8 Commits
Author SHA1 Message Date
Jesse.MarkowitzandClaude Sonnet 5 af68aac78d v0.7.7 — two releases shipped to a browser that never received them
buildStamp()'s no-git fallback was the literal "nogit", and the .s9pk
Dockerfile copies the tree in without .git — so git rev-parse fails on
every packaged build. That string is also the cache-bust key every
module URL carries, so v0.7.4, v0.7.5 and v0.7.6 all published
./web/main.js?v=nogit, byte-identical, and returning browsers refetched
nothing. v0.7.5's setup screen and v0.7.6's door fix were both correct
and neither arrived.

The fallback is now the package version plus the build timestamp, always
distinct. And serveStatic sent no Cache-Control at all, which is the
other half — a cached play.html pins a player to the whole build it
names. A request carrying ?v= is now immutable for a year; everything
else is no-cache. ?v= rather than "not HTML" because build-web.ts tags
the modules and nothing else.

Neither half is sufficient alone.

864 tests pass, two new.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AdG46Ja2PEDBkpqiDazMoX
2026-08-29 22:23:09 -04:00
Jesse.Markowitz 42adfda390 v0.6.3 — the deploy script follows the host to FileBrowser Quantum
The deploy script only. No rules change, no game change, and the built site is byte-for-byte what
0.6.2 produced — this repairs the path that publishes it.

Found trying to publish the 0.4.9f playtest build: every deploy died with "login failed: 404 404
page not found". The File Browser host has been upgraded to FileBrowser Quantum, a fork whose API
differs from the v2.63 one deploy-web.ts was written against. Three things moved at once, each
fatal on its own: auth is a session COOKIE rather than a JWT sent back as X-Auth, so a deploy that
ignored it would authenticate and then be rejected by every upload; the password is an X-Password
header, URL-encoded, rather than a JSON body field; and the path is a query parameter, with every
resource call also having to name a `source` — Quantum can serve several named stores and refuses
any call that does not say which, a concept the v2.63 API did not have.

Rewritten against the running instance's own bundle rather than guessed, the same discipline the
v2.63 version was written with. Two things worth knowing next time: the bundle is gzip-compressed,
so it needs gunzip before it can be grepped; and an endpoint that exists answers a bad password
with 401 while a missing one answers 404, which is how each path was confirmed against the live
host without holding a password.

The source is discovered from GET /api/settings/sources — one configured source is used silently,
several makes the script stop and list them rather than deploy into the wrong store. FB_SOURCE
overrides it, FB_OTP carries a two-factor code.

Verified by deploying with it rather than by reading: 0.4.9f went up this way. This is that same
file byte-identical, brought across to the main line — both branches carried the same broken
script, so deploying 0.6.x would have failed identically.

Also removes dist-test/, an untracked hand-made copy of a v0.6.2 dist/ build that no script or test
references. build-web.ts hardcodes dist and wipes it on every run, so nothing in the repo could
have produced that directory or would ever read it. .gitignore is deliberately unchanged: the
answer for a directory that should not exist is to delete it, not to hide it.

715 tests pass, tsc clean, site builds.
2026-08-22 22:04:23 -04:00
Jesse c3c5cbfeec v0.5.0 — multiplayer Phases 2 and 3: a server that runs a game and survives being restarted
Phases 0-1 shipped in v0.4.0 (seat/identity split, per-player turn state, the Session boundary).
This lands Phase 2 (server core, one game, no lobby) and Phase 3 (persistence and resumption) per
docs/architecture/multiplayer.md §12. Phases 4-6 (lobby/reconnection, the 22 opponent-directed
cards, StartOS packaging) are still ahead.

Phase 2: src/server/session.ts hosts a game in pure logic (no sockets) on top of game.ts's existing
Game/submit/currentActor/actionMenu; it verifies seat === currentActor(game) itself before calling
submit, since submit() trusts its caller and a server can't. src/server/http.ts and index.ts add
POST /api/game, GET /api/stream (SSE, per-seat), POST /api/intent, and static serving of dist/.
src/sim/frame-delta.ts is a purpose-built per-seat board delta for one live push at a time. Found
and fixed along the way: actionMenu(game, seat) only used seat for the hand field, so a server
computing every connected seat's Menu would have handed the acting player's legal moves to a
waiting seat. Verified with a live end-to-end smoke test (2-player game, two SSE streams, a
rejected intent from the wrong seat, an idempotent resend) plus test/server/session.test.ts and
test/redaction.test.ts. Not verified: an actual browser (none available in this environment).

Phase 3: src/server/persistence.ts writes game.json and turn-timings.json, atomic-rewrite-then-
rename. game.ts gained fromMultiplayerSave, fixing a narration-attribution bug found while testing
it (fromSave's replay loop drops the actor argument, invisible in solitaire, unreadable the moment
there's more than one seat — fromSave itself still has this gap, deliberately untouched). Verified
live: server killed and restarted mid-game, both seats reconnected exactly where they left off.

Two rules bugs found while building this: the New Train phase never implemented its car-placement
round (every car of every train was placed by the Superintendent alone, in every mode, all along —
now reads the round position off tray.consist.length); and victory conditions are now one shared,
configurable GameConfig set across solitaire/competitive/coop instead of a fixed length lookup and
a dead firstToTarget condition.

Also folds in the three fixes already released on the patch line as v0.4.9b/c/d: a switching
train's crew badge failing to draw once it left the Office square, an unload that always took the
westmost car regardless of which was picked, and a legal decision that could render with zero
buttons.

docs/testing/0.5.0-test-plan.md and three reported-bug save files (docs/station-master-seed*.json)
included for reproducibility. tools/jitsi-harness/ deliberately left untracked — unrelated
side-project work, not part of this release. 635 tests, 0 failures.
2026-08-20 23:50:38 -04:00
JesseandClaude Sonnet 5 859817d173 v0.4.9 — X,Y coordinates, no-switching can still clear the mainline, Q3 corrected, a clearance bug, three sounds, and the box art
A playtest review of seed 58228926 (day 6), plus one long-standing display complaint and the
first real audio beyond a placeholder.

- Coordinate labels read X,Y everywhere shown to a player, not the internal Y,X storage order.
  Display-only.
- "No switching" now means may not add or drop cars, not "never touch it" — these trains can
  still be moved onto Secondary Track to clear the mainline.
- Q3 corrected: Expedite governs WHERE a train may be left standing, not WHEN it leaves. The
  forced same-Stage departure is gone; a new fault costs 1 Revenue if an expedited train is left
  off the station when a Mainline Phase begins. Resolves "3/4 Express prints a rule it can never
  use" as a side effect.
- evaluateClearance now checks every occupant on a Mainline card before offering a judgment
  call, instead of returning on whichever it found first — found while explaining a playtest
  report, fixed with a regression test.
- Three new synthesised sounds: arrive, depart, crash.
- The splash page shows the box art.

Full detail, measurements and reasoning in CHANGELOG.md.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FvU99NEakShRMg3nN3fHAZ
2026-08-19 23:51:35 -04:00
Jesse ec792dfc15 Say who is playing, what you can press, and where you are in the Stage
Mostly presentation, plus one rules fix found on the way.
2026-08-04 08:37:42 -04:00
Jesse f52ff0e9ac Draw the board as track, split the site into three pages, and fix curve geometry
Adds SVG board rendering shared by the game and the replay, a splash page with a
shareable replay directory, hover tooltips for reference detail, and makes curves
two-port arcs so sidings and run-arounds can finally be built.
2026-08-01 13:35:53 -04:00
Jesse dd300ac154 Fix caching, Limits placement, and explain the board better 2026-07-31 23:34:18 -04:00
Jesse 2eca9de09f various fixes. added version#s and added a playable browser build of the solitaire game (including deploy to filebrowser script) 2026-07-31 22:03:13 -04:00