Jesse
d1314066bd
v0.4.3 fixed load/unload bugs. empty cars must be staged prior to loading. rolling stock is now conserved.
2026-08-14 08:33:32 -04:00
Jesse
393a669418
v0.4.2 fixed passenger trains not stopping at office. changeed revenue for train completing run - 1 point to every player when train exits division
2026-08-13 21:29:52 -04:00
Jesse
a7221dcf20
v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat.
2026-08-13 15:28:53 -04:00
Jesse
49f8504b05
v0.4.0 — multiplayer Phases 0 and 1: seat and player split apart, turn state per player, the page behind a Session, and eight seat/player mix-ups fixed with tests that fail without them
2026-08-13 14:06:02 -04:00
Jesse
1bf1e95058
v0.3.0 — playtest fixes, two new rules, and §7 enforced
2026-08-12 21:08:28 -04:00
Jesse
9c76b1a5e2
Track becomes a deck card, Departments become decks, and trains must be made up to leave, industry restrictions enforced, update display and add a new game button
2026-08-05 08:28:22 -04:00
Jesse
2d348e1ecf
fix tracks to all be EW. no more NS tracks
2026-08-05 01:00:11 -04:00
Jesse
982952fd6c
Draw freight on the card, and teach the bot to build a railroad
2026-08-04 04:59:23 -04:00
Jesse
f52ff0e9ac
Draw the board as track, split the site into three pages, and fix curve geometry
...
Adds SVG board rendering shared by the game and the replay, a splash page with a
shareable replay directory, hover tooltips for reference detail, and makes curves
two-port arcs so sidings and run-arounds can finally be built.
2026-08-01 13:35:53 -04:00
Jesse
f00255ce31
more fixes and tweaks
2026-08-01 12:00:27 -04:00
Jesse
d261ad7af8
Fix parking trains, freight deadlock, and Whistle Post lock-in
2026-07-31 15:09:16 -04:00
Jesse
b085d5a0bb
Implement Enhancements, Mainline modifiers and Maneuvers; fix unplayable track
2026-07-31 11:02:54 -04:00
Jesse
401b879140
Expand game engine, replay, tests, and documentation
2026-07-31 08:10:54 -04:00
Jesse
e7bc07df85
Initial commit
2026-07-31 07:19:57 -04:00