372 lines
14 KiB
TypeScript
372 lines
14 KiB
TypeScript
/**
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* Build order step 1 — "Card data loads; a game state can be constructed and seeded."
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* See architecture/components.md §4.
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*/
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import { describe, it } from 'node:test';
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import assert from 'node:assert/strict';
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import type { CarType } from '../src/engine/content.ts';
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import { MODIFIER_PROFILES, SOLITAIRE_DECK_SIZE, TRACK_PER_PLAYER } from '../src/engine/content.ts';
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import {
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DECK_SIZE,
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EXTRA_TRAINS,
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FREIGHT_PROFILES,
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LENGTH_PROFILES,
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MAX_CONSIST,
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OFFICE_PROFILES,
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ROLLING_STOCK_SUPPLY,
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TIMETABLED_TRAINS,
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TOTAL_ROLLING_STOCK,
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crewTrayCount,
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deckComposition,
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isFreightHouse,
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lengthProfile,
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mainlineCardCount,
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nextOfficeTier,
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officeProfile,
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} from '../src/engine/content.ts';
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import { createRng } from '../src/engine/rng.ts';
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import { buildDeck, buildRollingStock, createGame } from '../src/engine/setup.ts';
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import type { GameConfig } from '../src/engine/state.ts';
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import { subdivisions } from '../src/engine/state.ts';
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const solitaireConfig: GameConfig = {
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mode: 'solitaire',
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victory: 'highestAfterDays',
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length: 'standard',
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optionalRules: {
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reducedVisibility: false,
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sisterTrains: false,
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employeeRotation: false,
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emergencyToolbox: false,
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},
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};
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const newSolitaireGame = (seed = 1234) =>
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createGame({ id: 'g1', seed, config: solitaireConfig, playerNames: ['Jesse'] });
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// ---------------------------------------------------------------------------
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describe('card catalogue (component 1)', () => {
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it('composes the 115-card deck from the design', () => {
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// Transcribed from docs/Deck cards2.xlsx; the sheet's own total is 115.
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assert.equal(DECK_SIZE, 115);
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assert.equal(buildDeck().length, DECK_SIZE);
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});
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it('matches the design deck composition exactly', () => {
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const byCategory = Object.fromEntries(deckComposition().map((c) => [c.category, c.count]));
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assert.deepEqual(byCategory, {
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office: 7,
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industry: 9,
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modifier: 23,
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train: 22,
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spaceUse: 12,
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enhancement: 18,
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mainlineModifier: 7,
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maneuver: 7,
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action: 10,
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});
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});
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it('removes opponent-directed cards from a solitaire deck', () => {
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// Q6 — Space-use and Action cards can only be played AT another player, so in a one-player
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// game they would be 22 of 115 draws (19%) that do nothing.
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assert.equal(SOLITAIRE_DECK_SIZE, 93);
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const solo = buildDeck('solitaire');
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assert.equal(solo.length, 93);
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assert.ok(!solo.some((c) => c.kind.kind === 'spaceUse' || c.kind.kind === 'action'));
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// A competitive deck keeps them.
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assert.equal(buildDeck('competitive').length, 115);
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});
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it('keeps track OUT of the deck, as a per-player supply', () => {
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// The single biggest structural change: 26 pieces per player, 104 for four.
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assert.equal(TRACK_PER_PLAYER, 26);
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assert.ok(!buildDeck().some((c) => c.kind.kind === 'track'), 'track leaked into the deck');
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});
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it('has 12 timetabled trains, odd westbound and even eastbound', () => {
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assert.equal(TIMETABLED_TRAINS.length, 12);
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for (const t of TIMETABLED_TRAINS) {
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assert.equal(t.direction, t.number % 2 === 1 ? 'west' : 'east', `train ${t.number}`);
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}
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});
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it('never lets a consist exceed four slots, caboose included', () => {
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// §A.4 + Gap 4c — the most likely off-by-one in the whole model.
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for (const t of [...TIMETABLED_TRAINS, ...EXTRA_TRAINS]) {
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const slots = t.consist.freight + t.consist.coach + t.consist.caboose;
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assert.ok(slots <= MAX_CONSIST, `${t.name} ${t.number} uses ${slots} slots`);
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}
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});
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it('numbers Extras X13-X22, all junior to every timetabled train', () => {
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// This is why Gap 5's Extra-vs-Timetabled tie can no longer occur.
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assert.deepEqual(
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EXTRA_TRAINS.map((t) => t.number).sort((a, b) => a - b),
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[13, 14, 15, 16, 17, 18, 19, 20, 21, 22],
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);
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assert.ok(EXTRA_TRAINS.every((e) => TIMETABLED_TRAINS.every((t) => t.number < e.number)));
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});
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it('gives every train a name and a speed class', () => {
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for (const t of [...TIMETABLED_TRAINS, ...EXTRA_TRAINS]) {
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assert.ok(t.name.length > 2, `train ${t.number} has no name`);
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assert.ok(t.speed === 'fast' || t.speed === 'slow', `train ${t.number} has no speed`);
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}
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});
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it('identifies the both-direction industry', () => {
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const houses = FREIGHT_PROFILES.filter(isFreightHouse).map((f) => f.kind);
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assert.deepEqual(houses.sort(), ['freightHouse']);
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});
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it('starts every industry at one car out and one loader', () => {
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// The design is far leaner than the placeholder: capacity grows via modifier cards.
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for (const f of FREIGHT_PROFILES) {
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assert.ok(f.baseOut <= 1, `${f.name} baseOut ${f.baseOut}`);
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assert.ok(f.baseIn <= 1, `${f.name} baseIn ${f.baseIn}`);
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assert.equal(f.baseLoaders, 1, `${f.name} loaders`);
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}
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});
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it('gives a facility capacity only in the directions it allows', () => {
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for (const f of FREIGHT_PROFILES) {
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const wantsOut = f.flow === 'outbound' || f.flow === 'both';
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const wantsIn = f.flow === 'inbound' || f.flow === 'both';
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assert.equal(f.baseOut > 0, wantsOut, `${f.name} outbound`);
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assert.equal(f.baseIn > 0, wantsIn, `${f.name} inbound`);
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}
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});
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it('records lockouts symmetrically', () => {
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// Column E of the sheet. Semantics are still open, but the data must be consistent.
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for (const f of FREIGHT_PROFILES) {
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for (const other of f.lockouts) {
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const o = FREIGHT_PROFILES.find((x) => x.kind === other)!;
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assert.ok(o.lockouts.includes(f.kind), `${f.kind} locks out ${other} but not vice versa`);
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}
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}
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});
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it('ties every modifier to at least one real host', () => {
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for (const m of MODIFIER_PROFILES) {
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assert.ok(m.hosts.length > 0, `${m.name} has no host`);
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for (const h of m.hosts) {
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if (h === 'office') continue;
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assert.ok(FREIGHT_PROFILES.some((f) => f.kind === h), `${m.name} names unknown host ${h}`);
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}
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}
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});
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it('makes only the Whistle Post a non-Control-Point', () => {
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for (const o of OFFICE_PROFILES) {
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assert.equal(o.isControlPoint, o.tier !== 'whistlePost', o.tier);
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assert.equal(o.isPassengerFacility, o.tier !== 'whistlePost', o.tier);
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}
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});
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it('scales A/D tracks 1/2/3/4 and slots above porter count', () => {
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assert.deepEqual(OFFICE_PROFILES.map((o) => o.adTracks), [1, 2, 3, 4]);
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// The design gives slots EQUAL to porters; the earlier guess was one too generous.
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for (const o of OFFICE_PROFILES) {
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if (o.tier === 'whistlePost') continue;
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assert.equal(o.passengerOut, o.porters, `${o.tier} green slots`);
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assert.equal(o.passengerIn, o.porters, `${o.tier} red slots`);
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}
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});
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it('forms an office pyramid so the strict upgrade sequence cannot stall', () => {
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const inDeck = OFFICE_PROFILES.filter((o) => o.copiesInDeck > 0).map((o) => o.copiesInDeck);
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assert.deepEqual(inDeck, [4, 2, 1]);
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});
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it('walks the upgrade sequence without skipping', () => {
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assert.equal(nextOfficeTier('whistlePost'), 'depot');
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assert.equal(nextOfficeTier('depot'), 'station');
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assert.equal(nextOfficeTier('station'), 'terminal');
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assert.equal(nextOfficeTier('terminal'), null);
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});
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it('supplies 62 rolling stock pieces', () => {
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assert.equal(TOTAL_ROLLING_STOCK, 62);
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assert.equal(buildRollingStock().length, 62);
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});
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it('never demands more cars than the supply can furnish', () => {
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// card-reference.md §8 supply check, as an executable assertion.
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const supply = new Map(ROLLING_STOCK_SUPPLY.map((s) => [s.type, s.loaded + s.empty]));
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const demand = new Map<CarType, number>();
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for (const f of FREIGHT_PROFILES) {
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const need = (f.baseOut + f.baseIn) * f.copies;
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for (const t of f.carTypes) demand.set(t, (demand.get(t) ?? 0) + need);
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}
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for (const [type, need] of demand) {
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assert.ok(need <= supply.get(type)!, `${type}: demand ${need} > supply ${supply.get(type)}`);
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}
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});
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it('uses the Gap 10e revised victory targets', () => {
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assert.deepEqual(
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LENGTH_PROFILES.map((p) => [p.target, p.days]),
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[[10, 3], [20, 5], [45, 10]],
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);
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assert.equal(lengthProfile('standard').target, 20);
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});
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it('scales fixed supplies with player count', () => {
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assert.equal(mainlineCardCount(1), 2);
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assert.equal(mainlineCardCount(3), 4);
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assert.equal(crewTrayCount(1), 4);
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assert.equal(crewTrayCount(3), 6);
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});
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});
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// ---------------------------------------------------------------------------
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describe('seeded RNG (component 7)', () => {
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it('is deterministic for a given seed', () => {
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const a = createRng(42);
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const b = createRng(42);
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const drawsA = Array.from({ length: 50 }, () => a.nextInt(1000));
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const drawsB = Array.from({ length: 50 }, () => b.nextInt(1000));
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assert.deepEqual(drawsA, drawsB);
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});
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it('differs between seeds', () => {
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const a = Array.from({ length: 20 }, ((r) => () => r.nextInt(1000))(createRng(1)));
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const b = Array.from({ length: 20 }, ((r) => () => r.nextInt(1000))(createRng(2)));
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assert.notDeepEqual(a, b);
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});
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it('rolls a D12 strictly within 1..12', () => {
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const rng = createRng(7);
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const seen = new Set<number>();
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for (let i = 0; i < 5000; i++) {
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const roll = rng.d12();
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assert.ok(roll >= 1 && roll <= 12, `roll out of range: ${roll}`);
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seen.add(roll);
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}
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assert.equal(seen.size, 12, 'every face should appear over 5000 rolls');
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});
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it('shuffles without mutating or losing elements', () => {
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const rng = createRng(99);
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const input = Array.from({ length: 52 }, (_, i) => i);
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const out = rng.shuffle(input);
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assert.deepEqual(input, Array.from({ length: 52 }, (_, i) => i), 'input mutated');
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assert.deepEqual([...out].sort((x, y) => x - y), input, 'elements lost');
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assert.notDeepEqual(out, input, 'shuffle was a no-op');
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});
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it('rejects an invalid bound', () => {
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const rng = createRng(1);
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assert.throws(() => rng.nextInt(0));
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assert.throws(() => rng.nextInt(-3));
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});
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});
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// ---------------------------------------------------------------------------
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describe('game setup (component 2)', () => {
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it('constructs a solitaire game from a seed', () => {
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const g = newSolitaireGame();
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assert.equal(g.status, 'active');
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assert.equal(g.players.length, 1);
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assert.equal(g.clock.day, 1);
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assert.equal(g.clock.stage, 1);
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assert.equal(g.clock.phase, 'localOps');
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assert.equal(g.clock.superintendent, 0);
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assert.equal(g.clock.currentActor, 0);
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});
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it('is reproducible from the same seed and differs on another', () => {
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assert.deepEqual(newSolitaireGame(5).decks.homeOffice, newSolitaireGame(5).decks.homeOffice);
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assert.notDeepEqual(
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newSolitaireGame(5).decks.homeOffice,
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newSolitaireGame(6).decks.homeOffice,
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);
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});
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it('builds the MVP division: DP - ML - Office - ML - DP', () => {
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const g = newSolitaireGame();
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assert.deepEqual(
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g.division.nodes.map((n) => n.kind),
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['divisionPoint', 'mainline', 'office', 'mainline', 'divisionPoint'],
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);
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});
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it('deals each Mainline card a terrain type', () => {
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// Terrain is what sets crossing time (Q1), so every Mainline node must carry a card kind.
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const g = newSolitaireGame();
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for (const node of g.division.nodes) {
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if (node.kind === 'mainline') {
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assert.ok(node.card, 'mainline node has no card type');
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assert.deepEqual(node.transits, []);
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}
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}
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});
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it('opens with the whole railroad as one Subdivision', () => {
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// §8 — every Office is a Whistle Post, which is not a Control Point.
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const g = newSolitaireGame();
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const subs = subdivisions(g);
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assert.equal(subs.length, 1, 'expected exactly one Subdivision at game start');
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});
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it('starts each player on a Whistle Post with three cards in a row', () => {
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const g = newSolitaireGame();
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const area = g.officeAreas.get(0)!;
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assert.equal(area.tier, 'whistlePost');
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assert.equal(area.grid.size, 3, 'Limits, Whistle Post, Limits');
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assert.equal(officeProfile(area.tier).adTracks, 1);
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assert.equal(area.adOccupancy.length, 0);
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});
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it('deals three cards and turns three Department slots face up', () => {
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const g = newSolitaireGame();
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assert.equal(g.decks.hands.get(0)!.length, 3);
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assert.equal(g.decks.departments.length, 3);
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assert.ok(g.decks.departments.every((c) => c !== null));
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});
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it('accounts for every card exactly once', () => {
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const g = newSolitaireGame();
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const all = [
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...g.decks.homeOffice,
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...g.decks.departments.filter((c): c is string => c !== null),
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...g.decks.salvageYard,
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...[...g.decks.hands.values()].flat(),
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];
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// A solitaire deck omits the 22 opponent-directed cards (Q6), so it holds 93, not 115.
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assert.equal(all.length, SOLITAIRE_DECK_SIZE, 'cards lost or duplicated');
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assert.equal(new Set(all).size, SOLITAIRE_DECK_SIZE, 'duplicate card ids');
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});
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it('starts with no trains scheduled and none running', () => {
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// §4 — "no trains are officially running yet". This is the Day-1 revenue ramp (Gap 10e).
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const g = newSolitaireGame();
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assert.equal(g.timetable.length, 12);
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assert.ok(g.timetable.every((slot) => slot === null));
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assert.equal(g.trays.size, 0);
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});
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it('provides player-count + 3 crew trays', () => {
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assert.equal(newSolitaireGame().freeTrays.length, 4);
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});
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it('puts all 62 rolling stock pieces in the Division Yard', () => {
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const g = newSolitaireGame();
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assert.equal(g.yards.divisionYard.length, 62);
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assert.equal(g.yards.classificationYard.length, 0);
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});
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it('rejects a solitaire game with more than one player', () => {
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assert.throws(() =>
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createGame({ id: 'x', seed: 1, config: solitaireConfig, playerNames: ['a', 'b'] }),
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);
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});
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});
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