v0.8.0.10 — playtest fixes: clearance rulings, the log, the map, and a save file
From the first two multiplayer playtests of v0.8.0.9, each traced before fixing. The engine: - A train on a card BEHIND the one departing no longer triggers a clearance ruling or an opposite-direction bar (#26). Reproduced from the exported save: X15 was held over X18 behind it, and X18 then collided into the full Whistle Post. Games in progress holding a ruling the engine no longer asks for will not resume (28 of 40 recorded four-seat games); shipped as is at Jesse's call. - `mainlineModified` carries the card's previous kind, so the log can say what a Realignment converted (#27). The screen: - The turn chart and the Division map name the player whose move is on screen while bot turns replay, not the live actor (#25). - The owning player's name is no longer outlined by the turn arrow's stroke, which made it unreadable (#24). - A Mainline card flashes on the map when a Realignment changes it (#28). - The history is held back with the board and revealed step by step, instead of arriving whole while the board is still catching up (#29). - A ruling made by holding the office reads "Superintendent Player X" (#30), and no line names a player twice (#31). - A seated player can download their own game as a save file: the play page's Save replay button, fed by GET /api/save?token=… (#32). The StartOS action cannot do this — an action result is text only. Closes #24 Closes #25 Closes #26 Closes #27 Closes #28 Closes #29 Closes #30 Closes #31 Closes #32 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_017nnuCv8UodHucFfx3LWEoX
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Claude Opus 5
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@@ -656,6 +656,27 @@ export function startServer(opts: ServerOptions): void {
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return;
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}
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/**
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* THIS SEAT'S OWN GAME, AS A SAVE (playtest, 2026-09-15: "most of the time, I want to go ahead and
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* just save it as a JSON file in my Downloads folder").
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*
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* The administrative export at `/api/games/<id>/save` is gated on the admin secret, which a player
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* does not have and should not need: a save is the seed and the moves, and every one of those moves
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* is already on this player's screen. So the seat's own session token is the gate, exactly as it is
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* for `/api/stream` and `/api/intent` — it proves which game and which chair, and nothing else is
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* disclosed. The page turns the JSON into a file (`main.ts`'s `downloadSave`).
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*/
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if (url.pathname === '/api/save' && req.method === 'GET') {
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const ps = sessions.get(url.searchParams.get('token') ?? '');
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const session = ps ? games.get(ps.gameId) : undefined;
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if (!ps || !session) {
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sendJson(res, 404, { error: 'no such game' });
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return;
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}
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sendJson(res, 200, { gameId: ps.gameId, save: session.exportSave() });
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return;
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}
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if (url.pathname === '/api/stream' && req.method === 'GET') {
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const token = url.searchParams.get('token') ?? '';
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const ps = sessions.get(token);
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