Replaces AI-DnD's RPG relative-delta world state with the genre-neutral typed
narrative state of ADR 010: explicit, absolute, allowlisted events proposed by
the model, validated by the application, applied to one authoritative document,
and snapshotted per position so restore stays a row read.
This commit includes the corrective pass that followed the independent review
in planning/reports/M5-IMPLEMENTATION-REPORT.md. The invariant it exists to
hold is:
visible active transcript position == stored head == authoritative state
Narrator editing (D10, STORY-BRANCH-SEMANTICS §§14-15)
A narrator edit no longer rewrites a row. It returns to the state before the
turn, takes the reader's exact text as the accepted narration, re-derives the
state that text implies, and becomes a new active continuation — while the
original narration keeps its words, its live flag and its whole future as
retained history. At the tip the correction is another take; with story below
it, it forks. No new history machinery: this is the existing fork/take/head
path with the reader's text in place of a generated reply. The §14A refusal
is therefore gone for narrator turns, and remains only for player input.
Pre-M5 positions
Migration 88 backfills the empty narrative document onto every action written
before M5, and a missing snapshot now restores the empty document instead of
leaving the previous position's state standing. Restoring to an old Save
Point no longer leaves a later position's entities and facts on screen.
Narrator context
Replayed history carries prose only; the machine-readable block is no longer
reconstructed into past turns, where it contradicted the authoritative state
in the same prompt. A fact withdrawn by a manual correction is now named as
no longer true, with the reader's reason, rather than silently dropped.
Also
- state_changes joins the action-list bulk read, removing one query per row.
- Extraction takes only the application's own protocol payload: an ordinary
```json or ```python block in a story survives, and a mangled proposal
still does not reach the reader.
Planning: ADR 013 records the authoritative document shape; §§14-15/14A, D10,
C04 and BUILD-MILESTONES are updated to describe what exists. Debt is recorded
against M8 (scenario editor UX) and M9 (export of the audit trail).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2
223 lines
9.1 KiB
Python
223 lines
9.1 KiB
Python
"""Prompt caching: the prompt has to start with the same bytes every turn.
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Every endpoint that caches prompts caches a prefix. It reuses the request
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up to the first byte that differs from last time, and no further. The cost
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of a turn is therefore decided by layout: one section that changes each
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turn, placed near the top, re-prices everything underneath it, and
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underneath it is the story history, which makes up most of the prompt.
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Three things must hold, and each is easy to undo by accident:
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* The static block is byte-identical across turns. Adding a section that
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moves (live stats, retrieved memories, a rewritten summary) to
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`system_sections` is the mistake this file exists to catch.
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* The sections that move sit after the history, but still before the tail
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that is last for its own reasons: front memory, the length hint, and
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`EMIT_REMINDER`, which is what keeps the state block emitted at all.
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* Moving a section out of the system block does not drop it from the
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token budget. It is still in the prompt.
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This file also covers one request-level concern: reading back the usage
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the endpoint reports, so the hit rate is measurable rather than assumed.
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It covered OpenRouter upstream pinning too, until M2 removed cloud
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provider support.
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python -m pytest tests/test_prompt_caching.py -v
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"""
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import os
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import pytest
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from app import models, worldstate
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from app import narrative
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from app.context import builder
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from app.database import Base, SessionLocal, engine
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from app.providers.openai_compatible import OpenAICompatibleProvider
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SCHEMA = {
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"player": {"hp": {"min": 0, "max": 100, "initial": 100, "desc": "Health"}},
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"world": {"alarm": {"min": 0, "max": 10, "initial": 0, "desc": "Alarm level"}},
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}
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def test_usage_is_recorded_from_a_final_chunk():
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"""In a stream, the usage block arrives in a final chunk that carries
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no choices, which is why it is read separately from the text
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extraction."""
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provider = OpenAICompatibleProvider("http://127.0.0.1:11434/v1", "m")
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assert provider.last_usage is None
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provider._record_usage({"choices": [{"delta": {"content": "hi"}}]})
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assert provider.last_usage is None
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provider._record_usage(
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{"choices": [], "usage": {"prompt_tokens": 900,
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"prompt_tokens_details": {"cached_tokens": 768}}}
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)
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assert provider.last_usage["prompt_tokens_details"]["cached_tokens"] == 768
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def test_a_later_chunk_without_usage_does_not_erase_it():
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provider = OpenAICompatibleProvider("http://127.0.0.1:11434/v1", "m")
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provider._record_usage({"usage": {"prompt_tokens": 5}})
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provider._record_usage({"choices": [{"delta": {"content": "x"}}]})
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provider._record_usage({"usage": {}})
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assert provider.last_usage == {"prompt_tokens": 5}
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# ------------------------------------------------------------ prompt layout
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NARRATIVE = {
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"version": 1, "entities": {}, "possessions": {}, "threads": {},
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"relationships": [], "scene": {},
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"facts": [{"id": "f1", "predicate": "the lantern is lit", "status": "active"}],
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}
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def _with_hp(world_state, hp):
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"""`world_state` is nested by group, and the JSON column only detects a
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whole new object. Build a new one instead of mutating in place."""
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return {**world_state, "player": {**world_state["player"], "hp": hp}}
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@pytest.fixture()
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def story():
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Base.metadata.create_all(bind=engine)
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db = SessionLocal()
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user = models.User(is_guest=False, email="cache@example.com")
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db.add(user)
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db.flush()
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settings = models.Settings(user_id=user.id, api_key="enc:dummy", model="m")
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db.add(settings)
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scenario = models.Scenario(
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user_id=user.id, title="S", prompt="A road.", stat_schema=SCHEMA
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)
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db.add(scenario)
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db.flush()
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adventure = models.Adventure(
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user_id=user.id, title="A", scenario_id=scenario.id, script_state={},
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memory="The hero hunts bandits.",
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ai_instructions="Write in second person.",
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story_summary="The hero left the village.",
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world_state=worldstate.instantiate(SCHEMA),
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narrative_state=NARRATIVE,
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# Phase 18. Set here so that every test in this file runs with a
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# persona present: it is user-only, so it belongs in the static block,
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# and this is the file that guards what may live there.
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persona_name="Kaelen",
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persona_pronouns="he/him",
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persona_desc="A half-elf ranger.",
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)
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db.add(adventure)
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db.flush()
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for i in range(6):
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db.add(models.Action(adventure_id=adventure.id,
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type="ai" if i % 2 else "do",
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text=f"[{i}] The road bends onward past the treeline."))
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db.commit()
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db.expire_all()
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adventure = db.get(models.Adventure, adventure.id)
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settings = db.get(models.Settings, settings.id)
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try:
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yield db, adventure, settings
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finally:
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db.close()
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Base.metadata.drop_all(bind=engine)
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def test_changing_a_stat_leaves_the_static_block_untouched(story):
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"""The whole point. Live values used to sit third from the top, so a
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single point of damage re-priced the instructions, the plot, and the
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history."""
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db, adventure, settings = story
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before, _, _ = builder.build_context(adventure, settings)
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# M5 replaced the RPG stat block with the narrative-state block; the caching
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# property is unchanged, and so is the test — moving the live state must not
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# move the static prefix.
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adventure.narrative_state = {**NARRATIVE, "facts": [
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{"id": "f1", "predicate": "the lantern has gone out", "status": "active"}]}
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db.commit()
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after, story_text, _ = builder.build_context(adventure, settings)
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assert before == after
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assert "the lantern has gone out" in story_text, \
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"the new value still has to reach the model"
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def test_the_static_block_holds_the_things_that_do_not_move(story):
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db, adventure, settings = story
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system_text, story_text, _ = builder.build_context(adventure, settings)
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for fixed in ("Write in second person.", "The hero hunts bandits.",
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"You are Kaelen (he/him).", "A half-elf ranger."):
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assert fixed in system_text
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# The event vocabulary is derived from the allowlist, so it is fixed and
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# belongs in the cached prefix. The state it describes is not fixed, and
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# belongs to the story text.
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assert "set_possession" in system_text
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for moves in ("The hero left the village.", "the lantern is lit"):
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assert moves not in system_text
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assert moves in story_text
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def test_volatile_sections_sit_after_the_history(story):
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db, adventure, settings = story
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_, story_text, _ = builder.build_context(adventure, settings)
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history_at = story_text.index("[5] The road bends")
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for label in ("Story summary:", "Established:"):
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assert story_text.index(label) > history_at, label
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def test_the_tail_stays_the_tail(story):
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"""Front memory, the length hint, and `EMIT_REMINDER` are last for
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reasons of their own, and the live sections must not have displaced
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them."""
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db, adventure, settings = story
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_, story_text, report = builder.build_context(adventure, settings)
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labels = [s["label"] for s in report["sections"]]
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assert labels[-1] == "state_reminder"
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assert labels[-2] == "length_hint"
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assert labels.index("narrative_state") < labels.index("length_hint")
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assert story_text.rstrip().endswith(narrative.extract.EMIT_REMINDER.rstrip())
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def test_live_sections_are_still_charged_to_the_budget(story):
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"""They moved out of `system_sections`, so it would be easy to stop
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counting them in `reserved`. If that happened, the history, which is
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budgeted with what is left over, would quietly overrun."""
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db, adventure, settings = story
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for i in range(6, 90):
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db.add(models.Action(
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adventure_id=adventure.id, type="do",
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text=f"[{i}] " + "The road bends onward past the treeline. " * 6,
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))
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settings.context_token_budget = 4000
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db.commit()
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db.expire_all()
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adventure = db.get(models.Adventure, adventure.id)
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settings = db.get(models.Settings, settings.id)
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_, _, lean = builder.build_context(adventure, settings)
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adventure.story_summary = "The hero left the village. " * 150
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db.commit()
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_, _, fat = builder.build_context(adventure, settings)
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assert fat["history"]["included"] < lean["history"]["included"], (
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"a bigger summary has to leave less room for history"
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)
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def test_a_new_turn_only_appends_to_the_cached_prefix(story):
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"""Playing on must extend the previous prompt, not rewrite it: the shared
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prefix has to still contain the whole static block and the older history."""
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db, adventure, settings = story
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system_a, story_a, _ = builder.build_context(adventure, settings)
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db.add(models.Action(adventure_id=adventure.id, type="do",
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text="[6] You step into the clearing."))
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db.commit()
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db.expire_all()
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adventure = db.get(models.Adventure, adventure.id)
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system_b, story_b, _ = builder.build_context(adventure, settings)
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assert system_a == system_b
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shared = os.path.commonprefix([story_a, story_b])
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assert "[0] The road bends" in shared
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assert "[5] The road bends" in shared
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