Jesse.Markowitz
  • Joined on 2026-03-01
Jesse.Markowitz pushed to playtest at Jesse.Markowitz/station-master 2026-08-23 01:42:37 +00:00
e255076b5c v0.4.9f — an Extra starts where you put it, a train card is never discarded
Jesse.Markowitz created branch playtest in Jesse.Markowitz/station-master 2026-08-23 01:13:45 +00:00
Jesse.Markowitz pushed to playtest at Jesse.Markowitz/station-master 2026-08-23 01:13:45 +00:00
fb042382bc v0.4.9f — an Extra starts where you put it, a train card is never discarded
7c35e002af v0.4.9e — five of six playtest bugs: one button per train, and a load that has to go somewhere
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Jesse.Markowitz pushed to main at Jesse.Markowitz/station-master 2026-08-23 01:13:34 +00:00
7804756f11 v0.6.2 — an Extra starts where you put it, a train card is never discarded
83a5450866 v0.6.1 — five of six playtest bugs: one button per train, and a load that has to go somewhere
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Jesse.Markowitz opened issue Jesse.Markowitz/station-master#7 2026-08-22 16:46:26 +00:00
Requested change to train cards.
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#6 2026-08-22 16:37:27 +00:00
Train cards (including extras) are DND - do not discard
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#5 2026-08-22 16:37:22 +00:00
Yard Office not implemented
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#4 2026-08-22 16:35:49 +00:00
Confirm Extra Trains start properly
Jesse.Markowitz commented on issue Jesse.Markowitz/station-master#3 2026-08-22 16:33:55 +00:00
Trains crossing mainline cards are not taking correct amount of time

From Claude - details of how trains cross mainline cards and what influences how fast they cross and where they show on the display.

Here's how it actually works, read out of the engine…

Jesse.Markowitz opened issue Jesse.Markowitz/station-master#3 2026-08-22 16:33:45 +00:00
Trains crossing mainline cards are not taking correct amount of time
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#2 2026-08-22 16:11:55 +00:00
Unload then load passengers didn't work
Jesse.Markowitz opened issue Jesse.Markowitz/station-master#1 2026-08-22 16:06:57 +00:00
Kick: New Special Card w/Rules
Jesse.Markowitz pushed to master at Jesse.Markowitz/station-master-startos 2026-08-22 01:57:15 +00:00
e84c640067 Bundle Station Master v0.6.0: updates stop destroying games in progress
Jesse.Markowitz pushed tag v0.6.0 to Jesse.Markowitz/station-master 2026-08-22 01:46:12 +00:00
Jesse.Markowitz pushed to main at Jesse.Markowitz/station-master 2026-08-22 01:46:02 +00:00
40f07b0710 v0.6.0 — saves survive a release, Employee Rotation is real, and the lobby
Jesse.Markowitz pushed to master at Jesse.Markowitz/station-master-startos 2026-08-22 01:01:52 +00:00
5bd06af932 Bundle Station Master v0.5.6, and count seats from 1 in Games in Progress
Jesse.Markowitz pushed tag v0.5.6 to Jesse.Markowitz/station-master 2026-08-22 00:54:13 +00:00
Jesse.Markowitz pushed to main at Jesse.Markowitz/station-master 2026-08-22 00:54:00 +00:00
51710498f5 v0.5.6 — seats counted from 1, a name you can read, and a line that stops repeating
Jesse.Markowitz pushed tag v0.5.5 to Jesse.Markowitz/station-master 2026-08-21 21:56:25 +00:00
Jesse.Markowitz pushed to main at Jesse.Markowitz/station-master 2026-08-21 21:56:18 +00:00
bfd2708ecc v0.5.5 — a remembered session for a game that no longer exists