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interactive-story/backend/tests/test_worldstate.py
T
parththakkar106andClaude Opus 4.8 970d71a5b6 Keep world-state emit reliable across turns
The AI would sometimes stop emitting the `state` delta block once it missed
a turn. Two compounding causes: the emit rule sat only in the system block
(far from where the model generates), and the block was stripped before
storage — so every replayed history turn looked blockless, biasing the model
by imitation to stop emitting too.

- EMIT_REMINDER: a one-line reminder appended last in the prompt (strongest
  recency slot), gated on has_ws and counted against the token budget.
- render_delta_block + _history_text: re-attach each past AI turn's own delta
  block in replayed history (reconstructed from the stored snapshot delta), so
  the model always sees its emit format. Action.text stays clean, so UI,
  embeddings, and card/NPC trigger-matching are unaffected. History budgeting
  counts the augmented text so it can't overflow.

Undo/retry untouched (read the separate world_state_before column). 46 tests.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UWVyFKvqJGjfbXdibLgkMe
2026-07-25 12:03:41 +05:30

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"""Unit tests for the RPG world-state engine (Phase 12): delta extraction and
the clamp/cooldown/milestone referee.
python -m pytest tests/test_worldstate.py -v
"""
from app import worldstate as w
SCHEMA = {
"world": {"day": {"type": "counter", "min": 1, "initial": 1}},
"player": {
"hp": {"min": 0, "max": 100, "initial": 100, "max_delta_per_turn": 30,
"bands": [[0, 20, "very weak"], [20, 40, "hurt"],
[40, 60, "minor damage"], [60, 90, "healthy"],
[90, 100, "full health"]]},
"outfit": {"type": "text", "initial": "traveling clothes", "desc": "What the player is wearing"},
},
"npcs": {
"gwen": {
"name": "Gwen",
"keys": "Gwen, ranger",
"desc": "A loyal ranger",
"stats": {"trust": {"min": -100, "max": 100, "initial": 0, "cooldown": 2}},
},
"drake": {
"name": "The Drake",
"stats": {"ferocity": {"min": 0, "max": 100, "initial": 50}},
},
},
"flags": {
"has_key": {"desc": "Holds the key", "initial": False},
"disguised": {"desc": "In disguise"},
},
"milestones": {"rescue_gwen": {"desc": "Rescue Gwen"}},
}
def fresh():
return w.instantiate(SCHEMA)
def test_instantiate_uses_initials():
ws = fresh()
assert ws["world"] == {"day": 1}
assert ws["player"] == {"hp": 100, "outfit": "traveling clothes"}
# Each defined NPC is instantiated up front with its own stats.
assert ws["npc"] == {"gwen": {"trust": 0}, "drake": {"ferocity": 50}}
assert ws["milestones"] == {}
def test_text_stat_replaces_value():
ws, report = w.apply_delta(fresh(), SCHEMA, {"player.outfit": "muddy cloak"}, 1)
assert ws["player"]["outfit"] == "muddy cloak"
assert report["applied"][0] == {"path": "player.outfit", "old": "traveling clothes", "new": "muddy cloak"}
def test_text_stat_rejects_non_string():
ws, report = w.apply_delta(fresh(), SCHEMA, {"player.outfit": 5}, 1)
assert ws["player"]["outfit"] == "traveling clothes"
assert report["rejected"][0]["reason"] == "not a string"
def test_text_stat_noop_when_unchanged():
ws, report = w.apply_delta(fresh(), SCHEMA, {"player.outfit": "traveling clothes"}, 1)
assert report["applied"] == []
def test_per_npc_distinct_stats():
ws, _ = w.apply_delta(fresh(), SCHEMA, {"npc.drake.ferocity": 20}, 1)
assert ws["npc"]["drake"]["ferocity"] == 70
# gwen has no "ferocity" stat, drake has no "trust" — cross paths are rejected.
ws, report = w.apply_delta(ws, SCHEMA, {"npc.gwen.ferocity": 5, "npc.bogus.trust": 5}, 2)
reasons = {r["reason"] for r in report["rejected"]}
assert reasons == {"unknown npc stat", "unknown npc"}
def test_has_schema():
assert w.has_schema(SCHEMA)
assert not w.has_schema(None)
assert not w.has_schema({})
assert not w.has_schema({"npc_card_types": ["npc"]}) # config only, no stats
def test_max_delta_per_turn_clamps():
ws, report = w.apply_delta(fresh(), SCHEMA, {"player.hp": -50}, 5)
assert ws["player"]["hp"] == 70 # -50 capped to -30
assert report["clamped"]
def test_clamp_to_min():
ws, _ = w.apply_delta(fresh(), SCHEMA, {"player.hp": -30}, 1)
ws, _ = w.apply_delta(ws, SCHEMA, {"player.hp": -30}, 3)
ws, _ = w.apply_delta(ws, SCHEMA, {"player.hp": -30}, 5)
ws, report = w.apply_delta(ws, SCHEMA, {"player.hp": -30}, 7)
assert ws["player"]["hp"] == 0 # 100-30-30-30-30 clamps at min 0
assert report["clamped"]
def test_counter_rejects_negative():
ws, report = w.apply_delta(fresh(), SCHEMA, {"world.day": -1}, 3)
assert ws["world"]["day"] == 1
assert report["rejected"][0]["reason"] == "counter can't decrease"
ws, _ = w.apply_delta(ws, SCHEMA, {"world.day": 1}, 4)
assert ws["world"]["day"] == 2
def test_npc_cooldown():
ws, _ = w.apply_delta(fresh(), SCHEMA, {"npc.gwen.trust": 10}, 7)
assert ws["npc"]["gwen"]["trust"] == 10
# cooldown 2: another change at index 8 is too soon.
ws, report = w.apply_delta(ws, SCHEMA, {"npc.gwen.trust": 10}, 8)
assert ws["npc"]["gwen"]["trust"] == 10
assert report["rejected"][0]["reason"] == "cooldown"
# far enough later, it applies.
ws, _ = w.apply_delta(ws, SCHEMA, {"npc.gwen.trust": 10}, 10)
assert ws["npc"]["gwen"]["trust"] == 20
def test_milestone_sticky():
ws, report = w.apply_delta(fresh(), SCHEMA, {"milestones.rescue_gwen": True}, 9)
assert ws["milestones"]["rescue_gwen"] == {"reached": True, "at": 9}
assert report["applied"]
# second set is a silent no-op.
ws, report = w.apply_delta(ws, SCHEMA, {"milestones.rescue_gwen": True}, 11)
assert ws["milestones"]["rescue_gwen"]["at"] == 9
assert not report["applied"]
# false is ignored.
ws, report = w.apply_delta(ws, SCHEMA, {"milestones.rescue_gwen": False}, 13)
assert ws["milestones"]["rescue_gwen"]["reached"] is True
def test_flags_toggle_both_ways():
ws = fresh()
assert ws["flags"] == {"has_key": False, "disguised": False} # initials
ws, report = w.apply_delta(ws, SCHEMA, {"flags.has_key": True}, 1)
assert ws["flags"]["has_key"] is True
assert report["applied"]
# flip back off — flags are two-way (unlike sticky milestones).
ws, _ = w.apply_delta(ws, SCHEMA, {"flags.has_key": False}, 2)
assert ws["flags"]["has_key"] is False
# setting to the same value is a no-op.
ws, report = w.apply_delta(ws, SCHEMA, {"flags.has_key": False}, 3)
assert not report["applied"]
def test_flag_rejects_non_bool_and_unknown():
ws, report = w.apply_delta(fresh(), SCHEMA, {"flags.has_key": 1, "flags.nope": True}, 1)
reasons = {r["reason"] for r in report["rejected"]}
assert reasons == {"not a boolean", "unknown flag"}
assert ws["flags"]["has_key"] is False
def test_override_sets_absolute_value_bypassing_cap():
# A manual override isn't policed by max_delta_per_turn like a turn is —
# it sets the value directly (still clamped to min/max).
ws, report = w.apply_override(fresh(), SCHEMA, {"player.hp": 10})
assert ws["player"]["hp"] == 10
assert report["applied"] == [{"path": "player.hp", "old": 100, "new": 10}]
ws, report = w.apply_override(ws, SCHEMA, {"player.hp": 999})
assert ws["player"]["hp"] == 100 # still clamps to max
def test_override_bypasses_cooldown_and_counter_rule():
ws, _ = w.apply_override(fresh(), SCHEMA, {"npc.gwen.trust": 10})
# a second override immediately after would be blocked by cooldown under
# apply_delta, but override ignores cooldown entirely.
ws, report = w.apply_override(ws, SCHEMA, {"npc.gwen.trust": -5})
assert ws["npc"]["gwen"]["trust"] == -5
assert report["applied"]
# counters can be set down directly too (a correction, not a turn).
ws, report = w.apply_override(ws, SCHEMA, {"world.day": 1})
assert ws["world"]["day"] == 1
assert report["applied"]
def test_override_text_stat_replaces():
ws, report = w.apply_override(fresh(), SCHEMA, {"player.outfit": "knight's plate"})
assert ws["player"]["outfit"] == "knight's plate"
assert report["applied"]
def test_override_milestone_toggles_both_ways():
ws, _ = w.apply_override(fresh(), SCHEMA, {"milestones.rescue_gwen": True})
assert ws["milestones"]["rescue_gwen"]["reached"] is True
# unlike apply_delta, override can un-set a milestone.
ws, report = w.apply_override(ws, SCHEMA, {"milestones.rescue_gwen": False})
assert "rescue_gwen" not in ws["milestones"]
assert report["applied"]
def test_override_rejects_unknown_and_bad_type():
ws, report = w.apply_override(fresh(), SCHEMA, {
"player.hp": "not a number",
"npc.bogus.trust": 5,
"flags.nope": True,
})
reasons = {r["path"]: r["reason"] for r in report["rejected"]}
assert reasons["player.hp"] == "not a number"
assert reasons["npc.bogus.trust"] == "unknown npc"
assert reasons["flags.nope"] == "unknown flag"
assert ws["player"]["hp"] == 100 # untouched
def test_reference_includes_desc_and_bands_independently():
guide = w.render_reference(SCHEMA)
# hp has both a description and a band ladder.
assert "very weak" in guide and "range 0–100" in guide
# day (a counter here has no desc/bands) contributes nothing; flags show desc.
assert "has_key (flag) — Holds the key." in guide
# NPCs contribute their own description and per-NPC stat lines.
assert "NPC Gwen (gwen) — A loyal ranger." in guide
assert "Gwen trust" in guide and "The Drake ferocity" in guide
def test_unknown_paths_rejected_not_fatal():
ws, report = w.apply_delta(fresh(), SCHEMA, {"player.stamina": -5, "bogus": 1}, 2)
reasons = {r["reason"] for r in report["rejected"]}
assert reasons == {"unknown stat", "unknown path"}
assert ws["player"]["hp"] == 100 # untouched
def test_extract_fenced_delta_tolerates_mess():
text = 'You strike.\n\n```state\n{"player.hp": -15, "npc.12.trust": +5,}\n```'
clean, delta = w.extract_delta(text)
assert clean == "You strike."
assert delta == {"player.hp": -15, "npc.12.trust": 5}
def test_extract_no_block():
clean, delta = w.extract_delta("Just prose that ends normally.")
assert delta == {}
assert clean == "Just prose that ends normally."
def test_extract_prose_ending_in_brace_not_eaten():
# A bare object with no dotted keys is not a delta — leave the text alone.
clean, delta = w.extract_delta('He said {this}')
assert delta == {}
assert clean == "He said {this}"
def test_band_label():
d = SCHEMA["player"]["hp"]
assert w.band_label(d, 10) == "very weak"
assert w.band_label(d, 55) == "minor damage"
assert w.band_label(d, 100) == "full health" # inclusive top edge
def test_render_delta_block_roundtrips_through_extract():
# A rendered block re-injected into history must parse back to the same delta,
# so the model sees valid examples of its own emit format.
delta = {"player.hp": -15, "milestones.escaped": True}
block = w.render_delta_block(delta)
assert block.startswith("```state")
clean, parsed = w.extract_delta(f"You flee into the night.\n{block}")
assert clean == "You flee into the night."
assert parsed == delta
def test_render_delta_block_empty_is_blank():
# No change this turn -> nothing appended to history.
assert w.render_delta_block({}) == ""
assert w.render_delta_block(None) == ""