Files
station-master-startos/instructions.md
T
Jesse ea012f1329 Bundle Station Master v0.5.2, and fix the package version scheme
Submodule pin moves to v0.5.2, which carries the working splash-page
multiplayer door and the GET /api/health probe behind it.

The interface goes back to serving `/` — the splash, which is the front
door to all three ways to play. It pointed at /play.html only because the
splash's multiplayer door was hardcoded to "Coming soon", making the front
page a dead end on a real server; v0.5.2 removes the reason for the
workaround. The splash now probes /api/health on load, so served from here
it opens the lobby and served as a plain static site it says plainly that
it needs a server.

The package version was wrong and is corrected: 1.0.0:0 -> 0.5.2:0. That
1.0.0 was the scaffold's placeholder, left in by mistake — versions.md's
consistency checklist requires the upstream half to match the bundled tag,
which is what makes "bump the pin, bump the version" one mechanical action
rather than a judgement call. No historical version file is needed: the
placeholder carried no migration and was never published anywhere.

The correction is a downgrade in ExVer terms, so StartOS refused to install
over the existing copy ("uninit target range `!` is unsatisfiable"). The
installed package was therefore removed and reinstalled — checked first
that the volume held only an auto-generated join secret and no games. Two
consequences, both one-time and both recorded in UPDATING.md: the join
secret is regenerated, and the host's public domain binding was dropped
with the uninstall and has to be re-added.

Verified on phoenix.local: builds as v0.5.2:0, installs, starts, and serves
/api/health 200 with the right body; the splash carries all three doors
including a live ./play.html?lobby, no "Coming soon" anywhere, all three
ids the probe addresses present, and #lobby rendering on play.html?lobby.
2026-08-21 11:13:40 -04:00

2.1 KiB

Station Master

Documentation

  • Rules and design docs — the rulebook implications, the multiplayer design, and the game's architecture.

What you get on StartOS

This service runs the multiplayer server: a lobby, and a table for 2 to 4 players to play a competitive or cooperative game together from their own browsers. Everything a player needs — the game itself, the lobby, and the connection back to this server — is served from the single web interface below; there is nothing else to install or configure on a player's side.

Getting set up

  1. Run the Get Join Secret action from this service's Actions menu, and copy the value it returns.
  2. Share that secret, and this service's address, with everyone you want to play with. Anyone holding the secret can create a new game or join one that hasn't started yet.
  3. Open this service's Multiplayer Table interface. You'll land on the front page, which offers three ways in: solitaire, the replay viewer, and multiplayer.
  4. Click Play multiplayer, then Create Game (or Join Game with a game code someone else created), and enter the join secret when asked.

Using Station Master

Multiplayer Table

The front page offers solitaire, the replay viewer, and multiplayer. Play multiplayer takes you to the lobby: create or join a game, seat players (including filling empty seats with a bot), and start. Once a game is underway, this same interface is where every player plays their turns and watches the table — there is nothing else to open.

Solitaire runs entirely in your own browser and needs nothing from the server, so it works here exactly as it does on the public Station Master site.

Get Join Secret

Run this whenever you need the current join secret again, or want to shut out anyone still holding an old one. Every run replaces the secret and immediately puts the new one into effect — players already seated in a game are unaffected, but the old secret stops working for creating or joining games from that point on.