Jesse.Markowitz
  • Joined on 2026-03-01
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#8 2026-08-25 14:51:54 +00:00
X22 PeeDee couldn't pick up a caboose - because it was loaded?

Fixed in v0.7.1 (4414476) and ported to the playtest line as v0.4.9g (9735468).

Your diagnosis was right: the program did see the caboose as loaded. All six cabooses are minted `loaded…

Jesse.Markowitz pushed to playtest at Jesse.Markowitz/station-master 2026-08-25 14:47:25 +00:00
9735468d25 v0.4.9g — a caboose is not a load, a Day that says it ended, and a train you may throw away
Jesse.Markowitz closed issue Jesse.Markowitz/station-master#2 2026-08-25 14:46:52 +00:00
Unload then load passengers didn't work
Jesse.Markowitz closed issue Jesse.Markowitz/station-master#8 2026-08-25 14:46:52 +00:00
X22 PeeDee couldn't pick up a caboose - because it was loaded?
Jesse.Markowitz closed issue Jesse.Markowitz/station-master#9 2026-08-25 14:46:52 +00:00
Updated Train Card Rule - TimeTable trains can be discarded
Jesse.Markowitz closed issue Jesse.Markowitz/station-master#10 2026-08-25 14:46:52 +00:00
Add Bolder Notification that the day has ended
Jesse.Markowitz pushed to main at Jesse.Markowitz/station-master 2026-08-25 14:46:52 +00:00
441447648d v0.7.1 — a caboose is not a load, a Day that says it ended, and a train you may throw away
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#1 2026-08-25 11:11:26 +00:00
Kick: New Special Card w/Rules

Question for RAR. If we have a kick card, when does it get played? Does it get played only during the switching operations? any part of local operations, cargo phase? any phase? Easiest to…

Jesse.Markowitz opened issue Jesse.Markowitz/station-master#14 2026-08-25 01:47:25 +00:00
Update card counts in the deck.
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#13 2026-08-25 01:42:01 +00:00
Updated Rules for Extra Trains (those that have to run full boxcars)
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#12 2026-08-25 01:41:01 +00:00
Add Inspection Cards
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#11 2026-08-24 11:42:35 +00:00
End of Game Summary
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#10 2026-08-24 11:41:51 +00:00
Add Bolder Notification that the day has ended
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#3 2026-08-24 11:41:06 +00:00
Trains crossing mainline cards are not taking correct amount of time

RAR - I notice that you are basing stages in mainline cards off coach/non-coach. Actually, I'm including the train sheets again. You'll see that all trains are rated as FAST and SLOW. These define…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#5 2026-08-24 11:33:58 +00:00
Yard Office not implemented

For the yard office, it only accepts non-coach trains. And you have to ask if non-coach trains wish to go in there, rather than to the office.

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#2 2026-08-24 11:31:44 +00:00
Unload then load passengers didn't work

The Division Yard limits should stay as they are. Yes, it is possible to run out - that's part of the strategy. On my last run, I got a heavy freight early and literally stuffed an industry with…

Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#9 2026-08-24 11:30:45 +00:00
Updated Train Card Rule - TimeTable trains can be discarded

This is may be another create game variable

Jesse.Markowitz opened issue Jesse.Markowitz/station-master#9 2026-08-24 11:30:08 +00:00
Updated Train Card Rule - TimeTable trains can be discarded
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#8 2026-08-23 13:41:25 +00:00
X22 PeeDee couldn't pick up a caboose - because it was loaded?

Confirmed — your guess is exactly right, and it is a data bug, not a rules one.

X22's restriction is enforced here (src/engine/apply.ts:780):

if (rules.pickUpEmptiesOnly && fresh.some(…