Files
station-master/test/server/lobby.test.ts
T
Jesse 689de2ff0f v0.5.4 — the map says whose railroad is whose
Six things found playing the StartOS build, all of them the game telling
you what it already knew.

The lobby's Start button did not look disabled when it was. The reported
symptom was "it says it's waiting for a player but Start is enabled" — it
wasn't: the note and the disabled assignment are two lines apart in the
same block. The page had only `header button:disabled` and `#actions
button:disabled`, and #lb-start is in neither, so a disabled button kept
its normal face AND still lit up under the cursor from the generic
button:hover. It advertised a click it would refuse. The rule is generic
now.

The game code was rendered as "— code TRESTLE-5109" in dim text beside a
heading, reading like a reference number rather than the thing you have to
send somebody. It is a labelled block at 22px with a Copy button, and a
clipboard refusal says the code can be selected instead of failing
silently. The blurb under it was also WRONG — it claimed the chairs were
"in the order everyone joined", which stopped being true in v0.4.1 when the
§4.4 D12 started deciding. It now says what actually happens.

Every Office on the Division map was labelled with its tier, which every
other player's Office also has, so four districts read identically and
"where does Bob sit" had no answer on the one map showing where trains are.
The owner's name takes the headline and the tier moves beside the A/D
count. Amber marks whose move it is — the same "happening here" the action
panel uses — and "(you)" is spelled out on the reader's own district,
because colour alone cannot say which of four railroads is yours. Turn
colour wins over the you-colour when both apply: whose turn it is changes
every few seconds, which railroad is yours never does.

Under the map, the chain in words with the roll behind it: "West to East:
Alice (1) → Bot 2 (5) → Bot 1 (11)". state.openingRolls has been kept for
exactly this since v0.4.1 and nothing had displayed it. It also answers
"is the host always at the eastern end" outright — no. Alice there is the
host, rolled lowest, and sits at the western end.

Supporting: Frame gained viewer and viewerSeat. Every private field on it
was already scoped to one player, but nothing said which player, so a page
could draw a railroad without being able to say whose it was — harmless in
solitaire, the first question at four seats. Frame also gained
openingRolls. Bots are Bot 1 / Bot 2 rather than all Bot, since two of them
are two different railroads. The standalone replay gets all of it: players,
actor and viewer are not delta'd keys in compress, so they ride whole on
every frame and replay.ts passes the same roster.

Verified: 673 tests pass (668 + 5). The new ones were mutation-checked —
removing the (you) suffix, never applying the turn mark, and reinstating
the pre-v0.4.1 identity seating each fail the suite. The seating test
deliberately asserts across six seeds that the eastern end is NOT always
player 0, which is the claim it exists to defend.
2026-08-21 17:12:25 -04:00

254 lines
10 KiB
TypeScript

/**
* The lobby (`src/server/lobby.ts`) — pure logic, no sockets, no filesystem, exercised directly.
*/
import { describe, it } from 'node:test';
import assert from 'node:assert/strict';
import type { GameConfig } from '../../src/engine/state.ts';
import {
createLobby,
freshGameCode,
joinLobby,
playerCountAllowed,
reassignHost,
setBotSeat,
startLobby,
} from '../../src/server/lobby.ts';
const competitive: GameConfig = {
mode: 'competitive',
days: 5,
minCombinedRevenue: 0,
maxCollisionsPerDay: 0,
maxCollisionsTotal: 0,
pvpCardsAllowed: false,
optionalRules: {
reducedVisibility: false,
sisterTrains: false,
employeeRotation: false,
emergencyToolbox: false,
},
};
const solitaire: GameConfig = { ...competitive, mode: 'solitaire' };
describe('creating and joining', () => {
it('seats the host at 0 and lays out the whole table at once', () => {
const { lobby, session } = createLobby(competitive, 'Alice', 'RAIL-0001', 3);
assert.equal(session.player, 0);
assert.equal(lobby.hostToken, session.token);
// The table is its full size immediately — the empty chairs exist and are waiting, rather
// than being appended as people arrive.
assert.equal(lobby.seats.length, 3);
assert.deepEqual(lobby.seats[0], { kind: 'human', token: session.token, displayName: 'Alice' });
assert.deepEqual(lobby.seats.slice(1), [null, null]);
assert.deepEqual(lobby.joinOrder, [session.token]);
});
it('fills the next empty seat, in order', () => {
const { lobby: l1, session: s1 } = createLobby(competitive, 'Alice', 'RAIL-0001', 4);
const j2 = joinLobby(l1, 'Bob');
assert.ok(j2.ok);
if (!j2.ok) return;
assert.equal(j2.session.player, 1);
const j3 = joinLobby(j2.lobby, 'Carol');
assert.ok(j3.ok);
if (!j3.ok) return;
assert.equal(j3.session.player, 2);
assert.deepEqual(j3.lobby.joinOrder, [s1.token, j2.session.token, j3.session.token]);
});
it('refuses a join once every chair is taken', () => {
let lobby = createLobby(competitive, 'Alice', 'RAIL-0001', 4).lobby;
for (const name of ['Bob', 'Carol', 'Dave']) {
const r = joinLobby(lobby, name);
assert.ok(r.ok);
if (r.ok) lobby = r.lobby;
}
const fifth = joinLobby(lobby, 'Eve');
assert.deepEqual(fifth, { ok: false, code: 'LOBBY_FULL' });
});
it('refuses a 2nd join to a one-chair table', () => {
const { lobby } = createLobby(solitaire, 'Alice', 'RAIL-0002', 1);
const second = joinLobby(lobby, 'Bob');
assert.deepEqual(second, { ok: false, code: 'LOBBY_FULL' });
});
it('rejoins into a seat an earlier player vacated, not past the end', () => {
// Joining always fills the FIRST empty seat, so a bot-seat cleared back to empty (setBotSeat)
// is exactly as joinable as one nobody ever filled.
let lobby = createLobby(competitive, 'Alice', 'RAIL-0003', 3).lobby;
lobby = setBotSeat(lobby, 1, true);
lobby = setBotSeat(lobby, 1, false);
const r = joinLobby(lobby, 'Bob');
assert.ok(r.ok);
if (!r.ok) return;
assert.equal(r.session.player, 1, 'should take the reopened chair 1');
assert.equal(r.lobby.seats.length, 3, 'joining must never resize the table');
assert.equal(r.lobby.seats[2], null);
});
it('never grows the table, whoever asks', () => {
// The old model appended a seat for anyone who turned up, which is how a lobby could end up
// holding more chairs than the host ever asked for.
const { lobby } = createLobby(competitive, 'Alice', 'RAIL-0013', 2);
const bob = joinLobby(lobby, 'Bob');
assert.ok(bob.ok);
if (!bob.ok) return;
assert.equal(bob.lobby.seats.length, 2);
assert.deepEqual(joinLobby(bob.lobby, 'Carol'), { ok: false, code: 'LOBBY_FULL' });
});
});
describe('bot seats', () => {
it('fills only an empty seat, and clears only a bot seat', () => {
const { lobby: l0 } = createLobby(competitive, 'Alice', 'RAIL-0004', 2);
const withBot = setBotSeat(l0, 1, true);
assert.deepEqual(withBot.seats[1], { kind: 'bot' });
// Filling an already-bot seat again is a no-op, not a crash.
const stillBot = setBotSeat(withBot, 1, true);
assert.deepEqual(stillBot.seats[1], { kind: 'bot' });
// Clearing seat 0 (a human) does nothing — a host is removed by leaving, not overwritten.
const untouched = setBotSeat(withBot, 0, false);
assert.deepEqual(untouched.seats[0], l0.seats[0]);
const cleared = setBotSeat(withBot, 1, false);
assert.equal(cleared.seats[1], null);
});
it('refuses a chair that is not at the table, instead of padding one in', () => {
// Padding is what used to put a hole in the seats array: dropping a bot into chair 3 of a
// 2-chair table grew it to 4 with a null at 2, and Start then refused for reasons the host
// had no way to see.
const { lobby } = createLobby(competitive, 'Alice', 'RAIL-0014', 2);
assert.equal(setBotSeat(lobby, 3, true), lobby);
assert.equal(setBotSeat(lobby, 2, true), lobby);
assert.equal(lobby.seats.length, 2);
});
});
describe('host transfer', () => {
it('passes to the earliest-joined remaining human seat when the host departs', () => {
let lobby = createLobby(competitive, 'Alice', 'RAIL-0005', 2).lobby;
const hostToken = lobby.hostToken;
const j2 = joinLobby(lobby, 'Bob');
assert.ok(j2.ok);
if (!j2.ok) return;
lobby = j2.lobby;
// Alice's own seat is cleared (simulating her leaving the table entirely, not just dropping
// her connection) so the transfer target is unambiguous in this test.
lobby = { ...lobby, seats: [null, lobby.seats[1]!] };
const after = reassignHost(lobby, hostToken);
assert.equal(after.hostToken, j2.session.token);
});
it('does nothing when the departing token is not the host', () => {
const { lobby } = createLobby(competitive, 'Alice', 'RAIL-0006', 2);
const after = reassignHost(lobby, 'not-a-real-token');
assert.equal(after, lobby);
});
it('leaves hostToken alone when no other human seat exists', () => {
const { lobby, session } = createLobby(competitive, 'Alice', 'RAIL-0007', 2);
const after = reassignHost(lobby, session.token);
assert.equal(after.hostToken, session.token);
});
});
describe('starting', () => {
it('refuses a non-host caller', () => {
const { lobby } = createLobby(competitive, 'Alice', 'RAIL-0008', 2);
joinLobby(lobby, 'Bob');
assert.deepEqual(startLobby(lobby, 'someone-elses-token'), { ok: false, code: 'NOT_HOST' });
});
it('refuses to start while a chair is still empty', () => {
const lobby = createLobby(competitive, 'Alice', 'RAIL-0009', 3).lobby;
const j2 = joinLobby(lobby, 'Bob');
assert.ok(j2.ok);
if (!j2.ok) return;
assert.deepEqual(startLobby(j2.lobby, j2.lobby.hostToken), { ok: false, code: 'BAD_PLAYER_COUNT' });
});
it('refuses a solo human at a table sized for more', () => {
const { lobby } = createLobby(competitive, 'Alice', 'RAIL-0010', 2);
assert.deepEqual(startLobby(lobby, lobby.hostToken), { ok: false, code: 'BAD_PLAYER_COUNT' });
});
it('starts a full 2-player lobby, naming humans by their display name and numbering the bot', () => {
let lobby = createLobby(competitive, 'Alice', 'RAIL-0011', 2).lobby;
lobby = setBotSeat(lobby, 1, true);
const r = startLobby(lobby, lobby.hostToken);
assert.deepEqual(r, { ok: true, playerNames: ['Alice', 'Bot 1'], botSeats: [1] });
});
it('numbers bots so two of them at one table can be told apart', () => {
// They are two different railroads on the Division map, and a map that labels both "Bot"
// cannot answer "which one is that".
let lobby = createLobby(competitive, 'Alice', 'RAIL-0016', 3).lobby;
lobby = setBotSeat(setBotSeat(lobby, 1, true), 2, true);
const r = startLobby(lobby, lobby.hostToken);
assert.ok(r.ok);
if (!r.ok) return;
assert.deepEqual(r.playerNames, ['Alice', 'Bot 1', 'Bot 2']);
assert.deepEqual(r.botSeats, [1, 2]);
});
it('starts a solitaire lobby of exactly 1', () => {
const { lobby } = createLobby(solitaire, 'Alice', 'RAIL-0012', 1);
const r = startLobby(lobby, lobby.hostToken);
assert.deepEqual(r, { ok: true, playerNames: ['Alice'], botSeats: [] });
});
it('seat index is player index, with no compaction to shift it', () => {
// The seats array is never resized or squeezed, so the chair a player joined into is the
// player index the game gives them — which is what every PlayerSession already recorded at
// join time, and what /api/stream and /api/intent route by.
let lobby = createLobby(competitive, 'Alice', 'RAIL-0015', 4).lobby;
const bob = joinLobby(lobby, 'Bob');
assert.ok(bob.ok);
if (!bob.ok) return;
lobby = setBotSeat(setBotSeat(bob.lobby, 2, true), 3, true);
const r = startLobby(lobby, lobby.hostToken);
assert.deepEqual(r, { ok: true, playerNames: ['Alice', 'Bob', 'Bot 1', 'Bot 2'], botSeats: [2, 3] });
assert.equal(bob.session.player, 1, "Bob's stored player index still names his chair");
});
});
describe('playerCountAllowed', () => {
it('solitaire is exactly 1', () => {
assert.equal(playerCountAllowed('solitaire', 1), true);
assert.equal(playerCountAllowed('solitaire', 0), false);
assert.equal(playerCountAllowed('solitaire', 2), false);
});
it('competitive and coop are 2-4', () => {
for (const mode of ['competitive', 'coop'] as const) {
assert.equal(playerCountAllowed(mode, 1), false);
assert.equal(playerCountAllowed(mode, 2), true);
assert.equal(playerCountAllowed(mode, 4), true);
assert.equal(playerCountAllowed(mode, 5), false);
}
});
});
describe('game codes', () => {
it('skips codes the caller marks taken', () => {
let calls = 0;
const code = freshGameCode((c) => {
calls++;
return calls < 3; // taken twice, free on the third
});
assert.equal(typeof code, 'string');
assert.equal(calls, 3);
});
it('is speakable — a word, a dash, four digits', () => {
const code = freshGameCode(() => false);
assert.match(code, /^[A-Z]+-\d{4}$/);
});
});