Files
interactive-story/planning/BUILD-MILESTONES.md
T
JesseMarkowitzandClaude Opus 5 ac465ed867 Planning v4.1: record the v1.0.0 release, and plan v1.1
Documentation only. No product code, requirement, acceptance test or
schema changes.

Post-release correction. v4.0 was written before the closeout commit was
signed (432f041), main was fast-forwarded to it, and the signed v1.0.0 tag
was pushed. Current-state wording now says so in README.md,
planning/README.md, BUILD-MILESTONES.md and VERSION.md. BUILD-MILESTONES.md's
header had been stale since M8. The M11 report is not edited: its §T
records the state at closeout.

v1.1 plan. planning/V1.1-PLAN.md triages the post-v1 backlog and the other
recorded v1 residual risks, and orders them into work packages, not
milestones:
- A1: a context-window safety reserve, plus reporting a turn the server
  truncated
- A2: removing protocol echoes from stored narration, and a genre-neutral
  state rule
- B: long-term memory retention that holds without help from state
- C: browser coverage of Retry, Save Points, correction, length, failure
  and export download
- D: integrity_check on backups, and a warning when an export exceeds the
  import limit
- E: WCAG 1.4.11 control-boundary contrast

Scheduled backups, the import limit, identity detectors and duplication
suppression move to v1.2; media adapters are future work. The first brief
to write is A1.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VvegagkhuCZoFPdv4M1egY
2026-09-14 08:19:31 -04:00

1617 lines
82 KiB
Markdown

# Adventure Storyteller — Production Build Milestones
**Status:** **Complete. M1-M11 are closed, and v1.0.0 was released on 2026-09-14** (signed tag `v1.0.0` on signed commit `432f041`, which `main` also points at). This document is the v1 milestone history and is not extended. Post-v1 work is planned as v1.1 work packages in `V1.1-PLAN.md`, not as further milestones.
**Base:** AI-DnD `d72f7c1bda0f34fccd84afb7a25c34eb01c901de`
## 1. Purpose
This document defines the production implementation sequence after Phase 0.
It is intentionally a milestone plan, **not a Codex execution prompt**. Each milestone should be converted into a separate coding brief only after the previous milestone has been reviewed and accepted.
The milestone order prioritizes load-bearing correctness and offline safety before broad feature work.
## 2. Global Rules for Every Milestone
Each implementation milestone must:
- preserve upstream provenance and licensing notices,
- keep the application runnable whenever practical,
- add or update automated tests for changed behavior,
- avoid unrelated refactors,
- update affected documentation,
- record schema/migration changes,
- preserve local-only defaults,
- stop at the milestone boundary for review,
- avoid implementing later milestones opportunistically.
The product specification and acceptance tests outrank convenience inherited from AI-DnD.
## 3. End-User Capability Progression
The application is expected to remain runnable throughout the sequence. **M8 does not create the browser UI from scratch**; AI-DnD already provides a browser interface from M1. M8 is where that inherited/adapted interface is completed and simplified into the intended v1 storyteller experience.
- **M1 — First playable baseline:** The user can open the inherited browser UI, start or resume a story, send prompts to Ollama, receive streamed narration, and persist the story across restart. The interface may still look and behave substantially like AI-DnD, and advanced history/state features are not yet converted to final semantics.
- **M2 — Clean local storyteller baseline:** Normal story play still works, but cloud/hosted/account/scripting surfaces are removed and Ollama can be either same-host or on an explicitly configured trusted-LAN machine. From the user's perspective this is still basic play, but the environment now matches the intended privacy/deployment model.
- **M3 — Safe history controls:** The user can play normally with production-grade Undo, Redo, Retry, alternate takes, and divergence without deleting old story history. Export/import also preserves the exact current position even when the user has undone several turns.
- **M4 — Save Points:** The user can name a point in the story, continue playing, restart, return to that Save Point, and take a different path without losing the later story. This is the first milestone where deliberate long-form experimentation/recovery should feel comfortable.
- **M5 — Reliable story state:** Characters, locations, possessions, relationships, facts, threads, and current scene become application-owned genre-neutral state rather than RPG-stat machinery. The user can begin inspecting/correcting what the storyteller believes, although the final polished state UI comes later.
- **M6 — Long-story memory:** The storyteller becomes much better suited to long campaigns because summaries and retrieved older memories remain branch-safe and inspectable. The user should be able to return to old people, promises, clues, and events without abandoned paths contaminating the active story.
- **M7 — Local knowledge library:** The user can import `.txt`/`.md` material as Canon, Reference, or Inspiration and have it retrieved locally with provenance. The functionality is usable, but some management/inspection surfaces may still be utilitarian until M8.
- **M8 — Finished v1 browser experience:** The existing browser UI is reorganized and polished around storytelling: streamlined campaign setup, transcript/input, Undo/Redo/Retry, Save Points, state, knowledge, context inspection, and model status. This milestone makes the product feel like the intended storyteller rather than an adapted AI-DnD application.
- **M9 — Portable/recoverable campaigns:** The user can reliably export, back up, import, and recover complete campaigns including history, Save Points, state, knowledge, and active position. This is where moving or restoring a campaign becomes a supported user workflow rather than merely an underlying capability.
- **M10 — Media-ready, still text-first:** Little or nothing visibly changes for normal play. The story/scene data and provider boundaries are prepared so image/video/audio/TTS/STT can be added later without redesigning the core application.
- **M11 — Release-quality v1:** The user experience should be functionally complete; this milestone proves it stays correct through long campaigns, repeated history operations, offline use, failures, export/import, and multiple genres. It is the release-validation milestone rather than a major new feature milestone.
---
# M1 — Establish Production Fork and Offline Baseline
## Objective
Create the production fork from the pinned AI-DnD commit and make ordinary local story operation genuinely offline-capable before larger changes.
## Scope
- establish production repository/fork lineage,
- record upstream commit and license provenance,
- establish reproducible dev/test environment,
- vendor/cache/replace the `tiktoken` first-use encoding dependency so story generation works without Internet,
- eliminate runtime Google Fonts/remote font dependency,
- tighten CSP for local runtime assets,
- verify same-host Ollama story generation with outbound Internet blocked,
- verify explicitly configured trusted-LAN Ollama story generation while the storyteller UI/API remains loopback-bound,
- establish baseline regression/test report.
**Added during implementation:** outbound TLS trust. A trusted-LAN Ollama may be
served over HTTPS with a privately issued certificate, which the inherited HTTP
client refused because it verified against a bundled public-CA list only. M1
made outbound HTTPS verify against the operating system's CA store as well,
with verification and hostname checking fully intact and no bypass option
(ADR 002; `backend/app/tlstrust.py`). This was not in the scope list above but
was on M1's critical path: without it the trusted-LAN Definition of Done below
is unreachable against a realistic host.
## Explicit Non-Scope
- no history rewrite yet,
- no RPG-state redesign,
- no imported knowledge,
- no UI redesign,
- no media generation.
## Tests / Acceptance
Must demonstrate:
- A01-A06 as applicable to the inherited base, including the separate-host trusted-LAN inference path,
- H01-H03 and H11,
- no unexpected DNS/HTTP requests during ordinary story generation after setup,
- no remote font request,
- no tokenizer/BPE download on first production turn,
- existing relevant AI-DnD tests remain green except documented upstream/environment exceptions.
## Definition of Done
A clean production build can start, open the browser UI, generate and persist story turns through either same-host Ollama or an explicitly configured trusted-LAN Ollama host, restart, and resume with outbound Internet blocked. The storyteller UI/API remains loopback-bound by default.
## Status: COMPLETE
Accepted 2026-09-02. Evidence: `planning/archive/milestone-reports/M1-BASELINE-REPORT.md` (run
logs and packet captures) and `planning/archive/milestone-reports/M1-IMPLEMENTATION-REPORT.md`
(review report). A01-A06, H01-H03 and H11 all pass on runtime evidence; 648
backend tests pass, including with no route to the Internet.
**Capabilities M1 delivered, which later milestones inherit rather than build:**
- offline first turn — the tokenizer table is vendored and digest-checked,
- no remote runtime assets — fonts self-hosted, CSP names no remote origin,
- loopback-bound storyteller in every run path, including the published Docker port,
- **working trusted-LAN inference, plain HTTP and HTTPS with a private CA**,
demonstrated against a second physical machine,
- a reproducible environment (`backend/requirements.lock`) and an offline-capable test suite.
---
# M2 — Remove Hosted, Cloud, Scripting, and Unneeded Deployment Surface
## Objective
Reduce AI-DnD to the intended single-user local product trust boundary without destabilizing the story/tree/memory foundation.
## Scope
Remove or isolate as appropriate:
- multi-user/account/guest/auth flows,
- demo API-key behavior,
- hosted analytics,
- Render/Neon deployment paths,
- Postgres/`psycopg` support,
- cloud providers not required by v1,
- arbitrary remote model-provider UI/configuration,
- QuickJS/campaign scripting,
- AI-Dungeon compatibility code that exists primarily to support scripting/hosted behavior,
- hosted-only rate-limit/account infrastructure.
Add:
- explicit Ollama endpoint policy. **Trusted-LAN inference already works as of
M1** — same-host loopback default, user-configured LAN endpoint, HTTP or
HTTPS with a privately issued certificate, verified against the machine's CA
store. M2's job is not to invent that capability but to **formalize and
narrow** it: decide and enforce what an endpoint may be in normal v1
configuration, reject or remove what it may not, and keep the endpoint's
configuration from affecting the storyteller's own loopback bind. Do not
regress the TLS behavior while narrowing the surface — the shared
verification context must follow any client the removal work rewrites,
- clear local-model connection diagnostics,
- migration/test instrumentation replacements for any tests that depended on JS hooks or removed hosted paths.
## Explicit Non-Scope
- do not redesign story history,
- do not replace RPG state yet,
- do not build knowledge/media systems.
## Tests / Acceptance
- local story play still works,
- existing tree/retry/memory/context behavior remains intact,
- application requires no cloud API keys,
- approved trusted-LAN Ollama endpoints work — including an HTTPS endpoint with a privately issued certificate, per A06 — while arbitrary public/Internet provider endpoints are rejected or absent from normal production configuration,
- removed provider/auth/analytics/scripting paths are no longer reachable from normal production configuration.
## Definition of Done
The codebase has a narrow single-user/local-only surface and the inherited story foundation still passes its relevant regression suite.
## Status: COMPLETE
Accepted 2026-09-02. Evidence: `planning/archive/milestone-reports/M2-BASELINE-REPORT.md`
(measurements) and `planning/archive/milestone-reports/M2-IMPLEMENTATION-REPORT.md` (review);
verdict *accept with non-blocking debt, proceed to M3*. Implementation is
commit `8c65ae9`, and the three defects the review found are commit `8652fe7`
— see the closeout note appended to both reports.
**Capabilities M2 delivered, which later milestones inherit rather than build:**
- a single-user product with no accounts, sessions or auth — all four
`/api/auth/*` routes are gone, not gated; 52 API routes down to 36,
- Ollama as the only inference backend, with no cloud provider code and no API
key anywhere in the product,
- an **address-based inference endpoint policy**, enforced on save and again
before every outbound request, that refuses public addresses even when the
database is edited behind the settings API (ADR 011),
- M1's trusted-LAN and TLS behaviour carried through the removal intact —
verified HTTPS against a real second machine, no bypass option,
- SQLite as the only store; Postgres, Neon and the Render deployment path removed,
- no campaign scripting: the QuickJS engine and `/api/scripts` are gone,
- a materially simpler runtime — 10 environment variables down to two, 6 Python
and 21 npm packages removed, and a 933 kB bundle down to 395 kB.
**Debt carried forward, none of it blocking M3:** `Settings.model` still
defaults to `""` with nothing prompting for it (M8); inert legacy tables and
columns await a cleanup migration once the schema settles, after M3/M5; there
are still no frontend tests (M8). `docs/*.html`, upstream's project site, was
listed here as still linking Google Fonts; the whole inherited `docs/` tree was
deleted in the 2026-09-03 documentation pass, which closes that item. Full table
in the implementation report §P.
---
# M3 — Production Non-Destructive History, Redo, and Active-Head Export
## Objective
Replace destructive Undo with the demonstrated head-cursor model and make Undo/Redo/divergence/export/import production-safe.
## Scope
Promote the Phase 0B spike concept into maintainable production code:
- active head can move behind retained tip,
- Undo moves head and deletes zero accepted turns,
- Redo follows the retained continuation,
- new write behind tip forks on first write,
- retry/add-take/edit paths use the same safe fork/head rules,
- prevent Undo from walking before the campaign opening/root semantics,
- mark displaced/inactive futures/takes as retained/disposable using implementation-appropriate metadata,
- keep ordinary Redo invalidated after divergence,
- add browser Redo control and correct disabled/enabled states,
- keep branch complexity out of normal UI,
- export active head coordinate/depth as well as active branch,
- import honors exported active head,
- preserve backward compatibility for older bundles that lack the new field.
## Explicit Non-Scope
- named checkpoints belong in M4,
- no general branch-tree UI,
- no abandoned-history cleanup feature.
## Tests / Acceptance
Must cover:
- D01-D10,
- D02 minimum-five Undo,
- D03 practical unlimited Undo behavior across retained history,
- D04-D05 Redo semantics,
- E01-E04 lineage isolation,
- I01-I03 and I07 (undone-head round trip),
- L01-L02,
- branch-scoped memory remains isolated under Undo/Redo/divergence,
- row counts demonstrate Undo deletes zero accepted turns.
## Definition of Done
History operations are non-destructive, Redo works, divergence preserves old futures, and export/import reopens at the exact active head.
## Status: COMPLETE
Accepted 2026-09-03. Evidence: `planning/archive/milestone-reports/M3-IMPLEMENTATION-REPORT.md`,
which is M3's primary evidence record — no separate baseline report was produced,
so that document carries the raw counts and runtime observations as well as the
review. The architecture is recorded in **ADR 012**.
**Capabilities M3 delivered, which later milestones inherit rather than build:**
- **Undo that deletes zero accepted turns** — measured directly on row identity:
15 rows before five Undos, 15 after,
- **Redo**, round-tripping exactly (head 14 → 4 → 14) in transcript and in state,
- a **single head-movement mechanism** every position change goes through, and a
**single capped lineage** that bounds every read of the story,
- **divergence decided by the lineage** rather than by a flag: the first write
below a moved-back head forks, the displaced future keeps its rows, and
ordinary Redo stops offering it with nothing to invalidate,
- **branch-scoped memory isolation preserved for free** — a memory past the head
is unretrievable and becomes eligible again on Redo, with no pruning and no
re-embedding,
- **an export that carries the reader's position**, so a campaign exported after
two Undos imports still undone, with pre-M3 bundles opening at their tip,
- **Undo across fork points** to the campaign opening, and refusal to change what
a turn says while story descends from it off screen — both ratified in
`STORY-BRANCH-SEMANTICS.md` (§5, §10, §14A).
**Closeout condition — CLOSED at M4 closeout (2026-09-03).** M3 was accepted with
one condition outstanding: the required **browser smoke test had not been
performed**, because no session in which M3 was implemented or reviewed had a
browser available, leaving the DOM-level behaviour of the Redo button and its
disabled states unverified by observation.
That condition is now discharged. A real Firefox 154.0.1, driven through
geckodriver, exercised M3's controls in the rendered application: Undo enabled
and Redo disabled at the tip, two Undos moving the transcript back, Redo becoming
enabled and returning the original tip exactly, Retry and the take pager, and a
divergent write retiring Redo with no stale old-future text on screen. It passed.
Evidence: `planning/archive/milestone-reports/M4-IMPLEMENTATION-REPORT.md` §W.7.
**Debt carried forward, none of it blocking M4:** full narrator-edit state
re-evaluation is deferred to M5 (`STORY-BRANCH-SEMANTICS.md` §14A records the
interim refusal); `POST /adventures/import` returns every branch's rows rather
than a head-capped window (inherited, harmless in the UI); `ActionPage` is
constructed in two places. Full table in the implementation report §S.
---
# M4 — Named Save Points / Checkpoints
## Objective
Add durable user-facing Save Points on top of the active-head model.
## Scope
- named checkpoint storage,
- checkpoint create/list/rename/delete,
- restore by moving the active head,
- later history retained rather than deleted,
- fork only on first new continuation after restore,
- checkpoint persistence across restart,
- checkpoint export/import,
- browser Save Point UX per `BROWSER-UX-SPEC.md`.
## Explicit Non-Scope
- no branch merge,
- no automatic discarded-history cleanup,
- no complex branch explorer required.
## Tests / Acceptance
- D11-D14,
- E lineage tests after checkpoint restore/divergence,
- I04,
- L03.
## Definition of Done
The user can create a named Save Point, continue, restart, restore it, and continue differently without losing later history.
## Note from M3 — reuse the head machinery, do not build a second one
A Save Point is **a durable named pointer to a recoverable story position**, and
nothing more. M3 made that position a stored coordinate and made moving to one a
row lookup plus a state restore, so restoring a Save Point is head movement with
a bounds check — not a restore system of its own.
Concretely, M4 should:
- store the coordinate, the name, and the metadata around them, and no copy of
any story;
- restore by calling M3's head-movement mechanism, so that state, transcript,
context and memory eligibility all move together exactly as they do for Undo
and Redo, and so that later history is retained rather than deleted (D13 is
already satisfied by the mechanism);
- let the existing fork-on-first-write-below-the-head rule handle divergence
after a restore, rather than forking at restore time;
- validate that a Save Point's coordinate is still on the lineage being read
before moving to it.
A second restore path is the specific failure to avoid. The Phase 0B spike put
the fork check in the write path and left Retry and add-take on the old one, and
M3's cost was reconciling them; a parallel checkpoint mover would recreate that
divergence in a place where the two paths would silently disagree about what
"restore" means. See ADR 012.
## Status: COMPLETE
Accepted 2026-09-03. Evidence: `planning/archive/milestone-reports/M4-IMPLEMENTATION-REPORT.md`,
including its §W closeout addendum. The Definition of Done is met, and — for the
first time in this project — **verified in a real browser**.
**What M4 delivered:**
- **`checkpoints`**, a table holding a name, an optional note, and a
`(branch, depth)` coordinate — and no copy of any story. `create_all` builds
it, as it did `memories` and `branches`; migration 80 adds the index. No
backfill: nobody had named a position before M4, and inventing one would be
inventing the decision.
- **Create / list / rename / delete / restore** under
`/api/adventures/{id}/checkpoints`, campaign-scoped, with a Save Point from
another campaign a 404 rather than a restore of the wrong story.
- **Create at the active head, not the retained tip**, so a Save Point made after
two Undos names the undone position.
- **Restore that delegates**, and is the whole of the milestone's architecture:
resolve the coordinate, refuse it if it names no live turn, then
`head.move_to_node` — one function whose depth half is M3's `head.move_to`
unchanged, and whose branch half is the single assignment `switch_branch`
makes. Restore forks nothing.
- **A browser Save Point panel** — create form, list, Restore, Rename, Delete,
with both confirmations saying what is *not* destroyed — plus a Save Point
button beside Undo and Redo, where it belongs. No branch explorer, no
discarded-history browser, no merge UI.
- **Export/import of Save Points** with no format version bump, and a pre-M4
bundle importing with none.
**The one architectural decision M4 had to make**, which ADR 012 does not settle:
a Save Point can name a position on a line the story has since left, so restore
moves the branch half of the head as well — but *only* when the coordinate is not
on the path being read. Doing it unconditionally would quietly hand back an
abandoned continuation whenever a Save Point in a shared prefix was restored. No
new ADR: this is ADR 012's mechanism applied to both halves of a coordinate ADR
012 already defines, not a new architecture. `TECHNICAL-DESIGN.md` §8.8 records
it.
**Tests:** 42 in `backend/tests/test_save_points.py`, covering D11-D14, I04, L03,
E-series lineage and memory isolation after restore and divergence, the edge
cases in the brief, and the M3-database migration.
**Facts M5 inherits, and must not redesign:**
- a Save Point is a **durable story coordinate** — `(branch, depth)` — carrying
no copy of transcript, state, prompt, memory or summary;
- **restore is M3 head movement**, through the same `head.move_to` Undo and Redo
use; there is no second restore path and M5 must not add one;
- **state recovery stays snapshot/cached-position based**, never a replay of the
campaign (`TECHNICAL-DESIGN.md` §10.4). This is now load-bearing for Save
Points as well as Undo/Redo;
- **the first divergent write** after a restore creates the continuation;
restore itself never forks;
- **history a Save Point names cannot disappear** through an unrelated deletion
(§19.1);
- **M3/M4 history and Save Point semantics are infrastructure now.** M5 replaces
the state *model*; it does not revisit how the story is positioned.
**Acceptance evidence:** D11-D14, I04 and L03 all pass. D11 and L03 are
discharged by automation that crosses a **genuine OS process boundary** — one
server process writes the campaign, is killed, and a second process reads it back
— rather than by recreating a client in one process.
**The browser condition is closed, for M4 and retrospectively for M3.** A real
Firefox 154.0.1, driven through geckodriver over the W3C WebDriver protocol,
exercised the rendered DOM end to end: **44/44 checks passed**, covering M3's
Undo/Redo enable states and transcript movement, Retry and the take pager, M3
divergence and the disappearance of Redo, and every M4 Save Point operation
including both confirmations and the branch-delete warning. No console errors.
This closes the outstanding M3 condition recorded above and the equivalent M4
one.
**The three review findings were fixed during closeout:**
- **B-1** — the Save Point list was an N+1 that loaded whole `Action` rows,
narration included. It is now one bulk two-column coordinate query plus one
lineage: **53 SELECTs for 25 Save Points became 5**, and the query count no
longer moves with the length of the list.
- **B-2** — deleting a branch silently deleted the Save Points naming it. Fixed
as a **behaviour** defect, not a wording one: a branch a Save Point names can
no longer be deleted at all. The request is refused with the offending Save
Points named, the user deletes them explicitly (which deletes no story), and
the branch then goes. Both delete controls, in the branch list and in the tree
overlay, disable and explain rather than warning about a loss that no longer
happens. `STORY-BRANCH-SEMANTICS.md` **§19.1** records the rule; §28 already
required a future cleanup feature to retain checkpoint-referenced paths, and
this is that requirement applied to the deletion path that exists today.
- **B-3** — the D11/L03 automation now spawns real server processes.
**Also fixed:** creating a Save Point takes the campaign's turn lock (review §S
C-5), so "save where I am" cannot read a head that a turn in flight is about to
move. Rename and Delete deliberately do not take it — neither reads nor moves a
story position.
**Debt M4 carries forward:** the Save Point panel has no frontend test, because
the project still has no frontend test runner at all (M8) — the browser smoke
test above is a closeout procedure, not a suite. `POST /adventures/import` still
returns every branch's rows rather than a head-capped window (inherited, M3).
## Note to M5 — the instrumentation is now larger than M3 estimated
M4 added **60 tests that use inherited RPG world-state values as deterministic
instrumentation**, on top of the ~20 M3 flagged. M5 replaces that state model,
and must **move the instrumentation while preserving the behavioural
assertions**: what those tests measure is where the story is being read and what
state belongs to that position, which is exactly as true after M5 as before it.
Deleting them would delete the evidence for D11-D14, I04, L03 and the E-series.
The existing constraint stands and is now load-bearing for Save Points as well as
Undo/Redo: **historical state must remain efficiently snapshot/cache
recoverable**, so that moving to a position never becomes proportional to
campaign length (`TECHNICAL-DESIGN.md` §10.4). Restore, Undo and Redo all pay
whatever that costs.
---
# M5 — Genre-Neutral Authoritative Narrative State
## Objective
Replace/generalize AI-DnD's RPG-specific relative-delta state system with the approved genre-neutral typed-event model.
## Scope
Establish generic authoritative state for:
- entities,
- characters/locations/organizations/items/vehicles as descriptive entity categories,
- facts,
- relationships,
- possession/location/status/conditions,
- story threads,
- scene state,
- manual state/canon corrections,
- state proposal provenance.
Implement:
- explicit typed state proposal schema,
- absolute/unambiguous event semantics,
- event allowlist,
- validation,
- atomic accepted-event commit,
- current/historical snapshot/cache,
- rollback/reconstruction tied to active lineage,
- browser current-state inspector foundation.
Remove or demote:
- D&D-specific stats/bands/cooldowns/mechanics from the core product model,
- relative-delta semantics as the generic state protocol.
## Explicit Non-Scope
- no optional RPG module,
- no imported knowledge yet,
- no final rich state-editing UX if a simpler inspector is enough for this milestone.
## Tests / Acceptance
- C01-C04 and C06,
- D/E tests verifying state follows head movement,
- H05 invalid state event rejection,
- L01-L02,
- malformed JSON/state proposal handling,
- realistic-context tests against representative local models,
- fantasy and science-fiction state fixtures use the same schema.
## Definition of Done
Accepted story state is genre-neutral, auditable, reconstructable, and no longer depends on ambiguous relative deltas.
## Note from M2 — eight rollback tests use the world-state engine as instrumentation
M2 removed QuickJS. Eight existing rollback/history tests had used a JavaScript
counter as deterministic instrumentation — a value they could change on a turn
and then assert had been rolled back — and they now use the inherited
RPG/world-state delta machinery for the same purpose.
Read those tests correctly before touching them:
- **what they exercise** is rollback and state reconstruction across undo,
retry, takes and divergence;
- **their use of the world-state engine is test instrumentation, not an
endorsement** of RPG-shaped state as the target architecture. Nothing about
them argues against the typed-event model this milestone installs;
- **when M5 replaces or generalizes the world-state protocol, the
instrumentation must move with it** to the new narrative-state mechanism. In
practice that is one schema entry and one helper in `backend/tests/fakes.py`;
- **preserve or rework these tests; do not delete them** merely because their
current instrumentation is RPG-shaped. The behaviour they pin is exactly the
behaviour M5 is most likely to break.
`test_state_revert` and `test_delete_state` additionally assert *destructive*
undo semantics and are expected to be rewritten by M3; that is separate from
this instrumentation point, and they should likewise be rewritten rather than
dropped.
Evidence: `planning/archive/milestone-reports/M2-IMPLEMENTATION-REPORT.md` §K.2, §Q.
## Note from M3 — three constraints this milestone must satisfy
**1. Keep state efficiently recoverable at a retained position.**
M3's head movement is a row lookup plus a state restore, which is why Undo, Redo
and — from M4 — Save Point restore all cost the same regardless of how far into a
campaign the position is. A state model recoverable only by replaying events from
the campaign opening would make every one of those operations proportional to
campaign length, on exactly the long campaigns this product exists for.
`TECHNICAL-DESIGN.md` §10.4 already selects a hybrid of validated events plus
snapshots/cache. M3 turns the snapshot half from a preference into a requirement:
keep per-node snapshots, or an equivalent cache with the same property, while
adding the typed event model. See ADR 012.
**2. Move the instrumentation, keep the assertions.**
The M2 note above applies with more force after M3: `test_head_cursor.py` adds
roughly a dozen more tests that express position and rollback through the
inherited gold counter. What they measure is *positional* — that the state
belonging to a story position is restored when the head moves to it, in either
direction, and that an abandoned line's state does not survive a divergence.
Those properties must still hold over whatever carries state after M5. The file's
own docstring says so.
**3. Complete the narrator edit.**
`STORY-BRANCH-SEMANTICS.md` §14-15 requires that a narrator edit become
authoritative and that the state it implies be re-evaluated. That requirement is
intact and unimplemented: re-evaluating state from prose a user typed needs this
milestone's extraction pass. M3 shipped the safe interim behavior only — an
in-place edit is refused when story descends from the turn and is off screen
(§14A), so retained history cannot be made to disagree with itself unseen.
M5 is where §14-15 is finished: return to the state before the edited narration,
treat the edited text as accepted output, re-evaluate the implied state, create a
new continuation, and retain the original. The refusal in §14A is then replaced
by that behavior rather than kept alongside it.
**Delivered in the M5 corrective pass.** The first M5 implementation did the
state half only and kept editing the row in place, which the independent review
found broke the head/state invariant. A narrator edit now forks — the original
narration and its whole future are retained untouched, and the correction
becomes a new active continuation carrying its own re-derived state. The §14A
refusal is gone for narrator turns and remains only for a player's own input
(§13), which M5 did not change.
---
## M5 — Outcome
**Complete and accepted, 2026-09-04**, after an independent implementation
review (`planning/archive/milestone-reports/M5-IMPLEMENTATION-REPORT.md`) and the corrective pass
recorded in that report's addendum.
Delivered:
- Genre-neutral typed narrative state per ADR 010, with the authoritative
document shape now recorded in
[ADR 013](DECISIONS/013-authoritative-narrative-state-document.md).
- **D10 complete.** A narrator edit returns to the state before the turn, uses
the reader's exact text, re-derives the state it implies, becomes a new active
continuation, and retains the original narration and its future
(`STORY-BRANCH-SEMANTICS.md` §§14-15).
- **Pre-M5 compatibility.** Migration 88 backfills the empty narrative document
onto every action written before M5, and a missing snapshot restores the empty
document rather than leaving a later position's state standing. Old campaigns,
Save Points, branches and transcripts stay usable, and no legacy RPG machinery
becomes authoritative again.
- **Manual corrections govern the narrator's context.** Replayed history carries
prose only, and a withdrawn fact is named as no longer true rather than
silently dropped.
Debt carried forward, deliberately:
- **M8 (browser UX):** the scenario editor still exposes the legacy RPG stat
schema. Its copy no longer claims that schema is how the story is tracked, but
the screen itself is M8's to redesign.
- **M9 (export/recovery):** `state_events` and `state_proposals` are not carried
in an export, so an imported campaign keeps a correction's effect but not its
audit trail. C04 therefore passes for a live campaign and not across a round
trip.
- **§13 (editing player input)** is still an in-place edit guarded by the
off-screen refusal. Bringing it onto the §§14-15 footing was out of M5's scope.
---
# M6 — Branch-Safe Context, Summaries, and Long-Term Story Memory
## Objective
Align inherited AI-DnD memory/context behavior with the final authority and history model.
## Scope
- preserve recent active-lineage history selection,
- ensure summaries are anchored to source turn ranges/lineage rather than positional list assumptions,
- preserve branch-scoped memory isolation,
- classify memory authority (accepted vs heuristic/inferred),
- maintain explicit token budgets,
- preserve/extend prompt-context inspection,
- ensure memory/summary failures do not corrupt accepted story state,
- test memory behavior after Undo/Redo/checkpoint/divergence,
- validate realistic-context prompt construction.
## Explicit Non-Scope
- imported document knowledge belongs in M7,
- no remote embeddings/vector DB.
## Tests / Acceptance
- F01-F08,
- E lineage safety,
- no abandoned-future term appears in active prompt after divergence,
- negative control proves eligible memory returns when the relevant lineage is active,
- summary lineage survives head movement correctly,
- prompt inspector identifies included memories/summaries and token costs.
## Definition of Done
Long-running story context is lineage-safe, authority-aware, local, inspectable, and bounded.
## Note from M2 — background memory failure must be observable
M2 shipped with the memory bank entirely dead, and the full suite stayed green.
Summaries and embeddings raised `AttributeError` inside a fire-and-forget task:
no user-visible error, no log a player would read, and no failing test, because
every memory test stubs the provider factories out.
M6 therefore additionally requires:
- **memory/summarization background failures must be observable** — a
fire-and-forget task that dies must leave a record a user or maintainer can
actually find, rather than being swallowed;
- **tests must exercise at least one real provider-construction/wiring path**,
not only mocked factories, so that a moved or removed setting surfaces as a
test failure (`TECHNICAL-DESIGN.md` §18.1);
- **derived-memory failure must not corrupt accepted story state.** Already in
the scope list above; M2's evidence is why it stays there. A dead memory bank
degraded the storyteller quietly and left the transcript correct, which is the
right failure direction — but it must also be a *visible* one.
Evidence: `planning/archive/milestone-reports/M2-IMPLEMENTATION-REPORT.md` §A.1, §9.1.
---
## M6 — Outcome
**Complete and accepted 2026-09-06**, after an independent review that found E03
still failing and a corrective pass that fixed it. Report, including the review
findings and the corrective addendum:
`planning/archive/milestone-reports/M6-IMPLEMENTATION-REPORT.md`.
**M7 is authorized**: the corrected M6 evidence passes, including E03 end to end
against a real local summariser.
What was inherited and kept, rather than rebuilt:
- **Memory lineage was already correct.** Memories carry `(branch_id, depth)`
and retrieval filters them through the capped-path clause. The ten-step
negative control was measured passing against the M5 baseline *before* any M6
change, and is now pinned by tests. M6 added provenance to the retrieval
result and an authority classification; it did not rewrite the bank.
- The lineage chokepoint, the cursors, and the post-turn pass are unchanged in
shape.
What M6 changed:
- **Summary lineage.** Summaries move from a single `adventures.story_summary`
column to `summaries` rows carrying a coordinate and a source range, filtered
by the same lineage clause as memories. E03 was measured leaking at the M5
baseline and is now closed.
- **Memory authority.** `accepted_story` vs `heuristic`, classified by the
application, marked in the prompt.
- **Context budgeting.** The reply is reserved out of the context budget, and an
impossible configuration raises `ContextOverflow` rather than producing a
prompt known to overflow. Nothing was reserved before M6.
- **Background failure observability.** `derived_status` rows, an API endpoint
and an Insights surface, so the M2 failure — the whole memory bank dead with a
green suite — is visible if it recurs.
- **Real provider-wiring tests**, which mock no factory, plus two pre-existing
test-suite leaks they exposed and which are fixed.
What the independent review found, and what the corrective pass did:
- **E03 was still failing (M6-F1).** Summary *rows* were lineage-anchored, but
generation was seeded from `adventures.story_summary`, a campaign-global
column with no lineage — so a summary generated after a divergence inherited
the abandoned line's prose inside a correctly anchored row. Fixed by seeding
from `summaries.current`. The lesson is recorded in `V1-ACCEPTANCE-TESTS.md`:
a valid E03 test must **regenerate** a summary after diverging, not merely
check that the old row went ineligible.
- **F02 passed by one slot (M6-F2).** With a real embedding model, four
near-identical memories crowded out the one that mattered; the clue survived
only because the default `memory_top_k` is 5. Redundancy suppression now runs
before the final cut, and the clue is retrieved at top_k 5, 4 and 3.
- **Two test defects (M6-F3, M6-F4).** The unit fixture made real network calls
to the default endpoint, and the E03 test and browser check shared the blind
spot above. Both fixed; the browser suite now has a dedicated E03 scenario
that regenerates a summary after divergence.
- **A misleading status (M6-F5).** Derived work that had nothing to do reported
`ok`; it now reports `idle`.
Debt carried forward, deliberately:
- **Retrieval ranking** is cosine similarity plus an explicit pin. Importance,
entity overlap, recency and thread overlap are contemplated by
`CONTEXT-AND-MEMORY.md` §20 and are not implemented. Redundancy suppression
covers the failure mode M6 measured; the richer ranking is open, and matters
to M7 because imported material will compete for the same budget.
- **Cross-layer duplication** (§22) is unimplemented: the same fact can appear
in state, memory and history at once. Bounded and legible, but not the
"highest-authority concise representation" the plan asks for.
- **M7:** imported knowledge is not implemented, and nothing was built to fill
its inspector section.
- **M8:** the Insights additions are functional, not designed; the broader UX
pass remains M8's.
- **M9:** derived rows are not carried in an export bundle, so an imported
campaign starts with no summaries or memories and rebuilds them. Authoritative
history is unaffected.
- **M11:** the long-context evidence here is a bounded fixture, not the M01
100-turn campaign.
---
# M7 — First-Class Imported Knowledge Library
## Objective
Implement the separate local knowledge subsystem required by the specification rather than overloading AI-DnD Story Cards.
## Scope
- `.txt` and `.md` import,
- source validation and local copy/storage,
- Canon / Reference / Inspiration classification,
- enable/disable/delete,
- content hash and provenance,
- heading/paragraph-aware chunking,
- SQLite FTS5 lexical index,
- local Ollama embeddings where semantic retrieval is enabled,
- hybrid retrieval/reranking,
- authority-aware context insertion,
- campaign scoping,
- source/chunk inspector,
- prompt retrieval provenance,
- export/import preservation,
- no automatic URL/image fetch,
- prompt-injection framing as untrusted data.
## Explicit Non-Scope
- PDF/DOCX/EPUB import,
- remote URL ingestion,
- remote vector stores,
- general plugin/tool framework.
## Tests / Acceptance
- G01-G10,
- C05 canon beats reference/inspiration,
- hidden/abandoned story facts cannot leak through lineage-derived knowledge,
- H06-H09 as applicable to rendering/import/archive handling,
- I05 knowledge provenance survives export/import.
## Definition of Done
A campaign can import local Canon/Reference/Inspiration files, retrieve them locally with provenance, and maintain authority boundaries.
## Status: COMPLETE
**Accepted 2026-09-06**, after an independent review that returned *PASS WITH
CORRECTIVE WORK REQUIRED*, a corrective pass that closed both blocking findings,
and a closeout verification that resolved the calibration boundary the
corrective pass had left as debt. Report, including the original findings, the
corrective closeout and the closeout verification, all preserved in sequence:
`archive/milestone-reports/M7-IMPLEMENTATION-REPORT.md`.
**M8 is authorized.**
**Capabilities M7 delivered, which later milestones inherit rather than build:**
- a **first-class imported knowledge library** — `.txt`/`.md` import, Canon /
Reference / Inspiration classification that decides prompt framing, ranking
weight and budget rather than labelling a list, enable/disable/delete, content
hashing, deterministic heading-aware chunking, SQLite FTS5, local Ollama
embeddings, hybrid retrieval, campaign isolation and a source inspector;
- **relevance admission separated from ranking**, so retrieval can return
nothing (§13.2 of `TECHNICAL-DESIGN.md`);
- **prompt provenance that survives its source** — the rendered text travels in
the turn's snapshot, so deleting a source cannot orphan a historical prompt;
- **imported text framed as untrusted data** with the authority order stated in
words, verified against a real narrator;
- **an import surface that accepts no filesystem path at all**, so H08 is
satisfied by the absence of the mechanism.
The two blocking findings the review raised, both closed:
- **M7-F1 — retrieval had no effective no-match gate.** Relevance was decided by
a floor expressed as a share of the best candidate, which the best clears by
construction, so a passage was admitted on every turn regardless of the scene.
A query about tide tables retrieved all five sources of a fantasy campaign,
hidden Canon among them. Corrected by separating **relevance admission** from
**ranking**: admission now uses raw, candidate-set-independent signals, and
retrieval may return nothing. `TECHNICAL-DESIGN.md` §13.2 records the lesson.
- **M7-F2 — the retrieval suite could not detect F1.** Its stub embedder scored
unrelated text at 0.06-0.20 where the real model scores it at 0.43-0.44, so
the broken gate passed. Corrected with a stub that has a deliberate similarity
floor, plus a test that fails if the floor is ever removed and one that
demonstrates the superseded rule still being fooled by the same fixture.
What was built, beyond the scope list above:
- **The classification is load-bearing, not a label.** It decides the framing a
passage is given in the prompt, the weight it carries in ranking, and which
budget it competes in. `classes.py` is the single place all three read.
- **Lexical retrieval is a production path.** SQLite FTS5 with porter stemming,
campaign- and enabled-scoped in SQL, bounded by a `LIMIT` before any Python
ranking runs. The library is fully usable with no embedding model configured,
and a dead inference host costs the semantic half and nothing else.
- **Relevance admission is a separate stage from ranking** (added by the
corrective pass). Admission reads raw signals — the cosine the model returned,
and how many distinct meaningful query terms a passage contains — so it can
answer "nothing matched". Ranking reads normalized ones, because `bm25` has no
fixed range and a real embedding model scores any two pieces of English around
0.3-0.6. The semantic floor is measured against the production model and
recorded beside the constant.
- **The class multiplies relevance rather than adding to it**, which is what
makes "relevant Canon outranks equally relevant Reference" and "irrelevant
Canon does not win on class alone" both true.
- **Provenance is the rendered text, not a foreign key.** A turn's knowledge
record carries what the narrator was actually shown, so deleting a source
cannot turn historical evidence into dangling ids.
- **The import surface accepts no pathname at all**, so H08 is satisfied by the
absence of the mechanism rather than by a check that could be bypassed.
Debt carried forward, deliberately:
- **Entity linking, tags, manual priority and scene pinning** are not
implemented (`IMPORTED-KNOWLEDGE-DESIGN.md` §33-36). Entity and place names do
reach the retrieval query, because it is built partly from the authoritative
state, but there is no explicit source-to-entity link.
- **Conflict detection between two Canon sources** (§42) is not implemented.
Two Canon sources that disagree are both retrieved and both framed as Canon.
- **Source versioning** (§14, §43) is not implemented. A duplicate is refused
with a conflict, or imported deliberately as a second source; there is no
supersession chain.
- **Canon scope metadata** — `invariant / initial / descriptive / historical`
(§45) — is not implemented. Current-state precedence stands in its place,
which §45 itself permits for v1.
- **The semantic scan is linear** over the campaign's vectors, capped at 4,000
passages, with the shortfall reported rather than hidden. There is no
approximate-nearest-neighbour index in v1.
- **The semantic admission floor is calibrated for one embedding model, and the
product now knows that.** `nomic-embed-text` was measured over 113
production-path pairs. An uncalibrated model does **not** inherit the number:
semantic retrieval is skipped for it and the library degrades to lexical-only
with the reason reported (`TECHNICAL-DESIGN.md` §13.3). What remains open is
only the *enhancement* — calibrating further models, each a measurement rather
than a guess. The cost meanwhile is a conceptual-only paraphrase going
unretrieved under an uncalibrated model, which is a missing passage rather
than an irrelevant one.
- **M8:** the knowledge panel and the Insights knowledge rows are functional,
not designed. Two labels missing from the Insights section table since M5 were
added while M7 was in that file; the rest of the panel's design is M8's. M8
should also consider how a "nothing was relevant enough" result and an
uncalibrated-model warning should look — both are surfaced plainly today.
Two defects were found by the browser run and fixed in this pass rather than
carried:
- The Insights panel rendered `state_rule` and `state_reminder` as raw keys,
because M5's two sections were never added to the label table.
- The open source inspector refetched the source on every render of the Play
screen, which re-renders on every keystroke in the story box — 38 needless
requests for a 38-character sentence. The reporter callback was in the
effect's dependencies and arrives as a fresh function each render. The
browser suite gained a check that types and counts requests; it was verified
to fail against the unfixed code before the fix was kept.
- **M9:** the bundle carries knowledge sources but still carries no context
snapshots, so an imported campaign has no historical prompt provenance for any
component — which is what a pre-M7 bundle already did for every other one.
---
# M8 — Browser UX Completion for v1 Story Operations
## Objective
Turn the adapted AI-DnD interface into the focused interactive-story workspace defined by `BROWSER-UX-SPEC.md`.
## Scope
- campaign library/setup streamlined for non-RPG stories,
- story transcript and streaming polish,
- one primary natural-language input flow plus story-direction affordance,
- Undo/Redo/Retry/alternate-take controls,
- Save Points UI,
- edit user input/narrator output with safe lineage semantics,
- current scene/state side panel,
- knowledge panel,
- context inspector,
- local Ollama status/model selection,
- no cloud-provider UI,
- reserve microphone/STT affordance without implementing STT.
## Explicit Non-Scope
- no full branch-management UI,
- no image/video/TTS/STT implementation,
- no mobile-native app.
## Tests / Acceptance
- B01-B04,
- D user-facing behavior,
- relevant UX acceptance checks,
- browser state remains consistent after restart/Undo/Redo/checkpoint/failed generation.
## Definition of Done
Normal story creation and play feels like a focused local storyteller rather than an RPG or developer console.
## Status: COMPLETE / ACCEPTED — 2026-09-06
Implemented on `m8-browser-ux` from the signed M7 commit `480414e`, verified in
a real browser against a real local narrator, independently reviewed, and
accepted at closeout on 2026-09-06. The independent review returned
`M8 IMPLEMENTATION: PASS` subject to evidence and documentation cleanup, which
the closeout completed: the build-evidence classification in the report's §P and
finding 14's resolution.
`planning/archive/milestone-reports/M8-IMPLEMENTATION-REPORT.md` records what was built, what was
measured and every finding, including the seven product defects verification
found, the five harness defects, and the evidence runs that were discarded.
**Closeout evidence**
- **Real-browser verification against a real local narrator** — 157 checks
across six suites, zero failures, all from one frozen production build
(`index-Ii-lARp9.js`): acceptance 57/57, hidden-information sentinel 21/21,
A05 failed generation 23/23, security/offline 27/27, genuine process restart
12/12, migration against an M7-built database 17/17.
- **A frontend test foundation, which the project had never had** — 132 tests
across 10 files, running in about six seconds. Backend: 950 passed, 14
skipped, 0 failed. Lint, production build and Docker build clean.
- **Reader-facing terminology audit: 0 hits** across 17 normal-play components
and both advanced surfaces.
- **No schema change and no migration.** Proved by building a database with a
server running the M7 commit's own code and opening it with M8's.
- **`BROWSER-UX-SPEC.md` §38 clarified and ratified** — hidden narrator
information is withheld at the surface that can actually expose it, and is
absent from the DOM rather than collapsed in it. No hidden-state subsystem was
invented, and none is required.
- **Carry-forward:** the four M9 handoff questions in the report's §U
(portability scope, historical context-snapshot provenance, legacy story
cards, context-window portability), and finding 14's context-window ceiling,
whose long-campaign release validation stays with **M11**.
**M9 is next and has not been started.**
**What M8 delivered, beyond the scope list above:**
- **One entry point, and everything else inside a campaign.** The navigation was
`Home · Adventures · Scenarios · Settings · AI Chat`; it is now the campaign
library and Settings, with State, Knowledge, Context, Save Points and campaign
Settings reachable from the story screen's own panel.
- **A campaign is created from a form, not from a template.** The scenario
gallery and its editor — a JSON stat-schema form, a story-card table and an
art picker — are gone from the browser. Setup asks for a name and offers
genre, tone, voice, length, protagonist, opening scene and canon, none of it
required and none of it genre-specific.
- **`campaign_canon` reached the browser.** It has been the highest authority in
a campaign since M5, read by the prompt builder and the state validator, and
had no API at all — a fixture had to write it with SQL.
- **A resolution path for a blank model.** `Settings.model` could be empty with
nothing saying so until a turn failed. The header now reports Ollama's state
in five cases, and an unconfigured or missing model offers the models actually
installed on the endpoint. Nothing is chosen automatically: an endpoint's
first model may be an embedding model, which cannot narrate.
- **Failures have §71's taxonomy** rather than one toast, and a failed turn
leaves the reader's words in the box (A05).
- **Safe Markdown for story prose.** Headings, emphasis, lists, blockquotes and
code, built as React elements from parsed text — no `dangerouslySetInnerHTML`
anywhere. A remote image is a placeholder, and a `javascript:` URL never
becomes an href.
- **A frontend test suite**, which the project had never had.
**Two defects found by driving the product, and fixed here:**
- **`> You I enter the tavern.`** AI Dungeon's player-input convention prefixes
`> You `, which was right for the Do mode's bare verb phrase and wrong for
§12's one natural-language field. It reached the transcript, the replayed
history and therefore the narration, where a small model imitated it. Now the
prefix is added only when the reader has not already written a subject.
- **A stale `.input-bar { display: flex }`** in `play.css` overrode the new
composer layout, because that sheet is imported after the new one. Found in
the first browser pass, not by reading the CSS.
**Debt carried forward, deliberately:**
- **A deployment's context ceiling may be far below the app's budget —
RESOLVED operationally, no code change.** Ollama defaults to a 4,096-token
input window when it sees no VRAM; `Settings.context_token_budget` defaults to
16,384. The OpenAI-compatible endpoint the app speaks accepts `num_ctx` and
silently ignores it, and reloads the model at its own default, so priming over
the native API does not help either. The remedy, verified end to end through
the app's own path, is a **derived model** carrying `PARAMETER num_ctx`,
created over `/api/create` and selected in Settings — no shell access on the
Ollama host, no application change, and it appears in the model picker
automatically. `DEVELOPMENT.md` carries the procedure under *"The context
window your Ollama actually enforces"*. **Nothing was truncated in M8** — the
largest assembled prompt across every suite was 2,498 tokens. This is now an
**operational/deployment note, not an open defect**: M11 should confirm the
window on the deployment it certifies against before its 100-turn run, and M9
should note that an imported long campaign reaches a small ceiling
immediately. A Settings-screen warning that reads the real window and compares
it to the budget remains an unowned usability improvement.
- **Story cards are no longer editable in the browser.** The backend keeps them
and the bundle still carries them; the M7 knowledge library supersedes them
for v1, and showing both would offer two unrelated systems for "things the
narrator should know".
- **The RPG world state is read-only.** It still appears in the context
inspector for a campaign that has one; the editing drawer is gone (§18).
- **Copy is per-message only.** §77's "copy the whole transcript" and §78's
story search are not built.
- **No discarded-history recovery screen** (§63) — explicitly future work.
- **Tablet is usable, not tuned.** Desktop was the target; the narrow-screen
sheet is inherited and was not redesigned.
---
# M9 — Export, Backup, Recovery, and Migration Hardening
## Objective
Make campaigns portable and recoverable without losing lineage, state, knowledge, or the active head.
## Scope
- finalize documented campaign bundle format/versioning,
- preserve active branch/head, retained history, retries, checkpoints,
- state events/snapshots,
- prompt/retrieval provenance as selected,
- knowledge source metadata/content/index rebuild information,
- scene/media metadata placeholders,
- safe SQLite backup behavior,
- import validation,
- backward-compatible migration rules,
- corruption/failure handling where practical.
## Tests / Acceptance
- I01-I06,
- L01-L04,
- undone-head round trip,
- branched campaign round trip,
- checkpoint round trip,
- knowledge provenance round trip,
- derived indexes can be rebuilt.
## Definition of Done
A campaign can be safely exported, imported into a clean data directory, and reopened at the exact intended active position with authoritative history/state intact.
## Status: COMPLETE — 2026-09-07, pending independent review
Implemented on `m9-recovery` from the signed M8 commit `1ce9972`, measured
before and after against the same fixture, and verified in a real browser
against a real narrator. `planning/archive/milestone-reports/M9-IMPLEMENTATION-REPORT.md` is the
implementer's account, written for a reviewer.
**What it delivered, beyond the scope list above:**
- **The bundle became a version, and the reason is a rule.** `ai-dnd-adventure-v3`.
Everything M9 adds could have been an optional key, the way four earlier
additions were — and that mechanism fails exactly here, because a v2 file with
no prompt provenance is ambiguous between "written before M9" and "written by
M9 from a campaign with none". A version is how a recovery file states what it
was capable of recording. v1 and v2 are still read, and every seam from
pre-active-head onward is tested.
- **A third category of data.** "Chosen travels, derived is recomputed" was
enough until stored prompts had to be decided. They are derived and must
travel, so the rule is now chosen / **evidence** / rebuildable, and the test
separating the last two is not "could this be recomputed" but "would a
recomputation answer the same question".
- **The M8 handoff on prompt provenance is closed.** An old turn in a restored
campaign shows what it was actually given, after the source has been deleted,
the canon edited and the state moved on.
- **State events and proposals travel**, so a moved campaign can still say why
its state is what it is — and a manual correction is still identifiable as
one, which it was not before.
- **Summaries travel with their coordinates**, so an abandoned line's summary is
still ineligible after the move, and a moved campaign resumes with its
long-story continuity instead of behaving like a new one.
- **A verified SQLite backup**, using the online backup API rather than a file
copy, taken while the application is running, with a browser control in
Settings.
- **Take parentage**, memory authority and parser/chunking versions, each
closing a smaller fidelity loss.
**Three defects found by running the milestone's own tests, and fixed here:**
1. **Deleting a campaign leaked its FTS index rows**, and SQLite then handed the
freed ids to the *next* source imported into *any* campaign, which failed
with an integrity error. Reindex could not repair it either. Pre-existing
since M7; both ends are now closed and an already-damaged database repairs
itself with no migration.
2. **An imported node with no state snapshot was stamped with the campaign's
head state**, so an Undo to turn 2 showed what the story knew at turn 20 —
M5's review finding 3, arriving through the import.
3. **A snapshot's `source_id` was not being translated on import** because the
relink mutated a dict in place, which a non-`MutableDict` column does not
notice. Found by a test asserting the outcome rather than the call.
**One decision the brief asked for, made and recorded:**
**Story cards are compatibility-only legacy data, and no longer enter the
narrator's prompt.** They still travel in both directions, the rows and the API
stay, and `memorybank.cast_brief` still reads them as the summariser's character
roster. What stops is the injection: a keyword-matched card arrived in front of
the narrator as `World Lore: …` with no class, no visibility, no source, no way
to switch it off since M8 removed the editor, and no row in the context
inspector — which is `IMPORTED-KNOWLEDGE-DESIGN.md` §73's "alternate untracked
path around the new knowledge authority/provenance rules" in as many words.
**Debt carried forward, deliberately:**
- **A long campaign's bundle has a measured ceiling: ~279 turns** against the
20 MB import limit. A per-turn prompt contains the story so far, so carrying
one per turn is O(turns²); compressing them inside the file cut that to about
an eighth of what it would have been. **M9's additions account for only 12% of
the ceiling.** The other 88% is the per-position narrative state document,
which is 74% of a bundle and which v2 already carried — so lifting the ceiling
means addressing that, not the evidence. Far beyond M11's 100-turn
certification (14% of the cap), and stated with its measurement rather than
hidden. A streaming or chunked import is the fix if a later milestone needs
one; the asymmetry to know about is that such a campaign can still be exported
and would be refused on import.
- **No discarded-history recovery screen** (§63). M9's job was that retained
history survives correctly so a later screen can use it; it does.
- **No whole-transcript copy and no story search** (§77, §78) — still M11 or
later.
---
# Post-M8 hands-on playtest findings — recorded 2026-09-07, owned by M11
**Not M9 defects, not caused by M9, and they did not block M9 acceptance.**
Recorded here rather than only in the M9 report because a milestone report is
archived when the next one replaces it, and these must not go with it.
They come from a real play session against **accepted, signed M8**: real
browser, real trusted-LAN Ollama, narrator `qwen2.5:3b-instruct-16k`, disposable
isolated campaign database. **That database was deliberately destroyed
afterwards**, so the stored context snapshot for finding D is gone and no root
cause is claimed for it. Full write-up, with the verification behind each
mechanism, is in the M9 report's **§Y** (in `archive/milestone-reports/` once
M10's report replaces it).
**These are M11's, and explicitly not M10's.** M10 is media-readiness
architecture and stays bounded; it inherits them as known carry-forward only.
### A. The browser still calls the product "AI D&D" — M11 release polish
`frontend/index.html` still carries the inherited `<title>AI D&amp;D</title>`.
M8 changed the navigation, the inspector and the screens, and never claimed the
title — so this is an uncovered gap rather than a false claim.
**Do not fix it with a find-and-replace to "Adventure Storyteller".**
`SPECIFICATION.md` requires a genre-agnostic engine, and *Adventure* is narrower
than the product. The naming decision is the repository owner's; a neutral
working name such as **Interactive Story** and a tab form such as
`<Campaign Name> — Interactive Story` are candidates, not decisions.
### B. After Undo, the reader cannot tell where they are — M11 UX polish
Undo behaved correctly (M3 semantics; re-verified throughout M9). The reader
could not tell **which point in the story** they had moved to.
`BROWSER-UX-SPEC.md` §8 said only *"The current endpoint should be clear"*, and
its companion sentence was already true while the reader was lost — so the
requirement could not hold the behaviour. §8 has been strengthened to state the
orientation requirement; **no UI text is prescribed**, because none is ratified.
A `Moment 8` → `Moment 7` style indicator is a candidate. Needs a browser
regression scenario.
### C. Narration length has no measurable effect — M11 realistic-model behaviour
The setup choice becomes **one English sentence** in the campaign's
`ai_instructions` and changes **no generation setting**. Independently,
`length_hint()` derives a numeric word range from the **global**
`Settings.max_output_tokens` and places it after the history — and at the default
800 it reads *"must not exceed 506 words, and it should not stop short of about
177"* **identically for brief, medium and long**.
That is a mechanism, verified by reading and running the code — **not a proven
cause** of what the reader saw; the narrator's instruction following is also in
play. A reproduction must measure what enters the stored prompt, whether the
setting moves any generation budget, and actual word/paragraph counts across
repeated turns, on the reference 3B narrator **and** a stronger local one.
Clearer numeric targets (`Brief ~100-200 words` and so on) are a design
candidate, not ratified. **Do not hard-truncate prose** — the state block is
emitted last and truncation removes it.
### D. Character identity / coreference confusion — M11 diagnostic
Four people in one scene — Bill (protagonist), Roger, John, Alice — and later
narration treated Alice as two different Alices.
**Root cause UNKNOWN and no longer establishable.** Candidates: a model
coreference failure on a correct prompt; duplicate/conflicting state; a
context/summary/memory assembly failure; or a context that is not contradictory
but too implicit for a small model.
**One structural fact to check first**, verified by reading the code: the
narrative state **permits two entities to share a display name and reports
nothing**. Entities are keyed by the model-supplied id; `DUPLICATE_ENTITY`
rejects only a repeated *key*; no check exists on `name`. That is one of this
finding's failure modes, and establishes nothing about what happened.
**M11 must run an explicit diagnostic** with a protagonist and three same-scene
supporting characters, stressing pronouns, dialogue attribution, entrances and
exits, reference by name and by role, and one character speaking about another.
It must detect duplicate creation, same-name duplication, protagonist drift,
misattributed dialogue, self-as-other reference, and state/context disagreement
— and on any failure preserve the pre-generation state, the exact stored prompt
snapshot, history, summaries, memories, imported knowledge, narrator output and
model settings, then classify:
```text
STATE DEFECT / CONTEXT ASSEMBLY DEFECT / DERIVED MEMORY-SUMMARY DEFECT /
MODEL FAILURE WITH CORRECT CONTEXT / AMBIGUOUS
```
**Do not "fix" a model failure by changing authoritative state, and do not blame
the model if the prompt already contained the error.** M9 made all of that
evidence portable, so a failing campaign can be exported and handed over intact.
**The standard fixture does not cover this class.** `TEST-CAMPAIGN-FIXTURE.md`'s
seven traps are knowledge, authority, branch leakage and possession; there is no
identity trap and its on-stage cast is effectively two people. The established
fixture was **not modified** — it is the deterministic baseline earlier results
are compared against. A companion fixture, `Multi-Character Identity Test`, is
proposed in an appendix to that document.
---
# M10 — Future Media Extension Hooks Only
## Objective
Preserve the approved future media interfaces without adding a media-generation dependency to v1.
## Note — the post-M8 playtest findings are **not** M10 scope
The four findings recorded above are owned by M11. M10 inherits them as known
carry-forward items only: it should neither implement nor test them, and its
scope below is unchanged by them. They are listed before this milestone rather
than after it only because they were recorded during M9's closeout.
## Scope
- scene snapshots/packets suitable for future providers,
- optional visual character/location/item descriptors,
- provider-neutral media request/job/asset types or reserved schema as justified,
- branch/lineage association for scenes/assets,
- local-only endpoint contract for future providers,
- STT contract: local transcription -> editable draft -> normal submission,
- no core story-engine dependency on media availability.
## Explicit Non-Scope
Do not implement:
- image generation,
- video generation,
- TTS,
- STT,
- ambience/audio generation,
- ComfyUI/FLUX integration.
## Tests / Acceptance
- K01-K04 architecture/media-readiness tests,
- no v1 story flow requires a media service,
- scene data follows active lineage after Undo/restore/divergence.
## Definition of Done
Future media providers can be added through defined local interfaces without redesigning core story authority/history.
## Status: COMPLETE — 2026-09-07, pending independent review
Implemented on `m10-media-hooks` from the signed M9 commit `44edece`.
`planning/archive/milestone-reports/M10-IMPLEMENTATION-REPORT.md` is the implementer's account,
written for a reviewer.
**The finding that shaped the milestone: the scene snapshot already existed.**
The media contract's §5 asks for a persisted or derived scene snapshot, and M5
built one three milestones ago. `narrative_state["scene"]` holds the summary, the
location, who is present and the `(branch_id, depth)` coordinate; it is written
by a validated `set_scene` event, snapshotted per position, and restored on every
head move. That was verified with a probe — a campaign played, diverged, undone
and exported — rather than taken from M9's report.
So M10 built **no scenes table**, and the Scene Packet is derived on read with a
computed identity (`c<adventure>:b<branch>:<start>-<end>`) rather than an
allocated one. A second scene store would have been a duplicate representation of
the same fact, with its own lineage rules to get wrong; the lineage rules are the
hard part, which is precisely the argument for reusing the ones that already
work.
**What it delivered:**
- **One table, `visual_profiles`** — the only field in the contract's scene list
that nothing already stored. Campaign-scoped rather than per-position, because
a character does not change appearance when the story forks, and because
per-position profiles would have cost 245 copies of the same 367 bytes in a
120-turn campaign to say something that never varies.
- **A scene packet built on read**, excluding the raw transcript, all imported
knowledge, memories and summaries. Excluding imported knowledge *as a class* is
what keeps a hidden Canon source out of a future depiction without a filter
anyone has to remember to extend.
- **Provider contracts as `typing.Protocol` structural types**, with an empty
registry, no adapter, and no dependency added. Nothing imports a media library
because none is installed.
- **The STT asymmetry in the type**: a `DraftTranscription` is editable and has
no commit method, so a transcriber structurally cannot bypass the authoritative
commit path.
- **A stricter endpoint policy than narration uses** — loopback only, reusing
`endpoints.py`'s resolved-address check rather than trusting a hostname. No
media configuration setting exists, because one that exists can be pointed at a
cloud by mistake.
- **Profiles travel in the bundle** with no format bump. M9's own semantic test
decides it: an absent `visualProfiles` key is unambiguous, because a campaign
with no profiles is the ordinary case. Older v3 files still import.
**A defect found by the milestone's own tests, and fixed here:**
- **A redundant index migration made two databases disagree.** M10 first shipped
migration 93 creating `ix_visual_profiles_adventure`. `create_all` already
builds `ix_visual_profiles_adventure_id` from the column's `index=True`, on
fresh installs and existing databases alike — so an *upgraded* database ended
up with both indexes and a fresh one with only the second. The comparison of a
fresh schema against an upgraded schema is what caught it. **M10 adds no
migration at all**; `LATEST_VERSION` stays 92.
**Carry-forward, unchanged by this milestone:** the four post-M8 playtest
findings recorded above (browser title, post-Undo orientation, narration length,
character identity) remain **M11's**. M10 neither implemented nor tested them.
---
# M11 — v1 Security, Long-Run, and Release Validation
## Objective
Validate the full product against the release contract after all functional milestones are integrated.
## Scope
- full outbound-network blocked run,
- dependency/runtime audit,
- restrictive browser/CORS/CSP checks,
- failed-model-call recovery,
- long-running 100-turn campaign,
- repeated Undo/Redo/Retry/checkpoint cycles,
- branch/memory/summary leakage checks,
- realistic-context state extraction across selected recommended models,
- fantasy and science-fiction fixtures,
- export/import/recovery tests,
- migration tests,
- documentation and packaging,
- **the four post-M8 hands-on playtest findings above**: the browser product
name, reader orientation after history movement, a narration-length setting
with a measurable effect, and the multi-character identity diagnostic with its
companion fixture.
## Tests / Acceptance
Release gate in `V1-ACCEPTANCE-TESTS.md`:
- all REQUIRED FOR V1 tests pass,
- approved exceptions documented in ADRs,
- 100-turn test passes,
- offline operation passes,
- branch/memory isolation passes,
- export/import recovery passes,
- both genre fixtures pass.
## Definition of Done
The build meets the v1 black-box acceptance contract and can be packaged as the first production release.
## Status: COMPLETE / ACCEPTED — 2026-09-14 (implemented 2026-09-07; long-run evidence 2026-09-13; release-candidate closeout 2026-09-14)
Implemented on `m11-release-validation` from the signed M10 commit `1013c94`.
`planning/reports/M11-IMPLEMENTATION-REPORT.md` is the evidence package.
**M11 is accepted, and v1 release validation is complete.** The closeout on
2026-09-14 re-verified the exact release-candidate tree (`3652dc6`, whose product
code is identical to `96c1bf5`, where the 100-turn evidence was run). The backend
suite passed 1,421 with 17 skipped and 0 failed. The frontend suite passed 161 of
161, lint was clean, and the production build succeeded. A `--no-cache` Docker
image built. The browser regression passed 38 of 38, the no-network container
passed 23 of 23, and the identity diagnostic ran clean, with its results now in
the report (§S). Every REQUIRED FOR V1 test passes, 82 in all with H09 not
applicable (report §T). The acceptance takes effect with the owner's signed
closeout commit. **No release tag exists**: tagging `v1.0.0` is a separate
decision, and the tag must point at that signed commit.
*Post-release note (2026-09-14):* both events have since happened. The closeout
commit was signed as `432f041`, `main` was fast-forwarded to it, and the signed
tag `v1.0.0` points at it. The paragraph above is kept as it stood at closeout.
**M1-M11 are all complete. There is no M12.** Post-v1 work is backlog, listed
below under *Post-v1 backlog*, and none of it is an unfinished v1 milestone.
**The release blocker it was given, and how it was closed.** M8 measured the
reference deployment enforcing a **4,096**-token input window while the
application budgeted **16,384** — every request returning 200, and `llama.cpp`
dropping the *oldest* tokens, which in this design are the narrator's rules and
the campaign canon. A 100-turn certification against that server would have
looked perfect and proved nothing.
M11's invariant: *the application must not silently budget more narrator input
than the runtime will accept.* It now asks the server — `/api/ps` for a loaded
model, `/api/show` for one that is not — under the same endpoint policy and TLS
trust as inference, and caps the prompt to what it finds, or records the window
as unverified in the turn's own provenance. Not a hard-coded 4,096, which would
cripple a correctly configured deployment; not a guess from the model's name.
Measured on the reference server: the plain model reports 4,096 and the budget
caps to it; the `num_ctx`-baked model reports 16,384 and the full budget stands.
**The four post-M8 playtest findings, disposed of:**
| | Disposition |
| --- | --- |
| **A.** The tab read `AI D&D` | **Fixed.** `Interactive Story`, with the open campaign first — a name chosen by the repository owner, and deliberately not "Adventure Storyteller", which is narrower than a genre-agnostic engine. One module owns it. |
| **B.** No orientation after Undo | **Fixed.** `Moment 11 · later story ahead`, from the server's own answer, in the transcript's existing vocabulary, with no implementation words. `BROWSER-UX-SPEC.md` §8A records the implementation. |
| **C.** Narration length had no effect | **Fixed.** The choice is data (`adventures.narration_length`), and the prompt builder turns it into a real word band. The generation budget is deliberately untouched: capping it would truncate prose, and the state block is emitted last. |
| **D.** Character identity confusion | **Diagnostic built; root cause remains unestablished, as it must.** The campaign was destroyed. `tools/m11_identity.py` runs the finding's own scenario, makes only the judgements a program can make honestly, preserves everything on a signal, and proves its detectors fire. The structural fact the finding asked M11 to check first — two entities may share a display name silently — is now **reported** rather than refused, because two people called Alice is ordinary fiction. |
**Two product defects found by the release validation itself**, both the same
family — something true that nobody was told:
1. **A partly refused manual state correction reported success.** Four changes,
one refused, HTTP 201, nothing said. Found because the identity diagnostic's
own fixture was refused that way and ran on a degraded campaign without
noticing. The refusal was already on the audit record; the reader was not
told. Now returned as `refused`, and shown in the State panel.
2. **The narration-length setting** above, which is finding C.
**Also corrected:** M9's residual risk 6 was narrower than recorded — the snap
Firefox refuses a WebDriver file path under `/tmp`, not all paths. Staging under
`$HOME` makes browser file import work, so knowledge import is now proved
end-to-end in a real browser rather than in two labelled halves.
**The long-run evidence (2026-09-13).** The first report left M01 PARTIAL at 41
turns, and that run was then lost to a host crash with its evidence. M01-M04 now
pass on a complete 100-turn run on `96c1bf5`: 101 accepted turns, three genuine
restarts, all thirteen scheduled history operations, zero failed post-turn
passes, and recovery onto a clean data directory 16 of 16. M04's precondition is
positional: the planting turn was outside the history window. The fact was
recovered through authoritative state and reached memory only as the narrator's
restatement of it. The repository owner accepted that on 2026-09-13. The
report's §G tells the whole path, including six runs that are not the evidence.
**Two further product defects**, found only once a long run had the memory bank
switched on:
3. **A turn locked its own memory bank out.** Retrieval wrote a use counter before
the model call, and the turn committed after the reply, so SQLite's one write
lock was held through the reply. Post-turn memory and summary writes timed out,
and so did recording their failure. The counter is now written in the turn's
own commit, and a failure is recorded after a rollback. (`f8d4010`)
4. **The narrator's protocol was stored as story.** The model wrote a pasted copy
of the state section, unfenced and unfinished proposals, and sections of its
own, on up to 42 of 104 turns, and stored text is replayed as history. The
extractor now removes every shape observed. Replaying 443 real turns through it
changed no turn it had previously left clean. (`0c7316f`, `96c1bf5`)
**Carried past v1 as residual risk**, in the report's §P:
- the real-token headroom at the largest prompts is 23-42 tokens;
- the narrator restates prompt text in its prose;
- stored narration can keep protocol shapes the extractor does not remove.
The closeout found event-call syntax and a parroted length hint, and the owner
chose to carry this rather than change code (report §S.6).
The identity diagnostic's results are now in the report, §S.5.
---
# Post-v1 backlog — not milestones
Work recorded for after v1. None of it is a v1 requirement or an unfinished v1
milestone, and none of it has a brief. Each item needs one before work begins.
Sources are the M11 report's §P and §S.6.
**Triaged on 2026-09-14 in `V1.1-PLAN.md`**, which orders it into v1.1 work
packages, a v1.2 list and future work. The list below is kept as recorded at the
M11 closeout; `V1.1-PLAN.md` is where its disposition now lives.
- **Context-window safety margin.** The largest prompts leave 23-42 real tokens,
and Ollama cuts an over-window prompt with no error. Consider a deliberate
reserve, or counting with the narrator's own tokenizer.
- **The narrator restating prompt and state text** in its prose, including the
protocol shapes the extractor still leaves: event-call syntax, a parroted
length hint, and a lone section heading.
- **A genre-neutral example in the state rule**, in place of `silver-key` and
`aldric`.
- **Independent long-term-memory retention.** No run showed memory keeping a
planted fact without authoritative state.
- **Browser automation of the export download**, and real-browser coverage of
Retry, Save Point, state correction, narration length and failed generation.
- **A practical bundle-size ceiling.** M9 estimated about 279 turns against the
20 MB import limit.
- **Identity follow-up on the next real occurrence.** Classify it with
`tools/m11_identity.py`. Consider a stale-scene check, and a run with memory on
at a full window.
- **WCAG 1.4.11 control-boundary contrast** (1.33:1 resting, 1.75:1 hover).
- **Backup hardening:** `integrity_check`, and scheduled backups.
- **Real media-provider adapters** against `MEDIA-EXTENSION-CONTRACT.md`.
---
## 4. Milestone Dependency Summary
```text
M1 Production/offline foundation
-> M2 Local-only surface reduction
-> M3 Non-destructive history + export head
-> M4 Save Points
-> M5 Narrative state
-> M6 Context/memory
-> M7 Imported knowledge
-> M8 Browser UX completion
-> M9 Export/recovery hardening
-> M10 Future-media hooks
-> M11 v1 validation/release
```
Some implementation work may overlap internally, but milestone acceptance should remain sequential so architectural regressions are discovered early.
## 4. Prompting Rule
When implementation begins, prepare **one Codex prompt per milestone**.
Do not hand the entire plan to Codex as one production task.
Each prompt should contain only:
- milestone objective,
- relevant source documents,
- scope/non-scope,
- specific acceptance tests,
- stop condition and required report/diff.
No implementation prompt is included in the current planning revision.