Phase 14 SP1. The tree goes into the schema and nothing reads it yet: a `branches` table, `branch_id`/`depth` on actions and memories, a head pointer on adventures, migrations 46-52, and a server-side backfill that re-reads every existing adventure as a tree with one branch. `depth` holds the number `index` already held, gaps included, so no story changes — a linear story *is* a tree with one branch, which is what makes the SP0 baseline passing unmodified the pass condition rather than a hope. The writer had to come with it. No migration will ever visit a row written after it ran, so columns backfilled today and populated next subphase would leave a hole exactly the width of one deploy, and from SP2 on a row without a branch is a row no read can see. `app/tree.py` owns that: one module, because a node written without a branch fails by disappearing rather than by raising. Three things the schema itself insisted on: - `adventures.head_branch_id` is a plain integer, not a foreign key. Pointing both ways makes the two tables a cycle create_all cannot order, and its escape hatch needs an ALTER SQLite does not have. It is a cache, and a head naming a branch that is gone recovers onto the root. - `lineage` is NOT NULL, so the backfill inserts `'[]'` and fills it in a second pass guarded on `json_array_length(lineage) = 0` — not `= '[]'`, because Postgres `json` has no equality operator. - SQLite will not drop a column a foreign key names, which is how two existing tests broke: they simulated an old database by rewinding the stamp while leaving the new columns in place. Every ADD COLUMN migration is now idempotent, and `tests/test_tree_migration.py` builds a genuine schema 45 by rebuilding three tables from frozen DDL so the real ALTERs run. 297 tests green, 14 of them new. `branches` costs 0.1 kB of a 733.5 kB turn; page load and index are byte-identical to the recorded figures. The deploy that ships this needs one `VACUUM FULL actions;` on the direct endpoint afterwards — it rewrites every row. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017Dvvqn9ZDR4ixeFPHNbww7
121 lines
4.6 KiB
Python
121 lines
4.6 KiB
Python
"""Phase 14 — putting nodes on the story tree.
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The write half of the tree. Which branch a new node hangs off, what depth it
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gets, and where an adventure's head points all live here, because every one of
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them is the kind of thing that is silently wrong when it is spread across four
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call sites: a node written without a branch is a node no read can see, and it
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fails by disappearing rather than by raising.
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The read half — the lineage clause that turns a branch into "this story" —
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lands beside it in SP2 (`context/lineage.py`). Nothing here is read yet.
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Until forking ships there is exactly one branch per adventure and `depth` is
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the number `index` already held, so everything in this module is bookkeeping
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that changes nothing observable. That is the point: by the time a read depends
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on these columns, every row has them — including the rows written between the
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two deploys, which no migration will ever visit.
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"""
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from sqlalchemy import func
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from sqlalchemy.orm import Session
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from . import models
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# The head depth of an adventure with no actions. Keeps "the next node goes at
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# head_depth + 1" true with no special case, and mirrors migrations.NO_DEPTH.
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NO_DEPTH = -1
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def root_branch(db: Session, adventure: models.Adventure) -> models.Branch:
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"""The adventure's root branch, created on first use.
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Get-or-create rather than created-with-the-adventure, because the adventures
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that need one most are the ones that already exist: a bundle being imported,
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a fixture built straight through the ORM, or a database whose migration ran
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before this code shipped.
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"""
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branch = (
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db.query(models.Branch)
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.filter(
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models.Branch.adventure_id == adventure.id,
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models.Branch.parent_branch_id.is_(None),
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)
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.order_by(models.Branch.id)
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.first()
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)
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if branch is not None:
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return branch
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branch = models.Branch(adventure_id=adventure.id, lineage=[])
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db.add(branch)
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# The lineage names the branch's own id, so the row has to exist first.
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db.flush()
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branch.lineage = [[branch.id, None]]
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return branch
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def head_branch(db: Session, adventure: models.Adventure) -> models.Branch:
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"""The branch new nodes are played onto."""
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if adventure.head_branch_id is not None:
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branch = db.get(models.Branch, adventure.head_branch_id)
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if branch is not None:
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return branch
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# A head naming a branch that is gone is a bug somewhere else. Recover
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# onto the root instead of refusing to play — the alternative is an
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# adventure nobody can add to.
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branch = root_branch(db, adventure)
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adventure.head_branch_id = branch.id
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return branch
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def place_action(
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db: Session, adventure: models.Adventure, action: models.Action
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) -> models.Branch:
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"""Put `action` on the head branch and move the head to it.
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`depth` follows `index` while the two coexist. They have to agree: a read
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ordering by depth and a cursor counting in index space are describing the
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same story, and SP2 swaps one for the other under everything at once.
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"""
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branch = head_branch(db, adventure)
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action.branch_id = branch.id
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if action.depth is None:
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action.depth = action.index
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adventure.head_branch_id = branch.id
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if action.depth > adventure.head_depth:
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adventure.head_depth = action.depth
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return branch
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def place_memory(
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db: Session, adventure: models.Adventure, memory: models.Memory
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) -> models.Branch:
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"""Attach a memory to the node that produced it.
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`source_end` is the index of the last action the memory summarises, which is
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that node's depth. A hand-written memory summarises nothing, so its depth
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stays NULL and it belongs to the adventure rather than to a path.
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"""
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branch = head_branch(db, adventure)
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memory.branch_id = branch.id
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if memory.depth is None and memory.source_end is not None:
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memory.depth = memory.source_end
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return branch
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def refresh_head(db: Session, adventure: models.Adventure) -> None:
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"""Re-derive the head depth after nodes were removed (undo, delete).
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A branch with nothing on it sits at its fork point, because that is the last
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node its story contains — borrowed from the parent, but the tip all the
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same. A root branch with nothing on it has no story at all.
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"""
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branch = head_branch(db, adventure)
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tip = (
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db.query(func.max(models.Action.depth))
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.filter(models.Action.branch_id == branch.id)
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.scalar()
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)
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if tip is None:
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tip = branch.fork_depth if branch.fork_depth is not None else NO_DEPTH
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adventure.head_depth = tip
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