id=adventure.id,
source_script_id=script.id,
position=position,
name=script.name,
description=script.description,
library_js=script.library_js,
input_js=script.input_js,
context_js=script.context_js,
output_js=script.output_js,
)
)
if scenario.prompt.strip():
db.add(
models.Action(
adventure_id=adventure.id,
index=0,
type="start",
text=fill_placeholders(scenario.prompt, values),
)
)
db.commit()
db.refresh(adventure)
return adventure
@router.get("/{adventure_id}", response_model=schemas.AdventureOut)
def get_adventure(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
return get_adventure_or_404(adventure_id, db, user)
@router.get("/{adventure_id}/script-state")
def get_script_state(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
"""The scripting `state` object — every variable scripts read/write via
`state.x`, persisted after each hook. Empty {} until a script sets one."""
adventure = get_adventure_or_404(adventure_id, db, user)
state = adventure.script_state if isinstance(adventure.script_state, dict) else {}
return {"state": state}
@router.patch("/{adventure_id}", response_model=schemas.AdventureOut)
def update_adventure(
adventure_id: int,
payload: schemas.AdventureUpdate,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
adventure = get_adventure_or_404(adventure_id, db, user)
for field, value in payload.model_dump(exclude_unset=True).items():
setattr(adventure, field, value)
db.commit()
return adventure
@router.delete("/{adventure_id}", status_code=204)
def delete_adventure(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
adventure = get_adventure_or_404(adventure_id, db, user)
db.delete(adventure)
db.commit()
# ---------- Turn engine ----------
# One turn at a time per adventure (in-memory; fine for a single-process local app).
# Sync endpoints run in a threadpool, so the check-and-add must be guarded — and
# it must happen in the request phase, not when the SSE generator first runs,
# or two rapid requests both pass the check and generate concurrently.
_active_turns: set[int] = set()
_active_turns_guard = threading.Lock()
def acquire_turn_lock(adventure_id: int):
"""Atomically claim the adventure's turn slot; with_turn_lock releases it."""
with _active_turns_guard:
if adventure_id in _active_turns:
raise HTTPException(409, "A turn is already generating for this adventure.")
_active_turns.add(adventure_id)
async def with_turn_lock(adventure_id: int, gen):
"""Wrap an SSE generator so the lock (from acquire_turn_lock) is released."""
try:
async for event in gen:
yield event
finally:
_active_turns.discard(adventure_id)
def format_player_input(action_type: str, text: str) -> str:
"""AI Dungeon input conventions."""
text = text.strip()
if action_type == "say":
text = text.strip('"')
if text and text[-1] not in ".!?…":
text += "."
return f'> You say "{text}"'
if action_type == "do":
if text.lower().startswith("you "):
text = text[4:]
if text and text[-1] not in ".!?…":
text += "."
return f"> You {text}"
return text # story: raw text appended
def sse(obj: dict) -> str:
return f"data: {json.dumps(obj)}\n\n"
# no-cache defeats any intermediary caching; X-Accel-Buffering makes
# nginx-style reverse proxies (hosted deploys) flush each event immediately
# instead of buffering the stream.
SSE_HEADERS = {"Cache-Control": "no-cache", "X-Accel-Buffering": "no"}
def action_json(action: models.Action) -> dict:
return schemas.ActionOut.model_validate(action).model_dump(mode="json")
def next_index(adventure: models.Adventure) -> int:
return max((a.index for a in adventure.actions), default=-1) + 1
async def generate_turn(
adventure: models.Adventure,
db: Session,
pipeline: ScriptPipeline,
user: models.User,
):
"""SSE generator: streams the AI continuation through the context/output
script hooks, then stores the result."""
settings = get_settings(db, user)
cfg = auth.resolve_provider_config(settings)
if cfg.using_demo:
# No embedding/summarization calls on the server-funded key: memory
# retrieval is skipped (with a visible note when the bank is on).
memories = (
{"used": [], "error": "Memory bank is unavailable on the shared demo key — add your own API key in Settings."}
if adventure.memory_bank_enabled
else None
)
else:
memories = await memorybank.retrieve_memories(adventure, settings, update_stats=True)
system_text, story_text, snapshot = build_context(adventure, settings, memories)
# onModelContext: scripts see (and may rewrite) the whole assembled context.
combined = f"{system_text}\n\n{story_text}" if system_text else story_text
modified, stop = pipeline.run("context", combined)
if stop:
yield sse({"type": "stopped", "script": pipeline.report()})
return
context_changed = modified != combined
parts = (
PromptParts(system="", story=modified)
if context_changed
else PromptParts(system=system_text, story=story_text)
)
snapshot["script"] = pipeline.report() | {
"context_changed": context_changed,
"context_before": combined if context_changed else None,
"context_after": modified if context_changed else None,
}
provider = OpenAICompatibleProvider(
cfg.endpoint_url, cfg.api_key, cfg.model, settings.api_mode,
settings.reasoning_max_tokens,
)
chunks: list[str] = []
reasoning_chunks: list[str] = []
try:
async for kind, chunk in provider.generate(
parts, temperature=settings.temperature, max_tokens=settings.max_output_tokens
):
if kind == "reasoning":
reasoning_chunks.append(chunk)
yield sse({"type": "reasoning", "text": chunk})
else:
chunks.append(chunk)
yield sse({"type": "chunk", "text": chunk})
except ProviderError as exc:
yield sse({"type": "error", "detail": str(exc)})
return
text = "".join(chunks).strip()
if not text:
# If the model streamed reasoning but no story text, it spent its whole
# budget thinking — say so instead of a mysterious "empty response".
if reasoning_chunks:
detail = (
"The model used its entire token budget on reasoning and returned no "
'story text. Raise "Max output tokens" in Settings, set a "Reasoning '
'max tokens" cap, or switch to a non-reasoning model.'
)
else:
detail = "The AI returned an empty response."
yield sse({"type": "error", "detail": detail})
return
# onOutput
text, _ = pipeline.run("output", text)
if not text.strip():
yield sse({"type": "error", "detail": "A script's output modifier returned empty text."})
return
snapshot["script"] = snapshot["script"] | pipeline.report()
ai_action = models.Action(
adventure_id=adventure.id,
index=next_index(adventure),
type="ai",
text=text,
reasoning="".join(reasoning_chunks).strip() or None,
context_snapshot=snapshot,
)
db.add(ai_action)
adventure.updated_at = models.utcnow()
if cfg.using_demo:
# Successful demo turns count against the daily cap (checked up front
# in the endpoint); failed provider calls above don't reach here.
auth.count_demo_turn(user)
db.commit()
db.refresh(ai_action)
yield sse({"type": "done", "action": action_json(ai_action), "script": pipeline.report()})
# Phase 6: fire-and-forget summarization/embedding (opens its own DB
# session). Skipped on the demo key — background AI calls would be
# unmetered spend on the server-funded key.
if not cfg.using_demo:
memorybank.schedule_post_turn(adventure)
def check_demo_cap(db: Session, user: models.User) -> None:
"""409/429-style guard before a turn starts, so a capped player's input
isn't stored and then left without a reply."""
settings = get_settings(db, user)
if auth.resolve_provider_config(settings).using_demo and auth.demo_turns_left(user) <= 0:
raise HTTPException(429, auth.DEMO_CAP_MESSAGE)
async def run_player_turn(
adventure: models.Adventure,
db: Session,
payload: schemas.ActionCreate,
user: models.User,
):
pipeline = ScriptPipeline(adventure, db)
# An empty do/say/story is just a continue.
if payload.type != "continue" and payload.text.strip():
# onInput sees the formatted text (as in AI Dungeon: "> You ...").
formatted = format_player_input(payload.type, payload.text)
modified, stop = pipeline.run("input", formatted)
if not modified.strip():
yield sse({"type": "error", "detail": "A script's input modifier returned empty text.",
"script": pipeline.report()})
return
player_action = models.Action(
adventure_id=adventure.id,
index=next_index(adventure),
type=payload.type,
text=modified,
)
db.add(player_action)
db.commit()
db.refresh(player_action)
# The new action was added via its FK, so the loaded adventure.actions
# collection is stale — without this, build_context and next_index for
# the AI action would not see the player action just saved.
db.expire(adventure, ["actions"])
yield sse({"type": "player", "action": action_json(player_action)})
if stop:
# onInput { stop: true } prevents the AI call.
yield sse({"type": "stopped", "script": pipeline.report()})
return
async for event in generate_turn(adventure, db, pipeline, user):
yield event
@router.post("/{adventure_id}/actions")
def create_action(
adventure_id: int,
payload: schemas.ActionCreate,
request: Request,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
adventure = get_adventure_or_404(adventure_id, db, user)
limits.rate_limit("turn", request, user)
limits.check_row_cap("actions", db, user, adventure=adventure)
check_demo_cap(db, user)
acquire_turn_lock(adventure_id)
return StreamingResponse(
with_turn_lock(adventure_id, run_player_turn(adventure, db, payload, user)),
media_type="text/event-stream",
headers=SSE_HEADERS,
)
@router.post("/{adventure_id}/retry")
def retry_action(
adventure_id: int,
request: Request,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
"""Delete the last AI action and regenerate from the same input."""
adventure = get_adventure_or_404(adventure_id, db, user)
limits.rate_limit("turn", request, user)
check_demo_cap(db, user)
acquire_turn_lock(adventure_id)
try:
if adventure.actions and adventure.actions[-1].type == "ai":
db.delete(adventure.actions[-1])
db.commit()
db.refresh(adventure)
except BaseException:
_active_turns.discard(adventure_id)
raise
return StreamingResponse(
with_turn_lock(
adventure_id,
generate_turn(adventure, db, ScriptPipeline(adventure, db), user),
),
media_type="text/event-stream",
headers=SSE_HEADERS,
)
@router.post("/{adventure_id}/undo", response_model=list[schemas.ActionOut])
def undo_turn(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
"""Delete the last turn: the trailing AI action plus its player action, if any."""
adventure = get_adventure_or_404(adventure_id, db, user)
actions = list(adventure.actions)
if not actions or actions[-1].type == "start":
raise HTTPException(400, "Nothing to undo")
last = actions.pop()
db.delete(last)
if last.type == "ai" and actions and actions[-1].type in ("do", "say", "story"):
db.delete(actions.pop())
db.commit()
db.refresh(adventure)
return adventure.actions
# ---------- Import / Export ----------
@router.get("/{adventure_id}/export")
def export_adventure(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
"""Full backup: plot components, story cards, scripts (+state), every action."""
adv = get_adventure_or_404(adventure_id, db, user)
return {
"format": "ai-dnd-adventure-v1",
"title": adv.title,
"memory": adv.memory,
"authorsNote": adv.authors_note,
"aiInstructions": adv.ai_instructions,
"storySummary": adv.story_summary,
"scriptState": adv.script_state,
"autoSummarize": adv.auto_summarize,
"memoryBankEnabled": adv.memory_bank_enabled,
"memoryCursor": adv.memory_cursor,
"summaryCursor": adv.summary_cursor,
"memories": [
{
"text": m.text, "pinned": m.pinned, "forgotten": m.forgotten,
"sourceStart": m.source_start, "sourceEnd": m.source_end,
"useCount": m.use_count,
}
for m in adv.memories
],
"storyCards": [
{"type": c.type, "name": c.name, "keys": c.keys, "entry": c.entry, "notes": c.notes}
for c in adv.story_cards
],
"scripts": [
{
"position": s.position, "enabled": s.enabled,
"name": s.name, "description": s.description,
"library": s.library_js, "input": s.input_js,
"context": s.context_js, "output": s.output_js,
}
for s in adv.scripts
],
"actions": [
{
"index": a.index, "type": a.type, "text": a.text,
"reasoning": a.reasoning,
"createdAt": a.created_at.isoformat(),
}
for a in adv.actions
],
}
@router.post("/import", response_model=schemas.AdventureOut, status_code=201)
def import_adventure(
request: Request,
bundle: dict = Body(...),
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
if bundle.get("format") != "ai-dnd-adventure-v1":
raise HTTPException(400, "Not an adventure export file (expected format ai-dnd-adventure-v1).")
limits.rate_limit("import", request, user)
limits.check_row_cap("adventures", db, user)
limits.check_bundle_lists(
story_cards=bundle.get("storyCards"),
memories=bundle.get("memories"),
actions=bundle.get("actions"),
)
# Raw-dict import bypasses the schemas — clamp strings headed for VARCHAR
# columns (Postgres enforces the widths; see schemas.py).
adventure = models.Adventure(
user_id=user.id,
title=str(bundle.get("title") or "Imported Adventure")[:schemas.NAME_MAX],
memory=str(bundle.get("memory") or ""),
authors_note=str(bundle.get("authorsNote") or ""),
ai_instructions=str(bundle.get("aiInstructions") or ""),
story_summary=str(bundle.get("storySummary") or ""),
script_state=bundle.get("scriptState") or {},
auto_summarize=bool(bundle.get("autoSummarize", False)),
memory_bank_enabled=bool(bundle.get("memoryBankEnabled", False)),
memory_cursor=int(bundle.get("memoryCursor", 0)),
summary_cursor=int(bundle.get("summaryCursor", 0)),
)
db.add(adventure)
db.flush()
for m in bundle.get("memories") or []:
if isinstance(m, dict) and str(m.get("text") or "").strip():
db.add(models.Memory(
adventure_id=adventure.id,
text=str(m["text"]),
pinned=bool(m.get("pinned", False)),
forgotten=bool(m.get("forgotten", False)),
source_start=m.get("sourceStart"),
source_end=m.get("sourceEnd"),
use_count=int(m.get("useCount", 0)),
))
for card in bundle.get("storyCards") or []:
if isinstance(card, dict):
db.add(models.StoryCard(
adventure_id=adventure.id,
type=str(card.get("type") or "")[:schemas.CARD_TYPE_MAX],
name=str(card.get("name") or "")[:schemas.NAME_MAX],
keys=str(card.get("keys") or ""),
entry=str(card.get("entry") or ""),
notes=str(card.get("notes") or ""),
))
for i, s in enumerate(bundle.get("scripts") or []):
if isinstance(s, dict):
db.add(models.AdventureScript(
adventure_id=adventure.id,
position=int(s.get("position", i)),
enabled=bool(s.get("enabled", True)),
name=str(s.get("name") or "Imported Script")[:schemas.NAME_MAX],
description=str(s.get("description") or ""),
library_js=str(s.get("library") or ""),
input_js=str(s.get("input") or ""),
context_js=str(s.get("context") or ""),
output_js=str(s.get("output") or ""),
))
for i, a in enumerate(bundle.get("actions") or []):
if isinstance(a, dict) and str(a.get("text") or ""):
db.add(models.Action(
adventure_id=adventure.id,
index=int(a.get("index", i)),
type=str(a.get("type") or "story")[:20], # VARCHAR(20)
text=str(a["text"]),
reasoning=str(a["reasoning"]) if a.get("reasoning") else None,
))
db.commit()
db.refresh(adventure)
return adventure
# ---------- Adventure scripts ----------
# Fields copied from a library Script into its adventure-script snapshot, and
# compared to decide whether a copy is out of date.
SYNC_FIELDS = ("name", "description", "library_js", "input_js", "context_js", "output_js")
def resolve_library_script(
adv_script: models.AdventureScript, db: Session, user: models.User
) -> models.Script | None:
"""The player-owned library Script an adventure-script can re-sync from:
the one it was copied from, or — for legacy copies with no link — one of
the player's own scripts sharing its name. Only the player's own scripts
are ever considered, so a demo-derived copy has nothing to sync to."""
if adv_script.source_script_id is not None:
script = db.get(models.Script, adv_script.source_script_id)
if script is not None and script.user_id == user.id:
return script
return (
db.query(models.Script)
.filter(models.Script.user_id == user.id, models.Script.name == adv_script.name)
.order_by(models.Script.updated_at.desc())
.first()
)
def _mark_out_of_date(
adv_script: models.AdventureScript, db: Session, user: models.User
) -> models.AdventureScript:
"""Attach a transient `out_of_date` flag (read by AdventureScriptOut):
True/False when a syncable library version exists, None when it doesn't."""
library = resolve_library_script(adv_script, db, user)
adv_script.out_of_date = (
None if library is None
else any(getattr(adv_script, f) != getattr(library, f) for f in SYNC_FIELDS)
)
return adv_script
@router.get("/{adventure_id}/scripts", response_model=list[schemas.AdventureScriptOut])
def list_adventure_scripts(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
adventure = get_adventure_or_404(adventure_id, db, user)
return [_mark_out_of_date(s, db, user) for s in adventure.scripts]
@router.post(
"/{adventure_id}/scripts/{adv_script_id}/sync",
response_model=schemas.AdventureScriptOut,
)
def sync_adventure_script(
adventure_id: int,
adv_script_id: int,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
"""Overwrite this copy's code with the latest from its library script,
keeping `enabled`, `position`, and the adventure's shared script_state."""
get_adventure_or_404(adventure_id, db, user)
script = db.get(models.AdventureScript, adv_script_id)
if script is None or script.adventure_id != adventure_id:
raise HTTPException(404, "Script not found")
library = resolve_library_script(script, db, user)
if library is None:
raise HTTPException(404, "No library script to sync from")
for field in SYNC_FIELDS:
setattr(script, field, getattr(library, field))
# Adopt the link so a name-matched legacy copy syncs by id next time.
script.source_script_id = library.id
db.commit()
db.refresh(script)
return _mark_out_of_date(script, db, user)
@router.patch(
"/{adventure_id}/scripts/{adv_script_id}", response_model=schemas.AdventureScriptOut
)
def update_adventure_script(
adventure_id: int,
adv_script_id: int,
payload: schemas.AdventureScriptUpdate,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
get_adventure_or_404(adventure_id, db, user)
script = db.get(models.AdventureScript, adv_script_id)
if script is None or script.adventure_id != adventure_id:
raise HTTPException(404, "Script not found")
for field, value in payload.model_dump(exclude_unset=True).items():
setattr(script, field, value)
db.commit()
return script
# ---------- Insights ----------
@router.get("/{adventure_id}/context")
async def dry_run_context(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
"""What would be sent to the AI if the player continued right now."""
adventure = get_adventure_or_404(adventure_id, db, user)
settings = get_settings(db, user)
if auth.resolve_provider_config(settings).using_demo:
memories = (
{"used": [], "error": "Memory bank is unavailable on the shared demo key."}
if adventure.memory_bank_enabled
else None
)
else:
memories = await memorybank.retrieve_memories(adventure, settings, update_stats=False)
_, _, report = build_context(adventure, settings, memories)
return report
@router.get("/{adventure_id}/actions/{action_id}/context")
def action_context(
adventure_id: int,
action_id: int,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
get_adventure_or_404(adventure_id, db, user)
action = db.get(models.Action, action_id)
if action is None or action.adventure_id != adventure_id:
raise HTTPException(404, "Action not found")
if action.context_snapshot is None:
raise HTTPException(404, "No context snapshot for this action")
return action.context_snapshot
# ---------- Memory bank (Phase 6) ----------
@router.get("/{adventure_id}/memories", response_model=list[schemas.MemoryOut])
def list_memories(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
return get_adventure_or_404(adventure_id, db, user).memories
@router.post("/{adventure_id}/memories", response_model=schemas.MemoryOut, status_code=201)
def create_memory(
adventure_id: int,
payload: schemas.MemoryCreate,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
"""Manually add a memory; it gets embedded by the next post-turn pass."""
adventure = get_adventure_or_404(adventure_id, db, user)
limits.check_row_cap("memories", db, user, adventure=adventure)
if not payload.text.strip():
raise HTTPException(400, "Memory text cannot be empty")
memory = models.Memory(adventure_id=adventure.id, text=payload.text.strip())
db.add(memory)
db.commit()
db.refresh(memory)
return memory
@router.patch("/{adventure_id}/memories/{memory_id}", response_model=schemas.MemoryOut)
def update_memory(
adventure_id: int,
memory_id: int,
payload: schemas.MemoryUpdate,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
get_adventure_or_404(adventure_id, db, user)
memory = db.get(models.Memory, memory_id)
if memory is None or memory.adventure_id != adventure_id:
raise HTTPException(404, "Memory not found")
fields = {k: v for k, v in payload.model_dump(exclude_unset=True).items() if v is not None}
if "text" in fields and fields["text"].strip() != memory.text:
memory.embedding = None # re-embed on the next post-turn pass
for field, value in fields.items():
setattr(memory, field, value)
db.commit()
return memory
@router.delete("/{adventure_id}/memories/{memory_id}", status_code=204)
def delete_memory(
adventure_id: int,
memory_id: int,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
get_adventure_or_404(adventure_id, db, user)
memory = db.get(models.Memory, memory_id)
if memory is None or memory.adventure_id != adventure_id:
raise HTTPException(404, "Memory not found")
db.delete(memory)
db.commit()
# ---------- Actions (CRUD) ----------
@router.get("/{adventure_id}/actions", response_model=list[schemas.ActionOut])
def list_actions(
adventure_id: int, db: Session = Depends(get_db), user: models.User = CurrentUser
):
get_adventure_or_404(adventure_id, db, user)
return (
db.query(models.Action)
.filter(models.Action.adventure_id == adventure_id)
.order_by(models.Action.index)
.all()
)
@router.patch("/{adventure_id}/actions/{action_id}", response_model=schemas.ActionOut)
def update_action(
adventure_id: int,
action_id: int,
payload: schemas.ActionUpdate,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
get_adventure_or_404(adventure_id, db, user)
action = db.get(models.Action, action_id)
if action is None or action.adventure_id != adventure_id:
raise HTTPException(404, "Action not found")
action.text = payload.text
db.commit()
return action
@router.delete("/{adventure_id}/actions/{action_id}", status_code=204)
def delete_action(
adventure_id: int,
action_id: int,
db: Session = Depends(get_db),
user: models.User = CurrentUser,
):
get_adventure_or_404(adventure_id, db, user)
action = db.get(models.Action, action_id)
if action is None or action.adventure_id != adventure_id:
raise HTTPException(404, "Action not found")
db.delete(action)
db.commit()