Built from source via a git submodule pinned to a tag, not a published image — the Dockerfile, main.ts, and manifest should never need to change for an ordinary version bump, only the submodule pin (see UPDATING.md). One volume, one interface serving the browser client + lobby/intent API + SSE stream from a single origin, no dependencies. The server-wide join secret (D14) is seeded on install, exposed via the Get Join Secret action, and blocks start behind a critical task until retrieved — the same first-set/rotation pattern as actual-budget-startos's admin password. Verified on phoenix.local: installs, the critical task correctly blocks an ordinary start, force-starting confirms the daemon binds its port and serves the client, and store.json correctly holds the install-seeded join secret. Not verified: the Get Join Secret action's execution end-to-end — start-cli's `package action run` fails with a client-side deserialization error that reproduces identically against actual-budget's already-shipped equivalent action, so this looks like a start-cli issue rather than a defect here. icon.svg is still the scaffold's hello-world placeholder — no real Station Master icon exists yet to ship in its place.
15 lines
625 B
TypeScript
15 lines
625 B
TypeScript
import { FileHelper, z } from '@start9labs/start-sdk'
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import { sdk } from '../sdk'
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/**
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* `joinSecret` is D14's server-wide secret (`docs/architecture/multiplayer.md` in the game repo):
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* whoever holds it may create a game, and may join any created game that has not started. The
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* server refuses to start without one (`src/server/index.ts`), so `joinSecret` is seeded on
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* install (`init/generateJoinSecret.ts`) and never left unset.
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*/
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const shape = z.object({
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joinSecret: z.string().optional().catch(undefined),
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})
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export const storeJson = FileHelper.json({ base: sdk.volumes.data, subpath: 'store.json' }, shape)
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