510 lines
21 KiB
TypeScript
510 lines
21 KiB
TypeScript
/**
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* Build order step 1 — "Card data loads; a game state can be constructed and seeded."
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* See architecture/components.md §4.
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*/
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import { describe, it } from 'node:test';
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import assert from 'node:assert/strict';
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import type { CarType } from '../src/engine/content.ts';
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import { MODIFIER_PROFILES, OPENING_OTHER, OPENING_TRACK, SOLITAIRE_DECK_SIZE, TRACK_CARDS, TRACK_IN_DECK } from '../src/engine/content.ts';
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import {
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DECK_SIZE,
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EXTRA_TRAINS,
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FREIGHT_PROFILES,
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LENGTH_PROFILES,
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MAX_CONSIST,
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OFFICE_PROFILES,
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ROLLING_STOCK_SUPPLY,
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TIMETABLED_TRAINS,
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TOTAL_ROLLING_STOCK,
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crewTrayCount,
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deckComposition,
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isFreightHouse,
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lengthProfile,
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mainlineCardCount,
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nextOfficeTier,
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officeProfile,
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} from '../src/engine/content.ts';
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import { createRng } from '../src/engine/rng.ts';
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import { buildDeck, buildRollingStock, createGame } from '../src/engine/setup.ts';
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import type { StartingHand } from '../src/engine/content.ts';
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import type { GameConfig } from '../src/engine/state.ts';
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import { subdivisions } from '../src/engine/state.ts';
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const solitaireConfig: GameConfig = {
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mode: 'solitaire',
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victory: 'highestAfterDays',
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length: 'standard',
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optionalRules: {
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reducedVisibility: false,
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sisterTrains: false,
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employeeRotation: false,
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emergencyToolbox: false,
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},
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};
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const newSolitaireGame = (seed = 1234) =>
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createGame({ id: 'g1', seed, config: solitaireConfig, playerNames: ['Jesse'] });
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/** A game dealt under one named `StartingHand`, for the tests that are about the deal itself. */
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const gameDealtWith = (startingHand: StartingHand, seed = 1234) =>
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createGame({
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id: 'g1',
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seed,
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config: { ...solitaireConfig, houseRules: { startingHand } },
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playerNames: ['Jesse'],
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});
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// ---------------------------------------------------------------------------
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describe('card catalogue (component 1)', () => {
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it('composes the deck from the design', () => {
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// Transcribed from docs/Deck cards2.xlsx. The sheet's own totals are "Sum other 115" and
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// "Total track 104", i.e. 219, plus 12 start cards for its grand total of 231.
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//
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// We are at 235 rather than 219 because of three deliberate departures, all flagged in
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// content.ts: 18 extra industry cards (Gap 12, industries 9 → 27), 7 extra office cards (Q12,
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// offices 7 → 14), and the 8 sharp curves taken back OUT. The first two were tuned against a deck
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// that had NO track in it, so both are due a re-measurement now that 96 track cards share the
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// draw.
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//
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// Two entries are dealt ZERO copies and kept in the catalogue so the design stays visible:
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// Poling, whose effect is "TBD in the source", and the sharp curves, whose only difference from
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// an ordinary curve was a Move cost nothing ever charged.
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// DECK_SIZE is the CATALOGUE, 235. The deck actually dealt is smaller: the 22 opponent-directed
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// cards are held back in every mode until they are implemented, so `buildDeck` returns 213.
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assert.equal(DECK_SIZE, 235);
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assert.equal(buildDeck().length, SOLITAIRE_DECK_SIZE);
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});
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it('matches the design deck composition exactly', () => {
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const byCategory = Object.fromEntries(deckComposition().map((c) => [c.category, c.count]));
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assert.deepEqual(byCategory, {
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// 96, not the sheet's 104: the 8 SHARP CURVES are dealt zero copies. The only thing that made
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// one different from an ordinary curve was a Move cost that nothing ever charged, so they were
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// geometric duplicates taking 8 draws. Kept in the catalogue at zero, as Poling is.
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track: 96,
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// 14, not the sheet's 7 — Q12 office density; see OFFICE_PROFILES.
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office: 14,
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// 27, not the sheet's 9 — Gap 12 industry density; see INDUSTRY_PROFILES.
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industry: 27,
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modifier: 23,
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train: 22,
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spaceUse: 12,
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enhancement: 18,
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mainlineModifier: 7,
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// 6, not 7 — Poling is dealt no copies until its rule is known.
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maneuver: 6,
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action: 10,
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});
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});
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it('removes opponent-directed cards from a solitaire deck', () => {
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// Q6 took Space-use and Action cards out of solitaire, where they have no legal target. They are
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// now out of the COMPETITIVE deck too, until they are implemented: `checkPlay` answers both
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// categories NOT_IMPLEMENTED, so dealing them would make 22 of 235 draws (9%) reject outright.
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assert.equal(SOLITAIRE_DECK_SIZE, 213);
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for (const mode of ['solitaire', 'competitive'] as const) {
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const deck = buildDeck(mode);
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assert.equal(deck.length, SOLITAIRE_DECK_SIZE, `${mode} deck size`);
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assert.ok(
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!deck.some((c) => c.kind.kind === 'spaceUse' || c.kind.kind === 'action'),
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`${mode} deck still holds opponent-directed cards`,
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);
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}
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});
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it('deals track FROM the deck, at the sheet\'s counts', () => {
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// Column B of Deck cards2.xlsx, "Number in Deck": 32 straights, 16+16 curves, 16+16 turnouts —
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// and 4+4 sharp curves, which are dealt none. An earlier reading took the sheet's LAST column,
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// "Track Per Player" (26), as a separate stack outside the deck; it is the sheet's 104 shared out
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// among four players, not a second pile.
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assert.equal(TRACK_IN_DECK, 96);
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const deck = buildDeck();
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for (const t of TRACK_CARDS) {
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const n = deck.filter(
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(c) => c.kind.kind === 'track' && c.kind.geometry === t.geometry && c.kind.hand === t.hand,
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).length;
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assert.equal(n, t.copiesInDeck, `${t.name}: ${n} in the deck, expected ${t.copiesInDeck}`);
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}
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});
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it('makes track the largest category in the deck', () => {
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// 96 of 235. Building a district is paid for in the industry or train you did not draw, which
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// is the whole reason it matters that track is a card rather than a private supply.
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const deck = buildDeck();
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const track = deck.filter((c) => c.kind.kind === 'track').length;
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assert.ok(track > deck.length / 3, `track is only ${track} of ${deck.length} cards`);
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});
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it('has 12 timetabled trains, odd westbound and even eastbound', () => {
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assert.equal(TIMETABLED_TRAINS.length, 12);
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for (const t of TIMETABLED_TRAINS) {
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assert.equal(t.direction, t.number % 2 === 1 ? 'west' : 'east', `train ${t.number}`);
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}
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});
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it('never lets a consist exceed four slots, caboose included', () => {
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// §A.4 + Gap 4c — the most likely off-by-one in the whole model.
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for (const t of [...TIMETABLED_TRAINS, ...EXTRA_TRAINS]) {
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const slots = t.consist.freight + t.consist.coach + t.consist.caboose;
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assert.ok(slots <= MAX_CONSIST, `${t.name} ${t.number} uses ${slots} slots`);
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}
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});
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it('numbers Extras X13-X22, all junior to every timetabled train', () => {
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// This is why Gap 5's Extra-vs-Timetabled tie can no longer occur.
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assert.deepEqual(
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EXTRA_TRAINS.map((t) => t.number).sort((a, b) => a - b),
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[13, 14, 15, 16, 17, 18, 19, 20, 21, 22],
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);
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assert.ok(EXTRA_TRAINS.every((e) => TIMETABLED_TRAINS.every((t) => t.number < e.number)));
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});
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it('gives every train a name and a speed class', () => {
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for (const t of [...TIMETABLED_TRAINS, ...EXTRA_TRAINS]) {
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assert.ok(t.name.length > 2, `train ${t.number} has no name`);
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assert.ok(t.speed === 'fast' || t.speed === 'slow', `train ${t.number} has no speed`);
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}
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});
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it('identifies the both-direction industry', () => {
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const houses = FREIGHT_PROFILES.filter(isFreightHouse).map((f) => f.kind);
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assert.deepEqual(houses.sort(), ['freightHouse']);
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});
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it('starts every industry at one car out and one loader', () => {
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// The design is far leaner than the placeholder: capacity grows via modifier cards.
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for (const f of FREIGHT_PROFILES) {
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assert.ok(f.baseOut <= 1, `${f.name} baseOut ${f.baseOut}`);
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assert.ok(f.baseIn <= 1, `${f.name} baseIn ${f.baseIn}`);
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assert.equal(f.baseLoaders, 1, `${f.name} loaders`);
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}
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});
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it('gives a facility capacity only in the directions it allows', () => {
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for (const f of FREIGHT_PROFILES) {
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const wantsOut = f.flow === 'outbound' || f.flow === 'both';
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const wantsIn = f.flow === 'inbound' || f.flow === 'both';
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assert.equal(f.baseOut > 0, wantsOut, `${f.name} outbound`);
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assert.equal(f.baseIn > 0, wantsIn, `${f.name} inbound`);
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}
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});
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it('records lockouts symmetrically', () => {
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// Column E of the sheet. Semantics are still open, but the data must be consistent.
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for (const f of FREIGHT_PROFILES) {
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for (const other of f.lockouts) {
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const o = FREIGHT_PROFILES.find((x) => x.kind === other)!;
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assert.ok(o.lockouts.includes(f.kind), `${f.kind} locks out ${other} but not vice versa`);
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}
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}
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});
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it('ties every modifier to at least one real host', () => {
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for (const m of MODIFIER_PROFILES) {
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assert.ok(m.hosts.length > 0, `${m.name} has no host`);
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for (const h of m.hosts) {
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if (h === 'office') continue;
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assert.ok(FREIGHT_PROFILES.some((f) => f.kind === h), `${m.name} names unknown host ${h}`);
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}
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}
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});
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it('makes only the Whistle Post a non-Control-Point', () => {
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for (const o of OFFICE_PROFILES) {
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assert.equal(o.isControlPoint, o.tier !== 'whistlePost', o.tier);
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assert.equal(o.isPassengerFacility, o.tier !== 'whistlePost', o.tier);
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}
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});
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it('scales A/D tracks 1/2/3/4 and slots above porter count', () => {
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assert.deepEqual(OFFICE_PROFILES.map((o) => o.adTracks), [1, 2, 3, 4]);
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// The design gives slots EQUAL to porters; the earlier guess was one too generous.
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for (const o of OFFICE_PROFILES) {
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if (o.tier === 'whistlePost') continue;
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assert.equal(o.passengerOut, o.porters, `${o.tier} green slots`);
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assert.equal(o.passengerIn, o.porters, `${o.tier} red slots`);
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}
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});
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it('forms an office pyramid so the strict upgrade sequence cannot stall', () => {
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// Assert the PROPERTY, not the literal counts. Upgrades are strictly sequential (Gap 3b), so
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// every tier must be at least as common as the one above it — otherwise players reach a rung
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// whose next card is scarcer than the one that got them there. Densities are provisional (Q12)
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// and expected to move again; the pyramid shape is what must survive.
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const inDeck = OFFICE_PROFILES.filter((o) => o.copiesInDeck > 0).map((o) => o.copiesInDeck);
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assert.ok(inDeck.length >= 2, 'there must be an upgrade ladder at all');
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for (let i = 1; i < inDeck.length; i++) {
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assert.ok(
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inDeck[i]! <= inDeck[i - 1]!,
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`tier ${i} has ${inDeck[i]} copies but the tier below it has ${inDeck[i - 1]}`,
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);
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}
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// The Whistle Post is the starting state, never a card.
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assert.equal(OFFICE_PROFILES.find((o) => o.tier === 'whistlePost')!.copiesInDeck, 0);
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});
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it('walks the upgrade sequence without skipping', () => {
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assert.equal(nextOfficeTier('whistlePost'), 'depot');
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assert.equal(nextOfficeTier('depot'), 'station');
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assert.equal(nextOfficeTier('station'), 'terminal');
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assert.equal(nextOfficeTier('terminal'), null);
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});
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it('supplies the full rolling stock roster', () => {
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// 80 pieces after the Gap 12 supply scale-up. Asserted against the constant rather than a
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// literal so the invariant is "the yard holds exactly the roster", not a number to re-edit.
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assert.equal(TOTAL_ROLLING_STOCK, 80);
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assert.equal(buildRollingStock().length, TOTAL_ROLLING_STOCK);
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});
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it('never demands more cars than the supply can furnish', () => {
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// card-reference.md §8 supply check, as an executable assertion.
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const supply = new Map(ROLLING_STOCK_SUPPLY.map((s) => [s.type, s.loaded + s.empty]));
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const demand = new Map<CarType, number>();
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for (const f of FREIGHT_PROFILES) {
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const need = (f.baseOut + f.baseIn) * f.copies;
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for (const t of f.carTypes) demand.set(t, (demand.get(t) ?? 0) + need);
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}
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for (const [type, need] of demand) {
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assert.ok(need <= supply.get(type)!, `${type}: demand ${need} > supply ${supply.get(type)}`);
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}
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});
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it('uses the Gap 10e revised victory targets', () => {
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assert.deepEqual(
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LENGTH_PROFILES.map((p) => [p.target, p.days]),
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[[10, 3], [20, 5], [45, 10]],
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);
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assert.equal(lengthProfile('standard').target, 20);
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});
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it('scales fixed supplies with player count', () => {
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assert.equal(mainlineCardCount(1), 2);
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assert.equal(mainlineCardCount(3), 4);
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assert.equal(crewTrayCount(1), 4);
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assert.equal(crewTrayCount(3), 6);
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});
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});
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// ---------------------------------------------------------------------------
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describe('seeded RNG (component 7)', () => {
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it('is deterministic for a given seed', () => {
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const a = createRng(42);
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const b = createRng(42);
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const drawsA = Array.from({ length: 50 }, () => a.nextInt(1000));
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const drawsB = Array.from({ length: 50 }, () => b.nextInt(1000));
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assert.deepEqual(drawsA, drawsB);
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});
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it('differs between seeds', () => {
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const a = Array.from({ length: 20 }, ((r) => () => r.nextInt(1000))(createRng(1)));
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const b = Array.from({ length: 20 }, ((r) => () => r.nextInt(1000))(createRng(2)));
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assert.notDeepEqual(a, b);
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});
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it('rolls a D12 strictly within 1..12', () => {
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const rng = createRng(7);
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const seen = new Set<number>();
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for (let i = 0; i < 5000; i++) {
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const roll = rng.d12();
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assert.ok(roll >= 1 && roll <= 12, `roll out of range: ${roll}`);
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seen.add(roll);
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}
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assert.equal(seen.size, 12, 'every face should appear over 5000 rolls');
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});
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it('shuffles without mutating or losing elements', () => {
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const rng = createRng(99);
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const input = Array.from({ length: 52 }, (_, i) => i);
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const out = rng.shuffle(input);
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assert.deepEqual(input, Array.from({ length: 52 }, (_, i) => i), 'input mutated');
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assert.deepEqual([...out].sort((x, y) => x - y), input, 'elements lost');
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assert.notDeepEqual(out, input, 'shuffle was a no-op');
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});
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it('rejects an invalid bound', () => {
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const rng = createRng(1);
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assert.throws(() => rng.nextInt(0));
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assert.throws(() => rng.nextInt(-3));
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});
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});
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// ---------------------------------------------------------------------------
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describe('game setup (component 2)', () => {
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it('constructs a solitaire game from a seed', () => {
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const g = newSolitaireGame();
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assert.equal(g.status, 'active');
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assert.equal(g.players.length, 1);
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assert.equal(g.clock.day, 1);
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assert.equal(g.clock.stage, 1);
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assert.equal(g.clock.phase, 'localOps');
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assert.equal(g.clock.superintendent, 0);
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assert.equal(g.clock.currentActor, 0);
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});
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it('is reproducible from the same seed and differs on another', () => {
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assert.deepEqual(newSolitaireGame(5).decks.homeOffice, newSolitaireGame(5).decks.homeOffice);
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assert.notDeepEqual(
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newSolitaireGame(5).decks.homeOffice,
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newSolitaireGame(6).decks.homeOffice,
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);
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});
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it('builds the MVP division: DP - ML - Office - ML - DP', () => {
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const g = newSolitaireGame();
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assert.deepEqual(
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g.division.nodes.map((n) => n.kind),
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['divisionPoint', 'mainline', 'office', 'mainline', 'divisionPoint'],
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);
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});
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it('deals each Mainline card a terrain type', () => {
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// Terrain is what sets crossing time (Q1), so every Mainline node must carry a card kind.
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const g = newSolitaireGame();
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for (const node of g.division.nodes) {
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if (node.kind === 'mainline') {
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assert.ok(node.card, 'mainline node has no card type');
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assert.deepEqual(node.transits, []);
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}
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}
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});
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it('opens with the whole railroad as one Subdivision', () => {
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// §8 — every Office is a Whistle Post, which is not a Control Point.
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const g = newSolitaireGame();
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const subs = subdivisions(g);
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assert.equal(subs.length, 1, 'expected exactly one Subdivision at game start');
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});
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it('starts each player on a Whistle Post with three cards in a row', () => {
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const g = newSolitaireGame();
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const area = g.officeAreas.get(0)!;
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assert.equal(area.tier, 'whistlePost');
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assert.equal(area.grid.size, 3, 'Limits, Whistle Post, Limits');
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assert.equal(officeProfile(area.tier).adTracks, 1);
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assert.equal(area.adOccupancy.length, 0);
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});
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it('deals three random cards by default, and starts three Department piles', () => {
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// The prototype rule, and the New Game dialog's default: three off one deck, already at the hand
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// limit, with no guarantee of anything. The other two shapes are below.
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const g = newSolitaireGame();
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assert.equal(g.decks.hands.get(0)!.length, 3);
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assert.equal(g.decks.departments.length, 3);
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assert.ok(g.decks.departments.every((pile) => pile.length === 1), 'each Department starts with one face-up card');
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});
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it('deals six random cards when that is the rule, over the hand limit on purpose', () => {
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// Six against a hand limit of three is deliberate: the first turn is spent choosing which of
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// them to keep. What it does NOT do is guarantee track, which is the difference from the split
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// deal below.
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const g = gameDealtWith('sixRandom');
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assert.equal(g.decks.hands.get(0)!.length, 6);
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});
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it('deals three track and three other cards when that is the rule', () => {
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// From two separately shuffled piles, so the district you can build is dealt rather than waited
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// for — a run-around needs five specific pieces, and drawing for them took eight games.
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const g = gameDealtWith('threeTrackThreeOther');
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const hand = g.decks.hands.get(0)!;
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|
assert.equal(hand.length, OPENING_TRACK + OPENING_OTHER);
|
|
|
|
const track = hand.filter((id) => g.cards.get(id)!.kind.kind === 'track');
|
|
assert.equal(track.length, OPENING_TRACK, 'the opening hand is not three track cards');
|
|
assert.equal(hand.length - track.length, OPENING_OTHER, 'the opening hand is not three other cards');
|
|
});
|
|
|
|
it('shuffles the leftover track back into one deck for the rest of the game', () => {
|
|
// The split is an opening-deal device only. If the leftover track stayed out, every draw after
|
|
// the first turn would be drawn from a deck with no track in it at all.
|
|
const g = gameDealtWith('threeTrackThreeOther');
|
|
const rest = [...g.decks.homeOffice, ...g.decks.departments.flat()];
|
|
const track = rest.filter((id) => g.cards.get(id)!.kind.kind === 'track');
|
|
assert.equal(
|
|
track.length, TRACK_IN_DECK - OPENING_TRACK,
|
|
'the track left over after the deal is not back in the deck',
|
|
);
|
|
});
|
|
|
|
it('leaves every card accounted for whichever shape it was dealt in', () => {
|
|
// The single-deck path and the two-pile path deal from different piles into the same game; a
|
|
// card lost or duplicated by either would be a deck that quietly runs short mid-game.
|
|
for (const shape of ['threeRandom', 'sixRandom', 'threeTrackThreeOther'] as const) {
|
|
const g = gameDealtWith(shape);
|
|
const all = [
|
|
...g.decks.homeOffice,
|
|
...g.decks.departments.flat(),
|
|
...g.decks.salvageYard,
|
|
...[...g.decks.hands.values()].flat(),
|
|
];
|
|
assert.equal(all.length, SOLITAIRE_DECK_SIZE, `cards lost or duplicated dealing ${shape}`);
|
|
assert.equal(new Set(all).size, all.length, `duplicate card dealing ${shape}`);
|
|
}
|
|
});
|
|
|
|
it('accounts for every card exactly once', () => {
|
|
const g = newSolitaireGame();
|
|
const all = [
|
|
...g.decks.homeOffice,
|
|
...g.decks.departments.flat(),
|
|
...g.decks.salvageYard,
|
|
...[...g.decks.hands.values()].flat(),
|
|
];
|
|
// A solitaire deck omits the 22 opponent-directed cards (Q6).
|
|
assert.equal(all.length, SOLITAIRE_DECK_SIZE, 'cards lost or duplicated');
|
|
assert.equal(new Set(all).size, SOLITAIRE_DECK_SIZE, 'duplicate card ids');
|
|
});
|
|
|
|
it('flanks every Office with Mainline cards, never a Division Point', () => {
|
|
// The layout is always DP · Mainline · Office · Mainline · … · Mainline · DP, at every player
|
|
// count. `moveTrain` carries a branch for departing an Office straight onto a Division Point
|
|
// which this makes UNREACHABLE — it is kept correct rather than deleted, and this is the
|
|
// invariant that says why. If the layout ever changes, that branch wakes up and wants checking.
|
|
for (const players of [1, 2, 3, 4]) {
|
|
const g = createGame({
|
|
id: 'g', seed: 1234,
|
|
// Solitaire is a one-player mode by construction, so the wider counts run competitive.
|
|
config: players === 1 ? solitaireConfig : { ...solitaireConfig, mode: 'competitive' },
|
|
playerNames: Array.from({ length: players }, (_, i) => `p${i}`),
|
|
});
|
|
const nodes = g.division.nodes;
|
|
nodes.forEach((n, i) => {
|
|
if (n.kind !== 'office') return;
|
|
for (const j of [i - 1, i + 1]) {
|
|
assert.equal(nodes[j]?.kind, 'mainline', `office at ${i} is not flanked by Mainline at ${j}`);
|
|
}
|
|
});
|
|
}
|
|
});
|
|
|
|
it('starts with no trains scheduled and none running', () => {
|
|
// §4 — "no trains are officially running yet". This is the Day-1 revenue ramp (Gap 10e).
|
|
const g = newSolitaireGame();
|
|
assert.equal(g.timetable.length, 12);
|
|
assert.ok(g.timetable.every((slot) => slot === null));
|
|
assert.equal(g.trays.size, 0);
|
|
});
|
|
|
|
it('provides player-count + 3 crew trays', () => {
|
|
assert.equal(newSolitaireGame().freeTrays.length, 4);
|
|
});
|
|
|
|
it('puts every rolling stock piece in the Division Yard', () => {
|
|
const g = newSolitaireGame();
|
|
assert.equal(g.yards.divisionYard.length, TOTAL_ROLLING_STOCK);
|
|
assert.equal(g.yards.classificationYard.length, 0);
|
|
});
|
|
|
|
it('rejects a solitaire game with more than one player', () => {
|
|
assert.throws(() =>
|
|
createGame({ id: 'x', seed: 1, config: solitaireConfig, playerNames: ['a', 'b'] }),
|
|
);
|
|
});
|
|
});
|