A bundle had one list and a forked adventure has two stories, so export was emitting every branch's turns interleaved by index — a mangled story rather than lost data, and unreachable only because forking has no UI yet. `ai-dnd-adventure-v2` carries the branches, the depth each one left its parent at, which attempt at every turn is the story, and what each node left behind. That last one is not decoration: the after-snapshots are what a branch switch puts back, and a bundle without them imports a tree nobody can switch inside. `app/bundle.py` owns both formats and nothing else knows either. The v1 reader stays — those files are already on people's disks — and it is now the only place a `variants` array exists anywhere. The rule the module is built on is that a bundle carries what was chosen and never what is derived. The head branch, the fork points, the live flags and the anchors are decisions somebody made. The lineage, the head depth, the legacy `index` and the variant ordinals are computed from those and are rebuilt on the way in, because a bundle is a text file anybody can edit and a derived field shipped beside its source is a chance for the file to disagree with itself where no read would report it. `index` is the one that stops being academic here. It agreed with `depth` until SP5, and this is the first writer that has to fill it for a forked story, where two branches both hold a node at depth 4. It is allocated one per turn instead: siblings share it, no two coordinates do. Everything a hand-edited file can get wrong about the shape of a tree is a 400 raised before the adventure row exists, because a half-applied import is exactly the failure this phase exists to end — a story that goes quiet. A file wrong about which attempt is live is corrected rather than refused; that is an invariant of the database, not of the format. Measured on the 600-action fixture: 587 kB to 911 kB, and all of the increase is the outcomes at 489 B a node — the coordinates themselves save 57.5 B a node against the old turn-and-variants shape. Twenty forks add 660 B. 4.3% of the import body cap. 381 tests green, 16 of them new in test_bundle_v2.py. No migration, no vacuum owed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015H5qiyiR7gtFQaoDphHZ3g
360 lines
13 KiB
Python
360 lines
13 KiB
Python
"""End-to-end HTTP tests for retry history: every attempt at an AI turn is kept
|
|
as a variant of the same action, browsable and (for the last message)
|
|
switchable, restoring the world/script state that attempt produced.
|
|
|
|
python -m pytest tests/test_retry_variants.py -v
|
|
"""
|
|
import os
|
|
import tempfile
|
|
|
|
_tmp = tempfile.NamedTemporaryFile(suffix=".db", delete=False)
|
|
_tmp.close()
|
|
os.environ["AIDND_DB_PATH"] = _tmp.name
|
|
os.environ.pop("AIDND_DATABASE_URL", None)
|
|
os.environ.pop("DATABASE_URL", None)
|
|
|
|
import pytest
|
|
from fastapi import Depends
|
|
from fastapi.testclient import TestClient
|
|
|
|
from app import auth, limits, models
|
|
from app.database import Base, SessionLocal, engine, get_db
|
|
from app.main import app
|
|
from app.providers import PromptParts, ProviderError
|
|
from app.routers import adventures
|
|
|
|
SCHEMA = {"player": {"hp": {"min": 0, "max": 100, "initial": 100}}}
|
|
|
|
# Each turn spends 10 gold, so a double-applied or un-rolled-back attempt shows.
|
|
GOLD_SCRIPT = """
|
|
const modifier = (text) => {
|
|
state.gold = (state.gold || 0) + 10;
|
|
return { text };
|
|
};
|
|
modifier(text);
|
|
"""
|
|
|
|
|
|
class ScriptedProvider:
|
|
"""Streams the next canned reply each call, so successive retries differ."""
|
|
replies: list = []
|
|
calls = 0
|
|
prompts: list = [] # every assembled (system, story) pair, for context assertions
|
|
|
|
def __init__(self, *a, **k):
|
|
pass
|
|
|
|
async def generate(self, parts: PromptParts, *, temperature, max_tokens):
|
|
index = min(ScriptedProvider.calls, len(ScriptedProvider.replies) - 1)
|
|
ScriptedProvider.calls += 1
|
|
ScriptedProvider.prompts.append((parts.system, parts.story))
|
|
reply = ScriptedProvider.replies[index]
|
|
if isinstance(reply, Exception):
|
|
raise reply
|
|
yield ("text", reply)
|
|
|
|
|
|
@pytest.fixture()
|
|
def client(monkeypatch):
|
|
Base.metadata.create_all(bind=engine)
|
|
setup = SessionLocal()
|
|
user = models.User(is_guest=False, email="variants@example.com")
|
|
setup.add(user)
|
|
setup.flush()
|
|
setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
|
|
scenario = models.Scenario(user_id=user.id, title="S", stat_schema=SCHEMA)
|
|
setup.add(scenario)
|
|
setup.flush()
|
|
adv = models.Adventure(
|
|
user_id=user.id, title="Cave", scenario_id=scenario.id,
|
|
script_state={}, world_state={"player": {"hp": 100}},
|
|
)
|
|
setup.add(adv)
|
|
setup.flush()
|
|
setup.add(models.Action(adventure_id=adv.id, index=0, type="start", text="You enter a cave."))
|
|
setup.add(models.AdventureScript(
|
|
adventure_id=adv.id, position=0, enabled=True, name="Gold", output_js=GOLD_SCRIPT,
|
|
))
|
|
setup.commit()
|
|
adv_id, user_id = adv.id, user.id
|
|
setup.close()
|
|
|
|
ScriptedProvider.replies = ["Attempt one."]
|
|
ScriptedProvider.calls = 0
|
|
ScriptedProvider.prompts = []
|
|
monkeypatch.setattr(adventures, "OpenAICompatibleProvider", ScriptedProvider)
|
|
monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
|
|
"http://fake", "k", "test-model", False))
|
|
monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
|
|
monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
|
|
|
|
def _current_user(db=Depends(get_db)):
|
|
return db.get(models.User, user_id)
|
|
|
|
app.dependency_overrides[auth.get_current_user] = _current_user
|
|
c = TestClient(app)
|
|
c.adv_id = adv_id
|
|
try:
|
|
yield c
|
|
finally:
|
|
app.dependency_overrides.clear()
|
|
adventures._active_turns.clear()
|
|
Base.metadata.drop_all(bind=engine)
|
|
|
|
|
|
def _adv(adv_id):
|
|
db = SessionLocal()
|
|
try:
|
|
adv = db.get(models.Adventure, adv_id)
|
|
return adv.script_state, adv.world_state
|
|
finally:
|
|
db.close()
|
|
|
|
|
|
def _actions(client):
|
|
return client.get(f"/api/adventures/{client.adv_id}").json()["actions"]
|
|
|
|
|
|
def _play(client, text="look around"):
|
|
r = client.post(f"/api/adventures/{client.adv_id}/actions",
|
|
json={"type": "do", "text": text})
|
|
assert r.status_code == 200, r.text
|
|
|
|
|
|
def _retry(client):
|
|
r = client.post(f"/api/adventures/{client.adv_id}/retry")
|
|
assert r.status_code == 200, r.text
|
|
return r
|
|
|
|
|
|
# ---------------------------------------------------------------- keeping them
|
|
|
|
def test_retry_keeps_the_discarded_attempt(client):
|
|
ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
|
|
_play(client)
|
|
assert _actions(client)[-1]["text"] == "Attempt one."
|
|
|
|
_retry(client)
|
|
actions = _actions(client)
|
|
# One AI action still, not two — the retry replaced the live text in place.
|
|
assert [a["type"] for a in actions] == ["start", "do", "ai"]
|
|
last = actions[-1]
|
|
assert last["text"] == "Attempt two."
|
|
assert last["variant_count"] == 2
|
|
assert last["variant_index"] == 1
|
|
|
|
r = client.get(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants")
|
|
assert r.status_code == 200, r.text
|
|
assert [v["text"] for v in r.json()] == ["Attempt one.", "Attempt two."]
|
|
assert [v["active"] for v in r.json()] == [False, True]
|
|
|
|
|
|
def test_retry_context_excludes_the_attempt_being_replaced(client):
|
|
"""The whole point of a retry is a fresh take on the *same* turn. The row
|
|
now survives the retry (it holds the variant history), so it is still in
|
|
`adventure.actions` while the replacement context is assembled — it must be
|
|
filtered out, or the model is asked to continue *past* the attempt it is
|
|
supposed to be replacing and writes a sequel that blends both."""
|
|
ScriptedProvider.replies = ["Attempt one.", "Attempt two."]
|
|
_play(client)
|
|
_retry(client)
|
|
|
|
retry_story = ScriptedProvider.prompts[-1][1]
|
|
assert "Attempt one." not in retry_story
|
|
# The turn's own player action must still be there — it's what to respond to.
|
|
assert "look around" in retry_story
|
|
assert "You enter a cave." in retry_story
|
|
|
|
|
|
def test_retry_context_keeps_earlier_ai_turns(client):
|
|
"""Only the action being retried is dropped, not AI history in general."""
|
|
ScriptedProvider.replies = ["First turn.", "Second turn.", "Second, again."]
|
|
_play(client, "go north")
|
|
_play(client, "go south")
|
|
_retry(client)
|
|
|
|
retry_story = ScriptedProvider.prompts[-1][1]
|
|
assert "First turn." in retry_story
|
|
assert "Second turn." not in retry_story
|
|
|
|
|
|
def test_never_retried_action_has_no_variants(client):
|
|
_play(client)
|
|
last = _actions(client)[-1]
|
|
assert last["variant_count"] == 0
|
|
assert client.get(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants").json() == []
|
|
|
|
|
|
def test_three_attempts_all_kept_in_order(client):
|
|
ScriptedProvider.replies = ["One.", "Two.", "Three."]
|
|
_play(client)
|
|
_retry(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
assert last["variant_count"] == 3
|
|
assert last["variant_index"] == 2
|
|
variants = client.get(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variants").json()
|
|
assert [v["text"] for v in variants] == ["One.", "Two.", "Three."]
|
|
|
|
|
|
# ---------------------------------------------------------------- switching
|
|
|
|
def test_switching_back_restores_that_attempt_state(client):
|
|
ScriptedProvider.replies = [
|
|
"You take a scratch.\n```state\n{\"player.hp\": -5}\n```",
|
|
"You take a beating.\n```state\n{\"player.hp\": -40}\n```",
|
|
]
|
|
_play(client)
|
|
assert _adv(client.adv_id)[1]["player"]["hp"] == 95
|
|
_retry(client)
|
|
script_state, world_state = _adv(client.adv_id)
|
|
assert world_state["player"]["hp"] == 60
|
|
assert script_state == {"gold": 10} # rolled back, not stacked to 20
|
|
|
|
last = _actions(client)[-1]
|
|
r = client.post(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant", json={"index": 0})
|
|
assert r.status_code == 200, r.text
|
|
assert r.json()["text"].startswith("You take a scratch")
|
|
assert r.json()["variant_index"] == 0
|
|
# The stats follow the narration back.
|
|
script_state, world_state = _adv(client.adv_id)
|
|
assert world_state["player"]["hp"] == 95
|
|
assert script_state == {"gold": 10}
|
|
|
|
# And forward again.
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 1})
|
|
assert _adv(client.adv_id)[1]["player"]["hp"] == 60
|
|
|
|
|
|
def test_switching_updates_the_world_change_chips(client):
|
|
ScriptedProvider.replies = [
|
|
"A scratch.\n```state\n{\"player.hp\": -5}\n```",
|
|
"A beating.\n```state\n{\"player.hp\": -40}\n```",
|
|
]
|
|
_play(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
assert last["world_changes"][0]["delta"] == -40
|
|
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 0})
|
|
assert _actions(client)[-1]["world_changes"][0]["delta"] == -5
|
|
|
|
|
|
def test_cannot_switch_a_turn_the_story_moved_past(client):
|
|
ScriptedProvider.replies = ["One.", "Two.", "Three."]
|
|
_play(client)
|
|
_retry(client)
|
|
retried = _actions(client)[-1]
|
|
_play(client) # story continues from "Two."
|
|
|
|
r = client.post(
|
|
f"/api/adventures/{client.adv_id}/actions/{retried['id']}/variant", json={"index": 0})
|
|
assert r.status_code == 400
|
|
assert "latest message" in r.json()["detail"]
|
|
# Still readable, though — that's the whole point of keeping them.
|
|
variants = client.get(
|
|
f"/api/adventures/{client.adv_id}/actions/{retried['id']}/variants").json()
|
|
assert [v["text"] for v in variants] == ["One.", "Two."]
|
|
|
|
|
|
def test_switching_to_a_missing_index_is_rejected(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
r = client.post(
|
|
f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant", json={"index": 7})
|
|
assert r.status_code == 400
|
|
|
|
|
|
# ---------------------------------------------------------------- edge cases
|
|
|
|
def test_failed_retry_leaves_the_previous_attempt_in_charge(client):
|
|
"""A provider error mid-retry must undo the rollback, or the stats on
|
|
screen would silently disagree with the text still shown."""
|
|
ScriptedProvider.replies = ["Attempt one.", ProviderError("upstream is down")]
|
|
_play(client)
|
|
assert _adv(client.adv_id)[0] == {"gold": 10}
|
|
|
|
client.post(f"/api/adventures/{client.adv_id}/retry")
|
|
|
|
actions = _actions(client)
|
|
assert actions[-1]["text"] == "Attempt one." # text never lost
|
|
assert _adv(client.adv_id)[0] == {"gold": 10} # and the state still matches it
|
|
|
|
|
|
def test_undo_removes_the_action_and_its_history(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
r = client.post(f"/api/adventures/{client.adv_id}/undo")
|
|
assert r.status_code == 200, r.text
|
|
# Undo returns the newest window now, not the whole story.
|
|
assert [a["type"] for a in r.json()["actions"]] == ["start"]
|
|
assert _adv(client.adv_id)[0] == {}
|
|
|
|
|
|
def test_editing_the_text_updates_the_live_variant(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
last = _actions(client)[-1]
|
|
client.patch(f"/api/adventures/{client.adv_id}/actions/{last['id']}",
|
|
json={"text": "Two, but better."})
|
|
|
|
# Page away and back: the edit must survive, not be reverted by the switch.
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 0})
|
|
client.post(f"/api/adventures/{client.adv_id}/actions/{last['id']}/variant",
|
|
json={"index": 1})
|
|
assert _actions(client)[-1]["text"] == "Two, but better."
|
|
|
|
|
|
def test_retry_keeps_the_turn_index(client):
|
|
"""A retry re-runs the same turn, so the world-state clock (which drives
|
|
cooldowns) must not advance."""
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
before = _actions(client)[-1]["index"]
|
|
_retry(client)
|
|
assert _actions(client)[-1]["index"] == before
|
|
|
|
|
|
def test_export_and_import_round_trips_variants(client):
|
|
ScriptedProvider.replies = ["One.", "Two."]
|
|
_play(client)
|
|
_retry(client)
|
|
bundle = client.get(f"/api/adventures/{client.adv_id}/export").json()
|
|
# SP6: the attempts are nodes in the bundle too, sharing one coordinate,
|
|
# and `live` says which of them the story tells. The `variants` array
|
|
# survives only in the v1 *reader* — see the hand-edited bundle below.
|
|
ai = [a for a in bundle["actions"] if a["type"] == "ai"]
|
|
assert [(a["text"], a["live"]) for a in ai] == [("One.", False), ("Two.", True)]
|
|
assert len({(a["branch"], a["depth"]) for a in ai}) == 1
|
|
|
|
r = client.post("/api/adventures/import", json=bundle)
|
|
assert r.status_code == 201, r.text
|
|
imported = r.json()["id"]
|
|
actions = client.get(f"/api/adventures/{imported}").json()["actions"]
|
|
assert actions[-1]["variant_count"] == 2
|
|
assert actions[-1]["variant_index"] == 1
|
|
|
|
|
|
def test_import_clamps_an_out_of_range_variant_index(client):
|
|
bundle = {
|
|
"format": "ai-dnd-adventure-v1", "title": "Hand-edited",
|
|
"actions": [{
|
|
"index": 0, "type": "ai", "text": "Only.",
|
|
"variants": [{"text": "Only."}], "variantIndex": 9,
|
|
}],
|
|
}
|
|
r = client.post("/api/adventures/import", json=bundle)
|
|
assert r.status_code == 201, r.text
|
|
actions = client.get(f"/api/adventures/{r.json()['id']}").json()["actions"]
|
|
assert actions[0]["variant_index"] == 0
|