84 Commits
Author SHA1 Message Date
Jesse 08339effba more info on train moves in history. train info added to tooltip on timetable and division map. support for multiple trains in area switching. more info on train7/8 wrt location of coach on initial train build. 2026-08-16 21:45:19 -04:00
Jesse 98f93e6691 v0.4.5 - fix bug with not being able to drop cars 2026-08-14 23:22:00 -04:00
Jesse 6655e20ea8 v0.4.4 — New Game dialog for the opening hand and the three revenue rates, Yard renamed Interchange, and two movement bugs behind a mirrored consist 2026-08-14 22:39:50 -04:00
Jesse d1314066bd v0.4.3 fixed load/unload bugs. empty cars must be staged prior to loading. rolling stock is now conserved. 2026-08-14 08:33:32 -04:00
Jesse 393a669418 v0.4.2 fixed passenger trains not stopping at office. changeed revenue for train completing run - 1 point to every player when train exits division 2026-08-13 21:29:52 -04:00
Jesse a7221dcf20 v0.4.1 - bug fixes. initial d12 rolls determine what player in which seat. 2026-08-13 15:28:53 -04:00
Jesse 49f8504b05 v0.4.0 — multiplayer Phases 0 and 1: seat and player split apart, turn state per player, the page behind a Session, and eight seat/player mix-ups fixed with tests that fail without them 2026-08-13 14:06:02 -04:00
Jesse 216006b091 v0.3.1 — multiplayer groundwork: 13 engine tests covering 2-4 player games, a seat parameter on snapshot and actionMenu so a player sees their own railroad rather than seat 0's, and the 22 opponent-directed cards held out of every deck until they are built 2026-08-12 22:37:10 -04:00
Jesse 1bf1e95058 v0.3.0 — playtest fixes, two new rules, and §7 enforced 2026-08-12 21:08:28 -04:00
Jesse 6ead39c530 fixed train# specific rules. cleaned up display topline and train display on division map 2026-08-09 19:44:18 -04:00
Jesse 4a800a053a created harness to better test bots. improved bot play 2026-08-09 19:24:54 -04:00
Jesse 35575147cd added harness to support bots being able to run / test strategies. 2026-08-08 15:07:42 -04:00
JesseandClaude Opus 5 5d825b97d2 v0.1.0 — undo, the crew's reach on the board, workers on the card, and four engine bugs
Fifteen items from two playtest sessions. Three that read as drawing faults were engine
bugs: cars could be added to a train that was not being made up (50 offers in 8 games),
the make-up panel merged two trains and could couple a car to the wrong one, and an
Office upgrade silently deleted what a Modifier had added. A fourth was a sentinel
inside a coordinate's own value range — a Mainline placement travelling as row -1, which
is an ordinary district row.

Trains are now drawn the way they stand: west on the left, nose toward the way the engine
faces, on both the district card and the Division chip. Undo steps back through the game
by replaying the save without its last intent. The switching walk keeps its rejections, so
the board can say why a square is not offered. Laborers and Porters are on the card, and
the rule that a district only grows outwards is finally written down.

Versions start here: third digit for fixes, second for a feature set, 1.0 for a release.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01GgtkX8JnvKa8y2tuJ8aQf4
2026-08-08 05:23:17 -04:00
Jesse f4c0f49604 More bug fixes. Show the timetable, and stop the arrival message contradicting itself. Fixed division point in labels. And highlighted discard as targets. 2026-08-05 23:08:03 -04:00
Jesse 543584a2ca user card Hand becomes the action surface, the board shows the train, and a reverse stops turning it around, other bug fixes too. 2026-08-05 19:18:26 -04:00
Jesse 1c321d4cea make turnout description more clear. fix curves from breaking running track. 2026-08-05 10:03:50 -04:00
Jesse 9c76b1a5e2 Track becomes a deck card, Departments become decks, and trains must be made up to leave, industry restrictions enforced, update display and add a new game button 2026-08-05 08:28:22 -04:00
Jesse 2d348e1ecf fix tracks to all be EW. no more NS tracks 2026-08-05 01:00:11 -04:00
Jesse 821d3cdffa adding classification and division yard updates, train collisions, engine and car updates, turnout improvements. 2026-08-04 21:03:17 -04:00
Jesse 4bba991f41 Fixed division end of track labels and other minor bugs. Trains now show their information. Play cards now required to get to 3 or less, no other restrictions. auto hide now more prominent. it and sounds now are in replay. 2026-08-04 13:43:28 -04:00
Jesse c3c5c59a45 Show the whole Division mainline. district now has option for auto hiding on phases where not needed. scaffold for multi-player geometry showing division. regions on mainline cards implemented. bug fix on laying rail cards. optimized replay (carried links forward). Add sounds, first pass 2026-08-04 11:26:18 -04:00
Jesse ec792dfc15 Say who is playing, what you can press, and where you are in the Stage
Mostly presentation, plus one rules fix found on the way.
2026-08-04 08:37:42 -04:00
Jesse 982952fd6c Draw freight on the card, and teach the bot to build a railroad 2026-08-04 04:59:23 -04:00
Jesse e23d81eade Implement nose coupling so run-arounds work, and stop coupling wiping the district 2026-08-01 15:15:28 -04:00
Jesse f52ff0e9ac Draw the board as track, split the site into three pages, and fix curve geometry
Adds SVG board rendering shared by the game and the replay, a splash page with a
shareable replay directory, hover tooltips for reference detail, and makes curves
two-port arcs so sidings and run-arounds can finally be built.
2026-08-01 13:35:53 -04:00
Jesse f00255ce31 more fixes and tweaks 2026-08-01 12:00:27 -04:00
Jesse d1f689d4fc Name the caboose, the train and the Running Track hazard 2026-08-01 07:03:21 -04:00
Jesse dd300ac154 Fix caching, Limits placement, and explain the board better 2026-07-31 23:34:18 -04:00
Jesse 2eca9de09f various fixes. added version#s and added a playable browser build of the solitaire game (including deploy to filebrowser script) 2026-07-31 22:03:13 -04:00
Jesse 160190da3f Show the bot's reasoning and rejected options in the replay 2026-07-31 15:22:45 -04:00
Jesse d261ad7af8 Fix parking trains, freight deadlock, and Whistle Post lock-in 2026-07-31 15:09:16 -04:00
Jesse b085d5a0bb Implement Enhancements, Mainline modifiers and Maneuvers; fix unplayable track 2026-07-31 11:02:54 -04:00
Jesse 401b879140 Expand game engine, replay, tests, and documentation 2026-07-31 08:10:54 -04:00
Jesse e7bc07df85 Initial commit 2026-07-31 07:19:57 -04:00