* Rewrite comments in Google developer documentation style Rewrite the comments and docstrings across the backend core modules so they read plainly. The previous prose was accurate but dense and figurative, which made it slow to skim. Applies the Google developer documentation style guide: short sentences, active voice, present tense, American spelling, and no metaphors, idioms, or rhetorical asides. Replaces em-dash chains with separate sentences.
219 lines
7.2 KiB
Python
219 lines
7.2 KiB
Python
"""Phase 14 SP9: what a take does to the shared state.
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A turn does not only write text. A script mutates `script_state`, and the
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referee mutates `world_state`. Both are shared: they belong to the
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adventure, not to the node. Playing a turn again must put them back to
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where they were before that turn ran. Otherwise the new take stacks its
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mutations on top of the one it replaces, and the numbers drift every time
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the player asks for another take.
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`retry` has provided this guarantee since SP4 (`attempts.roll_back_before`).
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These tests confirm the same guarantee for the two roads SP9 opened: a take
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of a turn the story moved past, and a take of the player's own turn. Both
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create a branch, which matters because the rollback must survive leaving
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the line it was on.
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python -m pytest tests/test_take_state.py -v
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"""
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import os
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import tempfile
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_tmp = tempfile.NamedTemporaryFile(suffix=".db", delete=False)
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_tmp.close()
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os.environ["AIDND_DB_PATH"] = _tmp.name
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os.environ.pop("AIDND_DATABASE_URL", None)
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os.environ.pop("DATABASE_URL", None)
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import pytest
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from fastapi import Depends
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from fastapi.testclient import TestClient
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from app import auth, limits, models
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from app.database import Base, SessionLocal, engine, get_db
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from app.main import app
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from app.providers import PromptParts
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from app.routers import adventures
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SCHEMA = {"player": {"hp": {"min": 0, "max": 100, "initial": 100}}}
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# Ten gold a turn, every turn. A number that only ever increases makes a
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# rollback failure obvious: if a take stacks instead of replacing, the gold
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# total is off by exactly one turn's worth.
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GOLD_SCRIPT = """
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const modifier = (text) => {
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state.gold = (state.gold || 0) + 10;
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return { text };
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};
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modifier(text);
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"""
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class ScriptedProvider:
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last_usage = None
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replies: list = []
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calls = 0
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def __init__(self, *a, **k):
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pass
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async def generate(self, parts: PromptParts, *, temperature, max_tokens):
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index = min(ScriptedProvider.calls, len(ScriptedProvider.replies) - 1)
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ScriptedProvider.calls += 1
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yield ("text", ScriptedProvider.replies[index])
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@pytest.fixture()
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def client(monkeypatch):
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Base.metadata.create_all(bind=engine)
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setup = SessionLocal()
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user = models.User(is_guest=False, email="takestate@example.com")
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setup.add(user)
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setup.flush()
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setup.add(models.Settings(user_id=user.id, api_key="enc:dummy", model="test-model"))
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scenario = models.Scenario(user_id=user.id, title="S", stat_schema=SCHEMA)
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setup.add(scenario)
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setup.flush()
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adv = models.Adventure(
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user_id=user.id, title="Vault", scenario_id=scenario.id,
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script_state={}, world_state={"player": {"hp": 100}},
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)
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setup.add(adv)
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setup.flush()
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setup.add(models.Action(adventure_id=adv.id, index=0, type="start", text="You begin."))
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setup.add(models.AdventureScript(
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adventure_id=adv.id, position=0, enabled=True, name="Gold", output_js=GOLD_SCRIPT,
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))
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setup.commit()
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adv_id, user_id = adv.id, user.id
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setup.close()
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ScriptedProvider.replies = [f"Take {n}." for n in range(1, 40)]
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ScriptedProvider.calls = 0
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monkeypatch.setattr(adventures, "OpenAICompatibleProvider", ScriptedProvider)
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monkeypatch.setattr(auth, "resolve_provider_config", lambda s: auth.ProviderConfig(
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"http://fake", "k", "test-model", False))
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monkeypatch.setattr(limits, "rate_limit", lambda *a, **k: None)
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monkeypatch.setattr(limits, "check_row_cap", lambda *a, **k: None)
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def _current_user(db=Depends(get_db)):
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return db.get(models.User, user_id)
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app.dependency_overrides[auth.get_current_user] = _current_user
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c = TestClient(app)
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c.adv_id = adv_id
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try:
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yield c
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finally:
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app.dependency_overrides.clear()
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adventures._active_turns.clear()
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Base.metadata.drop_all(bind=engine)
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def _play(client, text="look around", after_id=None):
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body = {"type": "do", "text": text}
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if after_id is not None:
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body["after_id"] = after_id
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r = client.post(f"/api/adventures/{client.adv_id}/actions", json=body)
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assert r.status_code == 200, r.text
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def _take(client, action_id, text=""):
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r = client.post(
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f"/api/adventures/{client.adv_id}/actions/{action_id}/takes",
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json={"text": text},
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)
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assert r.status_code == 200, r.text
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return r
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def _gold(adv_id) -> int:
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db = SessionLocal()
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try:
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return (db.get(models.Adventure, adv_id).script_state or {}).get("gold", 0)
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finally:
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db.close()
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def _rows(adv_id, type_):
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db = SessionLocal()
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try:
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return (
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db.query(models.Action)
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.filter(models.Action.adventure_id == adv_id, models.Action.type == type_)
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.order_by(models.Action.id)
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.all()
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)
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finally:
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db.close()
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def test_the_script_runs_once_a_turn(client):
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"""This test establishes the baseline the rest of the file depends on."""
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_play(client)
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assert _gold(client.adv_id) == 10
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_play(client, "press on")
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assert _gold(client.adv_id) == 20
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def test_a_take_of_a_past_ai_turn_does_not_stack_its_script(client):
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"""Two turns played, then the first one taken again.
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The take leaves the path just before turn one. The state it starts from
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is the state turn one started from: zero gold, not the twenty that two
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turns accumulated. The take's own run then adds ten.
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"""
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_play(client)
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_play(client, "press on")
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assert _gold(client.adv_id) == 20
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first_ai = _rows(client.adv_id, "ai")[0]
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_take(client, first_ai.id)
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assert _gold(client.adv_id) == 10, "rolled back to before that turn, then run once"
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def test_a_take_of_a_player_turn_does_not_stack_its_script(client):
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_play(client)
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_play(client, "press on")
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assert _gold(client.adv_id) == 20
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first_player = _rows(client.adv_id, "do")[0]
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_take(client, first_player.id, "> You do something else.")
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assert _gold(client.adv_id) == 10
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def test_writing_below_a_passed_take_starts_from_that_take_s_state(client):
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"""The `after_id` path, which forks while writing.
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The take being written under produced a state of ten gold, from its own
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turn. The turn played on top of it adds another ten. The twenty gold
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that the abandoned line reached has no effect on this branch.
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"""
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_play(client)
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r = client.post(f"/api/adventures/{client.adv_id}/retry")
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assert r.status_code == 200, r.text
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_play(client, "press on")
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assert _gold(client.adv_id) == 20
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discarded = [a for a in _rows(client.adv_id, "ai") if not a.live][0]
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_play(client, "a different way", after_id=discarded.id)
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assert _gold(client.adv_id) == 20, "that take's ten, plus this turn's ten"
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def test_the_line_left_behind_keeps_the_state_it_reached(client):
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"""Switching back finds the abandoned line's numbers where it left them."""
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_play(client)
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_play(client, "press on")
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first_ai = _rows(client.adv_id, "ai")[0]
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_take(client, first_ai.id)
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assert _gold(client.adv_id) == 10
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branches = client.get(f"/api/adventures/{client.adv_id}/branches").json()
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root = [b for b in branches if b["parent_branch_id"] is None][0]
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r = client.post(f"/api/adventures/{client.adv_id}/branches/{root['id']}/switch")
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assert r.status_code == 200, r.text
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assert _gold(client.adv_id) == 20, "the first telling still has its two turns"
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