17 KiB
Adventure Storyteller — Data Model
Status: Draft v0.1
Purpose: Define the persistent information the application must represent, independent of the final fork or database implementation.
1. Design Goals
The data model must support persistent interactive stories, complete authoritative history, non-destructive branching, checkpoints and rollback, genre-independent narrative state, long-term memory, imported local knowledge, prompt/context provenance, future image/video generation, export/restore, and local-only operation.
The same core schema should work for fantasy, science fiction, mystery, horror, historical fiction, westerns, and other narrative genres.
2. Core Principles
2.1 Application-owned authority
The database is the source of truth. The model may propose narration and state changes, but those proposals become authoritative only after application validation.
2.2 Non-destructive history
Accepted turns are historical records. Going backward should move the active story head or create a branch, not silently delete accepted history.
2.3 Historical reconstruction
The system must answer both:
- What is true now?
- What was true at a particular earlier turn on a particular branch?
2.4 Genre neutrality
Avoid fantasy- or science-fiction-specific core fields. Use generic concepts such as characters, locations, organizations, items, vehicles, facts, relationships, conditions, scenes, and story threads.
3. Conceptual Entity Map
Campaign
├── Branches
│ └── Turns
│ ├── Prompt Snapshot
│ ├── State Version
│ ├── Scene Snapshot
│ └── Retrieval Records
├── Checkpoints
├── Narrative Entities
├── Facts
├── Relationships
├── Story Threads
├── Memories
├── Summaries
├── Knowledge Sources
│ └── Knowledge Chunks
└── Media
├── Media Jobs
└── Media Assets
The exact SQL schema may differ from this conceptual model.
4. Campaign
A campaign is the top-level story container.
campaign:
id: uuid
title: string
created_at: timestamp
updated_at: timestamp
active_branch_id: uuid
status: active | archived
story_profile:
genre: string
subgenre: optional string
tone: optional string
style: optional string
point_of_view: optional string
tense: optional string
Campaigns also store durable narrator rules and model configuration.
Potential model roles:
- narrator,
- state extractor,
- summarizer,
- embedding model.
For v1, all model roles should use local Ollama-compatible models.
5. Branch
A branch represents one valid continuation of story history.
branch:
id: uuid
campaign_id: uuid
name: string
created_at: timestamp
created_from_branch_id: optional uuid
fork_turn_id: optional uuid
head_turn_id: optional uuid
status: active | archived
Rules:
- branches may share ancestral turns,
- shared history should not be duplicated unnecessarily,
- creating a branch must not modify the source branch.
Detailed behavior will be defined separately in STORY-BRANCH-SEMANTICS.md.
6. Turn
A turn is one accepted story interaction:
user input -> narrator response -> accepted state transition
turn:
id: uuid
campaign_id: uuid
branch_id: uuid
parent_turn_id: optional uuid
created_at: timestamp
input:
mode: action | dialogue | direction | continue
text: string
output:
narration: string
generation:
provider: ollama
model: string
generation_settings: object
prompt_snapshot_id: uuid
state_before_id: uuid
state_after_id: uuid
scene_snapshot_id: optional uuid
status: pending | accepted | failed | superseded
The root turn has no parent.
An accepted historical turn should not silently disappear if another continuation is chosen.
7. Alternate Take
The system may need to distinguish:
- a different narrator response to the same user action,
- a genuinely different story branch.
Conceptual form:
take:
id: uuid
turn_request_id: uuid
output_text: string
model_metadata: object
selected: boolean
Whether Take becomes a separate table or sibling turn nodes will be decided after Phase 0B.
8. Checkpoint
checkpoint:
id: uuid
campaign_id: uuid
turn_id: uuid
name: string
notes: optional string
created_at: timestamp
A checkpoint is a named pointer to a recoverable story position. It should normally remain tied to the turn where it was created.
9. Narrative Entity
An entity is a persistent thing or concept in the fictional world.
entity:
id: uuid
campaign_id: uuid
type: string
name: string
aliases: [string]
description: string
status: active | inactive | destroyed | dead | unknown
created_turn_id: optional uuid
metadata: object
Recommended built-in categories:
- character,
- location,
- organization,
- item,
- vehicle,
- creature,
- structure,
- concept,
- other.
These are descriptive categories, not separate game systems.
10. Character
character:
entity_id: uuid
role: optional string
description: string
current_location_id: optional uuid
condition: [string]
personality_notes: [string]
goals: [string]
secrets: [string]
Optional visual continuity fields:
visual_profile:
apparent_age: optional string
build: optional string
hair: optional string
eyes: optional string
clothing: optional string
distinctive_features: [string]
continuity_notes: [string]
11. Location
location:
entity_id: uuid
description: string
parent_location_id: optional uuid
current_status: optional string
visual_profile:
architecture: optional string
environment: optional string
lighting: optional string
signature_features: [string]
continuity_notes: [string]
12. Organization
Organizations may represent factions, governments, companies, guilds, military units, religious organizations, or informal groups.
organization:
entity_id: uuid
purpose: optional string
current_status: optional string
Specific characteristics should usually live in facts and relationships.
13. Items and Vehicles
Items and vehicles remain generic entities.
Examples:
- silver key,
- longsword,
- encrypted data crystal,
- survey ship,
- horse-drawn carriage.
Possession and location should normally be represented as relationships or facts:
Aldric --possesses--> Silver Key
Persephone --docked_at--> Ceres Station
14. Fact
Facts represent assertions about the story world.
fact:
id: uuid
campaign_id: uuid
subject_entity_id: optional uuid
predicate: string
object_entity_id: optional uuid
value: optional scalar_or_object
authority: string
source_type: string
source_id: optional uuid
created_turn_id: optional uuid
invalidated_turn_id: optional uuid
status: active | superseded | disputed
Examples:
- Mara knows Aldric has the silver key.
- The Persephone cannot travel faster than light.
- Edrin disappeared three weeks before the campaign began.
- The eastern bridge collapsed during Turn 47.
Minimum authority categories:
- campaign_canon,
- accepted_story,
- current_state,
- imported_canon,
- reference,
- heuristic,
- inspiration.
Exact context behavior will be defined in CONTEXT-AND-MEMORY.md.
15. Relationship
relationship:
id: uuid
campaign_id: uuid
source_entity_id: uuid
target_entity_id: uuid
type: string
status: string
description: optional string
created_turn_id: optional uuid
ended_turn_id: optional uuid
Examples:
- Aldric -> trusts -> Mara
- Mara -> member_of -> Circle of Ash
- Silver Key -> belongs_to -> Aldric
- Persephone -> docked_at -> Ceres Station
Relationship types should remain extensible.
16. Story Thread
Story threads track unresolved or resolved narrative business.
story_thread:
id: uuid
campaign_id: uuid
title: string
description: string
status: open | dormant | resolved | abandoned
importance: optional number_or_label
opened_turn_id: optional uuid
resolved_turn_id: optional uuid
These are narrative continuity tools, not RPG quests.
17. State Version
The system must reconstruct authoritative state at any retained turn.
state_version:
id: uuid
campaign_id: uuid
turn_id: optional uuid
parent_state_version_id: optional uuid
created_at: timestamp
state_hash: optional string
Possible implementation models:
A. Full snapshots
Simple restore, but duplicates data.
B. Event sourcing
Excellent auditability, but requires replay.
C. Hybrid
Validated events plus periodic/current snapshots.
Current preference: Hybrid, pending Phase 0B.
18. State Change Event
If the hybrid/event model is selected:
state_event:
id: uuid
campaign_id: uuid
turn_id: uuid
event_type: string
payload: object
sequence: integer
Potential event types:
- entity_created,
- entity_updated,
- fact_added,
- fact_invalidated,
- relationship_added,
- relationship_ended,
- thread_opened,
- thread_resolved,
- location_changed,
- possession_changed,
- scene_changed.
Events must be validated before commit.
19. State Proposal
The model's extracted state proposal must be distinct from accepted state.
state_proposal:
id: uuid
turn_id: uuid
model: string
raw_output: string
parsed_payload: object
validation_status: accepted | partially_accepted | rejected | repair_required
The model must never write directly to authoritative state tables.
20. Scene Snapshot
A scene snapshot captures the immediate narrative situation.
scene:
id: uuid
campaign_id: uuid
branch_id: uuid
source_turn_start_id: optional uuid
source_turn_end_id: optional uuid
location_id: optional uuid
time_description: optional string
mood: optional string
environment: optional string
participants: [uuid]
significant_objects: [uuid]
current_actions: [string]
visual_notes: [string]
continuity_notes: [string]
Scene snapshots support:
- current context,
- narrative continuity,
- future image generation,
- future multi-turn video/storyboard generation.
21. Summary
Summaries compress history but never replace authoritative history.
summary:
id: uuid
campaign_id: uuid
branch_id: uuid
type: campaign | arc | rolling | turn_range
source_start_turn_id: uuid
source_end_turn_id: uuid
text: string
created_at: timestamp
model: optional string
Summaries are derived data. Branch changes must invalidate or lineage-filter incompatible summaries.
22. Memory
memory:
id: uuid
campaign_id: uuid
branch_scope: optional uuid
source_turn_id: optional uuid
type: string
text: string
authority: string
importance: optional number
embedding_ref: optional string
created_at: timestamp
Potential types:
- event,
- character,
- relationship,
- location,
- promise,
- discovery,
- conflict,
- heuristic.
A retrieved memory does not automatically become canon.
23. Knowledge Source
A knowledge source is a user-imported local file or manually authored campaign document.
knowledge_source:
id: uuid
campaign_id: optional uuid
title: string
source_type: file | manual
classification: canon | reference | inspiration
original_filename: optional string
content_hash: string
enabled: boolean
imported_at: timestamp
metadata: object
Initial supported file types should be .txt and .md.
24. Knowledge Chunk
knowledge_chunk:
id: uuid
source_id: uuid
sequence: integer
text: string
heading_path: optional string
token_count: optional integer
embedding_ref: optional string
metadata: object
Requirements:
- preserve provenance,
- preserve chunk order,
- permit re-indexing,
- never execute imported content.
25. Retrieval Record
Every turn should record which memories or knowledge chunks were supplied to the narrator.
retrieval_record:
id: uuid
turn_id: uuid
source_kind: memory | knowledge | summary | fact
source_id: uuid
retrieval_method: lexical | semantic | hybrid | forced
score: optional number
rank: integer
This lets the prompt inspector answer:
Why did the narrator know this?
26. Prompt Snapshot
prompt_snapshot:
id: uuid
turn_id: uuid
created_at: timestamp
system_instructions: text
campaign_context: text_or_structured
state_context: text_or_structured
summary_context: text_or_structured
memory_context: text_or_structured
knowledge_context: text_or_structured
recent_history: text_or_structured
user_input: text
token_accounting: object
The physical representation may be compressed or normalized. Reproducibility and inspection are the requirements.
27. Media Job
Not required for v1 behavior, but the data model should not prevent it.
media_job:
id: uuid
campaign_id: uuid
scene_id: optional uuid
source_turn_start_id: optional uuid
source_turn_end_id: optional uuid
type: image | video | audio
provider: string
model: string
status: queued | running | completed | failed
request_payload: object
created_at: timestamp
completed_at: optional timestamp
28. Media Asset
media_asset:
id: uuid
campaign_id: uuid
media_job_id: optional uuid
scene_id: optional uuid
type: image | video | audio
file_path: string
metadata: object
created_at: timestamp
Potential metadata includes prompt, seed, model, workflow, dimensions, duration, character references, and source turn range.
29. Export Package
A campaign export should be capable of preserving:
- campaign configuration,
- branches,
- turn graph,
- checkpoints,
- state/events,
- entities,
- facts,
- relationships,
- story threads,
- summaries,
- memories,
- scene snapshots,
- knowledge-source metadata,
- knowledge chunks/source files if selected,
- prompt provenance if selected,
- media metadata,
- media files if selected.
Exact format remains open. A ZIP containing a database plus manifest is a strong candidate.
30. Deletion vs Archival
The system must distinguish:
- archive,
- detach/disable,
- permanent delete.
Retry, Undo, Restore, and branch switching must not silently perform permanent deletion.
31. Authoritative vs Derived Data
Authoritative
- accepted turns,
- branch lineage,
- campaign configuration,
- accepted facts,
- accepted relationships,
- accepted state events,
- checkpoints.
Derived
- summaries,
- embeddings,
- semantic indexes,
- lexical indexes,
- some automatically produced scene descriptions.
Derived data should be rebuildable where practical.
32. Provenance
Important information should answer:
Where did this come from?
Potential provenance:
- campaign setup,
- manual user edit,
- accepted narrator turn,
- state extraction,
- imported canon,
- imported reference,
- imported inspiration,
- derived inference.
33. Open Questions for Phase 0B
- Does AI-DnD already model alternate takes separately from branch nodes in a reusable way?
- Can its state snapshots hold generic narrative JSON without major redesign?
- Is its branch lineage compatible with immutable turns?
- Should checkpoints be branch-independent pointers to turns?
- Should memories be physically branch-scoped or lineage-filtered at query time?
- Should knowledge sources be reusable across campaigns in v1?
- Should media tables physically exist in v1 or only interfaces/types?
- How should manual edits to canon/state be versioned?
- Which state needs full historical reconstruction versus only current-state storage?
- Can ai-adventure's event/replay discipline be adopted without overcomplicating AI-DnD?
34. Acceptance Criteria
The final v1 data model must support all of these without destructive hacks:
- close/restart/resume exact story,
- branch from an earlier turn while retaining the original future,
- create and restore named checkpoints,
- know current characters/locations/relationships/story threads,
- reconstruct earlier authoritative state,
- retrieve old events outside the active context window,
- identify which imported passages informed a turn,
- reconstruct what was sent to Ollama,
- run fantasy and science-fiction campaigns without schema changes,
- attach future image/video assets to scenes or turn ranges.
35. Current Recommendation
The target conceptual model should be:
Immutable Turn Graph
|
+--> validated state events
|
+--> state snapshot/cache
|
+--> scene snapshot
|
+--> prompt/retrieval provenance
This combines the strongest observed concepts from:
- AI-DnD's story tree and snapshots,
- ai-adventure's append-only event/replay discipline,
- Open Dungeon's simple story UX and visual continuity.
The physical implementation remains provisional until Phase 0B validates the preferred production base.