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interactive-story/backend/app/memorybank.py
T

276 lines
9.8 KiB
Python

"""Phase 6 — auto summarization + embedding memory bank
(per help.aidungeon.com/faq/the-memory-system).
After each turn, a fire-and-forget task (`run_post_turn`) runs with its own DB
session:
- every MEMORY_INTERVAL actions (starting at MEMORY_START), each uncovered
block of actions is summarized into a short "memory";
- every SUMMARY_INTERVAL actions, the Story Summary is rewritten folding in
the new memories (the user-edited text is always the base, never clobbered);
- new memories are embedded (OpenAI-compatible /v1/embeddings) and the bank
is evicted down to capacity ("forgotten" memories are kept for the UI).
At generation time, `retrieve_memories` embeds the recent story text and ranks
the bank by cosine similarity; the top-K become the "Memories" context section.
All AI calls here are best-effort: failures are logged (debug page) and retried
on a later turn because the cursors only advance on success.
"""
import asyncio
import math
from sqlalchemy.orm import Session
from . import models
from .context import truncate_to_last_tokens
from .database import SessionLocal
from .providers import OpenAICompatibleProvider, ProviderError
MEMORY_INTERVAL = 6 # actions per memory
MEMORY_START = 12 # first memory once the adventure reaches this many actions
SUMMARY_INTERVAL = 15 # actions between Story Summary updates
MAX_MEMORIES_PER_RUN = 5 # cap catch-up work (e.g. imported adventures) per turn
MAX_EMBED_BATCH = 32
RETRIEVAL_WINDOW_TOKENS = 600 # recent story text used as the similarity query
SUMMARY_MAX_WORDS = 250
MEMORY_SYSTEM_PROMPT = (
"You compress interactive-fiction story excerpts into memories. Respond with "
"1-2 plain sentences in past tense stating the concrete facts and events "
"(names, places, items, promises, injuries). No preamble, no commentary."
)
SUMMARY_SYSTEM_PROMPT = (
"You maintain the running summary of an interactive-fiction story. Respond "
"with only the updated summary: a single plain-prose overview of the plot "
f"so far, at most {SUMMARY_MAX_WORDS} words. Preserve important established "
"facts; compress older events harder than recent ones."
)
# Adventures with a post-turn task currently running (single-process app).
_running: set[int] = set()
# Strong refs to in-flight tasks — the event loop only keeps weak references,
# so a fire-and-forget task can otherwise be garbage-collected mid-run.
_tasks: set[asyncio.Task] = set()
def summary_provider(settings: models.Settings) -> OpenAICompatibleProvider:
return OpenAICompatibleProvider(
settings.endpoint_url,
settings.api_key,
settings.summary_model or settings.model,
settings.api_mode,
settings.reasoning_max_tokens,
)
def embedding_provider(settings: models.Settings) -> OpenAICompatibleProvider:
return OpenAICompatibleProvider(
settings.endpoint_url, settings.api_key, settings.embedding_model
)
def cosine(a: list[float], b: list[float]) -> float:
dot = sum(x * y for x, y in zip(a, b))
norm = math.sqrt(sum(x * x for x in a)) * math.sqrt(sum(y * y for y in b))
return dot / norm if norm else 0.0
def story_actions(adventure: models.Adventure) -> list[models.Action]:
return [a for a in adventure.actions if a.text.strip()]
# ---------- Retrieval (runs inside the turn, before build_context) ----------
async def retrieve_memories(
adventure: models.Adventure,
settings: models.Settings,
*,
update_stats: bool,
) -> dict | None:
"""Returns {"used": [{id, text, similarity, pinned}], "error": str|None},
or None when the memory bank is off for this adventure. `update_stats`
bumps use counters (real turns only, not Insights dry runs); the caller's
commit persists them."""
if not adventure.memory_bank_enabled:
return None
if not settings.embedding_model.strip():
return {"used": [], "error": "No embedding model configured in Settings."}
candidates = [m for m in adventure.memories if not m.forgotten and m.embedding]
if not candidates:
return {"used": [], "error": None}
actions = story_actions(adventure)
query = truncate_to_last_tokens(
"\n\n".join(a.text for a in actions[-4:]), RETRIEVAL_WINDOW_TOKENS
)
if not query.strip():
return {"used": [], "error": None}
try:
[query_vec] = await embedding_provider(settings).embed([query])
except ProviderError as exc:
return {"used": [], "error": str(exc)}
scored = sorted(
((cosine(query_vec, m.embedding), m) for m in candidates),
key=lambda pair: pair[0],
reverse=True,
)
# Pinned memories are always used; the rest fill up to top_k by similarity.
top_k = max(1, settings.memory_top_k)
used = [(score, m) for score, m in scored if m.pinned]
used += [(score, m) for score, m in scored if not m.pinned][:top_k]
used.sort(key=lambda pair: pair[0], reverse=True)
if update_stats:
now = models.utcnow()
for _, m in used:
m.use_count += 1
m.last_used_at = now
return {
"used": [
{"id": m.id, "text": m.text, "similarity": round(score, 4), "pinned": m.pinned}
for score, m in used
],
"error": None,
}
# ---------- Post-turn background work ----------
def schedule_post_turn(adventure: models.Adventure) -> None:
"""Fire-and-forget summarization/embedding work after a turn is saved."""
if not (adventure.auto_summarize or adventure.memory_bank_enabled):
return
if adventure.id in _running:
return
task = asyncio.get_running_loop().create_task(run_post_turn(adventure.id))
_tasks.add(task)
task.add_done_callback(_tasks.discard)
async def run_post_turn(adventure_id: int) -> None:
if adventure_id in _running:
return
_running.add(adventure_id)
db = SessionLocal()
try:
adventure = db.get(models.Adventure, adventure_id)
settings = db.get(models.Settings, 1)
if adventure is None or settings is None:
return
if adventure.auto_summarize:
await _create_due_memories(adventure, settings, db)
await _update_story_summary(adventure, settings, db)
if adventure.memory_bank_enabled and settings.embedding_model.strip():
await _embed_pending(adventure, settings, db)
_evict_over_capacity(adventure, settings, db)
finally:
db.close()
_running.discard(adventure_id)
async def _create_due_memories(
adventure: models.Adventure, settings: models.Settings, db: Session
) -> None:
actions = story_actions(adventure)
provider = summary_provider(settings)
for _ in range(MAX_MEMORIES_PER_RUN):
cursor = adventure.memory_cursor
if len(actions) < MEMORY_START or len(actions) - cursor < MEMORY_INTERVAL:
return
block = actions[cursor:cursor + MEMORY_INTERVAL]
excerpt = truncate_to_last_tokens("\n\n".join(a.text for a in block), 2000)
try:
text = await provider.complete(
MEMORY_SYSTEM_PROMPT, f"Story excerpt:\n\n{excerpt}\n\nMemory:"
)
except ProviderError:
return # logged in the debug page; cursor unchanged → retried next turn
if not text:
return
db.add(
models.Memory(
adventure_id=adventure.id,
text=text,
source_start=block[0].index,
source_end=block[-1].index,
)
)
adventure.memory_cursor = cursor + MEMORY_INTERVAL
db.commit()
async def _update_story_summary(
adventure: models.Adventure, settings: models.Settings, db: Session
) -> None:
actions = story_actions(adventure)
if len(actions) - adventure.summary_cursor < SUMMARY_INTERVAL:
return
# Fold in memories covering the uncovered stretch; fall back to raw story
# text if memory creation is lagging (e.g. it just failed).
new_events = [
m.text
for m in adventure.memories
if m.source_end is not None and m.source_end >= adventure.summary_cursor
]
if new_events:
events_text = "\n".join(f"- {t}" for t in new_events)
else:
block = actions[adventure.summary_cursor:]
events_text = truncate_to_last_tokens("\n\n".join(a.text for a in block), 2000)
current = adventure.story_summary.strip()
user_prompt = (
f"Current story summary:\n{current or '(none yet)'}\n\n"
f"New events since the last update:\n{events_text}\n\n"
"Updated summary:"
)
try:
text = await summary_provider(settings).complete(
SUMMARY_SYSTEM_PROMPT, user_prompt, max_tokens=600
)
except ProviderError:
return
if not text:
return
adventure.story_summary = text
adventure.summary_cursor = len(actions)
db.commit()
async def _embed_pending(
adventure: models.Adventure, settings: models.Settings, db: Session
) -> None:
pending = [m for m in adventure.memories if m.embedding is None and not m.forgotten]
pending = pending[:MAX_EMBED_BATCH]
if not pending:
return
try:
vectors = await embedding_provider(settings).embed([m.text for m in pending])
except ProviderError:
return
for memory, vector in zip(pending, vectors):
memory.embedding = vector
db.commit()
def _evict_over_capacity(
adventure: models.Adventure, settings: models.Settings, db: Session
) -> None:
active = [m for m in adventure.memories if not m.forgotten]
overflow = len(active) - max(1, settings.memory_bank_capacity)
if overflow <= 0:
return
evictable = sorted(
(m for m in active if not m.pinned),
key=lambda m: (m.use_count, m.last_used_at or m.created_at),
)
for memory in evictable[:overflow]:
memory.forgotten = True
db.commit()