v0.8.0.10 — playtest fixes: clearance rulings, the log, the map, and a save file

From the first two multiplayer playtests of v0.8.0.9, each traced before fixing.

The engine:

- A train on a card BEHIND the one departing no longer triggers a clearance
  ruling or an opposite-direction bar (#26). Reproduced from the exported
  save: X15 was held over X18 behind it, and X18 then collided into the full
  Whistle Post. Games in progress holding a ruling the engine no longer asks
  for will not resume (28 of 40 recorded four-seat games); shipped as is at
  Jesse's call.
- `mainlineModified` carries the card's previous kind, so the log can say
  what a Realignment converted (#27).

The screen:

- The turn chart and the Division map name the player whose move is on
  screen while bot turns replay, not the live actor (#25).
- The owning player's name is no longer outlined by the turn arrow's stroke,
  which made it unreadable (#24).
- A Mainline card flashes on the map when a Realignment changes it (#28).
- The history is held back with the board and revealed step by step, instead
  of arriving whole while the board is still catching up (#29).
- A ruling made by holding the office reads "Superintendent Player X" (#30),
  and no line names a player twice (#31).
- A seated player can download their own game as a save file: the play
  page's Save replay button, fed by GET /api/save?token=… (#32). The StartOS
  action cannot do this — an action result is text only.

Closes #24
Closes #25
Closes #26
Closes #27
Closes #28
Closes #29
Closes #30
Closes #31
Closes #32

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017nnuCv8UodHucFfx3LWEoX
This commit is contained in:
Jesse.Markowitz
2026-09-15 22:44:20 -04:00
co-authored by Claude Opus 5
parent 76c6e103b3
commit 4adf149ba5
17 changed files with 607 additions and 41 deletions
+15 -2
View File
@@ -1255,9 +1255,22 @@ function record(game: Game, events: GameEvent[], actor: PlayerIndex | null = nul
const said = blindDraw ? 'Drew a card from the Home Office deck' : n.text;
// "Chose to DRAW a card" does not say WHO, which is unreadable the moment there is more than
// one seat. Only events the player caused are attributed; the Division running itself is not.
/**
* A RULING IS MADE AS SUPERINTENDENT, NOT AS YOURSELF (playtest, 2026-09-15: "maybe it could say
* 'Superintendent Player Tom', so it's clear they got the move because they're Superintendent").
* These three are the only moves a player makes out of turn, by holding the office: §8.1's
* clearance, §11's Yard Office offer and §Q's Red Flag prompt. `clearanceGiven` carries no
* player at all — the office made it, whoever holds it — so the actor is what names it.
*/
const RULINGS = ['clearanceGiven', 'yardOfficeRuled', 'redFlagRuled'];
const ruling = RULINGS.includes(e.type) && who !== null;
const mine = who !== null && 'player' in e;
const text = mine ? `Player ${who} ${uncapitalise(said)}` : said;
game.log.push({ text, tone: mine ? 'act' : n.tone });
const text = ruling
? `Superintendent Player ${who} ${uncapitalise(said)}`
: mine
? `Player ${who} ${uncapitalise(said)}`
: said;
game.log.push({ text, tone: mine || ruling ? 'act' : n.tone });
}
game.cues.push(...cuesFor(events));