279a871a7791f1de07627e881c731ba10d572577
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279a871a77 |
Planning: add the M4 implementation review report and rotate M3's
Reporting pass only. No application code, no test, and no product requirement changes. Result: PASS WITH CORRECTIVE WORK REQUIRED. M4's Definition of Done is met and demonstrated at the API level, including across a real two-process restart. The load-bearing constraint holds under inspection rather than assertion: the only head-field assignment M4 added anywhere in the backend is one line in head.py, and an exhaustive grep of the diff finds no second mechanism that forks, prunes memories, reconstructs state, filters the transcript or recomputes Redo. Three corrective items, all M4's own, none in the head model: - GET /checkpoints is an N+1 fetching whole Action rows including prose -- measured at 53 SELECTs for 25 Save Points against 4 for the branch panel, in a codebase that keeps test_egress.py for this exact class of mistake; - deleting a branch silently deletes Save Points naming it, and the branch panel's confirmation does not say so. M4 added the consequence to an existing destructive action without updating its warning; - the shipped D11/L03 tests restart a client, not a process, so the suite is weaker than the acceptance items it is named for. Both pass here only because the report re-ran them across a real process boundary by hand. The browser smoke test is NOT PERFORMED, for M4 and still for M3. Firefox is a snap that hangs past 90s on a trivial headless screenshot; there is no Xvfb, no display, no driver library. Two consecutive milestones now carry an unperformed browser requirement, which the report raises as a standing acceptance risk rather than a defect in either milestone's code. Evidence recorded: 680 backend tests pass (42 M4, 130 M3 invariants, 93 security/local-only), frontend lint and build clean, Docker build clean, migration 80 verified against a representative pre-M4 database with both cascades and zero possible orphans, and I04 verified through a real round trip with branch ids remapped 1->3 and 2->4. M4 is NOT accepted by this report, and M5 is NOT authorized. That decision belongs to whoever reviews this. Rotation: planning/reports/M3-IMPLEMENTATION-REPORT.md moves to planning/archive/milestone-reports/ as a pure rename, contents unedited (git reports 100% similarity, 0 insertions, 0 deletions). Six path references in five active documents are updated because the path changed and for no other reason -- no status claim, no wording change. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2 |
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e08d49c3eb |
M4: add durable named Save Points
A Save Point is a name for a story position, and restoring one is head movement. That is the whole architecture, and it is what ADR 012 and BUILD-MILESTONES' note on M4 asked for: M3 made the head a stored (branch, depth) and made arriving at one a row lookup plus a state restore, so a Save Point needs no restore machinery of its own. What the user gets: - Name the moment they are reading, keep playing, restart the app, and come back to it. Restoring moves the story back and deletes nothing: the later turns stay, Redo still walks forward into them, and writing something different is what starts a new line while the old one is kept. - Rename, delete, and a list, in a Save Points panel beside the branch panel, with a Save Point button next to Undo and Redo. Both confirmations say what is *not* destroyed, because that is the part the screen cannot show. - Save Points survive export and import. What was deliberately not built: - No second restore path. `head.move_to_node` is the only new movement: its depth half is M3's `head.move_to` unchanged, and its branch half is the single assignment `switch_branch` already makes. No head field is written in the checkpoint router, nothing reconstructs state, nothing prunes a memory, nothing copies or deletes a turn, and restore never forks — the first write below the restored head does, through `fork_if_behind_head`. - No automatic cleanup. A Save Point behind the head, or naming a line the story left, is doing its job (STORY-BRANCH-SEMANTICS §19). The one removal is a cascade: deleting a branch takes its Save Points, as it takes its memories, because the story they named went with it. - No new ADR. ADR 012 already decides the architecture, and a table is not a decision. The one call the planning package did not already make: restore moves the branch half of the head only when the coordinate is off the path being read. Doing it unconditionally would quietly hand back an abandoned continuation whenever a Save Point in a shared prefix was restored; never doing it would make a Save Point on a departed line unrestorable, which contradicts §19. TECHNICAL-DESIGN §8.8 records it. Schema: a `checkpoints` table holding a name, an optional note and a (branch, depth) coordinate — no copy of any story. `create_all` builds it as it did `memories` and `branches`; migration 80 adds the index. No backfill, because nobody had named a position before M4. The coordinate is deliberately not an action id: one coordinate holds every attempt at a turn and exactly one is live, so a coordinate follows a retry where a row id would pin a take the story no longer tells. Tests: 680 pass (638 before). 42 new in tests/test_save_points.py covering D11-D14, I04, L03, E-series lineage and memory isolation after restore and divergence, the edge cases, and an M3-database migration. One pre-existing fixture in test_tree_migration.py needed `checkpoints` added to its drop list — SQLite refuses to drop a table another table references. Not verified: the browser. No session has had a usable one, so the Save Point panel's DOM behaviour is unobserved — as M3's Redo control still is. The twenty-step sequence was driven over HTTP against a live server with a real process restart instead, and all seventeen checks pass. M4 is implemented, not accepted: no review has been written. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2 |
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3c8e91f644 |
Docs: correct post-M3 status and Ollama configuration
Three stale claims found in active documentation after the post-M3 consolidation: - BUILD-MILESTONES.md still opened "M1 and M2 complete; M3 next", which contradicted its own M3 "Status: COMPLETE" block, planning/README.md and VERSION.md. It now states M1, M2 and M3 complete and accepted, M4 next. - DEVELOPMENT.md described the settings row as "endpoint, model and (unused) API key" and sent "api_key":"" in its curl example. M2 removed the field; schemas.SettingsUpdate has no api_key. The prose and the example now match the real request shape. No application code was changed. - README.md listed LM Studio as a supported local endpoint. ADR 002 and ADR 011 make Ollama the only v1 backend; LM Studio is a rejected alternative there. The row is removed and the surrounding wording now says Ollama is the supported backend, same-host is the default, trusted-LAN Ollama is supported, public/cloud is prohibited, and the OpenAI-compatible adapter is an implementation detail rather than a support promise. The claude_shim section stays, relabelled "(development only)". Documentation only; no code, schema or test changes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PWU4gTfLYY6Qq9U7aa9Qw2 |
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d27ee34901 |
Docs: consolidate active planning and archive historical material
The planning package had grown to where a new agent could not tell what was authoritative. Phase 0 execution prompts sat beside the specification; four completed milestone reports sat beside the current one; and upstream AI-DnD's own `plan/` build log and `docs/` project site still described a hosted, scripted, multi-user product with accounts — every screenshot in it showed a Scripts tab and a Sign up button, none of which has existed since M2. `planning/archive/` now holds the history and says so in its own README: `phase0/` for the research that chose AI-DnD, `milestone-reports/` for M1 and M2, `decisions/` for ADR 008, the Phase-0-before-build gate Phase 0 satisfied. `planning/reports/` holds only the current milestone's report, because that is the one M4 planning has to read; it moves to the archive when M4's replaces it. Deleted rather than archived: the Phase 0B execution prompts and the handoff/status/summary documents, the Phase 0A discovery and triage reports, upstream's `plan/` and `docs/` trees, and `frontend/README.md`, which was Vite's template boilerplate. All of it is in Git history, and the two recommendation reports carry every conclusion the deleted research reached. Archived documents are kept verbatim. Paths written inside them point at where those files were when the document was written, which is the point: an evidence record that has been quietly edited is no longer evidence. Active documentation is corrected where it pointed at the removed trees or described removed capability as present. `DEVELOPMENT.md`'s "things M1 did not touch" list had gone stale at M2 and claimed QuickJS scripting was still tested; its test count was 604 against an actual 638. `README.md` loses the upstream CI badge, which reported upstream's pipeline rather than this fork's, and a reference to `backend/app/worldstate/engine.py`, a file that does not exist. `planning/README.md` is rewritten as the documentation index. New: `planning/PROJECT-SOURCES.md` and `planning/project-sources.txt`, the manifest of what belongs in the ChatGPT project's Sources. Source comments referring to the deleted trees are reworded; no behaviour changes. 638 backend tests pass, frontend lints and builds, and a reference scan over all 48 tracked Markdown files reports no unresolved path in active documentation. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NCbwH7yLGKsj1rhXXzKSCu |
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c8755c21c2 |
Planning: close M3 and record active-head architecture
M3's review recommended planning changes and, following the M2 pattern, reported rather than applied them. This applies them, and adds the ADR the review asked for. ADR 012 records the architecture rather than the requirement. ADR 005 already says that going backward must preserve abandoned history and that the user sees Undo/Redo/Retry rather than branch management; it names a movable active head as the direction and stops. What M3 settled is the shape: the head is stored rather than derived, every read of the story is capped at it in one place, one mechanism moves it, the state of a position comes off the node rather than from a replay, the first write below a moved-back head is the divergence, and whether Redo exists is decided by the lineage rather than by a flag that could be stale. The last of those is the property worth keeping — a flag can be wrong and make the story wrong; a lineage cannot. Two semantics are ratified in STORY-BRANCH-SEMANTICS.md, both of them reversals or narrowings that a reader would otherwise take for bugs. Undo now crosses fork points and continues to the campaign opening, because refusing at the fork was a consequence of deleting rows the parent line was also reading, and nothing is deleted any more. And the system refuses to switch which take is live while a later story is off screen, because doing it quietly would leave retained history continuing from words the story no longer says. A new §14A covers editing in place. §14-15 describe the finished behaviour — the edit becomes authoritative, the state it implies is re-evaluated, a new continuation is created, the original is retained — and that requirement is intact and explicitly not weakened here. It is also not built, because re-evaluating state from prose a user typed needs M5's extraction pass. §14A says what exists in the meantime and why refusing is the minimum that holds the invariant rather than the destination. TECHNICAL-DESIGN.md gains §8.7 and §9.1, recording the implemented model and the bundle behaviour as fact in the way §5.2 records M1 and M2. §10.4 gains a constraint that is easy to lose: the snapshot half of the hybrid state model is a requirement, not an optimization. Head movement is a row lookup plus a restore, which is why Undo, Redo and Save Point restore cost the same at any distance into a campaign; a state model recoverable only by replaying from the opening would make all three proportional to campaign length, on exactly the long campaigns this product is for. DATA-MODEL.md records the head as stored on the campaign rather than derived from its newest turn — two campaigns holding identical turns can be read at different places, and nothing about the turns can tell them apart — and the branch disposition as implemented: the depth a divergent write left the branch at, deliberately advisory, and carried through export because every row of an abandoned line is exported either way. BUILD-MILESTONES.md marks M3 complete and states the one condition still open. M4 is told a Save Point is a durable pointer and that restoring one is head movement with a bounds check, not a restore system: a second mover is the specific failure to avoid, because the two paths would silently disagree about what restore means. M5 gets three constraints — keep state efficiently recoverable, move the test instrumentation rather than the assertions when the world-state protocol goes, and finish the narrator edit §14A defers. V1-ACCEPTANCE-TESTS.md clarifies ownership without lowering a bar. D10 keeps all three pass conditions and is explicitly recorded as *not* satisfied at the end of M3; what changed is that the document now says which milestone delivers which condition. D03's result is recorded as a full pass rather than the partial the text allowed for, I07 gains the pre-M3 bundle clause, and L01 gains the note that resolves its apparent conflict with A05 — a failed turn does advance the head by one, onto the player's retained input, and that is A05 working rather than L01 failing. README.md described a different application: a hosted demo, guest accounts, cloud providers, Postgres, a Render blueprint, an analytics dashboard, a QuickJS scripting engine, and 549 tests. M2 removed all of that and the README was never updated — a gap M2's own debt table missed. It now describes what this fork is, including the endpoint policy and the TLS behaviour, and the numbers in it are the current ones. M3's report is included here as its own evidence record: no separate baseline report was produced, so it carries the raw counts and runtime observations as well as the review, and §W records this closeout. SPECIFICATION.md and SECURITY-THREAT-MODEL.md are unchanged. M3 altered no product requirement and touched no path in the threat model. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QF5TcoB86QADgjHz1GZe8u |
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7f082b61d8 |
M3: complete non-destructive history and active-head export
The head-cursor model landed in
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903fa7a74f |
M3: move the story's head instead of deleting its turns
Undo deleted. It removed the trailing AI action and the player action in front of it, pruned the memories covering them, and let the tip fall back to whatever survived. That made it the one operation in the application that destroyed accepted story, and it was why there was no Redo: the turns to move forward into no longer existed. Phase 0B demonstrated the head-cursor alternative in a disposable spike; this is that concept as production code. backend/app/head.py is the whole of it. Three questions that used to be one — where the story is being read, how far it is retained, and where it opens — are now three functions, and every caller that moves the head or asks about it goes through this module. The spike put the fork check in the write path and left Retry and Add-take on the old one; sharing the rules is what stops that divergence coming back. lineage.Path now caps every entry at the head, so hiding the retained future costs nothing at the call sites: the transcript, the context builder, attempts.preceding and memory retrieval already funnelled through path_of and narrow together. Path.uncapped() is the deliberate exception, and only Redo and the fork check may use it. The memory bank needs no pruning for the same reason — a memory carries the coordinate of the node its block ends on, so one derived past the head falls outside the capped clause and becomes retrievable again on Redo without having been deleted and re-embedded. Undo alone does not fork. Moving the head is not a decision to abandon anything, since the user may be reading or about to Redo; the first write below the head is where the story states which continuation it means. A head already at the tip forks nothing, so a story that is never undone forks exactly as often as it did before and the branch table does not fill up with one branch per turn. Redo follows the lineage rather than choosing among branches, which is what invalidates it after a divergence with no flag to set or clear. Migrations 78 and 79 give a branch superseded_at and superseded_depth. Nothing reads them to decide behaviour — Redo is decided by the lineage, so a stale or hand-edited value here cannot make the story wrong. They exist so the cleanup and discarded-history features left to a later version have something to select on, and so a divergence is observable in a test. Deleting an action no longer drags a moved-back head forward to the recomputed tip, which would have silently redone the story. can_undo and can_redo ride on AdventureOut and ActionPage because the client can work out neither for itself: the campaign opening may be off the top of the loaded window, and the retained future is never sent to it. This is a checkpoint, not the finished milestone. 601 backend tests pass. Five still assert the destructive contract — they count rows after an undo and expect the story to be shorter — and need rewriting against the new one; the world-state assertions inside them already pass. Export and import do not yet carry the head coordinate, so a bundle still reopens at the deepest node and can silently redo an undone story, which is the Phase 0B finding this milestone exists to close. The browser has no Redo control yet. None of the M3 acceptance coverage (D01-D10, E01-E04, I01-I03, I07, L01-L02) is written. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QF5TcoB86QADgjHz1GZe8u |
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2fdd2547f0 |
Planning: record M2 closeout decisions
M2's review reported six planning recommendations rather than applying them, three marked before M3. All six are applied here, plus three additions drawn from the same evidence. No implementation file is touched. The endpoint policy was the gap that mattered. It is the most consequential setting in the application — the storyteller sends the player's prose, the context, the memories and the embedding inputs to whatever address it names — and it existed only as a module docstring. It is now ADR 011 and a new §10A in the threat model, which also retires the assumption in §71A that the inherited guard was a starting point. It was not: AI-DnD's SSRF guard blocked private addresses to stop a hosted server reaching its own internal network, which is the exact opposite of what a local storyteller needs. It was removed, not adapted. Both documents state the rule as implemented — an allowlist of explicit local-network CIDRs, every resolved address checked, enforced on save and again before every outbound request, TLS never traded against it — and both state the two residual limits plainly rather than implying they are covered: a hostile host already on the trusted LAN is inside the permitted boundary, and a rebinding interval exists between the policy's resolution and the client's connection. Accepted risks, not M3 work. The CIDRs are spelled out rather than derived from is_private/is_reserved, and the ADR records why: is_private is true of the documentation ranges and 0.0.0.0/8, and is_reserved is true of IPv6 loopback, so a rule built on it refuses an ordinary same-host Ollama on [::1]. TECHNICAL-DESIGN §5.1 items 3 and 4 are marked done, closing all five hardening items. A new §5.2 records the M1/M2 architecture as fact rather than intention, so later milestones inherit what the code does. A new §18.1 carries the lesson of M2's two regressions: when removing a setting, test a real consumer construction path; when adding one, prove it reaches the component that uses it. Both defects hid behind a green suite because the tests at that boundary were mocks. BUILD-MILESTONES records M2 complete, with the capabilities later milestones inherit and the debt carried forward. Two notes go to milestones that would otherwise misread what M2 left them. M5 is told that eight rollback tests now use the world-state engine as instrumentation and not as endorsement — the instrumentation moves when the protocol does, and those tests are reworked rather than deleted. M6 is told that the memory bank died silently under a green suite, so background failure must be observable and at least one real provider-construction path must be tested. The security contract gains what M2 demonstrated. H10 now names the two conditions that were defects during M2: a wildcard origin must be refused at startup, and an unknown /api path must 404 rather than returning the SPA with 200. New H12 covers endpoint enforcement, and its fourth pass condition is the one that matters — a public endpoint written into the database behind the settings API must still be refused at the wire. A build passing the first three and failing that one has configuration validation only. SPECIFICATION.md is deliberately unchanged. M2 altered no product requirement; it removed capability the specification never asked for. The two M2 reports gain appended closeout notes rather than edits. Their original wording about an uncommitted working tree was true when written, and the note records what happened afterwards: the six-file correction is |
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8652fe7cd8 |
M2 review: two regressions the green suite hid, and the reports
The post-implementation review of M2, plus the three corrections it took
to make the evidence true. Reports:
planning/reports/M2-BASELINE-REPORT.md 868 lines, the measurements
planning/reports/M2-IMPLEMENTATION-REPORT.md 758 lines, the reading of them
Verdict is PASS, accept with non-blocking debt, proceed to M3. Every M2
requirement is met and the ones that matter were tested by running the
build rather than reading it: a cloud endpoint written straight into
SQLite with sqlite3, behind the API's back, still refused at the wire;
trusted-LAN HTTPS against the real second machine with verification on;
captures showing zero packets outside loopback and the approved host.
Three defects, all found by running the shipped image.
The memory bank was dead. M2 removed Settings.api_key_plain with the API
key, and memorybank's two provider factories still read it. It failed
inside a fire-and-forget task, so no user error, no log anyone would
read, and no test — every memory test stubs those factories. All 604
tests passed with summaries and embeddings silently not happening.
The configurable model timeout never reached the turn engine. Stored,
validated, exposed in the API, rendered in the UI, and not passed to the
provider. M2's own exit criterion was half met: the constant had moved
but the setting did nothing.
And requirements.lock still pinned quickjs, psycopg and cryptography, so
the setup path DEVELOPMENT.md gives a new developer would have
reinstalled all three.
Both code defects now have the test that would have caught them: one
constructs every provider factory from a real Settings row, one drives
the turn endpoint, the chat endpoint and the summariser and asserts the
configured timeout arrives at each. That is the lesson worth keeping from
this milestone — after removing an attribute, build each consumer from a
real object; after adding a setting, prove it lands. Both failures were
in background or plumbing paths, which is exactly where a subtractive
change cannot see itself.
606 tests pass, up from 604. Lint, build and image are clean. Every
runtime result in the baseline report came from an image built after
these fixes; the reports say plainly that commit
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8c65ae99de |
M2: cut the hosted product away from the local one
94 files, +1,395 -6,578. Three files are new; twenty-four are gone. The milestone is subtraction, and what is left is the single-user local storyteller the specification describes. Removed in full: campaign scripting and its QuickJS sandbox; multi-user accounts, guest sessions, login, registration and the shared demo key; the visitor-analytics tables, dashboard and page beacon; the access log of sign-ins, addresses and devices; per-IP and per-user rate limiting and quotas; Render deployment config; Postgres and psycopg; cloud inference providers, the API-key field and the key encryption that existed to store it; session-cookie signing. None of it was hidden behind a flag — the routes are gone and answer 404. Two things were kept that the brief allowed keeping. The `users` table and its foreign keys stay as an internal ownership detail, because rewriting them out means a migration across most of the schema to delete a column that costs nothing; nothing creates a second user and no request carries an identity. Five inert tables and four inert columns stay for the same reason, so an M1 campaign database opens unchanged. The one addition is app/endpoints.py, which decides where a story may be sent. Loopback, RFC1918, link-local, unique-local and CGNAT — an explicit allowlist of networks, not a guess at what `ipaddress` means by "private", which calls the documentation ranges private and IPv6 loopback reserved. Every address a hostname resolves to must be in it, so a split answer does not squeak through, and the rule runs both when the endpoint is saved and before every outbound request, because a name that resolved to the LAN this morning can resolve elsewhere this afternoon. Known cloud hosts are named in the refusal so the error says why rather than looking like broken DNS. TLS is never traded against it: M1's shared trust context is intact on all four clients and there is no way to skip verification. The hardcoded 120-second model timeout is now a setting. That was not theoretical — on this GPU-less four-core host a cold load of qwen2.5:3b-instruct took 648.9 seconds to produce the first turn, while turns 2 to 5 of the same campaign took 3.6 to 13.1. Connect stays short at 10s so a wrong address still fails fast; the read timeout defaults to 300s and is bounded at 3600, because "wait longer" must stay a number. Two defects found while testing and fixed here. An unknown /api path fell through the SPA catch-all and came back as HTML with status 200, so a client asking for JSON parsed a web page instead of learning the route was gone. And AIDND_CORS_ORIGINS accepted "*", which on an unauthenticated loopback API would hand every page on the Internet a write handle on the campaign database; it now refuses to start. Verified rather than assumed. Offline, on a network with no route out and no DNS: five turns, retry with both takes retained, restart with an identical transcript digest, a failed model call leaving the accepted AI-turn count untouched, and a capture with zero non-loopback unicast packets. Against a real second machine on the LAN over HTTPS with a private CA: four turns, restart, and a capture showing 289 packets to the approved host, 344 loopback, zero anywhere else, zero DNS queries. Cloud and public endpoints refused with their reasons; no API key settable; every removed route 404. 604 backend tests pass, down from 648 by the fifteen retired with the subsystems they tested and up by the twenty-nine added for the endpoint policy and the removed surface. The scripting tests were not deleted: eight files used a JavaScript counter as instrumentation for the state snapshot and rollback machinery, which M2 does not touch, so the counter moved to the world-state engine and those tests still assert what they always did. Frontend lint and build are clean; the image builds, and its wheel-building stage is gone with quickjs. No M3 work. Undo is still destructive and there is still no Redo. |
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1a28a9a708 | Apply post-M1 corrections to the planning package | ||
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645f07f06d | Add the M1 implementation review report | ||
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c1a73b3d77 |
M1: make the first story turn work with no Internet
Phase 0B ran the upstream application on a network with no route out and the first turn died in tiktoken, which downloads its BPE table the first time anything counts a token. The browser separately fetched three font families from Google on every page load. Neither is visible on a machine that has been online once, which is why both now have tests. The tokenizer table is vendored at backend/app/context/vendor/cl100k_base.tiktoken and backend/app/context/encoding.py builds the encoding from it directly, verifying its SHA-256 against the digest tiktoken itself pins for that URL. No code path in the tokenizer can reach the network any more — not a warm cache, not an environment variable a deployment could forget. The encoding was checked token for token against tiktoken's own. The three font families are self-hosted as variable fonts under frontend/public/fonts/ (343 KiB, Latin and Latin Extended), declared in frontend/src/styles/fonts.css, and re-vendored by frontend/tools/vendor_fonts.py. Their OFL licences ship beside them. With no remote asset left, the CSP drops both Google hosts and gains object-src, base-uri and form-action; woff2 also gets its real media type, which Python's table lacks on a slim image. A trusted-LAN Ollama turned out not to work at all over HTTPS. httpx verifies against the certifi bundle, so an endpoint whose certificate comes from a CA the user installed on their own machines — a StartOS server's Ollama, for one — was refused with CERTIFICATE_VERIFY_FAILED while curl and the browser on the same host accepted it. app/tlstrust.py builds one context that unions the platform CA store with certifi's, and all four outbound clients use it. A union rather than a swap, so an image with an empty system store cannot start failing on endpoints that worked before. Verification itself is untouched: CERT_REQUIRED, hostname checking on, and no insecure escape hatch. The storyteller listener is now loopback by explicit statement rather than by inheriting uvicorn's default: start.sh, start.ps1, and docker-compose.yml, which publishes to 127.0.0.1 rather than every interface. Reaching an Ollama on another machine is outbound and needs none of that inbound exposure. backend/requirements.lock pins the exact tested closure; requirements.txt keeps the ranges. DEVELOPMENT.md covers setup, the same-host and trusted-LAN Ollama configurations, and how to re-run the offline proof. PROVENANCE.md records the upstream commit, the MIT terms, and both vendored assets. Verified, not just compiled. On an --internal Docker network with 1.1.1.1 unreachable and no name resolving, a campaign was created and played for six turns through same-host Ollama, restarted, and resumed. A second run played ten turns through Ollama on a separate physical machine on the LAN over verified HTTPS, summaries and embeddings included, with the storyteller's default route deleted so the LAN was reachable and the Internet was not. Its capture: 893 packets to the approved host, 730 loopback, zero anywhere else, and zero DNS queries. Two induced model failures left the accepted story bit-identical. The inherited SPA was opened in a browser and a campaign read back from it. Evidence is in planning/reports/M1-BASELINE-REPORT.md, along with the findings that did not belong in this change. 648 backend tests pass, up from the inherited 632; frontend lint and build are clean; the image builds. No M2 work is included: the hosted, cloud, analytics, Postgres and scripting surfaces are untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017foPNqFjAJa2Ngebf5mEfL |
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7f182a86e9 |
Fork AI-DnD at d72f7c1 as the production base
Establishes the production fork lineage decided in ADR 009. Upstream
AI-DnD is merged with --allow-unrelated-histories so this repository
carries the real upstream history alongside the planning package, and
future upstream commits can still be fetched and cherry-picked against
matching paths.
Upstream: https://github.com/parththakkar106/AI-DnD
Commit:
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717670afe0 | Update planning package after Phase 0B | ||
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ba737de9b4 |
Add Phase 0B local validation findings and recommendation
Validates the three finalists by clone, build, test run and live local Ollama inference, then answers the fork question with measurements rather than static review. Recommendation: fork AI-DnD, confidence high. The Phase 0A call holds, but it was wrong that AI-DnD's undo is non-destructive — retry preserves the replaced take, undo hard-deletes it. A follow-up spike fixed that in 3 files (+130/-31): undo now moves a head cursor, redo round-trips, writing below a moved-back head forks and keeps the abandoned line, branch-scoped memory isolation survives, suite 627/632 with all 5 failures asserting the deleted-row behaviour that was replaced. Findings that change the plan: - AI-DnD cannot take a turn air-gapped as shipped; tiktoken fetches its encoding from a CDN. Proven on an internal Docker network, proven fixed by vendoring the file. - ai-adventure needs zero code for Ollama — two config lines — and its turn/head/checkpoint schema is the target model to build to. - Open Dungeon has zero automated tests and a positional summary watermark, making its branch retrofit larger than Phase 0A costed. - The world-state referee takes relative deltas; a 3B model sent absolute values under full context, so a wounded player ended at full health. Validation cannot catch this, so prefer ai-adventure's typed-event vocabulary when generalising narrative state. - Export/import recomputes head depth, so a round-trip silently undoes an undo. Must be fixed alongside the undo work. Docs only; no production code. Working tree from the runs stays untracked under phase0b/. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015gUPLuxLs8wypxZPEmccJu |
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f011362494 | Add initial planning files from ChatGPT research here | ||
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d72f7c1bda |
Stop paying twice for a block a retry can still throw away
A memory whose block ends on the newest action is the one memory a player can reach: retry and take-switching both refuse anything else. Each retry of that turn withdrew the memory and wrote it again, and a block closes every six actions while a normal turn writes two, so that was one turn in three. SETTLE_SLACK asks for one action past a block before the block is summarized. The block is still MEMORY_INTERVAL actions; only the moment moves. This is not the pre-SP4 holdback returning: that one was about a retry rewriting text in place, which sibling attempts and forget_node settled, and correctness still rests on the withdrawal rather than on the slack. Undo and delete can carry a summarized node back to the tip, so the withdrawal path stays reachable, just rarely. The slack buys nothing back. The block that just closed is still in the history window in full, so a memory of it says what the model can already read. Tests: the settling suite asserts the new rule and that a retry at the tip finds nothing to withdraw; the rewrite suite builds thirteen actions so both of its blocks settle; the one path test that ended on a block boundary sets the slack to zero, because it is about which actions a block is read from rather than about when a block forms. 632 green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_015NcrxCJjqgDvAkamKeLWdn |
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745a4ea9f3 |
Stop printing the database password
The report opened with the connection string it was about to work on, taken straight from AIDND_DATABASE_URL. On the hosted deploy that string carries the Neon password, so the first line of every run put a live credential into the console — and from there into scrollback, a screenshot, or a pasted bug report. Nothing in the output said it was there to notice. It now prints scheme, user, host and database name. The query string goes whole: sslmode is the only part worth reading, and some drivers accept a password there as well. 631 green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Tqgupw5CZGjSZrUTNUd4fW |
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eeab8ef5bb |
Survive the console this will actually be run from
The report prints an arrow between the old and new word counts, and it prints the memories themselves, which are model-written prose. A Windows console defaults to cp1252 and cannot encode either, so the run dies on UnicodeEncodeError partway through — after some memories have been rewritten and committed, which is the worst place to stop. STATUS already carries the same warning for tools/dbmeter.py. stdout is reconfigured to UTF-8 with errors="replace" instead, so the report degrades a character at a time rather than failing. The usage notes were also written for a POSIX shell, and this project is developed in PowerShell, where `VAR=x command` is not a thing. Both docs now give the PowerShell form first, via Read-Host so the Neon URL and the secret stay out of the history file, and name the venv's Python. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Tqgupw5CZGjSZrUTNUd4fW |
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4c94dd0fc0 |
Keep a production run to the adventures you meant
The hosted database is not the local one. It holds other people's stories, and `summary_provider` builds from the adventure owner's Settings, so an unfiltered `--write` against it would spend other people's money rewriting memories they never asked about. `--adventure` could already hold a run down, but only if you knew the ids. `--email` names accounts instead, and every line of the report now says who owns the adventure, so a dry run answers "whose keys would this spend" before anything is written. Guests have no email and stay reachable only by id, which is the right amount of friction for touching a stranger's bank. The other half is written down rather than built: stored API keys are encrypted with AIDND_SECRET_KEY, so a run from a checkout against the Neon database needs the same value the web service holds. With a different one `decrypt_secret` returns "" instead of failing, and every adventure is reported as having no key — a run that looks like it worked and did nothing. The Dockerfile copies backend/app alone, so tools/ is not on the box either way; the recipe is a checkout pointed at AIDND_DATABASE_URL. 629 green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Tqgupw5CZGjSZrUTNUd4fW |
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f184db2aa6 |
Correct a stale note about where the Phase 18 work lives
STATUS said the persona and summarizer changes were unmerged on their own
branch. `main` is at
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0633cb624e |
Run the new memory prompt back over an old bank
The prompt change only reaches memories written after it. plan/18 decided to leave the existing ones alone and let eviction age them out at memory_bank_capacity, on the grounds that re-summarizing would duplicate whatever was still in the bank because nothing deletes the old rows. That was wrong about the only option. A memory can be rewritten in place. The row carries more than its text — whether it is pinned, how often it has been retrieved, and the node it hangs off, which is what makes a fork inherit the right memories — and rewriting `text` keeps all of it. Deleting the bank and rewinding the cursor would lose that, and would trickle memories back at MAX_MEMORIES_PER_RUN per turn, so an adventure nobody is playing would never recover. tools/rewrite_memories.py does it. Without --write it makes no model calls and only reports the scope; --write rewrites, --embed re-embeds in the run rather than leaving it to the app's post-turn pass. It reads whichever database the app reads, so it works against the hosted Postgres as well as a local file. Two things it needed from the app. `summarize_block` is now the one place a memory prompt is assembled, and the post-turn pass calls it too — a backfill that built its own prompt would be writing memories with a prompt that never shipped, and nothing would report the drift. `source_block` reads a memory's block back out of the story, which nothing has ever had to do: it reads on the lineage of the branch the memory was written on, not the branch being played, because after a fork the same depths hold different actions on each side and a read through the adventure's path would summarize the wrong story silently. It also excludes the discarded attempts at a retried turn, and tolerates a block an action has since been deleted from. Left alone: a memory with no source range, which is hand-written or migrated by 62 and may be the player's own words; a memory whose actions are gone; and an adventure whose owner has no API key, because summarization spends the user's own key by construction and never the shared demo key. --api-key/--model/ --endpoint override that, the last of them aiming a run at claude_shim.py. The vector is cleared for every rewrite, because the stored one describes wording that no longer exists. Re-embedding always uses the owner's own embedding model, never --endpoint: a vector only means anything against the vectors it is ranked beside. 17 tests, 627 green. The fork case is the one that would fail quietly, so the test builds a fork whose depths hold different actions on each side. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Tqgupw5CZGjSZrUTNUd4fW |
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71b24b6229 |
Replicate the A/B on a fresh story, and narrow one claim
The checked-in harness was run end to end through the shim on a newly generated story, which is both a check that it works and an independent replication. The finding the change is for held: across two runs, none of the four control memories names the protagonist and all four treatment memories do. The length finding held too — controls at 34, 89, 105 and 107 words, a four-fold spread with no budget stated anywhere, against 54 and 55 under MEMORY_MAX_WORDS. One claim did not replicate, and the writeups now say so. Run 1 produced two control memories in two different persons, which is the reported complaint exactly, and plan/18 presented that as reproduced. Run 2's controls were both "the player", consistently. Drifting between second and third person is therefore something a model sometimes does, observed once, not something it does every time. The naming gap is the durable result and the writeups now lead with that instead. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NPyQN926gkZTAYfgugcaok |
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712ef44f57 |
Keep the A/B, and the harness that produced it
The run that justified MEMORY_MAX_WORDS lived in a scratch directory and would have been gone with the container. The numbers in plan/18 were therefore assertions nobody could check. plan/18-appendix-memory-ab-run.md now carries the whole transcript: both memories, both summaries, and the thirteen-action story they were written from. backend/tools/memory_ab.py reproduces it. It replaces the throwaway script the first run used, and differs in two ways that matter. It goes through OpenAICompatibleProvider rather than calling a model directly, so a run exercises the provider, the streaming path and complete() instead of a stub. And it reads the control prompt out of git at the commit given to --before, so the thing being compared against cannot drift from what actually shipped. There was already a claude_shim.py serving an OpenAI-compatible endpoint backed by the CLI, which is exactly what the throwaway script had reinvented. memory_ab.py points at it by default, so a run spends a Claude subscription rather than API credit, and --endpoint aims it at the provider the deployed app really uses — which is the one question this whole exercise could not answer. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NPyQN926gkZTAYfgugcaok |
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07192767d8 |
Give a memory a word ceiling, after measuring one
Ran the memory prompt end to end against a real model as a controlled A/B: one story generated through the app's own build_context a turn at a time, then both prompts run over the same blocks, so the story is held constant and the prompt is the only variable. Fresh process per call, so neither arm sees the other and the model is never told what is being tested. The control is the exact prompt from 9cdcb55. The reported fault reproduced. Two consecutive memories written from one story minutes apart came back in two different persons — "You crept low through the mist" and "The player asked Gwen to". With the cast brief both named Kaelen. The control also inverted who acted on a move whose player text was "grab her wrist and pull her down", which is the failure the brief predicts: with no cast there is nothing to say whose wrist "her wrist" was. It also found something the prompt review had not. "1-2 plain sentences" is not a length, and the same model wrote 34 words for one block and 105 for the next. A 105-word memory is a paragraph, and `memory_top_k` injects five every turn, so the bank's running cost was set by a number nobody had ever stated. MEMORY_MAX_WORDS states it, and the prompt now says which details to keep when trimming: the ones a later scene could turn on. Re-run over the identical story, the same two blocks came back at 32 and 58 words, still named, still third person, still carrying the camp map, the strongbox behind the second tent, and the strap frayed near through. Variance is the real gain — 34..105 became 32..58. Overshooting 50 slightly is expected. Models exceed word budgets, which is why builder.length_hint already carries a buffer for the same reason. What this does not show: the run used a Claude model, and the app talks to an OpenAI-compatible endpoint whose weaker models are why worldstate/parse.py tolerates trailing commas. The prompt is followable and the brief supplies the missing information; a weaker model is not proven to comply as well. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NPyQN926gkZTAYfgugcaok |
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1b5e4c56cd |
Tell the summarizer who the characters are
`_create_due_memories` sent six actions of second-person prose and nothing else — no protagonist, no cast, no setting, and no instruction about what person to write in. So for `You push the door open. She grabs your arm.` the only honest memory was "You entered a room and she stopped you", which names nobody when it is retrieved forty turns later. The framing wandered too: with no rule, the model picked a person per call, and one bank ended up holding "You entered the crypt", "The player entered the crypt" and "He entered the crypt" for the same kind of event. Both prompts now carry a cast brief and a framing rule: third person, the protagonist by name, other characters named rather than left as bare pronouns. The rule states its reason, because a memory really is read in isolation much later and a model told why complies far more consistently than one handed a bare instruction. The cast comes from the story cards, not from `stat_schema`. Every schema NPC is already turned into a card at adventure creation, deduplicated against the hand-written ones by name, so the cards cover schema NPCs, an author's own cards, and an adventure with no RPG layer at all through one path instead of three. Keyword matching alone was not enough, and finding that out changed the design. Built that way first, the brief for "She grabs your arm" listed the protagonist and nobody else: the block that most needs a cast is exactly the one written in bare pronouns, and Gwen's trigger keys include "her" but the text says "she". So matched cards come first and the remaining slots are filled with the other character cards. Places and items are not topped up — an unmentioned tavern is not who "she" was — though a place that is mentioned still matches normally. The asymmetry with the turn prompt is deliberate: an untriggered card is wrong as lore and right in a roster, because the roster answers "who could these pronouns be" rather than "what is on stage". Fixed descriptions only, never live values. `Gwen: trust 40 (wary)` in the brief would make the same event summarized at two different times come out framed differently, which is the fault this removes. An adventure with no persona still gets the cast and the setting, and the model is told to write "the player". One with nothing to say sends byte for byte the prompt it sent before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NPyQN926gkZTAYfgugcaok |
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dfb56d4569 |
Record that the persona was driven in a browser
Chromium against a fresh database with the demo scenarios seeded. No API key needed: Insights assembles the prompt without calling a model, so the checks run on the real assembled context rather than a stub. 21/21. The two request failures in the run were the sandbox — Google Fonts is blocked by the egress policy, and the analytics beacon is aborted on unload — not the app. The case worth naming: a blank adventure with no RPG layer produced sections `['narrator', 'persona', 'length_hint']`. That is what the persona was added for, and it is the one thing no unit test in this repo would have caught if the section had been gated behind `has_ws`. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NPyQN926gkZTAYfgugcaok |
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9ee052c51e |
Give the adventure a persona, so the protagonist has a name
The player had stats but no identity. `stat_schema.player` carried hp and
mana beside `npc.gwen.trust`, but where an NPC has a name and a
description the player had neither, so the block rendered as
`You: hp 100/100` and nothing in the prompt said who "you" was.
Three columns on `adventures`: name, pronouns, description. All
user-only, all optional, and an empty name means the app behaves exactly
as it did before — no backfill, no special case for an adventure that
predates the migration.
They are adventure columns rather than part of `stat_schema` for two
reasons. An adventure with no RPG layer still has a protagonist, and
that is the case this was added for. And `worldstate.schema._initials`
treats every dict inside a stat section as a stat definition, so a
persona placed there would be instantiated, rendered in the guide, and
handed an `initial` value as though it were one.
The paths do not change. `player.hp` stays `player.hp`; only the label
moves, to `Kaelen (player): hp 100/100`, the same way NPC lines already
print a display name beside the id. A path carrying the persona's name
would break the moment a player renamed their character, because
`_history_text` replays every past turn's stored delta into the prompt
and those blobs hold literal `player.hp` strings.
The section sits in the system block. Only the user can edit it, so it
never changes mid-story and stays inside the cached prefix. That is what
makes it free, and it is why the AI must not be able to move it — a
delta aimed at `persona.*` is already refused by `_resolve`, and there
is now a test holding that in place.
The modal that used to appear only for scenarios with `${Placeholder}`
tokens now always opens, and is where the character is named. Persona
and placeholders stay independent: a scenario asking for `${Name}` is
asking its own question. No scenario in the repo uses placeholders at
all, so the overlap is hypothetical.
Phase 2, which feeds the persona and the cast to the summarizer, is
written up in plan/18 and not started. That is where the memory-quality
problem actually gets fixed; this change is what gives it a name to use.
Not yet driven in a browser — plan/18 lists what to check by hand.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NPyQN926gkZTAYfgugcaok
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9faf788bd5 |
Merge pull request #16 from parththakkar106/refactor-17
Phase 17: split the four largest files, remove duplication, and drop the legacy columns |
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6a5d8e98f9 |
Give the stress fixture back its sibling attempts
`place_action` used to read `depth` from `index`, so the fixture's retry attempts all landed on the turn's own depth and formed one sibling group. Now that depth comes from the head, each attempt moved the head one step and every retry became a turn of its own. The fixture's own check caught it: a coordinate holding a single superseded attempt has no live row, and that turn disappears from the story. The attempts at one turn share that turn's coordinate, so only the first one goes through `place_action` and the rest copy its placement. This is what `attempts.add_attempt` does. The fixture cannot call it directly, because it makes the newest attempt live and the fixture needs a live attempt that is often not the newest. Also drop the `variant_index` and `variant_count` arguments, which raise `TypeError` now, and read the two mark positions from a helper instead of from the adventure columns migrations 72 and 73 removed. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YFQY6WgaE3JaX3dXkxLynV |
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949f58a054 |
Sweep the last three uses of the columns SP8 dropped
`seed_demo.py` still passed `index=0` to `models.Action`, which raises `TypeError` now that the attribute is gone. Every call site inside `app/` was updated when the column went, but the seed script sits outside the package and was missed. `bundle.settle` wrote `memory_cursor` and `summary_cursor`, which are no longer mapped, so the assignments only set transient Python attributes. The version 2 branch existed solely to make those assignments, and it ran two queries per cursor to do it, so it goes. `settle` now returns early when the bundle carries anchors. The `db` parameter is unused after that. Also move the comment about deleted memories next to the `db.delete(branch)` it describes. Splitting the router package left it after the `finally`, where it read as attached to nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01YFQY6WgaE3JaX3dXkxLynV |
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20f0753277 |
Merge main into the Phase 17 refactor
`main` changed the four files this branch split into packages, so all four came back as modify/delete conflicts. Each change is ported to the module that now holds the code, unchanged in behavior: - `delete_action` moves to `routers/adventures/actions.py`. It reaches the turn lock as `turns.acquire_turn_lock` and `turns._active_turns`, which is the rule this branch set: the package root no longer re-exports the names a test rebinds. - `EMIT_RULE` moves to `worldstate/parse.py`, and `_describe_stat` and `render_reference` to `worldstate/render.py`. - The chip-wrap rules move to `styles/schema-editor.css`, and `StateChangeChips` to `pages/Play/reports.jsx`. `index.css` keeps this branch's import list. `test_delete_state.py` needed four edits to run here. It drops the eight-line database prologue, because `conftest.py` does that once now. It imports the shared `ScriptedProvider` from `fakes.py` instead of carrying a copy. It patches `adventures.turns.OpenAICompatibleProvider` and reaches the lock the same way. And it no longer passes `index=0` when it builds the start action, because migration 71 drops that column. 564 tests pass. `npm run lint` and `npm run build` are clean, and the CSS bundle is 56.71 kB, which is the pre-merge size plus main's new rules. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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1ed8646a04 |
Let a long change chip wrap instead of running off the phone
A chip's value carried `white-space: nowrap`, which was there so a signed number never breaks between its sign and its digits. It was applied to every value a chip can hold, and most of them are phrases rather than numbers: a refusal reason, "no change — at its limit", and the whole new value of a free-text stat, which is a sentence the AI wrote rather than a word. An unbreakable phrase sets the chip's minimum width to the width of the phrase, so `max-width: 100%` capped the box while the text kept painting past the rounded border and off the screen. The chip row sits inside the story text, which has nothing to scroll, so the page grew a horizontal scrollbar instead: a 87-character status value measured 470px against a 320px phone. The nowrap now applies only to the signed number, under `chg-num`. Every other value wraps inside its chip, which is what the surrounding `overflow-wrap` already did for the label. Measured in Chromium at 320, 360, 390 and 430px wide: that same value paints between 55px and 165px outside its chip before, and 0px after, with the page no longer scrolling sideways. The number chip stays on one line. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017imUKVPhqophVUZZwJK7ST |
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91907a30bd |
Name every stat in the guide by the path the AI has to write
The referee refused `npc.<id>.status` on a character that has a status stat under another name, and the refusal was right: the model was reaching for a path the guide never gave it. The guide is the fixed list of everything a scenario tracks, and it named stats in prose. A player stat and a world stat both read as a bare name, and an NPC's stats read as the display name plus the stat — "Trainer Milo active_status". The model had to turn that back into `npc.milo.active_status` itself, and in the Pokemon demo five other characters carry a stat called `status`, so the path it built was `npc.milo.status`. The live values do state the paths, but only for the NPCs a scene has mentioned, so an NPC off screen was addressable only by guesswork. Each line now leads with the path: `player.potions`, `npc.milo.active_status`, `flags.sandstorm_active`. An NPC's header is written even when it has no description, because it is the one line that ties a display name to its id. `EMIT_RULE` points at the guide for paths rather than at the live values alone. A free-text stat is marked `(free text)` beside its path, which is the wording `EMIT_RULE` already used to describe it — the guide had been writing "free text" at the end of the line instead. Such a stat now also gets a line when it has no description, where before it was dropped and the model was left to send a number for a stat that holds a string. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017imUKVPhqophVUZZwJK7ST |
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41ed2f63b5 |
Put the shared state back when a turn is deleted
Deleting an AI reply removed the text and left everything the turn did to the numbers standing. `script_state` and `world_state` belong to the adventure rather than to the node, so the row going away takes nothing back. Undo, retry, a take and a branch switch all restore them; this endpoint never did. The visible symptom was the cooldown clock, which lives in `world_state._meta.last_changed` and holds a depth. A deleted turn left its depth there, and the turn played in its place is played at that same depth, so the referee refused the change as one that had happened this very turn — on a turn the story no longer contains. Delete the reply because you did not like the stat change it proposed, press Continue, and the same change comes back marked "changed too recently". A script's state stacked the same way: the gold a deleted turn paid out stayed paid, and the replacement turn paid it again. The restore reads the tip's own outcome rather than the deleted node's neighbour, which is what `switch` does. Deleting the newest turn then rewinds to the node in front of it, and deleting one from the middle of the story restores the state the adventure is already in, so the text goes and the numbers stay. The endpoint now takes the turn lock too, for the reason undo takes it: it writes the shared state, and a turn that is still generating is about to write it as well. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017imUKVPhqophVUZZwJK7ST |
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f1bebe18d0 |
Drop the eight legacy columns SP8 left behind
Migrations 66 to 73 drop `actions.index`, `variants`, `variant_index`, `variant_count`, `state_before`, and `world_state_before`, plus `adventures.memory_cursor` and `summary_cursor`. `index` is a keyword in SQLite, so migration 71 quotes it. Nothing outside the migrations read these. `models.py`, `schemas.py`, and `ACTION_LIST_COLUMNS` lose the same eight fields, `Adventure.actions` orders by `id`, and `attempts.renumber`, `context.history.max_action_index`, and `nodes.next_index` are deleted. Two changes keep the migration replayable on a `create_all` database: - `_split_variants_into_siblings` wrote through the live ORM table, so it stopped compiling once migration 66 removed five of its columns. It now writes through `_ACTIONS_AT_60`, a frozen `Table` with its own `MetaData`. - Five data passes read columns these migrations drop. Each now calls `_has_columns` and returns early when the columns are absent. `bootstrap` takes a `through` version so a migration test can stop at the schema it asserts on. 555 tests pass, up from 549. Eight of the new cases assert each column is gone after a real schema-45 database migrates all the way. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_0198qDK3gmgSo7EtQ4GTPqqK |
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e0bf2b61d9 |
Add a useDebouncedSave hook and delete Settings.stream
Two items from Stage 2 of `plan/17-refactor.md`. `frontend/src/hooks/useDebouncedSave.js` replaces three copies of the same debounce. `PlotPanel` and `ScenarioEditor` held identical per-key timer maps. `ScriptEditor` held a single shared timer, so editing two fields inside the same 600 ms window canceled the first save. The hook gives every key its own timer, which fixes that. `Settings.stream` was dead state. Nothing read it and every turn streams. This removes the column, both schema fields, and adds migration 65 to drop it. It is item S1 in `docs/self-review.md`. Migration 65 needs a new guard. `_column_already_gone` is the counterpart to `_column_already_there`: `create_all` builds the current schema, which is already missing every dropped column, so a fixture that stamps an old version and replays would fail on a column that is not there. Verified: 549 backend tests pass, lint and build are clean, and migration 65 runs both ways, once against a database that still has the column and once against one that does not. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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2c57b1ceab |
Remove three kinds of duplication in the backend
Stage 2, items 1, 4, and 5 of `plan/17-refactor.md`. **One path resolver in `worldstate`.** `apply_delta` and `apply_override` routed `flags.<name>`, `milestones.<id>`, `world.<stat>`, `player.<stat>`, and `npc.<id>.<stat>` with parallel code, about 100 lines each. `_resolve` now says what a path points at and returns either a target or the rejection to report. Each function keeps its own write rule, because the rules genuinely differ: an override sets a number rather than adding to it, ignores `cooldown`, `max_delta_per_turn`, and the rule that a counter only counts up, and can un-set a milestone. A differential check ran both implementations over 3960 payloads: twenty paths, fourteen values, three starting states, plus every three-path combination. The results are identical except that 674 rejections from `apply_override` now carry a `fix` string. `apply_delta` already worded those, and the world-state editor renders them, so an override that names an unknown flag now explains itself the way a delta does. **`sse`, `SSE_HEADERS`, and `turn_error` move to `app/sse.py`.** Two routers stream, and `chat.py` had to import from `routers.adventures` to reach them. **`get_adventure_or_404` becomes the `current_adventure` dependency.** All 32 handlers repeated the call as their first statement. The ownership check now reads in the signature and runs before the body. FastAPI caches a dependency for one request, so the handler's `db` is the session the adventure came from. The generated OpenAPI document is byte-identical except on `rename_branch`, where `branch_id` is now listed before `adventure_id`, because that handler no longer names `adventure_id` itself. Parameter order in the document is cosmetic. Six tests in `test_state_revert.py` call `undo_turn` and `retry_action` directly rather than over HTTP. They pass the adventure they already hold instead of an id. 549 tests pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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0623dd8b78 |
Split Play.jsx into a directory of twelve files
`frontend/src/pages/Play.jsx` was 2280 lines holding 27 components. It is now `frontend/src/pages/Play/`: `index.jsx` with the page component, five panels, two drawers, the reports, the take pager, the refresh dialog, and the shared formatting helpers. Every line moved verbatim. A coverage check confirms every non-blank line of the original appears exactly once, in order, across the twelve files, and a name-resolution check confirms every identifier each file references is defined or imported there, with no unused imports. The line split stranded a comment at six of the boundaries. A leading comment sits above the section it describes, so each cut left one at the end of the file before it. All six moved to the section they describe, rewritten in the house style. `usePlaySession.js` is not here. The page component still owns all of the session state. Moving eighteen `useState` calls and seven `useEffect` calls is a rewrite rather than a move, and no frontend test would catch a mistake in it today, so it waits for Stage 5. Four stand-in providers under `backend/tools/` now define `last_usage = None`. The turn engine reads that attribute after every call, and the fixtures never defined it, so `tools.tree_fixture` crashed. That break predates this branch. Verified by 549 passing tests, a clean `npm run lint` and `npm run build`, and by driving the Play screen: the story view, all five panels, both drawers including the world-state edit form, the branch map, the refresh dialog, and the take pager stepping onto a take that lives on another branch. No console errors. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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3a9090c20a |
Split index.css into eighteen section files
`frontend/src/index.css` held 2865 lines. It is now an import list, and each section is its own file under `frontend/src/styles/`. The order is unchanged. Two comments in the file already recorded that the cascade depends on it: several selectors in the tome section win only because they come after the base card rules, and the 720px query overrides the whole desktop design. The built CSS bundle is byte-identical before and after, at 56686 bytes. The plan asked for each `@media` block to move next to the rules it overrides. That is not done, and should not be. Moving a rule past a later rule of equal specificity changes which one wins, and there is no frontend test that would catch it. The 720px block is now `responsive.css`, imported last. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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8422ff24f6 |
Split the world-state engine into four modules
`backend/app/worldstate/engine.py` held 918 lines covering four separate jobs: reading a scenario's schema, parsing the block the model writes, applying a change within the schema's limits, and rendering state as prompt text. Each is now its own module, the largest 418 lines. An AST comparison against the old file confirms all 29 definitions are identical. No call site changes, because `worldstate/__init__.py` exports the same names it did before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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2fa812c056 |
Split the adventures router into a package
`backend/app/routers/adventures.py` held 2353 lines and 35 endpoints. It is now a package of 14 modules, the largest 443 lines. The split moves text rather than rewriting it. An AST comparison against the old file confirms all 86 definitions are identical, and the OpenAPI schema still lists the same 35 operations. Names a test replaces now live in `turns.py` only, and other modules reach them as `turns.<name>`. Rebinding a re-exported alias changes the alias and leaves every caller reading the original, so the package root does not re-export them. A patch aimed at the old target raises `AttributeError` instead of passing while doing nothing. Tests and the fixtures in `backend/tools/` say `adventures.turns.<name>`. The same rule keeps the turn lock working. One module owns `_active_turns`, so one lock guards one set. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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32cd7c1077 |
Give the tests one setup instead of thirty-five
Every test module carried the same eight-line prologue redirecting the database to a temp file. Only the first one to be imported ever took effect: `app.database` reads `AIDND_DB_PATH` at import and builds `engine` from it once, so by the time the second module ran the engine already existed. The other 34 copies created a temp file that nothing opened and nothing deleted, and leaked one per module per run. `conftest.py` now does it once, which is early enough because pytest imports conftest before any test module. It also deletes the file when the run ends. The tests still share one database, exactly as they already did: each `client` fixture calls `create_all` on setup and `drop_all` on teardown, so no test sees another test's rows. `tests/fakes.py` holds the one `ScriptedProvider`. Nine modules each had a copy, and the copies had drifted into four feature sets, so a test that needed to raise a provider error had to be written in one of the files whose copy supported that. The shared one is the superset. The two `FakeProvider` copies were the same class with a fixed reply, so they use it too. `test_chat.py` keeps its own, which implements `chat` rather than `generate` and records what it was constructed with. An autouse fixture resets the fake's class state between tests, so a stale reply list can no longer reach the next test. 435 lines out of the suite. 549 tests pass. Verified live by sabotage: breaking the shared fake fails 13 tests across four modules. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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b1772c6e21 |
Plan the readability refactor, and clear the tree for it
Phase 17 splits the four files that hold most of the code, finishes the schema migration SP8 left half done, and stops the published guide from drifting away from its Markdown source. `plan/17-refactor.md` carries the plan and the progress table, and `plan/STATUS.md` points at it. Stage 0 is hygiene only. Both abandoned worktrees are gone, which freed about 104 MB. Removing `sp7-tree-ui` needed one extra step: a Vite dev server had been running out of it since 2026-08-18, holding `frontend/.vite` open and owning port 5173, and serving a tree 54 commits behind `main`. The three stale `.db` files are deleted; `data.db` is not. `AIDND_TRUSTED_PROXY_HOPS` is now documented. It was read at `limits.py:55` and named in no `.env.example`, README, or blueprint. It sets how many proxy hops the rate limiter trusts in `X-Forwarded-For`, so a deployment that adds a hop without setting it gets the bucket-rotation bypass back. The 19 squash-landed branches are still there. `git branch -D` is blocked by the permission classifier; the verified command is in the plan file. 549 tests pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014Dix4oGV3njgWRdu7P9t6r |
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9398c13da5 |
Delete seeded scenarios no seed file claims any more
`previous_titles` stops a rename stranding the row it left behind, but the rows already stranded still had to be deleted by hand on every deployment. The seeder now removes them on the next boot, which retires the stale "Road to the Champion" demo without a database console. Only rows with a NULL owner and `is_public` are considered, and a player's own scenario is neither, so nothing anybody created is reachable. An adventure started from a deleted demo survives: `adventures.scenario_id` is `ON DELETE SET NULL`, and the adventure holds its own copies of the cards and scripts, so it loses only the inherited cover art. Two cases skip the sweep, because neither is an instruction to remove live content: a seed file that fails to parse claims no title, and an empty seed directory reads as a packaging failure. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF |
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c2d3f0d8b9 |
Show the starter adventure the artwork of the demo it came from
An adventure has no cover art of its own and inherits its scenario's, and a bundle carries no scenario id, because an id means nothing in another database. The starter card therefore fell back to a monogram tile while the demo beside it showed the Pokeball. The starter file names its source under `scenarioTitle`, and the copy is linked to the seeded scenario with that title. If no seed answers to the name, the adventure keeps a NULL `scenario_id`, which is the state every imported bundle is in and costs only the artwork. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF |
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ef4da7fda2 |
Keep the local Claude test rig, and record what it found
`backend/tools/claude_shim.py` serves an OpenAI-compatible endpoint backed by the local `claude` command line tool, so a demo can be played against a real model with no API key. Each request spawns one `claude --print` process, which suits the turn engine: the app assembles the whole prompt every turn and expects a stateless endpoint. Playing the Pokemon demo through it made all five of the world-state changes in `plan/16` work, and the refusal loop ran end to end for the first time: turn 3 clamped to nothing, turn 4's assembled prompt carried the correction verbatim, and the model's next delta was right. Two failures previously blamed on the code were the demo model. One is a schema fault and is still open: Milo's three Pokemon share one `active_hp` stat, so a switch leaves the newcomer at 0 HP. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF |
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6cbf6d996f |
Give every new guest an adventure that is already played
An empty account gives a visitor nothing to read, and the daily demo turns are limited, so learning what the app does cost one of them. `app/starter.py` now copies a shipped export bundle into each new guest at the point the row is created. The bundle is two exchanges of the Pokemon demo, which ends on a knockout and shows an applied change, a refused one, and a milestone. The guest row is committed before the copy is attempted, so a failure there still leaves them with an account, and the copy runs inside a savepoint. The row building that `POST /adventures/import` did inline moved into `bundle.materialize`, which both callers use. The rate and size checks stayed in the endpoint: the starter writes a file the server ships, so it has no untrusted list to cap. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF |
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ae39514d1e |
Name the Pokemon demo, and land a seed rename on its own row
`seed.py` matches a seed file to its scenario by title, so renaming one inserted a second public scenario and stranded the first. The stranded row stays public forever and has to be deleted by hand on every deployment, which is what happened to "Road to the Champion". A seed file now lists its old titles under `previous_titles`, and the rename updates the existing row. The cover art is a PNG data URI. `app/images.py` accepts raster formats only, because SVG can carry script and the bytes are served from the app's own origin, so an SVG stores but yields an empty `image_url`. `tools/make_pokeball.py` draws the ball with `zlib` alone. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01PacdRuPXSkQQy4ZYdH32hF |