* Rewrite comments in Google developer documentation style Rewrite the comments and docstrings across the backend core modules so they read plainly. The previous prose was accurate but dense and figurative, which made it slow to skim. Applies the Google developer documentation style guide: short sentences, active voice, present tense, American spelling, and no metaphors, idioms, or rhetorical asides. Replaces em-dash chains with separate sentences.
279 lines
12 KiB
Python
279 lines
12 KiB
Python
"""Phase 14: decides which nodes make up one story.
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`tree.py` decides where a node is written. This module decides which nodes a
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read can see, and it is the only place that makes that decision.
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A branch owns the nodes played on it and inherits everything before its fork
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point from its ancestors. "The story on branch C" is therefore not a value you
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can filter a column on. It is an OR of ranges::
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(branch_id = C) -- C's own nodes, through to the tip
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OR (branch_id = B AND depth <= 5)
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OR (branch_id = A AND depth <= 3)
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The `branches.lineage` column records exactly that list, newest first. The fork
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computes it once, so no read walks parent pointers to rebuild it.
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The shape of the list gives two properties that the windowed reads depend on:
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- The ranges do not overlap, and they descend. A branch's own nodes always sit
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deeper than its fork point, and each lineage entry is capped at the fork depth
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of the branch below it. Ordering the whole clause by `depth` descending
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therefore reads entry 0's nodes, then entry 1's, then entry 2's. A tail read
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can use the newest few entries and stop.
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- The number of clauses depends on the size of the context window, not on how
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many times the story has forked. A story with 200 forks whose newest branch
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runs 40 turns reads with a single clause, because the window is covered before
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the second entry is reached. `prefix_covering` implements this, and it is why
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`history.window_covering` can keep its current shape.
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Everything in this module reads. Nothing here creates a branch or writes a row.
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An adventure with no branch has no story, and the write side repairs that. See
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`tree.place_action` and the flush listener in `models.py`.
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"""
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from sqlalchemy import and_, false, or_
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from sqlalchemy.orm import Session
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from .. import models
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# The depth of an adventure that has no actions. This mirrors `tree.NO_DEPTH`.
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# It is duplicated here so that a read never has to import the write half.
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NO_DEPTH = -1
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# The opening node of an adventure. Depth 0 exists only on the root branch,
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# because a fork starts its own nodes after the depth it forked at. This
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# constant therefore names one node per adventure rather than one per branch.
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#
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# Migration 62 also placed every memory written before memories had coordinates
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# at depth 0. That is why both places that can retire a memory must handle this
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# depth: `memorybank.forget_node`, and a v1 import that has no depth to read.
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ROOT_DEPTH = 0
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def entries_of(branch: models.Branch) -> list[tuple[int, int | None]]:
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"""Returns `branch.lineage` as (branch_id, max_depth) pairs, newest first.
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An empty lineage means this branch alone, through to its tip. That is not an
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error. It is what a root branch's lineage means, and it is also what a
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branch row holds between the moment it is inserted and the moment its own id
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is written into the column. The fallback is therefore correct rather than a
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guess.
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"""
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raw = branch.lineage if isinstance(branch.lineage, list) else []
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entries: list[tuple[int, int | None]] = []
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for item in raw:
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# JSON round-trips lists, but a hand-written row might hold tuples.
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if not isinstance(item, (list, tuple)) or not item:
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continue
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branch_id = item[0]
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max_depth = item[1] if len(item) > 1 else None
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if not isinstance(branch_id, int):
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continue
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entries.append((branch_id, max_depth if isinstance(max_depth, int) else None))
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return entries or [(branch.id, None)]
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class Path:
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"""One story, expressed as a SQL clause and as a Python predicate.
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The object holds the lineage entries newest first, plus the depth of the
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tip. The tip is used only to estimate how much story each entry covers.
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"""
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def __init__(self, entries: list[tuple[int, int | None]], tip: int | None = None):
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self.entries = entries
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self.tip = tip
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def __bool__(self) -> bool:
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return bool(self.entries)
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def __len__(self) -> int:
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return len(self.entries)
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# ---------------------------------------------------------------- SQL
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def clause(
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self,
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model=models.Action,
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count: int | None = None,
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):
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"""Returns the branch clause over `model`, which is `Action` or `Memory`.
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`count` limits the clause to the newest `count` lineage entries, which
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produces a windowed read. Pass `None` for the whole lineage. Any caller
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that counts from the oldest end, such as a slice or a total, must pass
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`None`.
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Every row this clause selects has a depth. Memories were once an
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exception, because a hand-written memory had a branch but no depth and
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needed an escape clause here to avoid being capped at a fork. SP7
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anchors those memories at the head instead. See `tree.place_memory`. A
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memory is now on a path rather than exempt from one, and a row with no
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depth is a pre-tree leftover that no read should return.
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Actions must also be live, as of SP4. One coordinate can hold several
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attempts at a turn, and the story uses one of them. The other attempts
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sit at the same branch and depth, and this clause excludes them once, so
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that no read of the story has to account for retries. Only
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`app/attempts.py` looks past this filter.
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An empty path returns `false` rather than no filter at all. An adventure
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whose nodes carry no branch has no story, and the correct way to show
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that is an empty page rather than every branch at once.
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"""
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entries = self.entries if count is None else self.entries[:count]
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if not entries:
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return false()
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on_path = or_(*[self._entry_clause(model, b, d) for b, d in entries])
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if model is models.Action:
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return and_(on_path, models.Action.live.is_(True))
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return on_path
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@staticmethod
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def _entry_clause(model, branch_id: int, max_depth: int | None):
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if max_depth is None:
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return model.branch_id == branch_id
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return and_(model.branch_id == branch_id, model.depth <= max_depth)
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# ------------------------------------------------------------- Python
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def contains(self, node) -> bool:
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"""Returns whether `node` is on this path.
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This is the Python equivalent of `clause()`. Keep the two in step.
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Callers use it where the rows are already in memory. The scripting
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pipeline hands user scripts the whole history, so a loaded collection
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can be reduced to the path without a second query.
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The method checks `live` first, and only on rows that define the
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attribute, because memories have no siblings.
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"""
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if getattr(node, "live", True) is False:
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return False
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for branch_id, max_depth in self.entries:
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if node.branch_id != branch_id:
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continue
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if max_depth is None:
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return True
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if node.depth is not None and node.depth <= max_depth:
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return True
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return False
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def sort_key(self, node) -> tuple[int, int]:
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"""Returns a sort key that orders nodes from oldest to newest.
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`depth` is the ordering key. `id` breaks ties, which a pre-tree row with
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a NULL depth or a pair of siblings can produce.
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"""
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return (node.depth if node.depth is not None else NO_DEPTH, node.id or 0)
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# ------------------------------------------------------------ windowing
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def prefix_covering(self, rows: int) -> int:
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"""Returns how many lineage entries hold the newest `rows` nodes.
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The result is an estimate from depth arithmetic rather than a query.
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Entry *i* covers the depths between its own cap and the cap of the entry
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below it, and a path holds at most one node per depth. The estimate is
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therefore never too large. It is too small only when the story has gaps,
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which happens after an action is deleted from the middle. In that case
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the caller widens the read to the whole lineage, which costs one extra
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query.
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"""
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total = len(self.entries)
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if rows <= 0 or total == 0:
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return total
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covered = 0
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for i, (_, max_depth) in enumerate(self.entries):
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top = self.tip if max_depth is None else max_depth
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below = self.entries[i + 1][1] if i + 1 < total else NO_DEPTH
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if top is None or below is None:
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# Either no tip was recorded, or a hand-written row is missing a
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# cap. There is nothing to estimate from, so return every entry.
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# Guessing low would hide the older half of the story.
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return total
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covered += max(top - below, 0)
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if covered >= rows:
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return i + 1
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return total
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def covering_after(self, depth: int) -> int:
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"""Returns how many lineage entries can hold a node deeper than `depth`.
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This is the counterpart to `prefix_covering`, and it is exact rather than
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an estimate. Entry *i* holds nothing deeper than its own cap, and the
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caps descend, so the first entry capped at or below `depth` ends the
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search. That entry and every older one fall behind the boundary. As a
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result, reading the story after the cursor touches one branch on any
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story whose cursor sits on its newest branch, however many times the
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story has forked.
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"""
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for i, (_, max_depth) in enumerate(self.entries):
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if max_depth is not None and max_depth <= depth:
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return i
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return len(self.entries)
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def depth_on(self, branch_id: int | None, depth: int) -> int:
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"""Reads a stored `(branch_id, depth)` anchor as a depth on this path.
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An anchor records how far along a story some derived work reached, such
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as which actions the memories cover or what the summary folded in. The
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anchor names a node, so moving to a different path needs an explicit
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answer. There are two cases:
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- The anchor's branch is on this path. The depth stands, capped at the
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fork where this path leaves that branch, because nothing past the fork
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belongs to this story.
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- The anchor's branch is not on this path. The work was done on a branch
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this story does not contain, so nothing here counts as covered.
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The second case cannot occur while an adventure has one branch, because
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the anchor is always set from a node on it. It exists because the safe
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answer to an unknown anchor is to redo the work rather than skip it.
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"""
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if depth <= NO_DEPTH:
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return NO_DEPTH
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if branch_id is None:
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# The anchor predates the tree, or someone set it by hand. There is
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# only one story, so the depth is a position in it.
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return depth
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for entry_branch, max_depth in self.entries:
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if entry_branch == branch_id:
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return depth if max_depth is None else min(depth, max_depth)
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return NO_DEPTH
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def branch_of(db: Session, adventure: models.Adventure) -> models.Branch | None:
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"""Returns the branch this adventure is read at, or None if it has none.
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This function is deliberately not `tree.head_branch`, which creates a branch.
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A GET request must not write. An adventure with no branch row also has no
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nodes that carry a branch, so both answers agree that there is no story.
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"""
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if adventure.head_branch_id is not None:
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branch = db.get(models.Branch, adventure.head_branch_id)
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if branch is not None:
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return branch
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# The head points at a branch that no longer exists. Fall through to the
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# root, which is the same recovery that `tree.head_branch` performs on
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# the write side.
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return (
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db.query(models.Branch)
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.filter(
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models.Branch.adventure_id == adventure.id,
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models.Branch.parent_branch_id.is_(None),
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)
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.order_by(models.Branch.id)
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.first()
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)
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def path_of(db: Session, adventure: models.Adventure) -> Path:
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"""Returns the story that the adventure's head currently sits on."""
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branch = branch_of(db, adventure)
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if branch is None:
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return Path([], adventure.head_depth)
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return Path(entries_of(branch), adventure.head_depth)
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