Jesse
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393a669418
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v0.4.2 fixed passenger trains not stopping at office. changeed revenue for train completing run - 1 point to every player when train exits division
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2026-08-13 21:29:52 -04:00 |
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Jesse
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49f8504b05
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v0.4.0 — multiplayer Phases 0 and 1: seat and player split apart, turn state per player, the page behind a Session, and eight seat/player mix-ups fixed with tests that fail without them
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2026-08-13 14:06:02 -04:00 |
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Jesse
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1bf1e95058
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v0.3.0 — playtest fixes, two new rules, and §7 enforced
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2026-08-12 21:08:28 -04:00 |
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Jesse
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4a800a053a
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created harness to better test bots. improved bot play
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2026-08-09 19:24:54 -04:00 |
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Jesse
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1c321d4cea
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make turnout description more clear. fix curves from breaking running track.
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2026-08-05 10:03:50 -04:00 |
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Jesse
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9c76b1a5e2
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Track becomes a deck card, Departments become decks, and trains must be made up to leave, industry restrictions enforced, update display and add a new game button
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2026-08-05 08:28:22 -04:00 |
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Jesse
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2d348e1ecf
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fix tracks to all be EW. no more NS tracks
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2026-08-05 01:00:11 -04:00 |
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Jesse
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821d3cdffa
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adding classification and division yard updates, train collisions, engine and car updates, turnout improvements.
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2026-08-04 21:03:17 -04:00 |
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Jesse
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982952fd6c
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Draw freight on the card, and teach the bot to build a railroad
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2026-08-04 04:59:23 -04:00 |
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Jesse
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e23d81eade
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Implement nose coupling so run-arounds work, and stop coupling wiping the district
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2026-08-01 15:15:28 -04:00 |
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Jesse
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d261ad7af8
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Fix parking trains, freight deadlock, and Whistle Post lock-in
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2026-07-31 15:09:16 -04:00 |
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Jesse
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401b879140
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Expand game engine, replay, tests, and documentation
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2026-07-31 08:10:54 -04:00 |
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Jesse
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e7bc07df85
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Initial commit
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2026-07-31 07:19:57 -04:00 |
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