Jesse.Markowitz
  • Joined on 2026-03-01
Jesse.Markowitz closed issue Jesse.Markowitz/station-master#3 2026-08-26 19:21:33 +00:00
Trains crossing mainline cards are not taking correct amount of time
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#18 2026-08-26 16:27:20 +00:00
Multiplayer - Division Map - track design should not be horseshoe / square, but a single row (w/no running track)

Settled with Jesse, 2026-08-26. This is the design; recording it here so it is not left in a chat log.

The layout

One row, west to east, no wrapping:

`WDP - ML - A.Office - ML -…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#18 2026-08-26 15:37:31 +00:00
Multiplayer - Division Map - track design should not be horseshoe / square, but a single row (w/no running track)

Reviewed against the code. This is two separate changes, and the first one settles a large part of the Display backlog rather than adding to it.

What is there today

divisionSvg…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#3 2026-08-26 04:05:55 +00:00
Trains crossing mainline cards are not taking correct amount of time

Ignore speed signs. they are just graphics.

Regions shown on cards indicate how many stages it takes to cross. Plains is 1. double track is 1, tunnel is 2, Curves is 2, heavy grade is 3…

Jesse.Markowitz opened issue Jesse.Markowitz/station-master#18 2026-08-26 04:03:01 +00:00
Multiplayer - Division Map - track design should not be horseshoe / square, but a single row (w/no running track)
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#15 2026-08-26 03:23:41 +00:00
Track placements must connect.

Verified w/RAR - this is acceptable. This could be used as a turnout / siding to park cars, even if it doesn't connect to adjacent tracks.

BUT we need to confirm that the switching algorithm…

Jesse.Markowitz opened issue Jesse.Markowitz/station-master#17 2026-08-26 03:04:46 +00:00
Reversing to pick up multiple cars, cars were added to the train in the wrong sequence.
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#11 2026-08-25 16:52:59 +00:00
End of Game Allow Extended Play

Not in v0.7.1 / v0.4.9g — noting where the code stands, and the rules questions this needs answered before it can be built, because they change the implementation substantially.

Where a game…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#16 2026-08-25 16:52:59 +00:00
When game ends bring up summary screen with details.

Splitting this out was the right call — this half is well-defined and mostly assembled already. Answering the open questions in the description, in particular "I don't know if we keep statistics…

Jesse.Markowitz opened issue Jesse.Markowitz/station-master#16 2026-08-25 16:49:51 +00:00
When game ends bring up summary screen with details.
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#3 2026-08-25 16:40:12 +00:00
Trains crossing mainline cards are not taking correct amount of time

Email from RAR:
Yeah, I was wondering about the times.

So, please ignore the speed signs I put on the cards - those are nothing but scene-setting graphics that mimic the speed you are…

Jesse.Markowitz pushed to playtest at Jesse.Markowitz/station-master 2026-08-25 16:36:45 +00:00
f684c60f2e npm test builds the site first, so a fresh clone passes
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#15 2026-08-25 15:56:03 +00:00
Track placements must connect.
Jesse.Markowitz pushed to master at Jesse.Markowitz/station-master-startos 2026-08-25 14:58:31 +00:00
ea8e9dbcb8 0.7.1:0 — bundle Station Master v0.7.1
Jesse.Markowitz pushed tag v0.7.1 to Jesse.Markowitz/station-master 2026-08-25 14:57:42 +00:00
Jesse.Markowitz pushed tag v0.4.9g to Jesse.Markowitz/station-master 2026-08-25 14:57:42 +00:00
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#6 2026-08-25 14:51:55 +00:00
Train cards (including extras) are DND - do not discard

Superseded by #9 (2026-08-24), shipped in v0.7.1 (4414476) and v0.4.9g (9735468).

The ruling here — no train card may ever be discarded — held for three days, from v0.6.2 /…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#10 2026-08-25 14:51:54 +00:00
Add Bolder Notification that the day has ended

Done in v0.7.1 (4414476) and on the playtest line as v0.4.9g (9735468).

Worth recording why this was a real gap rather than a missing label: nothing on screen was actually wrong. The…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#9 2026-08-25 14:51:54 +00:00
Updated Train Card Rule - TimeTable trains can be discarded

Done in v0.7.1 (4414476) and on the playtest line as v0.4.9g (9735468).

This supersedes #6, which shipped three days earlier in v0.6.2 / v0.4.9f and made every train card unconditi…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#2 2026-08-25 14:51:54 +00:00
Unload then load passengers didn't work

Closed by v0.7.1 (4414476) and v0.4.9g (9735468) — but not the way this report implies, so it's worth reading what actually changed.

**The engine was not deviating from the…