v0.8.0.10 — playtest fixes: clearance rulings, the log, the map, and a save file

From the first two multiplayer playtests of v0.8.0.9, each traced before fixing.

The engine:

- A train on a card BEHIND the one departing no longer triggers a clearance
  ruling or an opposite-direction bar (#26). Reproduced from the exported
  save: X15 was held over X18 behind it, and X18 then collided into the full
  Whistle Post. Games in progress holding a ruling the engine no longer asks
  for will not resume (28 of 40 recorded four-seat games); shipped as is at
  Jesse's call.
- `mainlineModified` carries the card's previous kind, so the log can say
  what a Realignment converted (#27).

The screen:

- The turn chart and the Division map name the player whose move is on
  screen while bot turns replay, not the live actor (#25).
- The owning player's name is no longer outlined by the turn arrow's stroke,
  which made it unreadable (#24).
- A Mainline card flashes on the map when a Realignment changes it (#28).
- The history is held back with the board and revealed step by step, instead
  of arriving whole while the board is still catching up (#29).
- A ruling made by holding the office reads "Superintendent Player X" (#30),
  and no line names a player twice (#31).
- A seated player can download their own game as a save file: the play
  page's Save replay button, fed by GET /api/save?token=… (#32). The StartOS
  action cannot do this — an action result is text only.

Closes #24
Closes #25
Closes #26
Closes #27
Closes #28
Closes #29
Closes #30
Closes #31
Closes #32

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017nnuCv8UodHucFfx3LWEoX
This commit is contained in:
Jesse.Markowitz
2026-09-15 22:44:20 -04:00
co-authored by Claude Opus 5
parent 76c6e103b3
commit 4adf149ba5
17 changed files with 607 additions and 41 deletions
+72 -1
View File
@@ -1141,7 +1141,12 @@ describe('the history says WHY a train moved, and says it truthfully', () => {
// A train ahead of it in the same Subdivision, running the SAME way — §8.1's fourth condition,
// which is the Superintendent's call rather than an absolute bar.
const ahead = s.division.nodes.findIndex((n) => n.kind === 'mainline');
//
// AHEAD MEANS EAST OF THE OFFICE for this eastbound train. This used to take the FIRST Mainline card
// in the Division, which is west of the Office — behind the train — and still expected a ruling,
// which is exactly the fault Gitea#26 reported. The card is now one the train would actually follow.
const office = s.division.nodes.findIndex((n) => n.kind === 'office' && n.seat === 0);
const ahead = s.division.nodes.findIndex((n, i) => i > office && n.kind === 'mainline');
const node = s.division.nodes[ahead];
assert.equal(node?.kind, 'mainline');
s.trays.set('ahead', {
@@ -1511,3 +1516,69 @@ describe('an Extra starts where the player puts it (Gitea#4)', () => {
assert.equal(check(s, 0, at), 'NO_EXTRA_PENDING');
});
});
// ---------------------------------------------------------------------------
describe('§8.1 counts only trains AHEAD of the one departing (Gitea#26)', () => {
/**
* REPORTED from playtesting v0.8.0.9: two westbound Extras, X15 at an Office and X18 still crossing
* the card to its EAST. The Superintendent was asked to rule on X15 against X18 — a train behind it —
* and holding X15 kept the Whistle Post's only A/D track full, so X18 arrived into it and was
* destroyed. Reproduced by replaying the exported save; the positions below are that situation in a
* one-seat Division, where every Office is a Whistle Post and the Subdivision spans them all.
*/
const setup = (occupant: { direction: 'east' | 'west'; side: 'east' | 'west'; number: number }) => {
const s = game(7, { days: 5 });
const area = areaOf(s, 0);
const office = s.division.nodes.findIndex((n) => n.kind === 'office' && n.seat === 0);
s.trays.set('departing', {
id: 'departing', trainNumber: 15, trainIsExtra: true, engineAt: 0, consist: [],
direction: 'west', facing: 'w',
position: { at: 'grid', seat: 0, coord: area.officeCoord }, movesUsed: 0,
});
area.adOccupancy.push('departing');
const card = s.division.nodes.findIndex((n, i) =>
n.kind === 'mainline' && (occupant.side === 'east' ? i > office : i < office));
const node = s.division.nodes[card];
assert.equal(node?.kind, 'mainline');
s.trays.set('other', {
id: 'other', trainNumber: occupant.number, trainIsExtra: true, engineAt: 0, consist: [],
direction: occupant.direction, facing: occupant.direction === 'east' ? 'e' : 'w',
position: { at: 'mainline', index: card }, movesUsed: 0,
});
if (node?.kind === 'mainline') {
node.transits.push({ tray: 'other', stagesRemaining: 2, stagesTotal: 2, direction: occupant.direction });
}
s.clock.phase = 'mainline';
return s;
};
it('does not put a same-direction train BEHIND the departing one to the Superintendent', () => {
const s = setup({ direction: 'west', side: 'east', number: 18 });
const r = advance(s);
assert.ok(!r.events.some((e) => e.type === 'clearanceRequested'), 'a train behind was put to the Superintendent');
assert.ok(
r.events.some((e) => e.type === 'trainHighballed' && e.trainNumber === 15),
'the departing train did not highball with nothing ahead of it',
);
assert.ok(!r.events.some((e) => e.type === 'trainsDestroyed'), 'a train was destroyed');
});
it('does not bar a departure over an opposite-direction train BEHIND it, which is moving away', () => {
const s = setup({ direction: 'east', side: 'east', number: 18 });
const r = advance(s);
assert.ok(
r.events.some((e) => e.type === 'trainHighballed' && e.trainNumber === 15),
'a train moving away behind it held the departure',
);
});
it('still puts a same-direction train AHEAD to the Superintendent', () => {
const s = setup({ direction: 'west', side: 'west', number: 18 });
const r = advance(s);
assert.ok(
r.events.some((e) => e.type === 'clearanceRequested' && e.trainId === 'departing'),
'a train the departing one would follow was not put to the Superintendent',
);
});
});