v0.8.0.10 — playtest fixes: clearance rulings, the log, the map, and a save file
From the first two multiplayer playtests of v0.8.0.9, each traced before fixing. The engine: - A train on a card BEHIND the one departing no longer triggers a clearance ruling or an opposite-direction bar (#26). Reproduced from the exported save: X15 was held over X18 behind it, and X18 then collided into the full Whistle Post. Games in progress holding a ruling the engine no longer asks for will not resume (28 of 40 recorded four-seat games); shipped as is at Jesse's call. - `mainlineModified` carries the card's previous kind, so the log can say what a Realignment converted (#27). The screen: - The turn chart and the Division map name the player whose move is on screen while bot turns replay, not the live actor (#25). - The owning player's name is no longer outlined by the turn arrow's stroke, which made it unreadable (#24). - A Mainline card flashes on the map when a Realignment changes it (#28). - The history is held back with the board and revealed step by step, instead of arriving whole while the board is still catching up (#29). - A ruling made by holding the office reads "Superintendent Player X" (#30), and no line names a player twice (#31). - A seated player can download their own game as a save file: the play page's Save replay button, fed by GET /api/save?token=… (#32). The StartOS action cannot do this — an action result is text only. Closes #24 Closes #25 Closes #26 Closes #27 Closes #28 Closes #29 Closes #30 Closes #31 Closes #32 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017nnuCv8UodHucFfx3LWEoX
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Claude Opus 5
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@@ -87,7 +87,13 @@ export type GameEvent =
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| { type: 'deckReshuffled'; order: CardId[]; rngState: number }
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/** `variant` is the chosen orientation (Gap 11); it must be replayable, so it rides the event. */
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| { type: 'cardPlayed'; player: PlayerIndex; cardId: CardId; placement?: GridCoord; variant?: number }
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| { type: 'mainlineModified'; player: PlayerIndex; cardId: CardId; node: number; key: string; became?: string }
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/**
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* `from` is the card's kind BEFORE the change, carried so the log can say what was realigned
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* rather than only what it turned into (playtest, 2026-09-15: "it should state that the mainline
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* card 3 curves was converted to plains"). Events are derived by replaying a save, never stored,
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* so widening one strands nothing on disk.
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*/
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| { type: 'mainlineModified'; player: PlayerIndex; cardId: CardId; node: number; key: string; from?: string; became?: string }
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/** §Q (Gitea#19) — a flag planted on one side of a district's Limits. */
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| { type: 'redFlagsSet'; player: PlayerIndex; cardId: CardId; seat: SeatIndex; side: Direction }
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/** §Q (Gitea#19) — the flag stopped a train and came down with it. One card, one train. */
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