A 1536-dimension vector spelled out as JSON decimals is ~31 KB. The same
numbers packed as float32 are 6,144 bytes, and the whole bank is read on
every turn, so those bytes are paid over and over.
It is a format change, not a precision trade: the endpoints compute in
float32 and render that into JSON, so converting back recovers the original
bits exactly. Nothing is re-embedded and no API call is made -- migration 38
is a pure repack of what is already stored.
Unlike migrations 36 and 37 this backfill cannot be expressed in portable
SQL, so it comes through Python, batched, and pays a one-time read of every
vector to stop paying three megabytes a turn.
The JSON column stays, still written through set_vector, so a rollback finds
the vectors intact. Reading from the blob comes next; a follow-up migration
drops the old column once that is verified.
Migration SQL can now be a {dialect: sql} map -- BLOB and BYTEA have no
common spelling, and every Postgres deploy replays this one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015CYEJKobJ2Re4Dv7qUoSA7
307 lines
15 KiB
Python
307 lines
15 KiB
Python
"""Lightweight versioned schema migrations.
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How it works:
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- A fresh database is created by `Base.metadata.create_all()` (always current)
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and stamped with LATEST_VERSION.
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- An existing database runs every migration whose version is greater than its
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stored version, in order, then is stamped.
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The version lives in SQLite's PRAGMA user_version, or a one-row
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`schema_version` table on Postgres (no PRAGMA there).
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To change the schema: update models.py (keeps fresh DBs current) AND append a
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(version, sql) pair here (upgrades existing DBs). Keep migrations idempotent
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where cheap (IF NOT EXISTS etc.). Migrations up to 23 predate Postgres support
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and use SQLite-only syntax — that's fine because every Postgres database
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starts fresh (created by create_all, stamped LATEST, never replays them), but
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migrations added from Phase 9 on must run on both dialects.
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"""
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import json
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from sqlalchemy import inspect, text
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from sqlalchemy.engine import Engine
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from . import vectors
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from .database import Base
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# (version, SQL to run when upgrading past it) — append only, never reorder.
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# The SQL is a string, or a {dialect: sql} map with a "default" entry when the
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# two dialects have to be spelled differently (BLOB vs BYTEA and the like).
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MIGRATIONS: list[tuple[int, str | dict[str, str]]] = [
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# Phase 6: auto-summarization + memory bank (the `memories` table itself is
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# created by create_all, which runs for existing DBs too).
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(2, "ALTER TABLE adventures ADD COLUMN auto_summarize BOOLEAN NOT NULL DEFAULT 0"),
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(3, "ALTER TABLE adventures ADD COLUMN memory_bank_enabled BOOLEAN NOT NULL DEFAULT 0"),
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(4, "ALTER TABLE adventures ADD COLUMN memory_cursor INTEGER NOT NULL DEFAULT 0"),
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(5, "ALTER TABLE adventures ADD COLUMN summary_cursor INTEGER NOT NULL DEFAULT 0"),
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(6, "ALTER TABLE settings ADD COLUMN summary_model VARCHAR(200) NOT NULL DEFAULT ''"),
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(7, "ALTER TABLE settings ADD COLUMN embedding_model VARCHAR(200) NOT NULL DEFAULT ''"),
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(8, "ALTER TABLE settings ADD COLUMN memory_bank_capacity INTEGER NOT NULL DEFAULT 200"),
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(9, "ALTER TABLE settings ADD COLUMN memory_top_k INTEGER NOT NULL DEFAULT 5"),
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# Repair duplicate action indexes (player + AI actions of one turn used to
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# get the same index): renumber 0..n-1 per adventure, preserving order.
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# UPDATE..FROM: ranks are computed as a snapshot before any row is
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# rewritten (a correlated subquery would see partially-updated rows and
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# could produce duplicates again).
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(10, """
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UPDATE actions SET "index" = ranked.new_index
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FROM (
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SELECT id, ROW_NUMBER() OVER (
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PARTITION BY adventure_id ORDER BY "index", id
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) - 1 AS new_index
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FROM actions
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) AS ranked
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WHERE ranked.id = actions.id
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"""),
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# Reasoning-model support: separate thinking budget + stored reasoning text.
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(11, "ALTER TABLE settings ADD COLUMN reasoning_max_tokens INTEGER NOT NULL DEFAULT 0"),
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(12, "ALTER TABLE actions ADD COLUMN reasoning TEXT"),
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# Phase 8: optional accounts. The `users` table itself comes from
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# create_all; these adopt all pre-existing rows under a "local user"
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# (id=1) so a single-user install keeps working unchanged.
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(13, """
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INSERT INTO users (id, email, password_hash, is_guest, created_at,
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demo_turns_used, demo_turns_date)
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SELECT 1, NULL, NULL, 0, CURRENT_TIMESTAMP, 0, ''
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WHERE NOT EXISTS (SELECT 1 FROM users)
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"""),
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(14, "ALTER TABLE scenarios ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(15, "UPDATE scenarios SET user_id = 1"),
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(16, "ALTER TABLE scenarios ADD COLUMN is_public BOOLEAN NOT NULL DEFAULT 0"),
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(17, "ALTER TABLE scripts ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(18, "UPDATE scripts SET user_id = 1"),
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(19, "ALTER TABLE adventures ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(20, "UPDATE adventures SET user_id = 1"),
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(21, "ALTER TABLE settings ADD COLUMN user_id INTEGER REFERENCES users(id) ON DELETE CASCADE"),
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(22, "UPDATE settings SET user_id = 1"),
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(23, "CREATE UNIQUE INDEX IF NOT EXISTS ix_settings_user_id ON settings (user_id)"),
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# Link each adventure-script copy back to its library Script so it can be
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# re-synced on demand. NULL for copies made before this column existed.
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(24, "ALTER TABLE adventure_scripts ADD COLUMN source_script_id INTEGER "
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"REFERENCES scripts(id) ON DELETE SET NULL"),
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# Per-action snapshot of the shared script_state as it was before that
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# action's hooks ran, enabling undo/retry to roll state back. JSON is valid
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# on both SQLite and Postgres.
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(25, "ALTER TABLE actions ADD COLUMN state_before JSON"),
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# Phase 12: RPG world state. `stat_schema` defines the stats/bands/rules and
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# milestones for a scenario; `world_state` holds an adventure's live values;
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# `world_state_before` snapshots it per action for undo/retry (mirrors
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# state_before). JSON is valid on both SQLite and Postgres.
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(26, "ALTER TABLE scenarios ADD COLUMN stat_schema JSON"),
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(27, "ALTER TABLE adventures ADD COLUMN world_state JSON"),
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(28, "ALTER TABLE actions ADD COLUMN world_state_before JSON"),
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# Raise the default context budget 4096 -> 16384 (Phase 12 injects a stat
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# guide + world state each turn). Only bumps rows still on the old default,
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# so anyone who picked a custom value keeps it.
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(29, "UPDATE settings SET context_token_budget = 16384 WHERE context_token_budget = 4096"),
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# Scenario cover art — an external URL or an inline base64 data URI. TEXT
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# (not VARCHAR) because a downscaled data URI runs tens of kilobytes.
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(30, "ALTER TABLE scenarios ADD COLUMN image TEXT NOT NULL DEFAULT ''"),
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# Emoji/glyph fallback used when `image` is empty.
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(31, "ALTER TABLE scenarios ADD COLUMN icon VARCHAR(16) NOT NULL DEFAULT ''"),
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# The ${Placeholder} answers given when the adventure was started. Kept so
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# "Update from scenario" can re-fill re-copied text; NULL for adventures
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# created before this column, which re-prompt for them on first refresh.
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(32, "ALTER TABLE adventures ADD COLUMN placeholders JSON"),
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# Which piece of the scenario a copied story card came from ("card:<id>" or
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# "npc:<key>"), so a refresh can update/remove exactly the scenario-derived
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# cards and leave player-authored ones alone. NULL = player-authored, or a
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# copy predating this column (matched by name once, then adopted).
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(33, "ALTER TABLE story_cards ADD COLUMN source_ref VARCHAR(64)"),
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# Retry history: every attempt made for an AI turn, oldest first, so retry
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# can append instead of deleting. NULL = never retried (the row is its own
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# only version), which is also the correct reading for every action that
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# predates this column.
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(34, "ALTER TABLE actions ADD COLUMN variants JSON"),
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(35, "ALTER TABLE actions ADD COLUMN variant_index INTEGER NOT NULL DEFAULT 0"),
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# Egress: context_snapshot holds the whole assembled prompt (~74 KB/row) and
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# was being loaded in bulk for two tiny things — the world-change chips and
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# the emit block replayed into history. Lift just that slice into its own
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# column so the snapshot can be deferred. Backfilled by _backfill_world_delta.
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(36, "ALTER TABLE actions ADD COLUMN world_delta JSON"),
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# Egress, part two: `variants` holds every discarded retry attempt, but a
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# list response only needs how many there are. Keep the count beside it so
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# the column itself can be deferred — otherwise each retry permanently adds
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# ~5 KB to every later load of that adventure. Backfilled by
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# _backfill_variant_count.
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(37, "ALTER TABLE actions ADD COLUMN variant_count INTEGER NOT NULL DEFAULT 0"),
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# Egress, round three: a 1536-dimension embedding written as a JSON list is
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# ~31 KB, and the whole bank is fetched every turn to rank it. Packed
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# float32 is 6 KB for the same numbers, exactly (see vectors.py). Dimensions
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# are unchanged, so this is a format conversion — no re-embedding, no API
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# calls. Backfilled by _backfill_embedding_blob. The old JSON column is left
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# in place and keeps being written until a follow-up migration drops it.
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(38, {"sqlite": "ALTER TABLE memories ADD COLUMN embedding_blob BLOB",
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"default": "ALTER TABLE memories ADD COLUMN embedding_blob BYTEA"}),
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]
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LATEST_VERSION = max((v for v, _ in MIGRATIONS), default=1)
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# Migrations that need a data pass after their DDL, keyed by version.
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WORLD_DELTA_VERSION = 36
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VARIANT_COUNT_VERSION = 37
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EMBEDDING_BLOB_VERSION = 38
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# Vectors converted per round trip. Small enough that the backfill never holds
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# more than a few megabytes, large enough that it isn't a query per row.
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BACKFILL_BATCH = 200
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def _backfill_world_delta(conn) -> None:
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"""Populate actions.world_delta from the existing context_snapshot.
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Runs entirely server-side: the snapshots are the reason this change exists,
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so pulling ~40 MB of them into Python to rewrite a slice would defeat the
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point. Dialect-specific because SQLite and Postgres spell JSON access
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differently, and both have to work (SQLite locally and in tests).
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"""
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if conn.dialect.name == "sqlite":
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sql = """
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UPDATE actions SET world_delta = json_object(
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'delta', json_extract(context_snapshot, '$.world_state.delta'),
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'applied', json_extract(context_snapshot, '$.world_state.report.applied')
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)
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WHERE world_delta IS NULL
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AND context_snapshot IS NOT NULL
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AND json_extract(context_snapshot, '$.world_state') IS NOT NULL
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"""
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else:
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sql = """
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UPDATE actions SET world_delta = jsonb_build_object(
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'delta', context_snapshot::jsonb #> '{world_state,delta}',
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'applied', context_snapshot::jsonb #> '{world_state,report,applied}'
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)
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WHERE world_delta IS NULL
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AND context_snapshot IS NOT NULL
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AND jsonb_exists(context_snapshot::jsonb, 'world_state')
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"""
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conn.execute(text(sql))
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def _backfill_variant_count(conn) -> None:
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"""Populate actions.variant_count from the existing variants list.
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Server-side for the same reason as _backfill_world_delta: `variants` is the
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column being taken off the wire, so counting it in Python would mean
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dragging every stored attempt across the network once to avoid dragging it
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across forever.
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"""
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if conn.dialect.name == "sqlite":
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sql = """
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UPDATE actions SET variant_count = json_array_length(variants)
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WHERE variants IS NOT NULL AND json_valid(variants)
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"""
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else:
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sql = """
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UPDATE actions SET variant_count = jsonb_array_length(variants::jsonb)
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WHERE variants IS NOT NULL
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AND jsonb_typeof(variants::jsonb) = 'array'
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"""
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conn.execute(text(sql))
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def _for_dialect(sql: str | dict[str, str], dialect: str) -> str:
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return sql if isinstance(sql, str) else sql.get(dialect, sql["default"])
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def _backfill_embedding_blob(conn) -> None:
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"""Repack memories.embedding (JSON list) into memories.embedding_blob.
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The one backfill here that has to come through Python: struct packing has
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no portable SQL spelling, so unlike migrations 36 and 37 this pays a
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one-time read of every vector (~4 MB in production) to stop paying three
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megabytes every turn. Batched so the read is bounded whatever the bank
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grows to.
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Reads the JSON defensively — SQLite hands back the raw string while psycopg
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has already parsed it into a list — and skips anything that isn't a
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non-empty list, so one malformed row can't strand the migration.
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"""
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last_id = 0
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while True:
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rows = conn.execute(
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text("""
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SELECT id, embedding FROM memories
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WHERE embedding IS NOT NULL AND embedding_blob IS NULL AND id > :last
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ORDER BY id LIMIT :batch
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"""),
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{"last": last_id, "batch": BACKFILL_BATCH},
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).all()
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if not rows:
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return
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for row_id, stored in rows:
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vector = json.loads(stored) if isinstance(stored, str) else stored
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if not isinstance(vector, list) or not vector:
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continue
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conn.execute(
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text("UPDATE memories SET embedding_blob = :blob WHERE id = :id"),
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{"blob": vectors.pack(vector), "id": row_id},
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)
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last_id = rows[-1][0]
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def _get_version(conn) -> int:
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if conn.dialect.name == "sqlite":
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return conn.execute(text("PRAGMA user_version")).scalar() or 1
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conn.execute(text(
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"CREATE TABLE IF NOT EXISTS schema_version (version INTEGER NOT NULL)"
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))
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version = conn.execute(text("SELECT version FROM schema_version")).scalar()
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# A non-fresh database with no stamp can only have been created by an
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# earlier create_all of this same codebase — i.e. already at LATEST.
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return version if version is not None else LATEST_VERSION
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def _set_version(conn, version: int) -> None:
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if conn.dialect.name == "sqlite":
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conn.execute(text(f"PRAGMA user_version = {version}"))
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return
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conn.execute(text(
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"CREATE TABLE IF NOT EXISTS schema_version (version INTEGER NOT NULL)"
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))
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if conn.execute(text("SELECT version FROM schema_version")).scalar() is None:
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conn.execute(
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text("INSERT INTO schema_version (version) VALUES (:v)"), {"v": version}
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)
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else:
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conn.execute(text("UPDATE schema_version SET version = :v"), {"v": version})
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def bootstrap(engine: Engine) -> None:
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fresh = not inspect(engine).get_table_names()
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Base.metadata.create_all(bind=engine)
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with engine.begin() as conn:
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if fresh:
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_set_version(conn, LATEST_VERSION)
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return
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current = _get_version(conn)
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for version, sql in MIGRATIONS:
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if version > current:
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conn.execute(text(_for_dialect(sql, conn.dialect.name)))
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if version == WORLD_DELTA_VERSION:
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_backfill_world_delta(conn)
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if version == VARIANT_COUNT_VERSION:
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_backfill_variant_count(conn)
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if version == EMBEDDING_BLOB_VERSION:
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_backfill_embedding_blob(conn)
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current = version
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_set_version(conn, current)
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_encrypt_plaintext_api_keys(conn)
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def _encrypt_plaintext_api_keys(conn) -> None:
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"""Phase 8 data migration (can't be plain SQL): API keys saved before
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encryption-at-rest existed are stored bare; wrap them in Fernet. Runs on
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every start but matches nothing once all rows carry the enc: prefix."""
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from . import security # deferred: security derives its key from DB_PATH setup
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rows = conn.execute(text(
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"SELECT id, api_key FROM settings WHERE api_key != '' AND api_key NOT LIKE 'enc:%'"
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)).all()
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for row_id, plain in rows:
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conn.execute(
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text("UPDATE settings SET api_key = :key WHERE id = :id"),
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{"key": security.encrypt_secret(plain), "id": row_id},
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)
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